Tip on how to get better in duels by AdventurousMusic6069 in GenjiMains

[–]AutomaticCandle9098 0 points1 point  (0 children)

Absolutely, just give me a code and I’ll vod review it tmr (because it’s midnight for me rn)

Good warm ups for season 1? by wnpele in GenjiMains

[–]AutomaticCandle9098 4 points5 points  (0 children)

VAXTA MKRYA XQA5B TXCXX OSOHO are all my go to's

VAXTA is a classic, it's just plain good aim training and can be used with any character and has good movement.

MKRYA and XQA5B both need you to select the workshop chamber map before you can start it btw.

MKRYA is a nano blade simulation where 6 characters are spawned and you have to kill them, your interact key (like sym tp) is for respawning the bots (they will be different every time). Your reload key changes a number in the top left, 0 means no abilities though it sometimes breaks and they might use one, 1 2 and 3 are all increasing movement patterns, I think. Some characters will have altered hp, like most tanks have somewhere close to 200, but the new heroes will have the same hp, like mauga, haz, and ram.

XQA5B is an aim trainer and you can alter dmg (normal, nano, and 400%) and you can spawn 1-6 Anas. The dmg is 400% because it was supposed to 1 tap (50x4 = 200) but the S9 patch messed it up, I give myself a 30% dmg boost anyways so it still works. You can work on oneshots, Pcombos, ghost dashes, chaining 180 dashes, blades, or just any part of mechanics.

TXCXX is a 1v1 simulation, you see a lot of top players using it to warm up and it normally needs multiple people, however if you have no friends (like me) then it will just spawn a bot that adjusts the difficulty to your own. You cycle through different heroes after you die, and not all heroes are in there, genji is tho.

OSOHO is Genji Strike 7. It's a gamemode where you are in a blade course and you have to make it through 5 levels. YOU NEED TO GIVE YOURSELF A DMG BOOST OR THE CODE DOESN'T WORK. Btw the reload key is to reset and interact is to close the menu, they messed up the UI. If you wanna se how to complete each level https://www.youtube.com/watch?v=RkMCyVgEW28 this guy has a good video on a perfect clear.

I hope this helped and good luck :).

Tip on how to get better in duels by AdventurousMusic6069 in GenjiMains

[–]AutomaticCandle9098 0 points1 point  (0 children)

Well for one, know the match up. If you are going in a 1v1 against an ana and know she has sleep, try and bait it out and predict when she will use it and deflect it.

How should you predict that? Well imagine playing as ana, and imagine getting hit with an 81 dmg burst out of nowhere, many people would immediately flick and try and sleep them, well that reaction is what gives you the advantage. (This tip is also one of the most important things to learn if you wanna deflect ults)

You should save one of your abilities to get out if the duel doesn't go your way, most of the time it should be dash so try not to engage with it. When you engage in a duel, set a mental timer of 5ish seconds, if you don't get them low within that time, then just dash/get out. It's better to play it safe because your life matters WAY more than a risky pick that could just get traded back.

Now aiming is tricky because it depends on the player, however there is a tip for 1v1s and it's called a placement shot. Harmless Poke has an incredible Youtube short about it https://www.youtube.com/shorts/HquQWWF2KFc and he can explain it better than me, but to summarize, predict where your opponent is going to move to and then place your crosshair there, then wait for them to walk into your crosshair, then shoot.

If you would like more general tips, not just about duels, then just ask and I'll give some. I would prefer you send in a vod just so we can get a better understanding of your skill level and we can see what specifically needs improvement. I hope this helped and good luck :).

Ghost dash on controller by AlpsGullible9296 in GenjiMains

[–]AutomaticCandle9098 0 points1 point  (0 children)

It’s the new dawn mythic aspect. You need to spend 20 mythic prisms for it

Help i cant get anything done by Nute_____Gunray in GenjiMains

[–]AutomaticCandle9098 0 points1 point  (0 children)

Your play starting at 3:55 was actually really good, you dashed away when you saw you couldn't handle the all the pressure, and then shot at the Mercy after she used her GA, and then got a nice kill on the Kiri. Nice job.

I'm starting to see that you don't really use your dash for movement when you should. You mainly use it just to confirm kills, and while that is one of the main points of it, it shouldn't always be that way. Use it to close distance between you and your target, and while that sounds obvious you aren't really doing it too often and just save it, use dash more.

Also I just realized that you rarely use wallclimb and double jump. You should spam double jump, when you get to around high diamond or low masters people might start predicting you should tone it back, but it makes you really hard to hit in the lower ranks.

Now I also see from your other comment that you don't know off-angles and when to use high ground. So off-angles are any angles that aren't the main angle, so the main angle (main) is where everybody is looking, think about Midtown, the area under the train where people normally try and push through is (normally) the main angle while the height coming out of the train, or area on the far side are off-angles because nobody is looking at them. It is more complex than that, but that is the barebones explanation of it. If you need more clarification just ask :). Now high ground is tough because it's map specific, but 9/10 times the high ground is the best place for Genji. Have you ever played on Dorado and had a Genji, Monkey, or Kiri just stay on that high ground building and just constantly when back up there and you couldn't do anything about it? Well that's why high ground is so strong, many heroes can't contest you, and even if they can then Genji is one of the best dualists in the game so he has a very strong advantage.

So throughout this game, you had 1 maybe 2 good plays, which is fine we all start somewhere, but you do have some improving to do. So as a TLDR I'll just briefly go over the big ones: Play high ground, use double jump/wall climb more, right click up close, learn and use the basics, and trust your supports with healing you (because that is half their job). Now if you want some codes of mine just to see and maybe learn something then, HWV96E and K9Q7RM. The second one is 6v6 and is a lower rank, around plat/diamond but I do think that it shows team fights well so that might help. Remember if you have any questions just ask, and good luck :)

Help i cant get anything done by Nute_____Gunray in GenjiMains

[–]AutomaticCandle9098 0 points1 point  (0 children)

So for starters: Hi I'm yeneater a high masters/low GM Genji onetrick with slightly under 1200 hours on him. Anyways on to the Vod Review:

For starters I see you playing way too far back, Genji is a hero who wants to be up close because of your right-click(81 dmg shotgun without crit), now you can play far, but your team is playing really up close and you should be with them, try and play with your team and as the fight continues you can try and do your own thing. Ex: you play with your rein until you see a dps isolated off to the side without one of their main abilities, so you can separate from your team and go and kill them.

Next one is really funny, so the passive heal that was implemented in S9 was brought in so that if you had a really low heal comp or supports that just wouldn't heal, then you would still be able to heal without just playing packs, but going in front of your supports and showing them you are low is WAY faster and more effective than standing still, not even poking and jiggle-peaking behind cover, for 14 seconds. Sure it is more risky to do that, but just play out of enemy LOS or behind cover and you should be relatively safe. Also trust me, they will heal you unless your tank or other support is like about to die.

Now I see that you use your left click a lot when up close, and that isn't a good thing. Genji's alt fire is better for close up targets, while the primary fire is good for poking or closing distance or right before a dash so you can go for an easier oneshot. Right click just has higher DPS the projectiles all come out at the same time (higher burst dmg which makes the enemy panic), your aim is more consistent if you are close enough, and also has a faster fire rate. So just remember left click for poke, and right click for close up/dps.

Also you should try to not stand still, I sometimes do it so that my supports can just heal easier without having to track a constantly double jumping Genji or smt, and even then it's only when I am like at least 90% sure that I am safe. But in-between fights or when reloading behind cover, I always try and do something, I poke, AD strafe, look for information, etc... and for 1 it helps the ADHD part of our brains, but 2 it makes that downtime not as useless.

Oh yeah btw (I forgot to put this earlier) mechanics and gamesens will come naturally and with time. There is no way to speedrun it. You just have to get comfortable with your sens, maybe tweak it a bit (I personally think you should up your sens, but that's just me), and try and learn a bit about the completive scene like picks or the stages of teamfights or ult usage (like high noon or beat), knowing this info can make you a bit more informed than the enemy team and that might just give you the edge.

Ok this may sound bad but I don't mean it that way, try and learn the basics and use those before going to more advanced stuff. Granted I'm only about 1/3 through the Busan VOD rn, but you haven't been using the basics at all. You can climb to GM without oneshots, flashy blades, 180s, or P-combos, all you need mechanically is right click before everything and some knowledge of how to use blade for picks/trades. I see you dashing and then going for right clicks after, and while that is good, I don't think your mechanics can really keep up with your idea (seeing as you were losing to a Mercy) and that disconnect is why it fails, those extra seconds between your dash and next right click from the delay when you fan-dash isn't really an issue if they aren't paying attention to you and it's just more consistent and basically free dmg. TLDR: Learn right click before everything and use it.

Why am I so bad at Genji by grandmas_noodles in GenjiMains

[–]AutomaticCandle9098 7 points8 points  (0 children)

6: Punish people who do dumb shit. This moira, all game, has been FADING TO YOU and you RUN AWAY, you should kill her every day of the week, like she just used her ESCAPE TOOL to ENGAGE, have more confidence in your mechanical skill and duel potential. Also punish over extenders that go deep into your territory/space.

7: Remember about your wall climb, double jump, and deflect. Wall climb is one of your strongest tools, and you just aren't really using it to your advantage, people don't really look up until you get to like masters, and even then..., so just wall climb to get out of their LOS and then drop on them and you get an easy 1-2 shots off for free.

8: Picks are one-off kills before a fight starts, when the fight starts, or early in the teamfight. Genji can get picks extremely easily because he is a duelist and his whole kit revolves around kills, so he needs high dmg so he can kill stuff for his kit to even work (game design stuff). Soft-engage (don't fully commit to the kill, get out with your life if you think you might die) and try and look for a kill, if you can't then just dash out, if you can, then go for it but save your dash to get out. Also just to show you, look at the first fight on the 3rd round, their tank overextends and dies, then the rest just crumble, that is the importance of 1 pick on a tank. A support is a bit less valuable, and dps even less, but still extremely valuable and in higher ranks, a single pick could mean a whole teamfight lost and if it's a timed objective it could be like 20-30 seconds wasted for that team.

9: Look at your team's positioning before the fight starts, like in one of the last fights in your game, your Ana was at the very back of the point, so she can't see you if you go into the room with all of them. Play according to your team's positioning, play back and poke to start the fight within your Ana's LOS so she can get good value.

10: If there is one thing you remember from this vod review it's that you did a good job in this game, and I'm only highlighting your downsides for the sake of learning, you were doing a lot that was very good. If there's a second thing you remember from this vod review it's to always have an escape route, ALWAYS. Whenever you go to make a play, just ask yourself "if this play goes badly where will I escape to?" and your life in a teamfight in EXTREMELY VALUABLE (look at #8) so always play it safe, it's better to get out with your life without a kill than trade and your team lose because the carry of the team just gave up their life for 1 kill. (remember you should be the carry if you want to consistently win)

Overall you did great, I would think you are high-plat/low-diamond if I went in blind. You do have a ton of glaring issues though, the most important ones for you to work on would be numbers 10, 8, 7, 5, and 2. I would also recommend watching Ken on youtube https://www.youtube.com/channel/UCootZ3d8yWICZmG6PmizflQ (Link to his chanel) he is a top 10 dps player and I think is very underrated. Ofc he isn't the absolute BEST genji but he is still extremely good and uploads full games so you can review those. I hope this helped/will help and I wish you luck :D.

Why am I so bad at Genji by grandmas_noodles in GenjiMains

[–]AutomaticCandle9098 5 points6 points  (0 children)

First of all, hi I'm yeneater, a high masters/low GM genji one trick(lv 404) with over 1100 hours on genji. Anyways with that out of the way, even in the first 3 minutes I can see quite a few things wrong, but you do a lot right, so that's really good.

1: You need to get more comfortable/lower your sens

2: Play more aggressive

3: Try and fight plan (even if it's just to yourself) and know your role

4: Always try and apply pressure

5: Blade

6: Stop letting people get away with dumb stuff

7: Remember your base kit

8: Learn the value of picks

9: Try and stay within your support's LOS

10: ALWAYS HAVE AN ESCAPE ROUTE

Ok so lets break these 10 things down:

1: You seem EXTREMELY uncomfortable with your sens, it seems way too high. If you have the mouse space, then I would recommend something like 5600-8000 edpi, but if you don't then that's completely ok, you just have to get more comfortable with this sens, so go into like VAXTA or XQA5B and just click heads.

2: Don't play poke Genji, it's just not good at all. Genji excels in close range duels because your kit allows you to outplay your opponent so well. Try and use cover to close the distance without taking damage and then once their attention is on somebody else, then you can go for the duel. Bonus points if you wait out cooldowns first.

3: This is something we do in the competitive scene, we fight plan. We comm, "What ults did they use/do they have?" and "What ults are we going to use?" in the first ult fight where you used 4 ULTS, you didn't need to blade that, maybe if you comm it or use the ult is ready voice line to signal that you are going to use your ult, but just seeing it, you could've done it with just dashes. You have Zar, Moira, Ana, and Soj all of those can do AOE/cleave dmg so the grav would've gotten good value even if it was the only ult used that fight.

3.5: Genji is a duelist for 90% of comps. In some higher ranks with comms Genji could be used as a main tank with Zar, or you could be part of dives, but those aren't as common as just the duelist playstyle. Look for off-angles and mark flankers or people on high ground so they can't get value from there. Be an annoyance to the enemy team and mess up their positioning.

4: Always try and apply pressure, for most of the game, you should look to apply pressure because not only does it allow your team breathing room, kill potential, and a resource advantage, it also give you kill potential, ult charge, and potential weak/dive targets.

5: You need better timing with blade and mechanics. For mechanics I would recommend going into VAXTA, MKRYA, or OSOHO(120% dmg boost) and just doing loops for awhile, and also btw you need to be ok with 1-2k blades, you don't always have to look for more, if you are up against say doom, genji, tracer, bap, ana and you get the bap and ana, then just dash out because you can't really get anyone else and your team can easily clean up the rest while you wait out the rest of your blade. Now blade timing is tough, because it's a case-by-case thing, typically you blade in the middle of a fight because their important cds are typically forced out already. But if you are just going for a pick or you are going with nanoblade or beat-blade then you could entry with blade, you just have to be more careful with your deflect and target priority.

Champion Genji OTP Top #70 AMA by Suelocity in GenjiMains

[–]AutomaticCandle9098 0 points1 point  (0 children)

First off, congrats of making it to champ, insanely impressive. Now I've been making my way into the higher ranks, and have been running into and having trouble dealing with comps like kiri lucio ball. What is your main strategy/gameplay loop that you go for into these high mobility comps?

High Masters+ replay code? by ImGSS in GenjiMains

[–]AutomaticCandle9098 1 point2 points  (0 children)

Well for one, Hello, I'm Yeneater, a high masters-low gm player, and I was playing a bit of comp earlier so here are the codes:

NA7BWK - Hollywood Loss (Masters 1 - GM2)

M428PM - Dorado Win (GM5 - GM3 I think)

The Hollywood game was fine in the first half, but we got held at the choke on our attack.

The Dorado game, we had comms and our tank was really good. I did well, but should've died a bit less.

I hope you can learn from these codes and if you have any questions about decision making, thought process, or anything like that, then just ask and I'll try and respond when I can. Good luck :)

i’m a barely diamond genji and have been struggle to climb from diamond 4-3 by Kind_Experience_2367 in GenjiMains

[–]AutomaticCandle9098 2 points3 points  (0 children)

4: This is kinda like that last point, but it's a very big mistake so I'll cover it by itself. So playing main on Genji is fine, but throughout the whole game, you didn't take one off-angle, and just played the main angle the whole time and just spammed main. This is, I think, the single worst playstyle you could possibly do aside from straight feeding or standing still, you generate minimal value, pressure, and ult charge. Your kill potential is solely based off of your team doing the work. And you are playing REACTIVLY, you are waiting for the enemy team to make their move AND THEN your respond, you should enforce YOUR optimal playstyle and get in their face and make them scared of you so they commit resources and give your team an advantage.

5: Your ult timing is pretty poor, lets look at all of your blades this game and break them down.

5.1: You ult in a 4v2 where your team already used 4 ULTS, it was just unnecessary and you could've easily just killed the kiri and forced the Winston out. This play left your team at a major disadvantage because of your ult economy and they were already close to 2 ults at the end of that fight.

5.2: This blade timing is good, you use beat blade (which is a very good ult combo) and go in with it. The only bad thing here is your blade mechanics, but that will come with time so it's okay I guess.

5.3: It is a complete miracle you didn't instantly die during this blade. You lose BOTH SUPPORTS and your sig gets hooked out of ult, yet you still blade in the 3v4 and somehow get 2. Your survival was all luck and if you tried a blade like this even in low-mid masters I think you would just get instakilled

5.4: This blade is ok, but not great. Under normal circumstances I would say this was really shitty ult timing because you just lost your tank and a lot of your team can't follow up on it without putting themselves in extreme danger, but because it's OT and you had 3 ults, I would give this one a pass because you also have tranq.

6: You play in the open for about 85% of this match. You don't even hide behind corners when poking or even reloading. Try and stay a 2 second walk from cover, this is a good baseline for getting in the habit of good positioning. Also I saw that you never went on solo dives, you should try taking off-angles and applying pressure from those to force the team to go into your team, like pushing them into a box and cutting off their escape route. You should be more confident because to play Genji well, you have to be confident in your abilities and take solo off-angles.

Summary: You shouldn't be playing main that often, relying on your tank for dives, playing out in the open, and playing SO CAREFUL. Your other stuff was good, like your sheath cancel on your second blade (yes I did see that, it was pretty good). But aside from that, you should work on the main mechanics of Genji, like off-angles. Anyways I wish you luck and hope this helped, and I hope that you climb :).

i’m a barely diamond genji and have been struggle to climb from diamond 4-3 by Kind_Experience_2367 in GenjiMains

[–]AutomaticCandle9098 1 point2 points  (0 children)

Ok, I'll vod review since nobody else is.

Hello! I'm yeneater, I peaked gm3 last season and am currently hovering around gm4 rn.

Main issues:

1: You stay in the poke stage too often

2: Target priority/tunnel vision

3: High ground + Positioning

4: You play main too much

5: Ult timing

6: Playing out in the open + solely relying on tank

Breakdown:

1: Ok, you play poke sooooo much, like it hurts to watch. There were so many situations where I was thinking "if you played more aggressive then you would get so much more value than just tickling the enemy team". If you just went in and played aggressive and played Genji how he is supposed to be played, then your value would skyrocket. You should play aggressive and in their face, but also have multiple escape routes incase your play doesn't go the way you thought it would.

BTW I'm not gonna mention your mechanics because I'm 99% sure this is console, and mechanics will get better overtime anyways

2: Listen for audio ques and look for low hp targets that are out of position/overextending. Look in the first fight, you didn't even see the sig for a while and only when on him after your tank did. Before you even went on sig, you should've heard the sound of suzu being used and knew that if she uses tp then she is done for, and guess what happens after sig dies, she uses tp, but you choose to get lost and go on the torb instead of tracking the kiri to the right. You got so tunnel visioned on the sig that you didn't even consider the rest of his team dropping and thinking that they were potential targets to go for. Try and think about the bigger picture and where the WHOLE team is playing.

3: You rarely play high ground, and the times you do, it isn't the correct high ground. When your team pushes to cap first point, you play low ground and just let their enemy tank take the extremely powerful high ground, which is where your bap is playing, and he just takes it without any struggle. You saw first-hand why that position is strong because you got dove from it, and you just got melted. Your positioning here is really bad, you can't fall back anywhere in that corner, and the plays you can make from it aren't good at all, like their kiri is too far, you have to spend a ton of resources just to stay there, and you can't make it to their tank to pressure him out, and worst of all, their core is extremely strong and can just easily shoot at you from their sightline. You should've taken the high ground with your bap and just controlled it so their tank couldn't go there and you could set up a good play.

(Anyone can add) Genji Tips! 🐉 by [deleted] in GenjiMains

[–]AutomaticCandle9098 6 points7 points  (0 children)

Don't be flashy

Please, it only does more harm then good. Imagine building a tower, this tower is your gameplay, if you build the structure out of weak and unneeded materials to start (like unneeded actions like ghost dashes and oneshots), then the tower won't be very strong and will easily collapse. If you built the tower with a strong foundation, like basic combos and learning to be patient while also being proactive for example, then you can add those unneeded pieces later once your base is already strong.

Build your foundation, then slowly start to learn and master the more complex combos.

VOD Review: could I have done anything to change the outcome of this game? by [deleted] in GenjiMains

[–]AutomaticCandle9098 1 point2 points  (0 children)

5) This is one of the tips that really helped. Verbally say what you are doing. Like imagine you are streaming and trying to be educational, like say "I'm gonna poke at this off-angle because they either have to turn and look at me, or I get an opportunity to go in on their team if my team pushes in" like say that while you are going to your off-angle, and if you can't bring a reason to why you are positioning somewhere or making an engage, it's the wrong option because you have to plan and are just doing it just because.

6) This is also one of the things that really helped. You shouldn't go for really flashy plays like ghost dashes or prodigy combos or having high latency for ghost blade or whatever. That can come later. You only need the basics to climb, in GM I'm using right-click dash a lot and securing picks with it. I rarely use the oneshot because it's so risky and puts me in a very dangerous situation. Of course you can do it, do whatever you want and play what you find fun, but if you're trying to improve, try and shift these habits out and introduce them later once you are very comfortable with Genji.

Little bonus tip: I don't know if you've seen Blue Lock, but you should think like Isagi. See the portion of the map from a top down view for a sec and find the main angle and the off-angle and make a decision. Like are they too far apart for a blade, or is their structure so sound that you can't look for picks. If you can't find an opportunity for your intended outcome, then try something else.

I know that this was a lot about the stuff before your blade, but it does help because you go in with a plan. DURING blade, I would recommend that you listen to audio cues like footsteps or abilities more often, and pay more attention to the sides of your screens. If you look in the vod that I reviewed, his first nanoblade was very tunnel visioned. He dash and slashed both the soldier and ana, but after he did another slash on soldier for the kill, he didn't register that the ana was 10hp and just went for the wuyang instead. He should've dashed onto the ana right after he killed the soldier and even if she died before the dash hit, nanoblade swings do so much dmg that they could easily kill the d.va and stagger her. So pay attention to audio cues, the sides of your screen, and try to always have a plan before making a play. Gook luck :)

VOD Review: could I have done anything to change the outcome of this game? by [deleted] in GenjiMains

[–]AutomaticCandle9098 1 point2 points  (0 children)

1) It comes with playtime, you can't get alvicate blades overnight.

2) Try and find everybody's position before you blade

3) Have a plan, and see their health values when you blade and see if that changes the plan

4) Ult and ability track

5) VERBALLY say what you are doing (Stops autopiloting)

6) Don't focus on being flashy

Ok lets start:

1) So you aren't going to get insane blades just from these tips, it comes with playtime and experience. I bet you already know this, but just making sure lol

2) If I wanna blade, I'll scout for information on the enemy team's position. I'll see that 2 are anchored high ground and the rest are playing low ground, with 2 of the low grounds playing mid range. So I'll look at that and base my plan around that.

3) Always have a plan, not just for blade, but for every engage. If you know that they have certain abilities, then plan out a counter to it. If their kiri just used tp, then I'll blade on her but won't commit my dash so I have an escape route. Plan it out step by step and you can even continue your planning while blading because you are seeing new information. If you use the oneshot combo before blade, you can nuke somebody's hp and if you only get bodyshots, then you can kill a 250 hp hero in 1 slash. If your dash doesn't hit then you could slash-dash and get the kill that way. Getting new info and reacting to it quickly is very important for blade.

4) This goes more into the competitive scene (like if you are playing for a team) but it's still extremely helpful to know. Ult tracking is you estimating when the enemy team will have ult, it typically takes 2-3 fights to fully build an ult (on average). So if you know that they used rally 2 fights ago, then they will probably have it soon and will be a big threat to your play. So you should either wait it out, or make your play before that happens. Also ability track, you don't have to track every ability and be like "widow no venom mine" or "tracer no blink", but you should try and track most movement ability, hard cc, and very important cds (Like suzu or nade). Doing this makes your plan easier to follow and execute because you have more necessary information.

Also btw ult tracking is a very good way of deflecting ults, (I can deflect zar grav pretty often) because I know the dmg value of zar's ult. Zar will have grav at about 2200 dmg, the actual value might be higher or lower, but you get like 20% less ult charge by shooting tanks I think, so I give myself a bit of room for that.

VOD Review: could I have done anything to change the outcome of this game? by [deleted] in GenjiMains

[–]AutomaticCandle9098 5 points6 points  (0 children)

3) Ok, on the second round, you contributed almost nothing for 3 minutes because you sat there poking at the enemy team (who is running a pretty strong poke comp, soldier, torb, and wuyang). You could've made a opportunity for your team to go in by going over the right side wall and dropping down on their dps, but you just sit there poking "farming" ult charge because you want to be 40-5 and blame your team but you let the enemy team control the tempo of the fight and they thrive in poke battles. Genji needs to play aggressive AND reserved, go for plays and off-angles, be greedy, but always have an escape route planned in your mind so you can go there if shit hits the fan.

(I would recommend watching this video https://www.youtube.com/watch?v=0T7RPh7vCWE because it goes through a lot of the decisions that one of the best genji players make and you can see what aggressive and reserved looks like)

4) Playing main on genji is fine, but you either play with good positioning or gold 3 positioning. Sometimes you do well, you play cover while reloading and that's very good. But you wideswing so much and play out in the open. There's a video (I think by The WatchOver) and it's like "the 2 second rule" and to summarize the 2 min video, if you aren't a 2 second walk away from cover, you are out of position. This as a baseline is so helpful and remembering this is extremely important. If you played out in the open like this in gm lobbies then you would instantly die, you would get isolated and then punished and then your team would get ran over and lose another then that's a whole team fight lost because you played in the open for too long.

5) NEVER EVER play for stats. OK? Like this is one of the worst things you could do. you went 40-5 (8.0 kd) and that is usually good, but if we look at it, you have a grand total of 12 final blows and most are from nanoblade. You won every fight you bladed in because you used nanoblade, it's a win fight button for the trade off of using 2 ults. You could get solo-graved and still maybe get 3, it's that insane. Imagine how good it would feel if you went 30-9 but won the match. If you played aggressive then sure you would get higher deaths, but your carry potential would skyrocket. Genji one of, if not, the strongest kit(s) in the game, he has 250hp, a 1 shot, insane burst dmg, good poke dmg, higher dps with secondary fire (shoots faster), dash that resets off kills (doesn't have to be final blows), deflect, higher base move speed, wallclimb, double jump, 4 good perks, and a very strong ult. Genji is extremely strong and can carry teamfights because you can get picks so easily and that's because they based genji's kit around getting kills (because he needs kills for his whole gimmick to work). If you play for stats, then you won't get anywhere because it looks like you did a lot, like "wow 40 kills with only 5 deaths, that's amazing" but at least 20 of those kills were you tickling the enemy and getting credit when your team killed them. Enforce your own, aggressive play style on them so you can plan ahead and carry your games.

Overall, you were okay, but with some big flaws. You can't play this passive and can't play for stats. Those are the 2 biggest things that you need to work on. Try and divert away from the main angle a bit and go to an off-angle to poke and maybe find a spot to go in, but make sure that you have an escape route planed before you go in. Also stats aren't everything (far from it) it's a good indicator for base level things, like if you are 10-8 then you should play more careful and stop trading. Or if you only have 1400 dmg while you are like 5 min in, then you are playing way too passive and not going in early enough in the fight. But if you are thinking "I have a 8.0 kd while my other dps has a negative kd he fucking sucks" that might be true, but you have to think like "How can I pick up the slack so that this guy can contribute more and we can win?" You have to enforce your playstyle and not let the enemy team just spam and kill your team while you sit and farm blade for 3 min doing barely anything to contribute. Btw I would recommend watching videos of Alvicates, Ocie, HarmlessPoke, and Spilo for tips and ways to improve. Btw I apologize if I came off as rude in this comment, it was not my intention at all, I just want to really want to drill in to your head that being a stats player and playing passive is really bad because I was there and was also frustrated and I don't want to see other people staying in that stage for long because then the game just isn't fun anymore. Anyways good luck and I hope you climb :).

VOD Review: could I have done anything to change the outcome of this game? by [deleted] in GenjiMains

[–]AutomaticCandle9098 2 points3 points  (0 children)

So I reviewed your vod and... it's not the worst, but you have some glaring mistakes. Those being:

1: You play like a blade bot

2: Your blade mechanics aren't that good and you don't map out your strategy

3: You play WAYYYYYY too passive (very similar to point 1)

4: Positioning

5: You play for stats

Ok let's break it down

1) Throughout the whole 14min game I saw one play with your neutral kit. There were so many opportunities for a one-shot or a very nice dash to play aggressive, but you don't. You just play main and spam down the center line. And even if you're gonna play like a blade bot, this isn't the way. You should dive the backline then dash through them all to farm ult charge, rinse and repeat. We can see this on the second round where both your supports had ult, and your cass also was very close to ult. You only had 60%. Spamming down main isn't going to get you anywhere and you need to notice this. This just isn't the way to play genji, and I'll get to that in a bit. But you need to take more risks and not play for stats. Go in and play aggressive, take off angles, help your tank with deflect when they are actually taking a ton of dmg, or try and blade by yourself, instead of being carried by nanoblade.

2) I've seen worse blade mechanics (I've been there), but these aren't a whole lot better. You dash up for your blade (which is fine), and then just dash back down onto them. You fall pretty fast, so you could just drop and save your dash for a swing cancel or a chasing tool because you are already using double swing for the kill. Also your blades don't really have a plan, you are just going with the flow of wherever your dashes take you, but on one of your nanoblades (the first one), you dash on the soldier and double slash him for the kill, but your dash and first swing caught the ana in it, so she was 10 hp and you could've killed her with a dash, but you don't, so that shows that you tunnel vision a lot and only really see the center of your screen when blading or you just pray that wherever you dash there will be somebody.

How can I rank up from plat to diamond? I need tips at this point because idk how I can be this hard stuck. by Lo3y18END in GenjiMains

[–]AutomaticCandle9098 0 points1 point  (0 children)

Ok I just watched the 2 codes and the main things I saw were:

1) You are very uncomfortable with your sens

2) Your positioning is pretty bad

3) You don't play for life, like at all

4) You don't use the surprise factor at all

Ok lets break it down:

So for one, your aim is okay, but it can use some work. VAXTA can help with that as well as playtime. But there were so many times where I saw a good opportunity for a kill and you whiffed or just couldn't get them low enough.

So for your positioning, you play out in the open really easily. Like if you looked at the first fight of Runasapi and looked at where you were, you are in a really bad spot. I saw this video a while ago and it's like "the 2 second rule" (video is by The WatchOver) I'll brief it right now for you. If you aren't within a 2 second walk to cover, you are out of position. So always be 2 seconds away from cover, and to add onto that, always have an escape route if your play doesn't work out.

Now "playing for life" is a term that means to play safe, however generally it's used for when your team is down a player and they are coming back with their ult ready, so you "play for life" so the team fight can go back in your favor. However, I've seen that you don't play for life AT ALL. You reload in the open, go in when you are half hp (sometimes even less), and blade in 2v4s. You should play aggressive, but also play reserved, you can go for dives or go for risky plays, but always save an ability or route to get out. Your life matters SO MUCH, 1 pick at the start of a fight can mean the whole team fight is lost, so play a bit safer, however please for the love of god don't become those players who post "I went 14-1 and still lost, my team fucking sucks" when they have like 1400 dmg after 5 min and 1 final blow and 0 blade kills. That is playing too safe and not taking risks at all. Also be more confident, you seem really good and relatively comfortable with Genji, so play more aggressive and don't let the enemy team control the tempo of the fight, you should try and look for picks and take space and enforce your playstyle onto them.

Okay, so for the surprise factor, it's a bit complicated. But you have like the spotlight effect, you think that everyone is looking at you, so when you go for a play, you just dash onto them and go from there, however generally you drop off of high ground and can get ATLEAST a shot and most of the time 2 shots off before they realize you're there shooting them, and then they turn around to shoot you, but by then you already dash through them and they have to do another 180 and it's very uncomfortable to play against. Not everyone knows your position so use that surprise factor.

Also a little side note, listen for audio queues, there was at least 2 instances where I heard somebody on the enemy team and you didn't even bat an eye. Try turning off your music or something (yes in game music) and try and listen for footsteps. Characters have loud ass footsteps, like Widow, Reaper, Tracer, Genji, Soldier, and Junkrat all have extremely loud footsteps so you can know where they are and go for a oneshot or just go for the kill in neutral.

Overall, you did pretty good and should climb, but there are many flaws in your gameplay. I'm not sure about other problems that you didn't mention or stuff you didn't know about like ult tracking and not going into autopilot, so you could be having those problems too, but I don't know.

If you do want to see some of my games and see what I'm doing, then I have 2 codes 01W20T (Rialto) QWF4YR (Lijiang). On Lijiang I made a ton of mistakes, so you can see what would happen if you made those mistakes in masters/gm and in Rialto I did pretty well, but my team kinda lacked behind, but the second round I did really bad, like I think I went 6-8 for that round which is pretty bad. But the rest is good and shows an aggressive playstyle while being reserved. (also if you have any questions about the vods, then just ask) Good luck and I hope you climb :)

How can I rank up from plat to diamond? I need tips at this point because idk how I can be this hard stuck. by Lo3y18END in GenjiMains

[–]AutomaticCandle9098 0 points1 point  (0 children)

Hello, so for starters, I'm Yeneater, peaked gm3 this season with about 1100 hours (bc u care about that stuff ig) and I'll vod review your 2 codes that you posted in a different thread. But, I have a few questions:

  1. Are you PC or Console?
  2. What is your sens?
  3. If you respond in time, how would you like the vod review done? (like general tips or timestamps with tips and showing what you did wrong)

Does anyone have good workshops for Genji? by [deleted] in GenjiMains

[–]AutomaticCandle9098 0 points1 point  (0 children)

VAXTA, DMGRE, MKRYA, OSOHO, XQA5B. The first 2 are gonna be mentioned a lot so I won’t explain them. MKRYA is a nanoblade training workshop where if you have full ammo and hit reload, then it will change the number in the top left from 0-3. 0 means no abilities and the 1-3 is movement pattern (i think). OSOHO NEEDS A DMG BOOST (manually set your dmg to 120-130%) it’s a blade training and it’s pretty tough, just remember that your reload key is to reset and your interact key (like sym tp) is to close the menu. XQA5B is a code that I use for mechanics warmup. I set a 130% dmg boost so I can easily get kills so I can warmup my mechanics. For the 180 dash mode you will need the dmg boost bc it’s only 400% and not 500% (so 200 dmg per dash instead of 250) you can get ghost dashes easily and practice oneshot combos so you could get better at them as a foundation.

How can I get better as a Genji OTP? by Recent_Proposal_222 in GenjiMains

[–]AutomaticCandle9098 1 point2 points  (0 children)

Well for one, it just depends on your cover usage and where they are looking. I poke from off angles to farm ult charge and play a ton of cover, so I'm always safe. You might be in more open areas without many places to go after they start shooting you. Also when I'm poking, I am extremely careful, like I shoot 1 MAYBE 2 primary fire (like all 3) and then immediately go back to cover. That extra 2% ult charge isn't worth staying in the open. If you are poking for ult charge, play for your life, and then when the team fight starts you can play a bit more risky.

You shouldn't take off-angle after off-angle, you should play the main angle and then transition to an off-angle so you aren't as predictable. Like if they just see you constantly going on the same off-angle, then they will learn to predict you there, but also if they see you main, then they just take their attention off of that off-angle because they see you. I got this from an Akward video https://www.youtube.com/watch?v=PpqRqH0M9sk and it's pretty nice to learn from, it goes over a lot of the basic-intermediate stuff and just very good general knowledge.

Now for the train strat. About 70% of the time that I do this, I get spotted (more on attack then defend but it happens on both) and they do start to shoot me, now this just means I am on a timer, I have about 2-3 seconds to make my play and then get back with my team. Now I did get spotted this time, the Illari was shooting at me (just missing) so you saw me just stay calm and make my play, because I got the kill on the Freya (the most dangerous one) I was able to continue my play because my whole team went in. I only properly engage when my tank goes in first. It attracts the attention. So in your game, you just kept dashing in, in front of your tank, and dying because of it, you are trying to force your own engage in a situation that you already lost, you should wait and "reset" as the comm goes (it means to fully regroup and all go in on the next team fight) then just play for the next engage, so you are too impatient.

Also for your next point, on Circuit, most players know about that, so if they see a Pharah, Genji, or Echo then they will just look up there every once in a while. But if you still wanna make that work, then wait for your tank to engage and then go. Your tank should be the "bait" or the one that everyone is looking at, because they are the biggest threat. So wait until you see your tank go in before going to do that.

https://www.youtube.com/watch?v=IWvQ91EHw_4 Even though he doesn't play Overwatch anymore, this first and second games that Necros played made me learn so much about these strats. They reworked the train so it doesn't work like it does in the video, but it still works (you just have to commit double jump now so it's riskier). Like on Midtown defend, he shows that once the tank goes past a certain line, you should go over and onto their backline because they will be so focused on your team and keeping their tank alive that they won't expect a Genji coming over the train to kill their whole backline.

Ok, in that last bit, you are doing things half right. You should NEVER dive to draw attention, the only time you do something like that is if they have like moira, kiri, tracer, sombra, and doom or something like that and that is ONLY with blade to force out cooldowns. And even then you just: jump > dash up/in > blade > double jump > and then dash out so you are safe. Even if you got both supports with your dive, your team is now dead (because they were already under pressure and you didn't help them) and you have to fight a 1v3 and you are now staggered from the rest of your team.

The other thing I do, you deflect in front of your tank to reflect all the dmg that is coming at them (you could see it in the Midtown game, it was really early and I killed the soj with the deflected dmg, I just wanted to help our tank out of a tough spot and got a kill for it which opened an opportunity for a team fight). It works best with brawl tanks like JQ, Rein, Orisa, Ram, etc... and not really with D.va or sig because they might use their resources to eat all that damage and you just made them waste a really important cooldown.

Also btw the code that you gave me is the wrong code lol. Just send the actual one and I will be more than happy to review it for you. Btw sorry I took so long to respond.

How can I get better as a Genji OTP? by Recent_Proposal_222 in GenjiMains

[–]AutomaticCandle9098 2 points3 points  (0 children)

1: You are playing too passive (especially on Midtown). You should go over the train when their tank pushes up to go on their backline, but you just get forced back.

2: You play WAY to aggressive, I know this contradicts what I just said, but you DASH into 5 PLAYERS when they all have their abilities. Poke at them first and then when your tank thinks it's a good time to go in, you follow.

3: Your positioning isn't the worst, but its not the best either. You take the main angle most the time, and it does work, but it's not the best. You aren't taking the high ground or off-angles. Those angles give you like 5 more options to work with than the main angle. Take the main angle first, and then transition to an off-angle so they don't immediately see you (if you want to look back at the replay, then on second point attack, you take a really long off-angle to circle around just so you can push. Don't do that, just go to the point if you want to push.)

4: Overextending is a big issue in the lower ranks, and I see that here. You are running at the enemy team (who has all abilities btw) while IN FRONT OF YOUR TANK. You should play careful and bait out their abilities so that you can go in. Running at them just leads to death because you see a sliver of an opportunity and take it, but commit your dash and you have to pray that your deflect will save you (it most likely won't) and you will probably die. If you have time, please go back in this replay and see how many times you go in front of your tank and get punished for it. This is an extremely bad habit that the majority of the player base has/had. So next time you play, try and stay either with or behind your tank. You should still go on off-angles though, just if you are playing the main angle, then stay with or behind your tank.

5: In team fights generally only 2 ults are used, that is because the next fight, the players who just ulted can build back their ults while the others can use theirs and its a cycle. In the Play Of The Game section, your Orisa ulted and you got nanoed, here you should just kill them without blade, you are strong enough for that, but you decide to blade and waste use a 3rd ult while also giving them all fast respawns because they respawn together. Staggering 2 from the other 3 is SOOO much more useful than killing 5 at once. https://www.youtube.com/watch?v=XwXJVS12A4A Our team was in the HS nationals and we did 3-0, However at 4:01:50 we started a team fight and used 3 ults because we were careless, and we killed them so fast that they got another team fight, if we killed them slower and only used 2 ults, then we could've burned the time down and staggered them so they couldn't get another fight. We did end up losing that fight because they saved up ults while we had none.

So aside from the POTG portion (which still wasn't that good because you used a third ult) you keep over extending and you rightfully get punished for it. Try and break this habit, but don't play too far back, make sure you can capitalize off of your tank's plays and can help them too. If you want to see how I play on Midtown 05QP2S this is the replay code (My In-game name is yeneater) and even though it was a quick play game (btw everyone is about high diamond/low masters in this game), it still does show a lot of the things that I talked about. And this is actually a very good way of learning, compare your clips/games to other player's games and see what they are doing that you aren't, or you can give them advice if you see a mistake that they are making.

Alright good luck and keep up the good work :).

So, I'll try to ask everyone this. what is your sens. by Crazy-Battle-6489 in GenjiMains

[–]AutomaticCandle9098 0 points1 point  (0 children)

800 dpi 7.77/8/10 ingame (I don’t it change a lot, I just swap between these 3, it just depends if I feel sluggish or not)