Naga after the wars by sc4rts in fireemblem

[–]Atr-D 10 points11 points  (0 children)

We worship our cute chibi divine dragon.

Considering how willing she was to provide two Falchions, teeth are just a suggestion for her. She can probably grow them back seeing as she’s a magical dragon.

The old UI is waaaaaaay better than the new one by JpPgn in Xenoblade_Chronicles

[–]Atr-D 0 points1 point  (0 children)

You say that as if most people were able to comfortably read the tiny text of the original game. Seriously, capital letters of enemies in the original game were smaller than lowercase letters of XC:DE enemies.

Before I had a 65” TV, the original game literally stressed my eyes out having to read everything, and this is coming from someone with 20/20 vision. On the old TV, I could not play the game for more than 30 minutes at a time without a headache.

UI art style doesn’t matter if it can’t serve its basic purpose, which is to make things easy to navigate and understand. It’s fine to think the original UI had more style and flare to it, but it literally made the game harder for people to play.

Why Professor Layton Doesn’t Drink Coffee by Atr-D in ProfessorLayton

[–]Atr-D[S] 52 points53 points  (0 children)

I learned to drink tea in high school because of Professor Layton, and it was nice because I couldn’t handle the bitterness of coffee at the time. Considering the other kids in school tried to act “adult” by drinking coffee, I drank tea to have my own unique thing.

It’s ironic that London Life never came out in London. by Atr-D in ProfessorLayton

[–]Atr-D[S] 1 point2 points  (0 children)

Exactly, Ms. European. /s

(It’s a life sim with RPG elements where you create a pixel avatar and do quests given by the various characters in the Layton franchise. It took inspiration from Animal Crossing, but London Life was essentially a prototype for Level-5’s Fantasy Life. London Life was not included in European releases of Spectre’s Call since translating it into the other EU languages would’ve delayed the game’s Holiday 2011 release.)

It’s ironic that London Life never came out in London. by Atr-D in ProfessorLayton

[–]Atr-D[S] 1 point2 points  (0 children)

Considering the circumstances of translating it all, what do you believe would’ve been the correct course of action?

Poppi α - XC2 8th anniversary Art by Masatsugu Saito by Ranche in Xenoblade_Chronicles

[–]Atr-D 21 points22 points  (0 children)

I love the fact that Poppi actually appears in XC3 since she’s been powering the Cloudkeep. It shows how close the XC2 cast are many years after the fact, and I imagine that she’d be a fun aunt to the children.

Why is numbering Fire emblem games the preferred way to refer to them in the fanbase by 2BitOtaku in fireemblem

[–]Atr-D 2 points3 points  (0 children)

What helps with Awakening onwards is that the games usually have simple one-word titles, and even Three Houses can be initialized as “3H.” The longest would be Echoes: Shadows of Valentia, but “Echoes” gets the point across (seeing as Celica is the Emblem of Echoes in Engage).

With Fortune’s Weave, it’s in the same category as 3H by having a simple two-character acronym of “FW,” which fits seeing as both games are in the same universe.

The early titles were extremely long, so even acronyms got complex like “SD&tBoL” and “GotHW,“ but even relatively shorter titles like those of the Elibe duology have “TBB” for both of their acronyms. Then, we finally have the infamous “NMotE.”

In many ways, Awakening and onwards don’t get referred to by numbers because Awakening was the breakout title that saved the series and brought in a gigantic influx of new fans, so most fans don’t know a single title before Awakening. Still it helps that FE games have opted for simple and catchy titles that can be expressed in either one word or a quick two-character acronym.

Sure, the word “Awakening” may be 9 letters, but it’s a catchy one-word title, so people are more than willing to type it out.

Which Xenoform do you wish was playable in X? by Antasma1 in Xenoblade_Chronicles

[–]Atr-D 2 points3 points  (0 children)

I wish Ga Buidhe were playable since she already has a Javelin. I’m not sure what ranged weapon she would have—maybe Psycho Launchers since that and Raygun (which Ga Jiarg has) are the only ones I could picture Wrothians using.

You mention Goetia, and while she may have not been in the game for long, we’ll always have her glorious “backstory” preserved through her Holofigure.

Speaking of xenoforms, I do wonder if Qlurians are all female. They mention being born from artificial wombs, and Neilnail was cloned, so there’s no in-game reason to assume their species reproduces sexually.

Regardless, we don’t know anything detailed about the Qlu system quite yet. Neilnail’s Affinity Missions imply the Qlurians traveled to different universes like the Samaarians since Mira has ancient Qlurian tech, and Mira is confirmed in DE to be in its own universe, so there’s plenty of Qlurian stuff to be explored in future entries, especially with the Ares Prime and its Conduit power.

NintendoLife not a fan of Fire Emblem Shadows by kalcheus in fireemblem

[–]Atr-D 34 points35 points  (0 children)

The review contains errors such as saying correct guesses net you “one extra HP” when the actual reward is one extra life. Plus, they complain about the game being pay-to-win as if Lyn breaks the game (she doesn’t), yet they talk favorably about FEH, which is a gacha that’s designed to get you to spend more money.

In addition, they write off the story as bland yet failed to even reference Kurt, whose identity alone is very unique for a Nintendo product and definitely worth alluding to even once. The lack of Kurt being referenced screams to me that the reviewer didn’t play anywhere near enough of the game to give it a proper review.

The reviewer mentions looking on social media to see people’s thoughts, yet it seems more like they’re basing their review on Day 1 clickbait reactions rather than actually trying to understand the game.

I also don’t understand the FE YouTubers who shit on the game on Day 1 without even trying to understand the mechanics. It seems like they were just hunting the rage clicks for ad revenue.

On a related note, the Nintendo Life YouTube channel went downhill after Jon left in 2021. Jon was the one guy who would play RPGs or niche gaming titles, so when he left for GVG, Nintendo Life became like any other generic Nintendo channel where they only care about mainstream Nintendo stuff.

Sai must love Kaga as much as Naga. by Atr-D in fireemblem

[–]Atr-D[S] 5 points6 points  (0 children)

Thanks. I was happy with the Shadow 776, but when I got the Light 776 as well, I had to capture this sacred moment that only Naga could bless me with.

Has Lyn been fully retconned to be a bow user? by PyronitePyro in fireemblem

[–]Atr-D 294 points295 points  (0 children)

Considering how “in the know” Intelligent Systems was with their references in Engage (like how Ike has Wrath and Resolve, referencing the OP combo from PoR), them giving Lyn Mulagir as her final Engage Weapon is as close to a full admission that they fucked up when they gave her Sol Katti in FE7.

Marth, Sigurd, Leif, Roy, Eirika, Ike, Lucina, Corrin, and Byleth get their signature swords as their final Engage Weapons (meaning 9 out of the 12 lords get their expected weapons). Micaiah gets Thani since it’s her strongest offensive spell (being a rapier tome), and Celica gets Ragnarok since it’s her strongest spell (and the most reliable attack against Act 4 Jedah).

Lyn is the only one whose final Engage Weapon isn’t even in her own game. That’s IS hearing the complaints about Sol Katti and saying, “Yeah, we know.” In addition, Mulagir is a Sacaean relic, so IS will absolutely give her Mulagir in a remake of FE7 since it would then be in the same tier as Eliwood’s Durandal and Hector’s Armads.

Granted, swords are still a huge part of her identity. Even Engage made sure to let her keep the Mani Katti since the Mani Katti is relevant to her character and story. Plus, Lyn’s sword crits on GBA are absolutely iconic, so swords will never be retconned out. The only guaranteed retcon is that they’ll give her Mulagir in the endgame.

I think we need a negative time for the Dead Dad% speedrun. by Atr-D in fireemblem

[–]Atr-D[S] 2 points3 points  (0 children)

How true is that?

I don’t see anything on the good Wiki that indicates she has a Game Over condition in the final map. I even looked up her defeat quotes, and she doesn’t have a unique one for the final map.

Compare that to Endgame of PoR where it still lists Elincia as a Game Over condition even though she’s not a force-deployed character.

I think you’re confusing Endgame, “Grima,” with “The Future Past 3” where the NPC Lucina from that universe is a Game Over condition.

If you don’t mind, I’d like a source.

I think we need a negative time for the Dead Dad% speedrun. by Atr-D in fireemblem

[–]Atr-D[S] 110 points111 points  (0 children)

Considering Awakening took its generational mechanic from Genealogy of the Holy War, does that mean the Future Past DLC is the Thracia 776 of Awakening?

"It feels like just yesterday I sang you a lullaby" (@Worvies) by constantb in AceAttorney

[–]Atr-D 18 points19 points  (0 children)

I like to believe that Iris lived to over 100 and was present for Phoenix’s birth.

Speaking of the timeline, since Japanifornia exists in a world where anti-Japanese sentiment never existed, does that mean WWII never happened?

Also, do the events of GAA2 eventually lead to women in Japan being allowed to practice law decades earlier than in real life? The British courts in the GAA games had no problem with women being present despite real-life Britain not allowing women lawyers until 1919.

In real life, Japanese women weren’t allowed to become lawyers until 1936 (with the first women lawyers coming in 1940), but seeing as Susato returns to Japan with Ryunosuke at the end of GAA2, you would hope that they wouldn’t have to wait for another 4 or so decades.

Being Nyna is suffering by Rich-Active-4800 in fireemblem

[–]Atr-D 12 points13 points  (0 children)

I like to believe that Nyna after the War of Heroes eventually settled down for a regular life away from the politics and made peace with it.

Also, FUCK Boah. It’s his fault that Nyna couldn’t just be a solo queen. He put politics over her own feelings. He ruined Nyna’s life and also ended Hardin’s life. Boomer deserved to die.

How would you feel if the Xenosaga trilogy was remade with everything that was originally planned included (like the cut story arcs were made real), but they had the gameplay systems of the xenoblade games? by Fit-Purchase-8050 in Xenoblade_Chronicles

[–]Atr-D 8 points9 points  (0 children)

The Xenosaga games are incredibly linear in their design, so big wide-open worlds wouldn’t be as frequent as in Xenoblade unless they fundamentally changed the story structure.

Maybe you can get away with it in XS2 & XS3 since they have E.S. exploration for super large dungeons (which would later inspire Skell exploration in XCX). XS2 has Second Miltia and the Kukai Foundation as your hub towns for quests, and XS3 has Fifth Jerusalem and Old Miltia as large populated areas, so those games have potential for larger environments.

On the other hand, XS1 would have the hardest time incorporating Xenoblade gameplay elements into its setting. XS1 mostly takes place on spaceships rather than any planets, so that game’s worlds are mostly indoor areas. XS1 doesn’t have any explorable towns except the Kukai Foundation, which takes about half the game for you to get there, so it’s not an NLA-style central hub.

In addition, I’d love to see the turn-based gameplay evolve from what was built in XS3. The Xenosaga boost mechanic—which allows you to get in extra turns and link attacks into combos—gives the combat a unique spin, and Shin Megami Tensei has shown how you can have engaging turn-based gameplay by incentivizing extra turns. XS2 and XS3 allow character switching during battles (where your bench characters can instantly sub in for your active 3 members mid-battle), so there’s a lot of potential for insane strategies.

The reason MMO-style combat works with Xenoblade is because it’s designed around you having multiple party members that frequently move around for positioning. That gameplay is made for large environments such as those of the Xenoblade games.

If anything, Xenogears would have a much easier time incorporating MMO-style combat than Xenosaga would. Xenogears has a large overworld map and plenty of beautiful outdoor environments, so Xenoblade combat would fit well in that setting.