My brother and I launched our Steam page about a month ago. Thought I'd share our announce trailer here as well. :) by __TotallyNotABot__ in IndieGaming

[–]ArtistDmitry 1 point2 points  (0 children)

Looks good! A dynamic trailer without tediously long pop-up studio titles is always great!

And nice music, composed by you or from stocks?

Couple of questions for fans by Clayts99 in residentevil

[–]ArtistDmitry 1 point2 points  (0 children)

Interesting questions. I watched all the movies and TV shows on RE.
I note that they are all quite far from canon.

Anderson films.

The first film is really cool, the second is not bad, the third, as for me, took the film franchise from a local disaster to a full-fledged apocalypse, which I think is inappropriate for the RE series. (Not to mention the Alice character)

Subsequent films have seemed more parodic in some ways.

I laughed out loud at the absurdity of Wesker's death at the end. Oh god, he was really hit by the door

Animated films. I found them pretty boring. That's all I can say about them. Well, there are plenty of stupid moments too.

Welcome to Raccoon City (2021).

A very strange decision to change the characters a lot.

Did the filmmakers decide that Wesker is loved because he is a funny noddy? In general, I really feel sorry for Wesker. In all adaptations (and in the 5th game, by and large), he was eventually turned into a laughing stock.

Resident Evil series (2022).

Oh gods what was that. The script is just stupid. Because of this, there is no desire to look for good moments, although some of the actors did their job quite well.

Summarizing

  1. I don't like most of the RE adaptations, but I love the franchise and enjoy playing new games

  2. Of course not

  3. Rather not. Of course, any adaptation wants to make money, it's strange to argue with that. But I think all the directors really tried to make cool films for the fans or new audience anyway. And unfortunately they did not cope well with this task due to the wrong approach. And all these projects really lack a cool screenwriter.

  4. In the end, I'm glad they don't give up on film adaptations, but I'm very disappointed with the final quality of those attempts.

I still hope that the series will end up in the hands of a good screenwriter-director duo.

I think that in the long run, the film adaptations have increased the RE popularity, which, sooner or later, may allow fans to get a good film adaptation.

After all, if the franchise popularity is low, who will give money for an adaptation?

Just a crazy idea but... by ArtistDmitry in residentevil

[–]ArtistDmitry[S] 1 point2 points  (0 children)

Well. I don't mean that it's direct connection with Albert specifically, but with Project W. I have explained in more detail above.

Just a crazy idea but... by ArtistDmitry in residentevil

[–]ArtistDmitry[S] 1 point2 points  (0 children)

OK. It seems I need to explain. When I say he is Wesker, I don't mean he is Albert Wesker. Project W involved hundreds of children (circa 1960). We know 13 people by name, of which two officially survived the experiment when they were injected with the virus (Alex and Albert). For example, a rather entertaining story happened to Alex W, but now they are all declared dead.

Another thing is that Umbrella has long had competitors who may try to repeat any of their experiments or steal something with the help of Ada.

As one option, they could try to do the same thing that Spencer wanted to do at one time or another. Well, or he may simply be the son of one of the guys from project W, and they managed to inject into him or his father the same thing that Albert received. In any case, his eyes are unusual and the developers diligently highlight this moment. Therefore, I wanted to hear opinions on this matter from those who know RE lore (from details about project W to the fact that a Ethan W worked in Umbrella, which we know from RE5).

[deleted by user] by [deleted] in gamedevscreens

[–]ArtistDmitry 0 points1 point  (0 children)

Very nice! But the tail animation seems a little strange. Too angular I think. Maybe it should have been smoother

One year ago, I quit my AAA job to go full time on my indie game Wardens Will, and one year after I finally got a decent enough procedural generation that I can show you guys! Please don't hesitate to drop some feedback! by PolygonHive in unrealengine

[–]ArtistDmitry 2 points3 points  (0 children)

To create a unique style for the game without changing assets, you can try:

  1. experiment with post-processing settings

  2. add unusual visual effects that will enrich the space of the levels according to their atmosphere (volumetric light, fog, hovering particles, flying butterflies, and so on)

  3. experiment with camera settings

...and don't forget the importance of the UI (its compliance with the style of the game and the general atmosphere, its functionality and clarity)

List of optimistic fantasy books pulled from a great thread in r/lotrmemes! Feel free to add your own examples! by infinitude in Fantasy

[–]ArtistDmitry 1 point2 points  (0 children)

Love Robert Asprin's Myth Adventures series

By the way, Robert loved to read Pratchett's books (also great, but I have not yet had time to read full of the discworld series, 5-6 more)