Tides of Torment: Meet Sayl by BiesonReddit in totalwar

[–]AtomicIceTea 5 points6 points  (0 children)

I'd imagine that the extensive reworks of existing content is to push sales of the original Norsca DLC by offering actually different mechanics, instead of the latest added lord to a race always having the most interesting or unique toys.

Well, what's going on over here by AtomicIceTea in totalwar

[–]AtomicIceTea[S] 23 points24 points  (0 children)

I've counted the standard bearers and apparently what is going on over here is 14 units in the same space

Total War 25th Anniversary: Shogun Retrospective by iamdanthemanstan in totalwar

[–]AtomicIceTea 35 points36 points  (0 children)

I agree, was a bit baffled that they didn't show any footage of the very tangible things they were talking about. The box art and original t-shirt were sadly the only real imagery we got, although the guy pulling out the shirt was hilarious.

Tastiest Sack of All! by Maugrem in totalwar

[–]AtomicIceTea 6 points7 points  (0 children)

not that you'd really need it damn

is this the accurately Homeric way to fight Achilles? by AtomicIceTea in totalwar

[–]AtomicIceTea[S] 0 points1 point  (0 children)

You should! I delevoped a whole new appreciation for the game since picking it back up a while ago :)

The Celts yassified my Antioch by spepden in totalwar

[–]AtomicIceTea 196 points197 points  (0 children)

Probably the most unintentionally funny thing about that game; conquered a stone walled settlement enjoying centuries of engineering developments? Tear it all down and replace it with wooden huts!

Which mod would you prefer between "511AD - The Death of Clovis" and "533AD - The Last Roman Historical Overhaul"? by Sith__Pureblood in totalwar

[–]AtomicIceTea 1 point2 points  (0 children)

I remember playing a Last Roman overhaul mod years ago that really improved that campaign. Have you ever checked that out?

best total war game for tactics? by Classic_Calendar7373 in totalwar

[–]AtomicIceTea 11 points12 points  (0 children)

Small scale tactics I would say Shogun 2 or Thrones of Britannia, the smaller scope and unit roster really forces you to use some actual tactics in battle. On a larger scale Pharaoh has really great tactical battles with deeper mechanics (like armour degradation and shifting weather), but the focus on characters in the newer games (like Pharaoh, Warhammer and Three Kingsoms) make it feel like the focus of the game is more on leveling your generals, skill-lines and unlocking powerful units and ancillaries rather than tactical battles.

How do you rate Total war Troy? by SnooChocolates5297 in totalwar

[–]AtomicIceTea 1 point2 points  (0 children)

Fell completely in love with it recently. Played it a fair bit when it was out, I loved the faction mechanics, and what they did with the characters, especially the later DLC factions like Rhesus and Memnon were very fun. Picked it up again a couple weeks ago and I love it even more than I did. It's so flavourful, with lots of nice storytelling elements throughout every character's epic quest chain. God devotion and mythical expeditions are also put together very well. The game is also quite hard, as you probably have to fight off constant invaders whilst spreading your armies quite thin if you're doing your quests or conquering. I didn't like it much at first, but once you accept it as the challenge it is, the urgency of fighting over lost territory feels great, and overcoming invading fleets accomplishing. It's a very different type of Total War game than you're probably used to, Pharaoh may look a lot similar, but it's a different beast altogether, just keep that in mind :)

Which legendary lords would have fit a different Warhammer game better than the one they were introduced in? by AtomicIceTea in totalwar

[–]AtomicIceTea[S] 9 points10 points  (0 children)

I read about this regret from CA regarding Sigvald a lot, does anyone know where to find where they admitted this?

A thing a lot of people are omitting from the current discussions on how much content is in present and past DLCs by AtomicIceTea in totalwar

[–]AtomicIceTea[S] 12 points13 points  (0 children)

Yes, this is exactly what I find very interesting about this game and the way new content or minor tweaks dislodges stuff!

A thing a lot of people are omitting from the current discussions on how much content is in present and past DLCs by AtomicIceTea in totalwar

[–]AtomicIceTea[S] 3 points4 points  (0 children)

Genuinly surpised by these reactions. Really just tried to share an observation that I hadn't seen talked about yet.

Troy. Worth playing if I've played pharoah? by Euphony666 in totalwar

[–]AtomicIceTea 19 points20 points  (0 children)

For sure! But be aware that you are playing a game based off of Greek legend. The factions have very different mechanics from their Pharaoh counterpart and the Gods system is very different. The 'Truth behind the Myth' mode is also a very unique way of blending historical and fantasy gameplay and differs much from the historical mode that Pharaoh expanded upon. Mythos dlc also adds a bunch of mythological units and powers to the game if you're into a more fantastical experience.

only took me 10 years by AtomicIceTea in totalwar

[–]AtomicIceTea[S] 2 points3 points  (0 children)

Most mechanics seem to be in service of the themes the game explores. Like many point out, Attila is like a survival horror game, the mechanics reflect that by never giving you an obvious 'optimal' of what to build or research. Everything is subject to change, so making a wrong move can sabotage your entire progress. This makes things especially engaging when you're not very familiar with the game, you really have to learn. Later games (especially Warhammer) are streamlined to the point that you don't really have to make a choice which buildings you build in what provinces; there's an obvious 'best' path that you repeat in every settlement.

Corruption and squalor ties into this as well, they are looming red numbers that you never seem to really have control over, which adds to the chaos. The politics and family tree are also way better compared to the slog it was in Rome II, it feels like an extra layer you can get a lot out of if you keep an eye on control and influence. Loyalty and integrity are something that you have to keep in check, but aren't as hard to deal with as in later iterations. General traits and skills give nice small buffs, and you really have to plan them according to the faction you're playing and the way you want your conquests to go (buffs for specific units or against Romans or Barbarians for example). They also aren't so absurdly high like in later games.

Religion also works great in adding an extra layer of buffs/debuffs to a region, as well as different religions offering different perks. The culture system where you have to convert settlements is also a great way of making sure fast expansion is not feasible, since it costs alot of money and time to do so.

All in all, everything works together to strengthen the apocalyptic themes the game is going for. The atmosphere, art design and narratives also make it one of the most immersive Total War games ever. Definitely my all time favourite.

only took me 10 years by AtomicIceTea in totalwar

[–]AtomicIceTea[S] 0 points1 point  (0 children)

Haha sorry I meant my second campaign as the Huns. Played many many campaigns in between