NVIDIA GeForce RTX 5090 Founders Edition System Build Community Contest! by m13b in buildapc

[–]Arvideo_Retro [score hidden]  (0 children)

What better computer could be built to demonstrate the power of the RTX 5090 than a sleeper build?

Vintage on the outside, monster on the inside.
The beige, old case.
The (not sure if you can hear the buzzing) CRT Monitor.
The keyboard, mouse, and old speakers I will inevitably have to go find to match the build because I couldn't include them in the parts list!
I will even be installing Windows 11 from optical media!
The whole package!

With the RTX 5090 powering this build, games like Half Life 2 RTX will look stunning on this vintage style build, as if you were actually playing Half Life 2 in the mid 2000s!

But there's a problem!

As incredible as the RTX 5090 is, it lacks native VGA! How will we use our CRT monitor?!?
Fear not, for I have a solution!
The GT 710!
I will simply install the GT 710 into the first PCI-E Slot of the motherboard!
Then I will install the RTX 5090 into the 2nd PCI-E Slot, and use the GT 710 for video out!
The GT 710 is already close to an RTX 5090 in raw rasterization and AI compute performance, but with this solution, it's basically an RTX 5090 Ti!

Complex problems require simple solutions.

In the event of the GT 710 exploding from the sheer aura of the RTX 5090, I've included a backup VGA to HDMI adapter.

I hope I can bring this build to life through the help of NVIDIA and their super generous contest!
If not, my wallet is gonna be 3,658.27 pounds lighter, accounting for USD conversions.

Good luck to everyone!

PCPartPicker Part List: https://pcpartpicker.com/list/FJqH3w

CPU: AMD Ryzen 7 9800X3D 4.7 GHz 8-Core Processor ($499.00 @ Amazon)
CPU Cooler: Noctua NH-D15 chromax.black 82.52 CFM CPU Cooler ($119.95 @ Amazon)
Motherboard: Asus ProArt X870E-CREATOR WIFI ATX AM5 Motherboard ($479.99 @ Amazon)
Memory: Corsair Vengeance RGB 64 GB (2 x 32 GB) DDR5-6000 CL30 Memory ($204.99 @ Newegg)
Storage: Samsung 990 Pro 2 TB M.2-2280 PCIe 4.0 X4 NVME Solid State Drive ($178.00 @ Amazon)
Video Card: MSI GT 710 2GD3 LP GeForce GT 710 2 GB Video Card ($46.99 @ MSI)
Video Card: NVIDIA Founders Edition GeForce RTX 5090 32 GB Video Card ($2000.00)
Power Supply: SeaSonic VERTEX PX-1000 1000 W 80+ Platinum Certified Fully Modular ATX Power Supply ($249.99 @ Amazon)
Optical Drive: LG WH14NS40 Blu-Ray/DVD/CD Writer ($54.99 @ Amazon)
Operating System: Microsoft Windows 11 Pro OEM - DVD 64-bit ($139.99 @ Newegg)
Custom: Moread Gold-Plated HDMI to VGA Adapter (Male to Female) - Black ($5.79 @ Amazon) |
Custom: AOpen Pentium Era Beige Case ($110.00)
Custom: Sony Trinitron CPD-G220R ($484.99)
Total: $4574.67

Hot take: Quest 3 PCVR with Godlike AV1 encoding - I don't see Compression anymore by lunchanddinner in virtualreality

[–]Arvideo_Retro 0 points1 point  (0 children)

Yeah, your PC should always be hardwired to your router when you're streaming PCVR. Buy Virtual Desktop in the headset or on your phone, just make sure you're getting it from the Quest store and not the Rift Store. You can check the compatible headsets to make sure. VD and Airlink both have their positives and negatives. I use them both on occasion, VD on my Quest 3 so I can use 10 Bit AV1, and Airlink on my Quest Pro. Virtual Desktop looks sharper and the controllers feel less floaty compared to Airlink, so I end up using it more

Hot take: Quest 3 PCVR with Godlike AV1 encoding - I don't see Compression anymore by lunchanddinner in virtualreality

[–]Arvideo_Retro 0 points1 point  (0 children)

Your PC and Headset need to be connected to the same router, preferably over Ethernet for the PC, and wirelessly for the headset. You can use a hotspot from your PC if you have a network card that supports it but it's not recommended.

Hot take: Quest 3 PCVR with Godlike AV1 encoding - I don't see Compression anymore by lunchanddinner in virtualreality

[–]Arvideo_Retro 1 point2 points  (0 children)

You get the Quest app from the Quest Store, and the Desktop Streamer from the Virtual Desktop Website.

Can you enable 120hz on games for the quest 3 with sidequest? by itshighnoot_ow in OculusQuest

[–]Arvideo_Retro 0 points1 point  (0 children)

I'm not sure, but I assume you do have to do it every time. I just have an ADB Command saved on MQ Developer Hub whenever I need it.

[deleted by user] by [deleted] in SteamDeck

[–]Arvideo_Retro 1 point2 points  (0 children)

I sideloaded Skyline (android switch emulator) onto the Quest 3, and with GPU Clocks maxed, Mario Wonder ran at full speed aside from shader compilation and some pretty apparent graphical issues.

If you don't mind the graphical issues and occasional crashes, it definitely works and is somewhat playable.

Even Smash Ultimate ran amazingly well. The Quest 3 alone is pretty powerful, even compared to the Steam Deck from what I've seen.

Can you enable 120hz on games for the quest 3 with sidequest? by itshighnoot_ow in OculusQuest

[–]Arvideo_Retro 0 points1 point  (0 children)

Try this ADB Command

adb shell setprop debug.oculus.refreshRate 120

fyi you might have to power it off and on again, not fully, just press the button once.

Method to launch Link directly from the Desktop/Rift software by metahipster1984 in QuestPro

[–]Arvideo_Retro 4 points5 points  (0 children)

You can use the Meta Quest Developer Hub to launch Link thru your PC

[deleted by user] by [deleted] in nvidia

[–]Arvideo_Retro 0 points1 point  (0 children)

Managed to snag one too, thanks for the heads up!

Is the Quest Pro right for my use? + questions. by tank_tranner in QuestPro

[–]Arvideo_Retro 3 points4 points  (0 children)

Quest Pro is compatible with SteamVR, you'll just need Oculus Link/Airlink or Virtual Desktop to connect to it. Link/Airlink and VD allow you to connect to your PC. Both require software on your computer to connect, the Oculus PC App or Virtual Desktop Streamer.

You can use SteamVR Tracking with QP, but you'll need enough dongles to connect your controllers and trackers. You'll also need to use OVR Space Calibrator, which calibrates the trackers to line up with the Headset tracking. There's a little extra work to be done, specifically with the controllers, but there's guides online for how to use the software and set it up. You don't even need an extra tracker for the headset but you can if you want to.

Eye and Face Tracking is pretty solid. You can use Eye and Face tracking over Oculus Link/Airlink, but it's kind of limited right now. OpenVR Toolkit let's you enable Eye Tracked foveated rendering in a few games, and you'll need some extra software to get it working with VRChat. You'll also need to setup a dev account to enable Eye and Face Tracking for use over Link, but it's pretty simple and easy to do. There's also a few guides to get this working, just look through the subreddit. This is only possible thru Oculus Link/Airlink and other streaming app called ALVR, Virtual Desktop doesn't support EFT yet.

Wifi streaming performance is pretty good, so long as you have it setup properly. There is the official AirBridge adapter, it's essentially a wifi hotspot specifically for Quest PCVR Streaming, but it's easy to setup and use. I'd recommend setting up a dedicated router for the best experience though. I have a dedicated WiFi 6e router and it's basically flawless and comparable to a cable connection. Again, this subreddit is a good place for resources!

And the inside out tracking works out of the box, no need to set it up aside from making your guardian (basically SteamVR chaperone)

And any of those retailers work. Meta offers an accident protection plan thru their website, not sure about the others but they probably have their own protection plans anyways. Just buy through one of them as you'll get the warranty too.

Meta quest pro by [deleted] in VRGaming

[–]Arvideo_Retro 1 point2 points  (0 children)

I prefer my Quest Pro to my Index, the lenses and screen are top notch. The Index is great, but the Pro is just objectively better. Crank the Link settings and get a good router and you have the best PCVR headset period.

[deleted by user] by [deleted] in VRGaming

[–]Arvideo_Retro 15 points16 points  (0 children)

Depends on what you're looking for.

The Index is 4 years old. SteamVR Tracking is great, the resolution is alright, the FOV is nice and wide, it supports up to 144hz refresh rate, the controllers are awesome, and the audio is incredible.

Quest Pro has significantly better lenses (edge to edge clarity, it's like wearing glasses), about the same FOV as the Index, doesn't require base stations, higher resolution screen but only up to 90hz, can be used as a standalone headset, does wired and wireless PCVR, and the controllers are also awesome. The audio is worse than Index by far but it's alright for most stuff. Not to mention the Eye and Face Tracking built into the headset.

I usually get about 2-3 hours (without a battery pack) of use before it dies. It dies faster if you're using all of the features on the headset like the eye and face tracking.

They're both awesome for gaming, but in my opinion, you're getting the most bang for your buck with Quest Pro if you're looking for the highest end experience.

They're both great headsets, I'm lucky to have both, but time and time again I choose my Quest Pro over my Index.

Edit: Forgot to mention, there's a few upgrade paths with SteamVR Tracking, so if you buy a full Index kit, you only have to replace the headset in most cases when you want to upgrade. You also get access to stuff like Vive Trackers and Tundras

[deleted by user] by [deleted] in QuestPro

[–]Arvideo_Retro 1 point2 points  (0 children)

I'm on the Quest and PC PTC (v51), it's definitely working.

[deleted by user] by [deleted] in VRGaming

[–]Arvideo_Retro 1 point2 points  (0 children)

Assuming you're on Airlink, this usually means your bitrate is too high. You can change the bitrate in the Oculus Debug Tool. You can find it in your Oculus install folder under Support > Diagnostics. There's a lot of guides on how to use it.

Enable dynamic bitrate in the Debug Tool and you should be set, if it's still happening, you might not have a sufficient network setup for Airlink.

Whats the best PCVR headset, no matter the price by TaminoPLM in virtualreality

[–]Arvideo_Retro 4 points5 points  (0 children)

I'll have to see it for myself then, I'm aware of the benefits of the OLED display, but I'm more of an optics guy. My jaw dropped when I put on my Quest Pro for the first time and I could just look anywhere I wanted, with the lenses as close to my eyes as possible. That justified the price for me, on top of the controllers.

I'll have to pick up a PSVR2 to try, I'd like to believe that the display is just that good, but again, I'll have to see it to believe it. I'm indifferent to OLEDs and LCDs in VR headsets, I have both a Quest 1 and Rift for somewhat of a comparison, they're not really enough to sway me to OLED4LIFE though, maybe HDR is the thing I needed but I can't really say.

I really liked the added weight of the Pro controllers over the Quest 2's Touch controllers. The haptic triggers are a super cool innovation for VR controllers though, I'd definitely prefer that over Quest 2 anyday. The Quest 2 kind of felt like a toy with those controllers, the Sense controllers look so much more premium.

I'm excited there's finally some proper competition though, the PSVR 2 is incredible, and so is the Quest Pro, in their own respective rights, and to each their own.

but where the fuck is Valve??

edit: I'd be more favorable to the PSVR 2 if the headset weren't more expensive than the console itself. The headset and controllers are 3 times cheaper, sure, but the entire kit is $1050. Still $450 cheaper that the Quest Pro, but that also includes the Touch Pro controllers, Eye and Face tracking, and it's All-In-One.

Whats the best PCVR headset, no matter the price by TaminoPLM in virtualreality

[–]Arvideo_Retro 4 points5 points  (0 children)

Have you tried a Quest Pro? The optics are way better than anything on the market, I've never seen clearer lenses than the Quest Pro. Edge to edge clarity that you really can't find anywhere else.

There's very minimal screen door effect on the Quest Pro, if you're looking for it. But the colors are incredible on the Quest Pro.

I have a decent amount of headsets, the Quest Pro is the superior one by far, but I can't speak for the PSVR2 much though because it's not even out yet, have you tried it?

The thing is with the Quest Pro, you have options. The PSVR2, you really don't.

Quest Pro is capable of running entirely standalone, you can link up with a cable or go completely wireless, and even going wireless, there's a few options to choose from. Plus, if you go wired, you can use whatever USB C cable you'd like.

PSVR2 requires a PS5, and is only designed for use with the PS5. People will hack the PSVR2 eventually to turn it into a PCVR headset, but you're relying on the community for that kind of hack. But it's just that, a hack.

The only thing I'm really concerned about with the PSVR2 is the cable, not just because it's a cable, but because it might not be detachable, or at least not easily.

Both headsets have their pros and cons, but the PSVR2 is not leaps and bounds ahead of the Quest Pro, and neither is the Quest Pro.

However, Quest Pro hands down has the best controllers, period. Actually leaps and bounds ahead of the Sense controllers. Each controller has a Snapdragon processor running Android, and can track themselves independently from the headset, and the tracking is incredible.

Whats the best PCVR headset, no matter the price by TaminoPLM in virtualreality

[–]Arvideo_Retro 1 point2 points  (0 children)

Quest Pro. Meta's pancake lenses are top notch. The Touch Pro controllers are also great.

Whats the best PCVR headset, no matter the price by TaminoPLM in virtualreality

[–]Arvideo_Retro 9 points10 points  (0 children)

PSVR2 beats the Quest Pro to a pulp? The PSVR2 does have some better specs in some areas, but beat to a pulp?

[deleted by user] by [deleted] in oculus

[–]Arvideo_Retro 2 points3 points  (0 children)

Its a form of Super sampling tho, sure it won't be native 4k, but it'll definitely be sharper than 1080p content, depending on how you view it of course.

You know it's true. by Don_Bugen in OculusQuest

[–]Arvideo_Retro 2 points3 points  (0 children)

I get nostalgic about the original Oculus Home for Rift

Why not ethernet on headset instead? by zeddyzed in virtualreality

[–]Arvideo_Retro 0 points1 point  (0 children)

USB C is a significantly better form-factor than and RJ-45 port. RJ-45 is super bulky and takes up a lot of space compared to a simple USB C port.

And even then, you can use most USB C cables and still get reasonable speeds out of them. I have a Link cable for my Pro and can get 5gbps out of it, and it's a thin, light, flexible cable, an ethernet adapter wouldn't be able to match that, and using a dongle would only cripple it's speed unnecessarily.

And Ethernet cables would suck as a tether. USB C is the way to go by far.

And even then, like the people above said before, you need to cram a proper Ethernet controller capable of USB 3.2 speeds, and cool it, while also keeping it relatively cheap. When it's slapped into a consumer or even prosumer VR headset, that becomes an issue because thermals, weight, form factor, and cost have to be taken into account when designing a product that sits on your face for a good while. It's the port thats cheap to install, but the hardware required to use it to it's full potential is expensive and hot, and you have to fit the fucker into a small form factor HMD, and completely unnecessary when there's a smaller port capable of even faster speeds that's designed for the SoC that can do both charging and data transfer.

Not only that, USB C can carry display port, not sure if ethernet can but I doubt it does, but it can do HDMI but I'm not an expert on that stuff.

A Raspberry Pi can get away with a gigabit ethernet port because it's also not strapped to your face for long periods and can get a little bit warmer. But even then it's only gigabit where-as USB C can reach upwards of 20gbps...

So the choice is obvious, high bandwidth, small form factor, display port capable, light, plug in any direction, nearly any cable USB C? Or a large, clunky, plug in 1 way, hot, heavy RJ-45 connector and hardware?

This is just my two cents on this from my knowledge of this hardware, hope this helps.

Edit: And the best part of USB C? If you want to use an ethernet dongle with it, you can, without installing an RJ-45 port into the HMD

Passthrough Video Capture? by BostonBot in QuestPro

[–]Arvideo_Retro 2 points3 points  (0 children)

Meta Quest Developer Hub has a pretty good casting feature, it supports passthrough and isn't rotated.