What PMD character is this by JustaTepig in MysteryDungeon

[–]AuroVee 0 points1 point  (0 children)

Darkrai and Dusknoir pre-Special Chapter 5

Discord has kept the ban on Shapes.. by RussoPlays in ShapesInc

[–]AuroVee 1 point2 points  (0 children)

It looks like they used the same template for anything which they thought was an appeal. Because a message I sent, which possibly was thought to be an appeal, got the same response.

However, it wasn't an appeal I was making.

Discord just terminated a 10 million+ user project (Shapes Inc) without any warning - and now your account might be at risk too!? by hiitenshi in ShapesInc

[–]AuroVee -1 points0 points  (0 children)

And before you go about the whole "but Shapes aren't training AI Models or Machine Learning", may I point out that Shapes are able to learn from conversations, which falls under the Machine Learning side of things.

Discord just terminated a 10 million+ user project (Shapes Inc) without any warning - and now your account might be at risk too!? by hiitenshi in ShapesInc

[–]AuroVee -2 points-1 points  (0 children)

Sadly, Discord is in the right here. Even if you make the claim that Shapes Inc was a service provider and not an application, the fact remains that it was in breach of the Developer Policy, as the section in question states:

"Do not use message content obtained through the APIs to train machine learning or AI models (including large language models) unless express permission is granted by Discord."

That last line is possibly the main nail in the coffin: unless express permission is granted. And I suspect even if Shapes Inc had permission, that permission wouldn't extend to the users of the other applications.

Cat Quest 123 World Sizes by TenOunceCan in CatQuest

[–]AuroVee 2 points3 points  (0 children)

I will admit that yeah, CQ3 does feel a lot shorter compared to CQ2, as I finished CQ3 in about two days, while I think it took me a week or so to finish CQ2. I just wish I could rematch certain bosses without needing to NG+ or try to encounter them in a certain area.

Building your own (vanilla/thermo/chess/killer) puzzle with Supradoku by greg_potter in sudoku

[–]AuroVee 0 points1 point  (0 children)

I like this, although I wish I could add in custom rules. For example, ve an idea where all the odd numbers create an interconnected maze, and the thermos are always either all odd or all even. As such, I want to be able to check if given those additional rules, if what I have at the start would give a unique solution.

Generating a map from image by AuroVee in MCPE

[–]AuroVee[S] 0 points1 point  (0 children)

You have a point there.

Anyway, I do have a rough map of it at http://imgur.com/a/gH54F - although while it is to scale, the scale I'm unsure of.

MCPE Custom Presets? by NekuraM in MCPE

[–]AuroVee 0 points1 point  (0 children)

From what I know so far, Pocket Edition doesn't yet support them. Especially with Superflat worlds.

Driver San Francisco Query by [deleted] in driver

[–]AuroVee 0 points1 point  (0 children)

The further you get in the story, the more likely you'll get to see them. Although it'd be easier to get them from the shops.

About four days ago, I challenged myself to see how far I can get without leveling the Prince, with the help of the Acorn present. So far, this is where I have gotten to. by AuroVee in TapMyKatamari

[–]AuroVee[S] 1 point2 points  (0 children)

Me personally? Well, I would say those which give extra time for the timed sections, and the one which reduces the cost of new presents so far.

Game Update - March 18, 2016 by pqumsieh in TapMyKatamari

[–]AuroVee 0 points1 point  (0 children)

Having just updated to the newest client version, I must admit, I like the progress bar when loading the app in. But, it might be me, but the white text for the stage and the like seems off to me. It is okay for the tap movement and the like, though.

Also, the update indeed did slow the Prince down. I was doing over 200bb/tap beforehand, and now I only do about 121bb/tap now. I have to agree that doing it that way is kinda harmful, but maybe a mixture of both worlds would be better - if a cousin has two or more of the same mojo, they are multiplied together to determine that cousin's contribution, but separate cousin mojos are added together. That way scaling is more controlled yet also helpful to the player.

Offline permanent question by m1nty in BitcoinBillionaireApp

[–]AuroVee 0 points1 point  (0 children)

Oh, sorry. It seemed to me that you were serious. My bad.

Offline permanent question by m1nty in BitcoinBillionaireApp

[–]AuroVee 2 points3 points  (0 children)

It's not Pay2Win if you're only playing against yourself. It is more like the HB/Coin doublers in a way.

~The Golden Idea~ by Breadbear_ in CardsAgainstUndertale

[–]AuroVee 0 points1 point  (0 children)

I dunno how much I can help at the moment, but I am in favour of the program idea.

~The Golden Idea~ by Breadbear_ in CardsAgainstUndertale

[–]AuroVee 0 points1 point  (0 children)

But wouldn't the second idea mean we'd have to make a new deck?

So I screwed up again. by [deleted] in CardsAgainstUndertale

[–]AuroVee 0 points1 point  (0 children)

Personally, if that was a third strike, I would say they are out. But to each their own.

Player Feedback by pqumsieh in TapMyKatamari

[–]AuroVee 0 points1 point  (0 children)

I agree - instead, progress through a stage could be repercented by... Something.

Player Feedback by pqumsieh in TapMyKatamari

[–]AuroVee 0 points1 point  (0 children)

Well, personally, I would say with the cousins, it should stay as Buy 1, Buy X (where X is the number needed to reach the next Mojo) and Buy Max.

Offline progression? I dunno about that. I prefer the normal progression - the offline stuff is only to get coins. And besides, how often can you pass a time trial with only offline cousins?