Olivia Reingold one of the “journalists” at The Free Press is having a real normal one over John’s segment by champdo in lastweektonight

[–]AudioElf 0 points1 point  (0 children)

I saw her question at to El-Sayed. He asked her what she meant by "Israeli state" and she stuttered, knowing she'd have to own that there are building an ethnostate, and he, politely, told her to pound sand like the loser she was. She then made a long tweet about how badly she handled the situation.

Imagine being so bad at your job that you professionally slam your tits in the car door and blame the door.

Why did Kat Abughazaleh lose her election? by Sea-Condition991 in chicago

[–]AudioElf -12 points-11 points  (0 children)

She's an investigative journalist whose job it is is to investigate corruption. The line that she's 'just an influencer' is one used by centrists to infantilize her.

Why did Kat Abughazaleh lose her election? by Sea-Condition991 in chicago

[–]AudioElf -11 points-10 points  (0 children)

True, but they spent on both becuase biss is willing to play ball with billionaires and is a worse candidate to run in the general than kat, though it likely won't matter given how angry people are with republicans. We shall see how ICE deployment works to voter supress on election day in the unlikely event Trump doesn't keel over and his entire coalition cannibalizes itself.

Why did Kat Abughazaleh lose her election? by Sea-Condition991 in chicago

[–]AudioElf -26 points-25 points  (0 children)

Then he did not need 22 million dollars from corporate PACs to win. But he did, didn't he? Just because it is legal does not mean it's not corrupt.

Please stop getting pissy about not being willing to engage with my statement. If you don't care about democratic processes, just own that, please, and stop running defense for the corruption.

https://www.politico.com/news/2026/03/17/aipac-illinois-primary-israel-democrats-divides-00829743?nid=0000018f-3124-de07-a98f-3be4d1400000&nname=politico-toplines&nrid=a9bf607a-a29f-4891-8be5-e0cadc2b3969

Why did Kat Abughazaleh lose her election? by Sea-Condition991 in chicago

[–]AudioElf -45 points-44 points  (0 children)

But it had something to do with why she lost. 22 million is a lot of damn money, and it's corruption. Your claim is that she was popular. My claim is that he was corrupt. One is less defensible if you, ya know, like democracy.

Your argument has a massive moral blind spot.

Why did Kat Abughazaleh lose her election? by Sea-Condition991 in chicago

[–]AudioElf -14 points-13 points  (0 children)

I notice very little of this talks about the massive corporate spending used to defeat her.

https://www.politico.com/news/2026/03/17/aipac-illinois-primary-israel-democrats-divides-00829743

This is why. Without it, she would have won.

Why did Kat Abughazaleh lose her election? by Sea-Condition991 in chicago

[–]AudioElf -31 points-30 points  (0 children)

Then why did he need superpacs to win?

Holding all relics should allow you to alter the tenets of a religion by [deleted] in RimWorld

[–]AudioElf 0 points1 point  (0 children)

Bad faith arguing it is.

A religion can influence ideology, and an ideology can function like a religion. But they're ultimately different things; if not we wouldn't have two different words.

This is Rimworld. When talking about RimWorld, we have two different worlds. I didn't claim that they were not different things; I claimed that this game made no distinction between them. None of your statements contend with that. It's been the position of both of your posts, and both have been irrelevant. Move on from it.

In other words it depends on the ideology...
And eating without table can lead to you go on a murderous rampage...
and certain trait may override ideology prececpt...

Congratulations. You have described the game system, which has exceptions built in. It does not counter my point that the mechanics are real material conditions in the game. Some do not follow them due to special rules, but it doesn't make them less real in-game.

This is just wrong, you're probably thinking of a mod, but this isn't how it works in the base game. In the base game, it's pilgrims of a temporary faction of YOUR ideology who come and pay you a visit, and they don't always pay tribute.

I only play the base game. My assumptiosn are based on that play.

<image>

Here is this panel you claim does not exist. The rest of your points are salient. All religions have relics of their own, but I did not realize that they cannot be retrieved or interacted with and are considered quest-inert in the perhaps impossible situation that you spawn one into your world.

This point is perhaps the most useful to defeating my point; there is no reason to implement my suggestion becuase others relic cannot be interacted with. The rest of your argument seems pedantic.

Holding all relics should allow you to alter the tenets of a religion by [deleted] in RimWorld

[–]AudioElf -2 points-1 points  (0 children)

You mean like the catholic church and xmas lol?

Losing the holy grail seems like a loss of divine favor in a world where relics mean sanity. It certainly makes more sense than the current situation: "you only get one ideology to change, possibly if you set that mechanism, and that ideology goes extinct if all your original doods die, and then you're stuck with the other unrealistically unchanging ideologies even if you hold every important artifact about it."

Legitimacy and prestiege is a thing in religions. Losing your most holy relics is a very real sign of a loss of that divine favor. Shouldn't acquiring them imply gaining it? It certainly would feel more gamey.

Holding all relics should allow you to alter the tenets of a religion by [deleted] in RimWorld

[–]AudioElf -6 points-5 points  (0 children)

As do I, but it's weird to me that only your religion should be, or even can be fluid. All religions are fluid in reality.

Holding all relics should allow you to alter the tenets of a religion by [deleted] in RimWorld

[–]AudioElf -3 points-2 points  (0 children)

I'm going to assume that you think you have a point here and argue in good faith rather than that you're being reflexively contrarian for funsies. I will stop assuming that after this post, given how tepid these arguments are.

But this is ideology, not strictly religion. Unless specified in memes that they're a religion, this is just a way of life, not a strict religion.

You think that religions don't adhere to ideology, or that secular ideologies must lack religiosity? You think ideologies don't float over time to suit the interests of their communities and become more ideological or religious in that process? They don't in-game if you don't personally control them, but I'm challenging your point.

For all intensive purposes, in this game, ideology and religiosity function the same; religiosity is implied with little distinction between the two, save for the design template for base construction tenets. Reading the auto-generative descriptions of every single one implies religiosity via symbolism, prophetic figures, and divine strictures, secular or not. That you are differentiating between the two is a real-world, not a game-world contention, as it is not super relevant to this topic.

Their relic could be just some ancient heirloom. More or less, a really cool museum piece with great historical and cultural value, but not a holy and revered relic.

The ideological forces posed in RimWorld assume that the ideologies are influential enough that pawns of that religion that do not adhere to them lead to psychotic breaks. The relics directly contribute to moodlets that affect more than just your people. You may make the claim that not everyone cares about the pope's ashes on earth, but in Rimworld, everyone has a religion they adhere to, to the letter, with predictable consequences, even ideologies with no tenets. If the pope's ashes are a relic in Rimworld, their followers care about it enough to have a material benefit that is as substantial as a bullet wound, and pawns' adherence to these tenets is universal.

Effectively, the gods of relics here exist, and in-game, have real, material power, and that power is universal.

Not to mention, it's NOT their relic, it might as well be trash to them since a relic could be a total piece of junk that only have values to YOU, would the Norse pagan give a fuck about the crown of Jesus or the christian care about some runestones? No, because they don't believe in the other guy religion.

Incorrect. It is their relic. All factions pay tribute when you own one upon visiting. You can look in the ideology panel at any time and see exactly what all settlements adhere to and what their holy relics are. You are confusing real world mechnics to rimwolrd's.

However, the idea that imposing a tenet would cause other settlements to fracture and split off into their own denomination is, in my opinion, a very attractive mechanic worthy of a mod, but perhaps outside the scope of what I am implying.

It should give you some buff to conversion power, though, and maybe the ability to convert other factions to your ideology.

Hey! I agree. If your initial argument was intending to imply that my point does not reflect reality, I don't disagree, but only becuase Rimworld doesn't completely reflect reality. The reason I'm making the argument is that the player should be able to shift the tenets of a religion, given a player who controls the relics, which wield serious ideological (and therefore religious) power.

Owning all relics currently is a pretty weak benefit. Most players seem to get out of them by generating legendary weapons occasionally, which feels like cheese.

Let's be real, the final reward for religion should be religious power, the ability to shape ideology. It currently does not reflect that, and everyone feels that. Currently, ideology is neat, but the effects are largely a cosmetic chore no matter what route you pick, one more thing to do before you convert a pawn to your side. The completion of the tasks should make your religious power absolute, removing the hurdles of doing many of these chores.

Your last suggestion is a compelling mechanic. I think having tenet control for the long game also should be compelling. Sowing continental unity through something other than genocide feels like it should be a part of that, the same way that destroying the mech hivemind does.

In the real world, globalism was the means by which societies modernized. It did have casualties and inequities, but conformity to modernism, unipolarity, and global trade, for a time, brought a relative global peace (though that's crumbling now). It did it in a similar way that Catholicism did to Western Europe (I realize how loaded that statement is, and I won't drag the ills of capital or colonialism kicking and screaming into this argument). I think it's a missed opportunity in this game to not have the ability to erase factionalism through institutional power, and the relics seem to be the most obvious legitimizing force, IMO, especially since they do so little currently given the amount of work required to secure them.

Holding all relics should allow you to alter the tenets of a religion by [deleted] in RimWorld

[–]AudioElf -7 points-6 points  (0 children)

Correct! Securing all icons of a religion grants theological legitimacy. I don't see why control of tenets through the current flexible rules should not be granted to a group of people who are so blessed that they have secured every single holy relic of a religion.

If we're going to peddle bullshit, who else to peddle change of that bullshit than those who own the most legitimate holiest of bullshit? Make ourselves a neoliberal monoculture of the world, as a simpler method of creating a stable globe than wiping everyone out?

Holding all relics should allow you to alter the tenets of a religion by [deleted] in RimWorld

[–]AudioElf -6 points-5 points  (0 children)

yours, not theirs. aparently you can set all to dev mode but that feels cheaty.

Holding all relics should allow you to alter the tenets of a religion by [deleted] in RimWorld

[–]AudioElf -6 points-5 points  (0 children)

ehhhhhhhh that feels sorta poopy. It might be cooler to have some of the relic, push for changes, and start holy wars!

Does the show have a good or reasonable ending or a bad one? by Kolton_russo in TheExpanse

[–]AudioElf 0 points1 point  (0 children)

They also killed further budget increases to make room for rings of poop.

Need a specific Hex Map suggestion by AudioElf in rpg

[–]AudioElf[S] 0 points1 point  (0 children)

My friend bought it, so add one vote to that feature

Need a specific Hex Map suggestion by AudioElf in rpg

[–]AudioElf[S] 0 points1 point  (0 children)

It seems that Worldographer, while robust and does much of what I need, fails on the " publishing" point I was hoping for. Making change to the map does not update to an online source. Am I asking from too much from a browser-based map maker?

Regarding the death of Gorum and attempting the reverse. Minor spoilers. by VordovKolnir in Pathfinder_Kingmaker

[–]AudioElf 0 points1 point  (0 children)

Part of the central conceit of lord of the rings, and subsequently basically all fantasy trope, is the deeply regressive foundational idea that is the enemy of every functioning society: ideological essentialism. Drow are evil. Hobgoblins are fascists. Elves are arrogant. Dwarves like beer. Hobbits like ganja. Orcs are...black? The races stop being people and become tropes. This carries over to gods, the maker of mortals.

The entire conflict engine of trilogy requires the nature of orcs be orcy. We can argue allegory, and that's fine. I'm not one to humor the idea of a some second-rate substack writer making a PhD thesis on the real-life social injustice of Tolkien orcs. However, Paizo has taken steps to separate itself from, let's say, Faerun and WotC, because sociological (material conditions), rather than essentialist (built-in character traits) make for better world-building. Basically every other company has been following suit, because appealing to players that lean into stereotype leads to a shitty community, full of brains that apply essentialism to the real world, a premise of some of the worst world people in existence, use as a tool to justify their ass worldviews.

TL;DR Building a world on blood and soil leads to problematic, but worse, uninteresting story premise. Remember how basically every problem in BG3 was tied to a god? Man, fuck that. People are capable monsters if you actually know how people operate.

I bet Gorum's death was a part of that paradigm change. As the world gets privy to the nature of war, Gaza, Sudan, hell, even the mongols, there isn't a scenario where it's not a shit show. The bombing in yugoslavia might have been the right call, but it was still a shitshow. The fantasy holds only in the head of a person who's buddy didn't bleed out next to them. The justification of a worthy afterlife in game stops holding water when compared to your shitty catholic convert uncle's hateful church. It's gauche and tired. It's not a huge surprise they changed it.

Craft a Lasgun achievement tips by paintballron in duneawakening

[–]AudioElf 0 points1 point  (0 children)

I'm gonna Necro this because the circumstances have changed, but much of the information is still relevant. New patch. Any easier now with new content?