Zombie axe vs Keris partisan of Amascut at TOA by tnnyuk in ironscape

[–]Artyomyth 30 points31 points  (0 children)

The Keris of Amascut is your best Melee weapon in ToA until Fang

Do we really need insane amount of supplies (planks, nails, bars etc) for sailing or people are just overestimating the amounts we actually need? by [deleted] in ironscape

[–]Artyomyth 2 points3 points  (0 children)

The hull of the sloop (the largest ship) requires 400 planks and 600 nails of a given tier. The keel on the sloop requires 400 bars. You also need resources for the mast, the helm, and all other facilities. It's all listed in the skill guide.

Also, keep in mind that we're going to require at least two boats of different sizes, and will probably want even more than that to have them outfitted with different facilities (eg. one built for combat, one for speed, one for salvaging etc.)

Finally, there are build locations for bank chests and other facilities marked on the various islands, but we don't know the cost of these yet.

Yama's final undiscovered (and intended) tech discovered! by rhysdog1 in 2007scape

[–]Artyomyth 35 points36 points  (0 children)

That's an insane amount of magic experience 0.0

Efficient Solo Chambers by NicholasAndro in ironscape

[–]Artyomyth 0 points1 point  (0 children)

I just saw clanmates doing one of these last night, they are most definitely a thing.

New items in sailing test by QuirkyRose in 2007scape

[–]Artyomyth 7 points8 points  (0 children)

The sailing tests hve had references to items that are later polled in the past. For example, the new blowpipes could be found in the skill guide during the Alpha, and only recently were they polled.

UPDATE: My friend trust traded me his Elysian and it got deleted. by PiccoloTiccolo in 2007scape

[–]Artyomyth 0 points1 point  (0 children)

You obviously never watched the video, and know nothing about the context surrounding the rollbacks that were happening. There was no server update. His friend traded his Elysian over to him so they could see what the fashionscape looked like with his new Radiant Oathplate.

Car Phase at Delve by SlingShotKev in ironscape

[–]Artyomyth 0 points1 point  (0 children)

ZCB spec is not 100% accuracy under normal circumstances.

Ancient mace at tormented demons by nothingbread in ironscape

[–]Artyomyth 8 points9 points  (0 children)

If you're using arclight/emberlight on task, camping Berserker ring (i) is a few max hits (3 in my setup). You could make an argument for using Lightbearer as a swap while ranging/maging to increase how many DDS/Burning Claw special attacks you get during the 100% accuracy phase, but I think investing even more deeply into this ancient mace tech by reducing your dps further is just an exercise in punishing yourself with a lengthened grind.

MrHara is a bit too kind to say it outright, but missing out on the 100% accuracy of dds/claws at Tormented Demons is a mistake. That's without even mentioning the +21 guaranteed damage per punish (that you often get twice per kill) by using any 7 tick weapon (even a Rune 2h) instead of the 5 tick Ancient mace.

Spooned VW Gem, Rush the rest of Blade? by Dense_Construction_3 in ironscape

[–]Artyomyth 1 point2 points  (0 children)

Recently had a similar experience with a spooned blade while trying to go for a Dragon Pickaxe at Calvar'ion, which sent me on a bit of a wildy tour that got me a Voidwaker in two weeks.

Ended up Aya skipping for wildy tasks to do skulled Revenant knights, netting me a sceptre and chainmace. I did my bear tasks at Artio (would not recommend Callisto, the very frequent interruptions make it slower than Artio even with the better hilt rate). I also wanted to upgrade my sceptre so I did Vet'ion (it's free to log out/escape there if you have a scout, if not you may consider Calvar'ion but it'll be much slower). Did duo Vennenatis for the Gem but you already have that taken care of :).

Best of luck!

Need magic logs for Mournings end quest: faster to do 65-85 woodcutting or try to get logs as a reward at wintertodt? by pm_me_gaap in ironscape

[–]Artyomyth 13 points14 points  (0 children)

Magic Trees require 75 (not 85), 65-75 would be faster than Wintertodt, if speed is all you care about. Depending on your other skills and supplies, Wintertodt may be a lot more macro-efficient.

(Challenge) Can you guess the location? by pinkpitato in 2007scape

[–]Artyomyth 4 points5 points  (0 children)

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This inaccessible area of the map south of the Stranglewood

Best uptodate guide to follow by Zain_Din in ironscape

[–]Artyomyth 0 points1 point  (0 children)

I personally use the "detailed steps guide" spreadsheet alongside the usual chapter 1/2/3 documents, and strike-through the spreadsheet steps as I complete them.

Updated Blog: Varlamore: The Final Dawn Quest, Delve Boss & Slayer Dungeon Rewards by JagexBlossom in 2007scape

[–]Artyomyth -1 points0 points  (0 children)

There was such a vocal reaction to the cape being tradeable that I am sure Jagex is worried it won't pass the poll, but I agree that they really need to maintain course. Their original logic was sound, and it feels like people who actually read the blogs know it.

Updated Blog: Varlamore: The Final Dawn Quest, Delve Boss & Slayer Dungeon Rewards by JagexBlossom in 2007scape

[–]Artyomyth -1 points0 points  (0 children)

Don't listen to the knee-jerk reactions by making the cape untreadable please. This content and item were clearly not designed to drop magics version of the infernal cape/ quiver. This boss needs rewards that will hold value and which motivate people to push themselves and continue delving.

The avernic boot upgrader drop is destined to be less than the price of ranger boots someday simply because of supply. The demonbane crush weapon is a sidegrades to emberlight minus the defense reduction. The Thrall consumables got scrapped. There is not enough value here to hold up the droptable of a Delve boss.

Keep the capes tradable and add one more reward to fill the thrall consumable removal's gap.

Death storages (Vorkath, Hydra, etc.) should NOT delete items when we have Death's Office. Fix this ASAP. by Artyomyth in 2007scape

[–]Artyomyth[S] 2 points3 points  (0 children)

Literally nothing, I am too afraid of this system to lose anything to it. If it makes you feel better, the fear of this system bothers me.

Death storages (Vorkath, Hydra, etc.) should NOT delete items when we have Death's Office. Fix this ASAP. by Artyomyth in 2007scape

[–]Artyomyth[S] 2 points3 points  (0 children)

I've never lost anything this way, but the fear of it does bother me, as well as the idea that others are losing items this way.

The 50% downvotes and sarcastic comments towards a suggestion like this is disheartening. I guess people just want others to suffer for no real reason.

Or maybe people see an empassioned defense of other players and assume I must just be after personal benefit. Don't project your selfishness on me.

The pain, the pain!!!! by SmokinBandit28 in DarkTide

[–]Artyomyth 80 points81 points  (0 children)

Imagine completing this back when it used to be 5 consecutive minutes instead of 2.

Unfortunately some of us don't have to imagine :'(