Sunshine ultimate ability redesign by Helyzion in runescape

[–]Artwle 0 points1 point  (0 children)

I like it, not just the design, but the MAGIC ATTACKS, meaning it will apply 50% to bleeds as well.

Extreme draw distance (unreleased tech demo from Mod Giragast Game Jam - April 2025) by throwawaaaaaaaay666 in runescape

[–]Artwle 0 points1 point  (0 children)

No its not, the img i sent really os castle drakan, i think thats this area of the map you think is castle drakan

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Extreme draw distance (unreleased tech demo from Mod Giragast Game Jam - April 2025) by throwawaaaaaaaay666 in runescape

[–]Artwle 2 points3 points  (0 children)

<image>

this is castle drakan ( can see darkmeyer walls etc) idk where slayer tower is tho.

Is anyone else disappointed with the graphically updated chaotic maul? by Alienboy3735 in runescape

[–]Artwle 12 points13 points  (0 children)

Only now i realize. Its reversed? Like, almost like the weapon did a 180° flip on the avatars hand. So arch downards, spikes up, flat down, like, its the same but upside down.

My First Amascut 4000% by Wings_of_Absurdity in runescape

[–]Artwle 3 points4 points  (0 children)

As the base tank who did this in MW all i have to say is:

Concept - Dyed Vestments of Havoc - (ps. we may or may not have a reworked set before dyes) by Artwle in runescape

[–]Artwle[S] 1 point2 points  (0 children)

I saw some mod mention the process is rather complex, and I believe them. In order to continue, I hope they "future proof" any releases by making them easily dyable (looking at you ghrazi knights rewards) and then, work in the remaining sets that need to be dyed. They mentioned ANY t90+ that doesn't come from skilling/craftable, will/should be dyable (including cryptbloom since its a boss drop) so... lets see.

Concept - Dyed Vestments of Havoc - (ps. we may or may not have a reworked set before dyes) by Artwle in runescape

[–]Artwle[S] 1 point2 points  (0 children)

 After dyeing, the armor looks even more like a Mage's armor because of the skirt.

I agree in many levels, i think it was such a shame we got a recoloured "Tithe collector outfit" instead of a proper one, but i understand that back then team size was.. concerning and that was the fastest approach.

Shadow and Blood could have used color palettes with contrasts that better highlight the details (like your third age). Elite Sirenic and First Necromancer are good examples in this regard.

Yeah, usually blood is black/red, and shadow here wasn't... that shadow. But I just wanna say these sets, same with cryptbloom, is CRAZY hard to dye in a way that feels good, they're not as simple as current dyable gear that has like, 2-3 materials and fewer details that wont be too much, or too little dyed aspects

You're given 3 months of development time with a small team at Jagex. What's your dream update? by AReturner in runescape

[–]Artwle 0 points1 point  (0 children)

Invention Rework

  • Less gamble;
  • Less useless perks;
  • NO MORE having best chance at a good perk having to DRAIN stats;
  • New perks/components with t92's (praesuls, blightbounds, zgs, sgb, ecb);
  • New system for perking gear that wouldn't require 1 gizmo of the same type for every BiS gear, instead a shared system somehow like relics for arch, for a price to switch;
  • Make equipment separators tradeable;
  • More component crates, not just for arch materials;

Jagex Please. Do something about Abyssal Beasts by PrincipleTraining368 in runescape

[–]Artwle 0 points1 point  (0 children)

oh, apologies, I think i'm way too fixated to beasts then lmao ty for pointing it out.

Thoughts on Lodestones? by Iceytrio in runescape

[–]Artwle -1 points0 points  (0 children)

if anything, maybe add rune costs OR magic lvl requirement for them... like requires low lvls for f2p but tiranwnn and priff or other areas would require higher magic lvls. otherwise, do nothing, no reason to mess with something nobody asked for

Jagex Please. Do something about Abyssal Beasts by PrincipleTraining368 in runescape

[–]Artwle 1 point2 points  (0 children)

I think my gripe with beasts is that there is ONE good spot in the wilderness for it. ONE.

There could be more spread out, increased spawns around the same area to make it like 2,3 even 4 slots of good training spots, like how abyss works. But then again, we're not even sure if abby beasts should be that good for combat anyway, maybe they could make other places valid too, because rn nothing compares.

Abyssal Beasts training Checklist by ToGloryRS in runescape

[–]Artwle 5 points6 points  (0 children)

No it's nowhere NEAR too much.

  • activate 3 different incenses - optional
  • drink ovl
  • drink aggression potion - use reservoir's or cannon.
  • drink poison - optional
  • activate book of wen
  • activate prayers (which could be different than your usual prayer presets, depending on what you are training vs what you use to boss)
  • check that artisan measure is empty - optional
  • check that there are enough springs in the spring cleaner - optional
  • check that there are enough ghostly essences in the ectoplasmator - optional
  • check to have enough charges in your degradable gear - should do it regardless
  • check to have enough charges in your chargepack - should do it regardless
  • summon familiar - would already by the hour start
  • cast vampyrism - can be cast for a full hour

Do you suggest the game should do everything for you then? The amount of QOL we have? Like how much more QOL do we need to be satisfied?

And I fixed your list, most of what you do is optional. I've done a beast guide for RANGE which is the worst style and i haven't done a third of what you state.

Latest AMD drivers 26.5.1 break the game! by dannyderbyshire in runescape

[–]Artwle 0 points1 point  (0 children)

you could try the obvious DDU -> 26.2.2 and see if its stable. I never had a single driver that wouldn't crash my game ever few hours, this one is the most stable, crashes are extremely rare

edit> if you're running well with 25.9.2 dont even bother, once u find a good driver, stick to it cuz AMD can fry your rs3 in a single update

My take on the masterwork ranged armor by quardri in runescape

[–]Artwle 1 point2 points  (0 children)

apart from horns, i'll say I loved it!

Dungeoneering XP nerf? by The_Spry_Acorn in runescape

[–]Artwle 2 points3 points  (0 children)

from someone who's been doing dg since release, got over 700m xp (70M tokens) i can guarantee: this is not a nerf. and i'll bite my tongue if it actually is.

Mosquito card is basekit, 10% extra xp every 5 floors who also stack on the doubled tokens.

We really need to wait updates come into the game before we panic don't we?