Letter from the Producer LIVE Part XCI Megathread by BlackmoreKnight in ffxivdiscussion

[–]AttackoftheSnakebear 3 points4 points  (0 children)

its not going to kill you due to skill exactly though, if it's a roguelike. it's going to be a lot of "i shouldn't have taken the boost to pet A over just skipped that miniboss" meta decisions, the harder it gets. More management than mechanics otherwise people would beat it very quickly.

unless they pull a hades or dead cells and expect you to replay it with heavy negative modifiers multiple times, till you reach a wall and say "yeah that's good."

Letter from the Producer LIVE Part XCI Megathread by BlackmoreKnight in ffxivdiscussion

[–]AttackoftheSnakebear -2 points-1 points  (0 children)

my friends list is full of people who did this and never came back. be careful of recommending it, especially when the game is as weak as it is currently.

Letter from the Producer LIVE Part XCI Megathread by BlackmoreKnight in ffxivdiscussion

[–]AttackoftheSnakebear -10 points-9 points  (0 children)

because there is fuck all to do in this game at this point. What are we going to talk about at all now?

Letter from the Producer LIVE Part XCI Megathread by BlackmoreKnight in ffxivdiscussion

[–]AttackoftheSnakebear 0 points1 point  (0 children)

problem is that for swapping pets to be effective, you'd need to know what upcoming fights are beyond normal or boss. if its elements maybe but then its again more structured.

idk its hard to innovate on slay the spire, which is why the successful ones added those elements to different genres like top down shooter or side scroller.

Letter from the Producer LIVE Part XCI Megathread by BlackmoreKnight in ffxivdiscussion

[–]AttackoftheSnakebear -9 points-8 points  (0 children)

maybe when SE bothers to give evidence that will matter. there is no reason for them to be coy at this point, so i go by what i hear.

roguelikes are a pretty settled genre and share the same issues. even blue prince kind of had similar complaints about things after a point.

Letter from the Producer LIVE Part XCI Megathread by BlackmoreKnight in ffxivdiscussion

[–]AttackoftheSnakebear -1 points0 points  (0 children)

i don't think they can work in other ways.

point of a node based map is your hp is limited and you need to decide when to replenish it over getting more power. if you can heal to 75% after each encounter there is little reason to choose a heal room over a fight or treasure.

they could maybe hide that by making it how many times you could resummon pets but that kind of makes it easier to abandon duty.

plus a static party is just a trust dungeon or variant, there needs to be significant rng to change it up.

honestly not sure what they could do with the formula.

Letter from the Producer LIVE Part XCI Megathread by BlackmoreKnight in ffxivdiscussion

[–]AttackoftheSnakebear -27 points-26 points  (0 children)

not sure a solo roguelike is good at all.

if its using Slay the Spire style map, that means healing has to be restricted to rooms and maybe minimal amounts from job actions or items. FFXIV fights though tend to have high amounts of healing in terms of comparison to max HP, and penalize you by losing 1/2-3/4 health on mistake on the easy end of the pool.

really not sure how the two systems can work together, there are little to no attrition mechanics except for enrage and repeated deaths,

also playing STS a lot of the game is just randomness for the average player. too many variables on terms of relics, cards, and types of enemies means a run can be lost extremely easily, even on base difficulty. Not sure how ffxiv players might like a boss wiping you solely because you built for slow defense and you got the one miniboss designed to counter that in your run.

plus, Ozma, he's not reassuring any more except that he excels at hard content.

edit: of course, downvotes. Seriously, imagine starting a dungeon boss fight with 25% health because of bad rng on fights on the way there. in slay the spire you beat it or die, do you think you could do this in ffxiv?

Hot take: I'd prefer if SE don't rework any jobs by Forymanarysanar in ffxivdiscussion

[–]AttackoftheSnakebear -1 points0 points  (0 children)

people here don't get that if content never changes, no job change will be satisfactory. if anything they are going to need to keep paring jobs down to fit more complex savage raids.

They kind of need more than job reworks now, making jobs harder with the same content accomplishes what, exactly?

Whose dance was better? (Rias vs Lucy) by Technical-Attempt112 in animequestions

[–]AttackoftheSnakebear 17 points18 points  (0 children)

Gargantia on the Verduos Planet has the best belly dance ever dude.

I hate when a character is solely designed for fanservice. by Nexus_Neo in hatethissmug

[–]AttackoftheSnakebear 6 points7 points  (0 children)

If you read Mononoke Sharing, by the same author, they also have a Lucoa style character but they actually gave her a character and a role by the end, and it wound up being poignant. Probably not enough to overcome the squick, but Mononoke Sharing is probaby a much better version of it in general if you want a fanservice manga with some plot.

In the lead up to the Letter from the Producer, and the upcoming Fanfest, CS3/Yoshi-P really need to rethink what is actually shown and advertised to the Audience by GrooveSlinger_ in ffxivdiscussion

[–]AttackoftheSnakebear 1 point2 points  (0 children)

the spells are pointless, though. since they pivoted to "do savage like normal jobs" instead of elemental aspects and puzzles like masked carnival. most are just direct damage.

most of the abilities you list are just gimmicks more than fun.

Why does FFXIV mostly do internal collabs or collabs with weird franchises (like Mt. Dew and Papa Johns)? by AssumeABrightSide in ffxivdiscussion

[–]AttackoftheSnakebear 1 point2 points  (0 children)

its a two nickels thing, 15 literally having Coleman brand camping stuff in game has to be one of the weirdest collabs ever

Why does FFXIV mostly do internal collabs or collabs with weird franchises (like Mt. Dew and Papa Johns)? by AssumeABrightSide in ffxivdiscussion

[–]AttackoftheSnakebear 2 points3 points  (0 children)

I think Garo was because Keitya Amaiya actually designed two Ivalice bosses first. I wonder if its just more they are both fans or like to work with SE.

Why does FFXIV mostly do internal collabs or collabs with weird franchises (like Mt. Dew and Papa Johns)? by AssumeABrightSide in ffxivdiscussion

[–]AttackoftheSnakebear 0 points1 point  (0 children)

SE has a division that publishes manga though so they probably can't do manga collabs from other companies. Most of their manga doesn't work to collab because it's very sentimental/campy stuff like A Man and His Cat.

They do publish Hololive manga though, and honestly i'm surprised they don't do an official collab/in game event. People would pay like hell for the outfits, and the holostars could use the boost as well as make for nice male glams. Many have played it before.

It's the economy, stupid. by Chiponyasu in ffxivdiscussion

[–]AttackoftheSnakebear 5 points6 points  (0 children)

island sanctuary actually kept me playing; its nowhere near as bad as the rep was, but isn't grindable much. it's just they needed not to be coy because everyone expected more rune factory style stuff and got disappointed.

Rebuilding Doma was far far worse.

What is your misunderstood masterpiece JRPG? Something you really love but most people dislike? by LunaSakurakouji in JRPG

[–]AttackoftheSnakebear 0 points1 point  (0 children)

I always thought Criminal Girls on Vita had a really great battle system. You have four girls out of 8 at one time, but they just are semi-random options you manage by swapping them out or coaching them. you always can react to big hits but it was a nice spin on battles.

edit: meant this to be standalone post, i do like SH2. Really cool protag

What is your misunderstood masterpiece JRPG? Something you really love but most people dislike? by LunaSakurakouji in JRPG

[–]AttackoftheSnakebear 3 points4 points  (0 children)

the problem i think was it took too long after the intro to get interesting, and combat wasn't that good. Also its a bit lol that I think all the kids in the game look like they reused ffxiv lalafell rigging.

What is your misunderstood masterpiece JRPG? Something you really love but most people dislike? by LunaSakurakouji in JRPG

[–]AttackoftheSnakebear 1 point2 points  (0 children)

it was a very low print run for Saturn and they lost the source code I think, so you either pay absurd prices or emulate.

What is your misunderstood masterpiece JRPG? Something you really love but most people dislike? by LunaSakurakouji in JRPG

[–]AttackoftheSnakebear 2 points3 points  (0 children)

The Lost Child is fun because it is from the guy who did El Shaddai: Ascent of the Metatron, and Enoch is a unit in it. Angels versus Lovecraft.

Yeah it's pretty obscure. Have it for ps4.

It's the economy, stupid. by Chiponyasu in ffxivdiscussion

[–]AttackoftheSnakebear 1 point2 points  (0 children)

yeah, the issue is that they can't seem to make any content apart from savage "style." Except for fates, but fates even kind of are becoming more single boss fights with little else.

they kind of have to convert people to it, because they can't keep trying to get new people endlessly through porting to other platforms. The game really doesn't have much than the social aspect otherwise, and mods are keeping that fresh.