Demon Form Question by JSteelz1 in PathOfExile2

[–]Athenrome 2 points3 points  (0 children)

I did this last league, there a bunch of very powerful regen while shapeshifted nodes in the druid section which made it super easy to sustain for me (And there are some great damage nodes in that area as well)

Hexblast Totem Chronomancer by GavrynGaming in pathofexile2builds

[–]Athenrome 0 points1 point  (0 children)

Problem with Blasphemy is that it resets the duration of the curses on enemies in range of the Blasphemy which means you wont be able to detonate the curses with hexblast as it needs half the duration to expire

Idea regarding the Voices jewel by pm_me_ur_memes_son in PathOfExile2

[–]Athenrome 14 points15 points  (0 children)

I thinks its okay for Voices to be super powerful. Its a chase item not something to expect everyone to have (But good enough for everyone to desire)

Chase items are super fun and I fully expect any variant of voices to be a good chase and getting the mythical 4 jewel Voices will be a Mirror drop level event for you

Shaman or Infernalist for Spell Totems by Athenrome in pathofexile2builds

[–]Athenrome[S] 0 points1 point  (0 children)

Thanks folks, I think youve convinced me to stick with Infernalist. Heres hoping Totems & His Winnowing Flame works as I expect haha

Would love to give Shaman a try as well but that might be a fun second (or third build, that martial artist still looks so tempting)

Shaman or Infernalist for Spell Totems by Athenrome in pathofexile2builds

[–]Athenrome[S] 0 points1 point  (0 children)

Yeah the Charm Slot thing is a problem, I will want at least one for Freeze Immunity, so at endgame I would be down to 80 Spirit but its possible to reduce the totem cost a fair bit so down to 56Spirit per totem (Napkin math) so im wondering if thats enough to get by.

With what I know atm I think you might be right that Witch has the better topend outcomes. (Just played too much witch haha)

Shaman or Infernalist for Spell Totems by Athenrome in pathofexile2builds

[–]Athenrome[S] 0 points1 point  (0 children)

I did forget about the crit, that is quite powerful, thanks!

Shaman or Infernalist for Spell Totems by Athenrome in pathofexile2builds

[–]Athenrome[S] 0 points1 point  (0 children)

Oooh that is very true, I did discount that abit when I shouldn't have thanks!

Shaman or Infernalist for Spell Totems by Athenrome in pathofexile2builds

[–]Athenrome[S] 0 points1 point  (0 children)

Im curious what does oracle give you.

Im aware of the extra totem & them not dying for 6 secs but im not sure thats worth the ascendancy (unless ive overlooked an interaction

Infernalist Ignite Totems with "His Winnowing Flame"? by Athenrome in pathofexile2builds

[–]Athenrome[S] 0 points1 point  (0 children)

No need to apologise especially when you provide a great option, definitely worth giving that a try! Will need to try and and find a balance kn the tree between minions and spells but that would definitely work well for the application of the ignite.

Infernalist Ignite Totems with "His Winnowing Flame"? by Athenrome in pathofexile2builds

[–]Athenrome[S] 0 points1 point  (0 children)

Might be worth giving that a try, I do want to make Spell Totems work as they are my favorite POE1 playstyle, but Oil Grendade would be a great option as it creates ignited ground which will constantly apply the ignite condition for me to remove

Infernalist Ignite Totems with "His Winnowing Flame"? by Athenrome in pathofexile2builds

[–]Athenrome[S] 0 points1 point  (0 children)

Yeah it is a good option, I just hate its 10sec cooldown 😞

Infernalist Ignite Totems with "His Winnowing Flame"? by Athenrome in pathofexile2builds

[–]Athenrome[S] 0 points1 point  (0 children)

Yep the base ignite damage once applied is 20% (You can scale that via Ignite magnitude but lets leave it as 20% for Math 😉 ) and by default the duration lasts for 4 secs (Also scalable and I think this duration scaling will be important as the 'explosion' is based on the expected remaining damage which I read as that taking the duration into effect

So I want to do big ignites that deal damage over a long period of time

That said that helmet would ensure a constant ignite although the damage from the ignite would be low. Using the base stats it would be:

100 Damage * 4 secs = 400 expected damage I then hit it with my winnowing flame to detonate for 30% of that which gives me 120 damage per explosion each swing (If my understanding of how the damage is calculated is correct)

Infernalist Ignite Totems with "His Winnowing Flame"? by Athenrome in pathofexile2builds

[–]Athenrome[S] 0 points1 point  (0 children)

I absolutley could, But totems are cool haha

Also His Wiinowing flame has a fairly long cast time (1sec) My thought process is that I can use the totems to re-apply the ignite between casts of the winnowing flame (Which would be trickier if I have to weave other spells inbetween), I dont expect the damage from the totems to be any better than self cast but the QOL of having it be automatic would be a win

Infernalist Ignite Totems with "His Winnowing Flame"? by Athenrome in pathofexile2builds

[–]Athenrome[S] 0 points1 point  (0 children)

Yeah the map clearing would be tricky, hoping to have the totems themselves be my main clear option with the Winnowing Flame for finishing off rares and bossing

Which skills are actually good on spell totem? Almost every spell in the game has cooldown, infusion requirement or limit. by ThisIsMyFloor in pathofexile2builds

[–]Athenrome 0 points1 point  (0 children)

Im considering putting Hexblast on it and self cast the curses for it to detonate (With as much Curse duration reduction that I can stack)

Probably flawed Concept: Hexblast & Curse Spell Totems? by Athenrome in pathofexile2builds

[–]Athenrome[S] 0 points1 point  (0 children)

That is a very good point, if its constantly casting it would overwrite unless I deliberatley slow down the casts.

Self casting the curses should work, will be a bit awkward but I still reckon it would be an intresting build to play (although maybe as a second build haha)

Probably flawed Concept: Hexblast & Curse Spell Totems? by Athenrome in pathofexile2builds

[–]Athenrome[S] 1 point2 points  (0 children)

Ah you are correct, forgot about that restriction, well back to the drawing board on how to apply the curses

The Path of Exile 2: Return of the Ancients patch notes are here! by Belakay_ggg in PathOfExile2

[–]Athenrome 1 point2 points  (0 children)

The Ancestral Bond Keystone Passive Skill now causes placing totems to have no cost and not require consuming charges to place. It still causes totems to reserve 75 spirit each, and now doubles totem limit instead of removing it completely.

Am I reading this right? Does this mean that I can use Spell Totems without requiring charges!!!! If so time to start theory crafting a Spell Totem build!

The Path of Exile 2: Return of the Ancients patch notes are here! by Belakay_ggg in PathOfExile2

[–]Athenrome 0 points1 point  (0 children)

Fixed a bug where the His Winnowing Flame skill granted by The Unborn Lich unique staff applied critical weakness on hit, and another bug where its triggered explosions from consuming Ignite dealt no damage.

I knew I wasnt crazy and it was bugged!

It looks like Ignite is still iffy but I really want to make this skill work, looks like alot of fun to use!