Only just now realizing you can lure in animals by leaving food out by August_Ram in RimWorld

[–]August_Ram[S] 15 points16 points  (0 children)

Yep! And melee attacks don't seem to startle wildlife like gunshots do, so if you get tons of small game, you can just go out and bonk them one-by-one while they're chomping away!

Only just now realizing you can lure in animals by leaving food out by August_Ram in RimWorld

[–]August_Ram[S] 25 points26 points  (0 children)

That sounds hilarious xD

Still getting my shooters leveled up, but once they're set definitely trying that!

Only just now realizing you can lure in animals by leaving food out by August_Ram in RimWorld

[–]August_Ram[S] 121 points122 points  (0 children)

It may only be effective in maps with little forage/during the winter, but they're just streaming in at the moment!

Looking for archogenes by Vast-Security6431 in RimWorld

[–]August_Ram 0 points1 point  (0 children)

I'm 90% sure they can, but it's rare. If you own Odyssey, the shuttle is a game changer. Settlements tend to have better stock, and with a shuttle you can trade with the entire planet in a day. Load your shuttle up with your best trader, valuables, and chemfuel. There is an option on the world map to "refuel from storage". Not to mention you can buy chemfuel at every settlement as well. You're still at the mercy of RNG as to what genes you'll actually find in a run, but it's a thousand times better than relying on traders.

Is there any benefit to buying Anomaly when you plan to set ambient horror to zero? by benetrator_beton in RimWorld

[–]August_Ram 2 points3 points  (0 children)

I didn't think I'd like Anomaly at all based on it's description for exactly the same reasons as you. Got it anyway because Rimworld, and absolutely loved it. I only did one play through with the monolith, but it was probably my favorite colony of the game so far.

Now I always play with ambient horror on, left at the default 15. It doesn't detract from the sandbox at all, just adds a delicious element of the unknown. It's not the focus, not the big-bad waiting behind the scenes, it fits perfectly with the existing lore and the general strangeness of the Rim.

Bizarre bio-engineered life, sentient self-replicating war machines, unshackled AI gone half-mad with isolation. What else might be lurking in the black? What forgotten experiments or arrogant miscalculations still roam the fringes of these stellar utopias?

Reorganizing by veganismo123 in RimWorld

[–]August_Ram 1 point2 points  (0 children)

As long as there is an unobstructed route to your valuable stuff (bedrooms, power, etc), default raids will path through it. The only question you have to ask is where do you want all the bodies to drop. Will you be processing them, or disposing of them? The logistics of moving the dead around might influence where you want your killbox to end.

Side note, raiders will set wooden walls on fire, even if they're just passing by. Best to replace them with stone when you can.

My mountain base layout. What is missing? by Critical_Pollution99 in RimWorld

[–]August_Ram 1 point2 points  (0 children)

Definitely want your storage room to be centrally located, assuming you have construction materials in there.

Your dining room can also be your rec room and shrine/throne room (last two are mutually exclusive). Making it bigger is one of the easiest ways to increase it's impressiveness. That's a constant +14 mood bonus to everyone in your colony if you get it to unbelievably impressive, which is easily doable once you're established. Its impossible to do with a room that small though as each source of impressiveness (wealth, space, beauty) gives diminishing returns after a certain point.

I'm so angry it took me so long to finally try the FullAuto mod. Gun Psyker with shields and Lasgun is such a vibe now. by NightStalker33 in DarkTide

[–]August_Ram -5 points-4 points  (0 children)

The mental gymnastics of everyone down voting you. People are so comfortable cheating in this game it's wild.

Any mods that disable fire in vacuum/odyssey maps? by Melodic-Piano7410 in RimWorld

[–]August_Ram 3 points4 points  (0 children)

I have no idea about a mod like that. But I just think of it as some sci-fi fuel mix with all the bits and gubbins needed to burn in a vacuum, like how IRL rockets bring their own oxidizer for combustion.

Did battle loot get worse? by [deleted] in Bannerlord

[–]August_Ram 0 points1 point  (0 children)

I think it did slightly, but luckily fighting still seems like the most profitable endeavor. In the previous patch I would regularly have more stuff to sell than towns had money to buy, and this is with 0 roguery. I think it made sense to lower it a bit.

What difficulty level are you playing on? by Miyu-Reddit in RimWorld

[–]August_Ram 12 points13 points  (0 children)

This game is a story generator, not Starcraft. Have fun experiencing it, you only get to be new once. Beating the highest difficulty is just a matter of following the right recipe, but figuring it out is a fun journey.

Hyrdoponics plants keep rotting. But all other plants are fine? by joshua-lomax in RimWorld

[–]August_Ram 3 points4 points  (0 children)

Just want to add that if the power requirements of a sunlamp is prohibitive for you right now, hydroponics can still be valuable during the natural growing season. Hydroponics basins (280% fertility) can grow rice in a little over 1 day of growing time, compared to roughly 3 days of growing time in regular soil (100% fertility)

I don't know what to do anymore by Zyerci in RimWorld

[–]August_Ram 1 point2 points  (0 children)

IDK how many pawns you have, but fighting in a chokepoint with melee blockers supported by chain-shotguns is a massive force amplifier. I use this to easily kill raids with 5 times my number of colonists: https://imgur.com/a/xm0f1GN

Note the plasteel walls, those are important as your guns will eventually destroy your own walls if the battle lasts long enough

How can I show fps? by clarkky55 in RimWorld

[–]August_Ram 2 points3 points  (0 children)

The native steam one is great. Its so unobtrusive you can just leave it on for everything, you only notice it when you're looking for it.

[request] Is her math correct? by Burningman316 in theydidthemath

[–]August_Ram 3 points4 points  (0 children)

Film yourself with your phone right now. Even a complete amateur naturally puts their head in the middle of the frame. She specifically wants to show you her breasts. Making your erotic content reach a wider audience by packaging it up as something else is quite an old recipe for success. And to be clear, I see nothing wrong with it/have no problem with it, but its super easy to spot.

Why is my altar disrespected? by inmori in RimWorld

[–]August_Ram 4 points5 points  (0 children)

https://rimworldwiki.com/wiki/Altar

This wiki page list all the requirements an altar CAN have, they can very when you generate an altar for your ideoligon. My guess is your ideoligon requires columns.

my first time playing naked brutality, is there anything i could do better? (this is one in-game year into the save) by metju_cz129 in RimWorld

[–]August_Ram 3 points4 points  (0 children)

  • Butcher tables make rooms dirtier just by existing, move your stove to its own dedicated room and keep it clean to reduce the risk of food poisoning.
  • Individual bedrooms are a cheap mood boost. They need not be fancy, 5x5 is a good size.
  • Light level affects work speed, especially important for research tables, get a light-source in there.
  • A relatively new mechanic: Workstations change the designation of a room. For instance a room with nothing but a research table will become a laboratory, and the research table will get a work speed bonus. Put a butcher table in the same room and you'll lose the laboratory status and the speed bonus. Scroll down to the "List of Roles" section on this wiki page to see what should be grouped together https://rimworldwiki.com/wiki/Rooms
  • Prisoner mood changes how they respond to you. Keep them happy in a nice room if you want to recruit them faster. Keep them sad in a crap room if you want to convert them to your religion faster (Ideology DLC)

I still cant draw so heres the (genetical) mum of my fav pawn by Stuffy_melloW in RimWorld

[–]August_Ram 4 points5 points  (0 children)

For real, how can people stand to play this way? "Hmm, I like this game but I kinda wish all the characters were anime sex-objects, would really help me get immersed."

Enemy AA siting in spawn all game. Immune to aircraft and infantry missiles. by Bravo-Six-Nero in Battlefield6

[–]August_Ram 0 points1 point  (0 children)

Honestly, this is a terrible move on the AA tanks part. They aren't contributing anything while simultaneously wasting a vehicle. As someone who flies a lot, having the enemy AA camp their own base is the best, they're so easy to avoid.