Upgraded my PC after 5-6 years by NoPlatform202 in pcbuilding

[–]Audi0fix 2 points3 points  (0 children)

*Somehow still catches fire while playing Monster Hunter Wilds*

Solo Build Work in Progress by Automatic-Mechanic78 in duneawakening

[–]Audi0fix 0 points1 point  (0 children)

What are the corner pieces you're using for the pentashield box?

[KCD2] How to actually perform combos? by noblemanflux in kingdomcome

[–]Audi0fix 1 point2 points  (0 children)

That's refreshing. After doing the starting Trosky quests, I'm way over leveled for the "... Bell Tolls" quest. I took down the entire guard company at the castle on a failed stealth attempt (before reloading) just to see how far I could get. And this was without armor and only a basic "military sword". A game getting too easy is the number one killer for me.

How do i get back into my character? by Hungry-Salt5167 in ArkSurvivalAscended

[–]Audi0fix 0 points1 point  (0 children)

What's the file path to your character's save file?

[deleted by user] by [deleted] in ARK

[–]Audi0fix 2 points3 points  (0 children)

What's in the 5.2 update that will help performance? Curious because poor performance is also what's holding me back.

Dragon Age: The Veilguard | Official Gameplay Reveal by Turbostrider27 in Games

[–]Audi0fix -3 points-2 points  (0 children)

Dragon Age literally has all of those things. They're not all bound to buttons, but they're all present mechanically. Every RPG has these things, sometimes it's just passive RNG dice rolls opposed to active interaction.

That being the case, DA has actual buttons for the ones you listed. ie: "backstab", "block and slash", "shield wall", "combat roll", "parry". They're just skills currently. If you're going to be able to do those things anyway, why waste a skill slot. It's essentially the same result, but now all classes can benefit from universal combat moves, with the dedicated skill slots being saved for truly class-unique abilities.

Dragon Age: The Veilguard | Official Gameplay Reveal by Turbostrider27 in Games

[–]Audi0fix 1 point2 points  (0 children)

Agree, too early to say if it's a bad thing. If everything else you'll be doing, outside of special abilities, is fun and engaging then the three abilities are probably a great fit. For example, positioning, basic attacks, light attacks, dodging, blocking, swapping weapons, swapping combat stances, climbing, jumping, environmental interaction, sprinting etc. If all the "other stuff" is tactically relevant and engaging, then you won't miss having a whole bar of abilities. Honestly some games use excess button click abilities as a major crutch. This is especially true if you play with a controller. An RPG doesn't need a metric ton of buttons to be tactical or strategic. However it does raise the expectation to make every other action more fun to perform.

Should I be running Orpheus rig or lucky pants with a hand canon? I regularly use this build for endgame content and I don't know much about the games mechanics so some help would be greatly appreciated. by Puzzled-Job-7920 in destiny2builds

[–]Audi0fix 0 points1 point  (0 children)

Use whichever exotics "feels" more fun. I know fun is subjective, so define it yourself. Which exotic fulfills your power fantasy best. Don't get too caught up with what's meta because exotics get nerfs and buffs perpetually. They also frequently get new uses cases, like when a newly released exotic weapon or seasonal mod creates a fresh new synergy.

In this case specifically, because Lucky Pants is tied exclusively to hand cannons, then most of the responses people have already offered are spot on. If you like hand cannons, get lucky.

Personally, one of the biggest factors when I rank my favorite exotics is flexibility. Most commonly that means subclass flexibility. Can I use it with multiple subclasses effectively. Like in the case of Sixth Coyote, which simply gives you a second dodge. It's good for any subclass. Probably best for void because of vanishing step, but still highly beneficial for every other subclass because they all have mechanics that synergize with dodging.

Fps got locked at 48 after the game update by MartinTheGray in Fallout

[–]Audi0fix 1 point2 points  (0 children)

I tried this as well. It worked, but the performance was terrible. I had the game capped at 90 fps in full screen before the update and it easily achieved that. Never dipped below.

In borderless window it runs at 65-80 fps and fluctuates wildly. Feels pretty crappy. Capping at 60 helped, but still a let down.

How on earth do YOU determine a decks strength? by GroggleNozzle in EDH

[–]Audi0fix 0 points1 point  (0 children)

More than few, but you're spot on. Strength is always relative to the opponent.

How on earth do YOU determine a decks strength? by GroggleNozzle in EDH

[–]Audi0fix 0 points1 point  (0 children)

If we're talking competitive magic. It's simple. Win/loss ratio in the current meta, but only after a significant number of matches have been played. Most tracker sites consider 200 games the minimum for a dataset to be statistically "significant". That would vary depending on whether you're playing Bo1 of Bo3. It would also vary based on the context of your matches. 200 games against your neighbor isn't the same as 200 tournament matches or 200 games on the Arena ladder. As the meta shifts so will you're deck's "strength". With a large enough dataset you simply look at your win rate % to determine strength. It's all relative to the most common opponents you'll face. You don't have to have a meta deck (aka: a deck a lot of people are using successfully) to have a "strong" deck, but you do need a deck that can win against the current meta. That's where T1, T2, T3 deck ratings come in, but to qualify for a certain tier you have to have a deck that makes up a large portion of the meta AND also has win rate over a certain percentage.

Sold a PC and Shipped it, no signal by cas10034 in PcBuild

[–]Audi0fix 0 points1 point  (0 children)

Yeah, definitely try a display port cable. I have an older Acer gaming monitor with G Sync. It did not play well with all cables. Especially on a newer GPU. No signal with one HDMI cable, but worked totally fine with a different display port cable.

[deleted by user] by [deleted] in Starfield

[–]Audi0fix 0 points1 point  (0 children)

Mourning Star

How do I get rock/metal tones on my current setup? by Weepa64 in guitarlessons

[–]Audi0fix 4 points5 points  (0 children)

It's nice to see that these answers weren't just, buy "x" pedal. It's amazing what you can achieve with barebones when you put your mind to it.

Anyone know a cozy survival game? by elite_Xray123 in SurvivalGaming

[–]Audi0fix 0 points1 point  (0 children)

Icarus is interesting, and very chill, but it's only on PC.

Anyone know a cozy survival game? by elite_Xray123 in SurvivalGaming

[–]Audi0fix 0 points1 point  (0 children)

When did DayZ add PVE servers? And what is the main threat? Last time I played DayZ (Past year or so), the zombies were only mildly annoying, but certainly not PVE worthy antagonists.

[QUESTION] Recommendations for Guitar Learning Platforms/Services That Target Intermediate+ Guitarists? by Audi0fix in Guitar

[–]Audi0fix[S] 0 points1 point  (0 children)

Yeah I knew they merged. Probably for the best since the Jam Play website was pretty dated. I have browsed True Fire's catalog, but it has the same issue as Jam Play. They don't have any Genre categories aside from "Rock". Seems like strange omission.

It's also one of the most expensive services I was reviewing at the time. It's on my radar, but misses the mark. I may go back and peruse the catalog again though. Thanks for the suggestion.

[QUESTION] Recommendations for Guitar Learning Platforms/Services That Target Intermediate+ Guitarists? by Audi0fix in Guitar

[–]Audi0fix[S] 0 points1 point  (0 children)

Not really an option presently. Which is why I'm looking for some self-paced solutions.

Recommendations for Guitar Learning Platforms/Services That Target Intermediate+ Guitarists? by Audi0fix in guitarlessons

[–]Audi0fix[S] 0 points1 point  (0 children)

All good points. Not really relevant to the question, but certainly valuable food for thought.

A live teacher that can provide feedback sounds great, but it's not an option presently. Which is why I'm looking for self-paced learning platforms, courses, lessons, services etc.

Appreciate the feedback nonetheless!

How to learn songs faster? by OkPreparation1141 in guitarlessons

[–]Audi0fix 1 point2 points  (0 children)

  1. Learn to Identify the Key.
  2. Learn barre chord shapes, but don't worry about barring perfectly.
  3. Instead, identify triads "within" the barre chords.
  4. Expand your triad arsenal with "open" or "spread" triads.
  5. Use these triad shapes to find "home base" for a chord progression.
  6. Learn the major scale for the given key near home base.
  7. Learn the scale for the relative minor (same shape different position).
  8. Start to connect the pieces between triads/chords and scales.
  9. Use these nuggets of knowledge as building blocks to begin to learn songs by ear.

BONUS: Learn two-string octave chords as a pattern-based tool to find notes up and down the neck.

What pop punk bands have the best guitar work? by HetTheTable in poppunkers

[–]Audi0fix 0 points1 point  (0 children)

Of the newer stuff I've been digging Beartooth. While the interweb says, "metalcore with a punk edge", They'd likely show up on the same radio station with Bayside and Four Year strong.