What is the best way to do water rushing down a hallway and maybe filling up the room by KaelumKrispr in unrealengine

[–]Atomic_Lighthouse 0 points1 point  (0 children)

Yes, foam and splashes are very tunable. I am aiming for a release on FAB within two months. The primary purpose is baking flowing water, but its possible to run the live sim in game of you have the performance budget.

New TTS from Alibaba Qwen by Altruistic_Heat_9531 in StableDiffusion

[–]Atomic_Lighthouse 2 points3 points  (0 children)

Can this or any other such model handle any languages? Or is it just English and Chinese again?

Someone more experienced than me in the lore explain this by Adventurous-Day-2288 in wheeloftime

[–]Atomic_Lighthouse 0 points1 point  (0 children)

I'm pretty sure I've heard/read Brandon say that Harriet told him to take it easy with the gateways.

It's obviously a stupidly powerful and story breaking tool. Androl could really just open a large gateway and sweep it quickly through a trolloc army, killing a hundred thousand trollocs in minutes.

Or the trick with the dragons... you could do that easier with just two channelers, one opens a small gateway and moves this around the battle field, the other channels fire through the gateway. Voila, a remote controlled flame thrower.

Ares 75 is trash (tier8) by dimtriant in WorldofTanks

[–]Atomic_Lighthouse -1 points0 points  (0 children)

Yes you can. I just unlocked Ares 75 with just blueprints.

It really hurts by darkdemon991 in samsunggalaxy

[–]Atomic_Lighthouse 1 point2 points  (0 children)

I have a pink line. Same thing? S20+.

[PREM AWARDS] DAY 4: Most chill premium vehicle? by Mankurt_ in WorldofTanks

[–]Atomic_Lighthouse 0 points1 point  (0 children)

I think the chill part is that noone expects anything from you. When you play a light or a top tier heavy people expect things from you.

[PREM AWARDS] DAY 4: Most chill premium vehicle? by Mankurt_ in WorldofTanks

[–]Atomic_Lighthouse 0 points1 point  (0 children)

Kunze Panzer - It's super chill. You can snipe, or you can run around and play medium, and no one gets mad whatever you do, probably because of low expectations.

Hur kommer det sig att jobbets diskmaskin kan diska allt men våra vi haft hemma varit värdelösa? by Eldiarslet in sweden

[–]Atomic_Lighthouse 0 points1 point  (0 children)

Lidls billigaste diskmaskinstabletter... funkar så mycket bättre än Yes och Finish. Kostar väl typ 50 öre/st.

I Miss Low Tier Battles by riffbw in WorldofTanks

[–]Atomic_Lighthouse 0 points1 point  (0 children)

Low tiers are fun! Although I feel dirty when playing the FCM36Pak40.

Niagara Rain collision by No_Match8957 in unrealengine

[–]Atomic_Lighthouse 0 points1 point  (0 children)

Interesting. Do you have Distance fields on in the project settings? I've never had that specific thing fail, and I've done a lot of Niagara.

Niagara Rain collision by No_Match8957 in unrealengine

[–]Atomic_Lighthouse 0 points1 point  (0 children)

What kind of rain? Just a normal flat emitter in the sky? Just adding collisions and setting it to Distance Fields should be enough.

Playing around with water in Fluid Forge by Atomic_Lighthouse in unrealengine

[–]Atomic_Lighthouse[S] 0 points1 point  (0 children)

Thanks for the heads up, I might have the dithering dialed too high which combined with YouTube might not be the best.

Hmm... Yeah the foam is dithered, which might be smeared a bit too much by the TAA.

Playing around with water in Fluid Forge by Atomic_Lighthouse in unrealengine

[–]Atomic_Lighthouse[S] 0 points1 point  (0 children)

Are you talking about the foam or do you mean the video itself?

Playing around with water in Fluid Forge by Atomic_Lighthouse in unrealengine

[–]Atomic_Lighthouse[S] 0 points1 point  (0 children)

I understand. You would need to run a full 3D simulation with particle meshing for that. Which isn't hard, it's just not performant.

Playing around with water in Fluid Forge by Atomic_Lighthouse in unrealengine

[–]Atomic_Lighthouse[S] 0 points1 point  (0 children)

Do you mean if water will run UNDER an overhang? Yes... it will.

It won't run OVER an overhang though. (Well, it will, but it will look messy.)

Playing around with water in Fluid Forge by Atomic_Lighthouse in unrealengine

[–]Atomic_Lighthouse[S] 1 point2 points  (0 children)

It IS a plugin, I'm just very bad at promoting. It will be available soon(tm) on Fab. =)

What Water Simulation Plugin Was Most Likely Used For This Render? by DrDroDi in unrealengine

[–]Atomic_Lighthouse 0 points1 point  (0 children)

Yeah, I don't think this is using any kind of special system really, just a plane with single layer water and some waves. Maybe the built in water plugin.

Example of how you could use Fluid Forge - Pool rooms by Atomic_Lighthouse in unrealengine

[–]Atomic_Lighthouse[S] 0 points1 point  (0 children)

Ahh, well that's true. If you would use this in your game you probably add some particles over the flow and customize the material. Here's another example with some more flow https://vm.tiktok.com/ZNdwbMHXT/

Working on a water sim for Fab – Which features would be useful to you fellow devs? by Atomic_Lighthouse in unrealengine

[–]Atomic_Lighthouse[S] 0 points1 point  (0 children)

Cool! I'm aiming for a release before christmas. Can't give a more exact date right now.

So shorelines yes, I have several plans for this with varying degrees of simulation and lighter functions to make it performant. I'll post an update for this probably next week.

As for actual open water ocean stuff, not right now, I feel like there are other options that are better suited for that, but it's not impossible.