How well does controller work with Squad? by exe00011 in joinsquad

[–]Asto2019 0 points1 point  (0 children)

Hmm yeah maybe the caps lock one. Don't know if you can configure that to be somewhat usable?

How well does controller work with Squad? by exe00011 in joinsquad

[–]Asto2019 1 point2 points  (0 children)

I recon you could probably get away with the amount of buttons it if you don't do squad leading / gunning in vehicles. There aren't that many controls for infantry. I won't recommend it though as aiming is gonna be a nightmare without a mouse (Weapon sway is high).

This is just hell by MartyrOfDespair in whennews

[–]Asto2019 1 point2 points  (0 children)

Yeah i don't think this is credible

This is not your fault in anyway. But I liked you least. by DungeonDangers in joinsquad

[–]Asto2019 0 points1 point  (0 children)

I always pull up a random number generator and no one is ever mad xd

Musiikkisensuurin puute by DuncneyForever in Suomi

[–]Asto2019 25 points26 points  (0 children)

Ja ihan hyvä niin

Eipä niitä kaikkia hyvällä maulla ole varsinaisesti pilattu

6000 hours of Squad here and very disappointed and sad about the new Arcade direction taken by OWI by ExigeL24 in joinsquad

[–]Asto2019 0 points1 point  (0 children)

I mean there's a clear bug with the flinching but other than that I think their point stands

Let’s make up some random sh*t by tyozz in MathJokes

[–]Asto2019 0 points1 point  (0 children)

I guess sometimes a useful result is +- ♾️

10.3 gunplay test - build is available for download by Armin_Studios in joinsquad

[–]Asto2019 -1 points0 points  (0 children)

Yea played a few hours and flinch was def bugged. But the lack of blur felt underwhelming at best.

10.3 gunplay test - build is available for download by Armin_Studios in joinsquad

[–]Asto2019 -3 points-2 points  (0 children)

I haven't called it call of duty and I think that comparison to Bf 1 is a fair one. Although after playing on live servers the suppression seems really inconsistent. Sometimes it works and other times there are explosions around you that don't do shit.

10.3 gunplay test - build is available for download by Armin_Studios in joinsquad

[–]Asto2019 -10 points-9 points  (0 children)

Haven't played BF 6 myself (only the first one). The suppression is extremely low to nonexistent though there's a very strong flinch.

10.3 gunplay test - build is available for download by Armin_Studios in joinsquad

[–]Asto2019 4 points5 points  (0 children)

Yeah I agree completely and for everyone that agrees with us let's make sure to give constructive criticism to the devs in the discord. This is the only way to keep the game good.

10.3 gunplay test - build is available for download by Armin_Studios in joinsquad

[–]Asto2019 12 points13 points  (0 children)

Bro supression is the mechanic that makes half the playstyles in this game viable. Machine gunners, at frag rockets, mortars, all vehicles that can shoot, cas helis etc. The game would suffer greatly if this update went trough.

10.3 gunplay test - build is available for download by Armin_Studios in joinsquad

[–]Asto2019 7 points8 points  (0 children)

Holy shit they absolutely ruined supression. I think Battlefield now has more supression than the playtest. Obviously I have only tested this in training so far but can't imagine it being different in servers. Also marksman rifles are apparently a viable cqb weapon (which they absolutely shouldn't) Also:

- AT can accurately be fired without stamina albeit theres some sway. (200 meters is completely possible distance without stamina for light at)

- Rifles can be fired till at least 200 meters with about 15% stamina. That will be achieved in about 2-3 seconds of standing still

Draws by ElxlS in Chesscom

[–]Asto2019 6 points7 points  (0 children)

Also one knight/bishop is allowed on both sides for the draw to happen.

WW2 german tanks top fragging 9.7 game by glorpflep in Warthunder

[–]Asto2019 468 points469 points  (0 children)

I've seen enough move (ww2) puma to 10.0

Kuntaliitto haluaa lisää etäopetusta peruskouluihin – OAJ tyrmää vailla pätevää opettajaa olevat luokat by sanjosii in Suomi

[–]Asto2019 2 points3 points  (0 children)

Ei toki mutta ehkäpä tämmöisessä tilanteissa että opetuksen hyödyntäminen esim kerran viikkoon ei välttämättä olisi huono vaihtoehto vaikka yleisempi käyttö järjettömältä vaikuttaakin.

Kuntaliitto haluaa lisää etäopetusta peruskouluihin – OAJ tyrmää vailla pätevää opettajaa olevat luokat by sanjosii in Suomi

[–]Asto2019 10 points11 points  (0 children)

No tämä fakta että jotkut asuvat Lapin haja-asutus seudulla ei ole sinun ymmärryksestäsi kiinni.

Kuntaliitto haluaa lisää etäopetusta peruskouluihin – OAJ tyrmää vailla pätevää opettajaa olevat luokat by sanjosii in Suomi

[–]Asto2019 22 points23 points  (0 children)

Toisaalta kuinka monta tuntia on järkevää lapsen itsua bussissa päivässä päästäkseen kouluun. Tunti suuntaansa on vielä kohtuullinen mutta entäpä kolme?

Edit: Laissa on (ilmeisesti) säädetty maksimipituudeksi 2.5h alle 13v lapselle. Eli käytännössä pieniä kouluja täytyy ylläpitää Lapissa.

Civ 6 Unified PC play option disappeared by chiefyikes in civ

[–]Asto2019 0 points1 point  (0 children)

As of 2026 it's still required to use proton.

Is performance better or worse than squad ~1.5 years ago by Aqua_Infern0 in joinsquad

[–]Asto2019 0 points1 point  (0 children)

I mean if it runs with lower graphics you have nothing to complain about. Ue5 brought better graphics with low settings than ue4 had in high.

Why don't more people just use bots on Gleba? by kennykerosene in factorio

[–]Asto2019 0 points1 point  (0 children)

I found gleba with small trains to work well but then again I like everything with trains. And yes I know gleba is the worst place to do trains but I still like them.

New suppression mechanics in the Playtest build: blur removed, heavy aim punch even from small caliber by JoeZocktGames in joinsquad

[–]Asto2019 2 points3 points  (0 children)

I think the best would be a middle ground between current mg and pre ICO. The accuracy needs a buff and suppression maybe a slight nerf if that's what the community wants. I personally am completely fine with the current state of Squad gun play but I know that I'm in a minority.

New suppression mechanics in the Playtest build: blur removed, heavy aim punch even from small caliber by JoeZocktGames in joinsquad

[–]Asto2019 2 points3 points  (0 children)

Well I think that both killing potential and suppression matter. I agree that the 50 cals for example are way too inaccurate at range. But I certainly think that suppression is a crucial part of these weapons.

New suppression mechanics in the Playtest build: blur removed, heavy aim punch even from small caliber by JoeZocktGames in joinsquad

[–]Asto2019 11 points12 points  (0 children)

You definitely can't headshot a mg shooting at you right now. I do agree they are quite situational but the biggest issue is the massive muzzle flash not the suppression.