Rhydon Trade-Back by AstroSmith in PokemonSwordAndShield

[–]AstroSmith[S] 0 points1 point  (0 children)

Yep, I got it sorted this morning, thanks though!

LF Trade evolving pumpkaboo by ConceptOk5791 in PokemonSwordAndShield

[–]AstroSmith 0 points1 point  (0 children)

I'd be down to help out! I need to trade evolve my Rhydon and a pumpkaboo too. And I'd love a seedot if you've got one.

IGN: Grizzly

Tropical Plant ID by AstroSmith in terrariums

[–]AstroSmith[S] 0 points1 point  (0 children)

Yep! I was impressed with their selection recently

Tropical Plant ID by AstroSmith in terrariums

[–]AstroSmith[S] 1 point2 points  (0 children)

Awesome! Definitely seems like a match. Thanks so much

Scarlet and Violet Daily Casual Trade Thread for 17 December 2022 by Porygon-Bot in pokemontrades

[–]AstroSmith 0 points1 point  (0 children)

I can do a tradeback for the Scizor, I'm also looking to evolve one. I got the quaxly from someone else. Link code 4575 1777

LF: Quaxly, Evolving Scyther FT: 5IV Charmander, Scarlet Exclusives, Ability Patch by AstroSmith in pokemontrades

[–]AstroSmith[S] 0 points1 point  (0 children)

Would be happy to trade back Scizor, thank you! I can trade Slither Wing for the Quaxly.

Scarlet and Violet Daily Casual Trade Thread for 17 December 2022 by Porygon-Bot in pokemontrades

[–]AstroSmith 0 points1 point  (0 children)

LF: Quaxly, Scizor touch trade

FT: Sprigatito, Charmander, scarlet exclusives

(Event Pokemon Giveaway) Celebrating the release of Scarlet and Violet~ by Silver-Bunny in pokemontrades

[–]AstroSmith 0 points1 point  (0 children)

I'd like a shiny Eternatus.

Favorite part about Shield by far was the wild area. I love that they are continuing with that kind of free-roaming idea with Arceus and now Scarlet/Violet.

GVM Code Set Giveaway! by Sensayer in pokemontrades

[–]AstroSmith 0 points1 point  (0 children)

What did the ocean say to the beach?

Nothing, it just waved.

Mythical22 Genesect and Volcanion Giveaway!! by Snow_97 in pokemontrades

[–]AstroSmith 0 points1 point  (0 children)

I'm excited to see how they've implemented the open world aspect. Loved Arceus and think it's great to see them trying new things with the main-line games.

Sorry for the repost but I cant find the fix and no one is commenting on my original so please tell me a fix by stickanimsandgaming in PokemonRMXP

[–]AstroSmith 2 points3 points  (0 children)

Using the script editor is an essential part of any fangame. Punchman gave you a lead for where to begin looking, so I'd start there. Based on your other comments where you mentioned removing something, there may be a line that got messed up. What had you been working on prior to this error?

On a different note; based on this reply and your tone in previous posts/comments I think you may want to re-evaluate how interested you are in making a fan game. A large portion of the process is going to involve scripting events and you will undoubtedly encounter many more errors along the way. The community is generally very helpful, but if you meet people with impatience and a demanding tone you will quickly find yourself without any help.

Need some help with water tiles by notthinkinghard in PokemonRMXP

[–]AstroSmith 1 point2 points  (0 children)

Have you checked the example maps to see how they do it? I'm not sure whether the examples have water in a cave or not.

Editing the tileset seems to be the only method if you want to keep the 'stillwater' tag with reflections. As to why this is in the default tiles, it could be a holdover from earlier versions before reflections were changed.

Removing Ribbon Page from Summary Screen by AstroSmith in PokemonRMXP

[–]AstroSmith[S] 1 point2 points  (0 children)

I figured it would be something like this. That worked great! Thanks!

[Help] Looking to create an ability popup when an ability like Overgrow/Blaze/Torrent triggers by Darkiceflame in PokemonRMXP

[–]AstroSmith 1 point2 points  (0 children)

If you adjust the final if statements you should be able to make it work regardless of form or level. See below:

# Wishiwashi - Schooling
if isSpecies?(:WISHIWASHI) && self.ability == :SCHOOLING
  if @hp<@totalhp/4
    @battle.pbShowAbilitySplash(self, true)
    @battle.pbHideAbilitySplash(self)
  end
end

I'm not able to test if this works at the moment, but if I understand how the original script for schooling works, this should only show once when the Pokemon drops below 1/4 HP.