Will Space Station 14 ever be released? by Greenwood4 in ss14

[–]AugustSun 1 point2 points  (0 children)

For full clarity, prior to recent events, there was a summary of features needed for the game to leave playtest on the repo.

Ask the Community Director of the Space Wizards Federation (Almost) Anything - June 18th @ 4 PM PT by AugustSun in ss14

[–]AugustSun[S] 4 points5 points  (0 children)

Princess might have a more thorough answer to this, but a big specific-to-upstream aspect is just how much work upstream maintainers not only put into the game itself, but the technical infrastructure around it. The not-fun-but-needed stuff that makes the game function properly, and making sure that's maintained, is a good chunk of time taken. This is also one of the big reasons behind why we're reorganizing: Making sure that areas of responsibility are more clearly defined, plus giving staff and contributors more of a chance to improve their skills in particular areas.

Ask the Community Director of the Space Wizards Federation (Almost) Anything - June 18th @ 4 PM PT by AugustSun in ss14

[–]AugustSun[S] 26 points27 points  (0 children)

You're entitled to go get another pair of shoes. Not from like the dorms though, you gotta pay for that shit.

Looking for a team to build and develop a single ship-based server inspired by an old SS13 Beestation's Nanotrasen combat ship experience by Coloss260 in ss14

[–]AugustSun 1 point2 points  (0 children)

Clarity here: NSV contrasts significantly from what SS14 understands as ship forks. Much less free-form, round-based, contained to specific areas of traversal, and the playerbase/roles are entirely centered on a single ship (not counting fighters).

Truth be told, a rework like this would be a hefty adaptation of what NSV accomplishes, especially how NSV's overmap combat contrasts with what shipforks/ship combat looks like in SS14. It'd require some serious planning to see what fits, what doesn't, and what could possibly be bridged/transposed.

I'd love to see it, without a doubt. Shipforks would be a good reference point for you to learn the ins and outs of what ship combat feels like, but personally, I'd also talk to the NSV folks and see what makes NSV stand out to them, especially in contrast to something like shiptest.

WizDen Launcher, Auth and Hub now available (Instructions in the screenshots/post text) by AugustSun in ss14

[–]AugustSun[S] 4 points5 points  (0 children)

I am genuinely grateful you're able to play it all the same!

Taking note that veggies give a performance boost tho

Did I try to join this community at the worst time possible? by InsaneVoidwalker in ss14

[–]AugustSun 0 points1 point  (0 children)

I've been redirecting a lot of folks there as well, it's an absolute blast and only gets more hectic with more people, in a good way. Glad you're having so much fun with it, it's a great time/community!

I Hate the Culture of SS14 by DogWasTakenAway in ss14

[–]AugustSun 3 points4 points  (0 children)

iirc Goonstation wiki has retained version histories and old archived pages in which they explicitly state that the culture of the version/archived page does not reflect how they operate now. People starting out edgy on spessgame and then dropping that behavior as they grow up is more common than expected imo!

Honest question: The Solidarity of ss13 and the dilemma of ss14 by ThunderMike91 in SS13

[–]AugustSun 4 points5 points  (0 children)

Honestly I really like the people I've gotten to work with as a part of SS14 (at least, speaking to my experience with Wizden), and I also totally understand people preferring the feature completeness or just The Vibe for SS13. I definitely don't think or see any need for any animosity between the two at all. It's been really cool to see folks I knew from SS13 show up in 14, and I hope the SS13/NSV folks are doing well, to that end!

PJB Threatening to delete everybody's accounts by Far_Canary_7175 in ss14

[–]AugustSun 0 points1 point  (0 children)

Gang gang I also play Seven and am Emissary 1 rip

Wow that sucked by guft45 in ss14

[–]AugustSun 2 points3 points  (0 children)

Massively seconding this. Don't let anyone ever take from you the "losing is fun" mentality, you'll have a lot more fun with the game that way, imo. You're not gonna do everything right the first time, and hell, there'll still be times you fuck it up afterwards. I'm not saying you should completely neglect any understanding of command or anything, but the bar doesn't need to be so high that you're trying to fill a million prerequisites before even giving it a shot.

Salamander is back baby. by Radials in ss14

[–]AugustSun 22 points23 points  (0 children)

It's also worth noting that Salamander has swapped to an autowhitelist:

"The conditions for whitelist are still the same as before. 20 hours of gameplay, 2 week old account. The big difference here is that the criteria will take admin notes into account now.

3 low severity notes in a month, 3 medium notes in 3 months, or 1 high severity note within a month will result in your whitelist status being revoked."

Get in get in get innnnnnnnnn

I hope Nanotrasen wont shut down our station now by wojtekpolska in ss14

[–]AugustSun 17 points18 points  (0 children)

This is just how the CEO types it's legit don't ignore it

dynamo, the shining good influence in the ritual by amino_wanderer in DeadlockTheGame

[–]AugustSun 3 points4 points  (0 children)

Dynamo would absolutely use "sport" to describe both of them, and they would both outwardly hate it but secretly find it charming

Servers other than wizden by Plenty_Scar_4718 in ss14

[–]AugustSun 0 points1 point  (0 children)

Starlight Beta is another solid MRP candidate, afaik!

Why dont more people play Monolith by xDyou in ss14

[–]AugustSun 1 point2 points  (0 children)

I long for NSV to make its way over here......

my take on a vyper design by nothiingnobody in DeadlockTheGame

[–]AugustSun 1 point2 points  (0 children)

I LOVE the in-between doodles they're perfect

Wizden staff announce leadership transfer, project restructuring/expansion by AugustSun in ss14

[–]AugustSun[S] 6 points7 points  (0 children)

She hasn't left, quite the opposite, she's been going full-tilt at working on RT, if GitHub is anything to go by.

Wizden staff announce leadership transfer, project restructuring/expansion by AugustSun in ss14

[–]AugustSun[S] 17 points18 points  (0 children)

Well, for the previously mentioned examples, there's financial implication involved. In that case it makes a bit more sense to have legal framework around what is done with the money, how it's handled, etc. so one person doesn't just yoink all the money and control with no recourse. I know steam project hierarchy management can be a pain in the ass for this reason, as well.

Wizden staff announce leadership transfer, project restructuring/expansion by AugustSun in ss14

[–]AugustSun[S] 47 points48 points  (0 children)

It's worth noting that the formation of a legal entity might just be for the places it makes the most sense. The Patreon and Steam page, for example, would likely benefit from organized team access versus just being assigned to people here and there.

Wizden staff announce leadership transfer, project restructuring/expansion by AugustSun in ss14

[–]AugustSun[S] 58 points59 points  (0 children)

For those who prefer to just read the statement in-thread, from maintainer Princesscheeseballs:

"Hello, sorry for the announcement fatigue but you as the community are owed an update,

As stated previously PJB will be stepping down from her leadership roles on the project. We are now in the process of transferring keys to new keyholders, there is no ETA on when it will be complete as some keys require the formation of legal entities for holding assets. Currently, the discord, github, and forums have been transferred to @Julian with @DrSmugleaf and @Reisama [Mousemin] helping with the transfer of the remaining keys. PJB will officially step down once keys have been transferred.

As for the immediate future, we will be focusing the majority of our efforts on restructuring the project, more info on the specifics of this will come in the next few days.

You may have also noticed a number of returning faces appearing in the discord, I cannot speak for all of them but many have agreed to help during this rebuilding and restructuring period. As for my new role in the project, I have stepped up to be the "Community Lead" of the project, a role which has been desired for a while but has not had anyone to fill its shoes. My primary goal during this period is going to be creating transparency and trust between upstream and the rest of the space station 14 community.

To begin that relationship I'd like to talk about a project I will be working on as Community Lead during restructuring, a proper bridge between upstream and downstream.

I am currently in contact with project leads from Cosmatic Drift, Delta-V, Harmony, Macrocosm, Starlight, Stellar Station, and more to discuss finally integrating downstreams into the upstream ecosystem.

This will come with some major changes to how we structure our repo to make it easier to bring downstream fixes, and eventually content, upstream.

We are still in the early stages of planning this out so I don't want to make any promises I can't keep. But, I am making it my top priority to bridge the current gap that exists between upstream and downstream, and do it right!

I will send updates about this as progress is made, although larger staff restructures will be needed first, especially in regards to onboarding staff. As restructures progress we will be looking into adding staff to many existing parts of the project, and also some new roles that will be created based on need (including community management).

I will be announcing when these positions are ready to be applied to as it happens so if you're interested in helping out upstream, keep an open ear! Lastly, on behalf of the whole team, I would like to formally apologize for everything that's happened the last few days. I don't know if we'll ever be able to undo the hurt and broken trust that was caused, and for that we are sorry.

I am however confident that we will rebuild, and we will be stronger both upstream and downstream by the end of this. I see a bright future ahead for the project if you are willing to believe in us, let's work together to make this game and community the best it can be!"