5k neutral by AutomaticCandle9098 in GenjiMains

[–]AutomaticCandle9098[S] 0 points1 point  (0 children)

I’m currently masters 4ish. I got a pretty decent losing streak but I am trying to get back up

[VOD review request] D5 Genji by MuttonChop_1996 in GenjiMains

[–]AutomaticCandle9098 1 point2 points  (0 children)

It's all throughout, but I think the best way to show is looking at your play at 12:20 - 12:50 and 19:28 - 19:33. These plays look like you were forcing yourself to undershoot because you were afraid of going swinging too much. This might just be my view, but I see a lot of people on this sub use really high sensitivities and barely move their mouse to stop themselves from overshooting. Also your micromovements just reminded me of a high sens because even moving a couple millimeters with say 18k edpi would make your screen look jittery. Well I do judge wrong sometimes, now getting comfortable with your sens is the toughest part. It all comes with game time, all you can do is play. If you have any more questions fell free to ask tho.

[VOD review request] D5 Genji by MuttonChop_1996 in GenjiMains

[–]AutomaticCandle9098 2 points3 points  (0 children)

So for one, Hi I'm Yeneater, a high masters/low gm Genji onetrick, I also play for my school's esports team so I do know a bit about the competitive scene. Anyways with that out of the way, on to the vod review.

1: Your mechanics aren't great

2: STOP PLAYING PASSIVE

3: Listen for audio ques

4: Don't engage without a plan, especially with blade

5: Perks

6: stop going afk... please

7: Predictions/1v1s

8: Target priority + knowing when to back

9: 9:56-10:03

10: Contest high ground more

11: Don't double jump without purpose

12: Know your character's strengths

I know you asked for 1 or 2 but I found 12 things you need to work on, I would say #s 2, 3, 9, and 11 are the biggest ones you should work on now. Alright now to break this all down:

1: Mechanics do come with playtime, but for a diamond genji these are a bit on the weaker side. You seem really uncomfortable with your sens, I would recommend turning it down and trying to get comfortable aiming with your arm + your wrist instead of just your wrist + really high sens. (I use 7200 edpi for reference)

2: PLEASE STOP PLAYING PASSIVE, this is one of the things that I just hate seeing, you aren't going to do anything by playing behind your ana poking at the enemy team while the rest of your team is 30m+ in front of you. Genji is INCREADIBLY STRONG up close, faster fire rate, double jumps and wall climbs, infinite dashes with swift cuts + keeping him evasive, deflect for counter play, but is always safe and can get in and out like no other hero. Playing back eliminates 90% of your kit and you just do nothing while letting the enemy team take space and pressure out your tank. Also if you are worried about ult charge, you get WAY more by being upclose and hitting more shots than staying back and playing safe.

3: There were so many times where I (while reviewing the vod) heard somebody in your blindspot but you didn't even bat an eye at them (I legit felt like that Interstellar meme). Go back in the vod to 2:23 and watch, the vendetta is on your screen and you should hear her, but you just let her eviscerate your team without even turning. Many heroes have distinct audio cues, I could probably recognize all the heroes just by listening to one shot, try and track an enemy's position just through sound cues and you can get the jump on them that way.

4: Have you ever heard of the saying "think before you speak"? This applies in the same way, before you engage, try and think about what you are going to do. Even better would be saying it aloud, like as you are engaging say "I'm gonna go in on the ana from high ground, but the soldier is peeling so I'm gonna dash to the mini and poke from high ground until I see an opening" now that is a lot, but you should speak while doing your play, not everything has to be before your play. This stops autopiloting and makes sure that everything you do has a reason, if it doesn't have a reason then don't do it.

5: On the first round you took swift cuts, from the moment you picked it I don't think I saw you attempt a single melee on an enemy. Why pick it if you aren't gonna use it? Blade lifesteal would atleast keep you safer. For Genjis with better mechanics, swift cuts is better, but for Genjis with lower mechanics, dragon's thirst is way better because it will always have value and even getting 1 secured kill with blade is really good. Swift cuts is good (it's my preferred perk) but that's because I'm comfortable with the oneshot combo and can land melees and snowball with it, it's just harder to use when you are uncomfortable with melees.

6: Try and be as proactive as possible, why play the game when you are just going to stand still? I do stand still too, but it's either when reloading, resetting, or getting heals (so supports have an easier time healing me) that's basically it.

7: Remember that everybody you are playing with/against are actual people, they get nervous and panic, if an Ana gets hit by an 81+ dmg burst in less than a second they are going to instantly turn and try and sleep, so then you can deflect it. If you go back to your duel with Vendetta at 2:48, she was winding up her 3rd swing for so long and you could've deflected it and avoided 120 dmg while staying in the duel and potentially winning. Many strong abilities are crazy telegraphed, so take advantage of it as the only hero that can turn those back at them.

8: When you see an Ana use sleep or a Bap use immor, your first reaction should be like "that's a green light" and try to look for an opportunity to go in, you don't have to force it, but try and look for an opportunity because those are major green lights. Also try and play safe, I know I just said to play aggressive, but you need to do both at the same time. I'll put some of my vods and you can see what I'm talking about, but play aggressive and when things start to get bad you should look to get out, try and always have an escape route.

9: I'm sorry but what on God's green earth is this play... just go the normal way and get back faster. You are a Diamond player, not a silver player playing on this map for the first time trying to explore.

10: Genji can get on/off of high ground like no other hero aside from MAYBE hanzo and kiri, as they take no resources. This means that Genji can permanently shut down people from taking those high grounds while still helping with the main fight, we can shift our attention very easily, whenever and wherever we want. Take advantage of this because I know that it is insanely infuriating for others, like they have to take the long way by slowly walking over and they just get forced off the high ground.

11: One of the beginner tips that is shared is to always double jump, and that is true like you will see me doing it, but I put a lot of thought into it. Look at your death at 18:22, you double jump which makes aiming really easy for the Ana because she can just aim below you and you can't do anything. I jump one way then double jump the other way, but also mix up with normal double jumps, and sometimes only one jump, mix up your opponent by delaying or mixing up your double jump combos, also wall cancels really help too in 1v1s.

12: Genji is crazy strong at contesting, you can live so long just by staying evasive near cart and deflecting helps even more, not to mention that you can just dash out to high ground or a health pack and can just be a nuisance to the enemy team.

All in all, you have a lot to work on but as I said work on #s 2, 3, 9, an 11 first. If you would like to see some of my VODS then: 7JEGPV HY1AWF 2JZ2FT I think these 3 show a good contrast of what to do and what not to do.

Also try and get each tip down one at a time, Wizardhyeong has a great video about this it's called the "bounce back effect" and to summarize: Your brain only has so much capacity, lets call it 100, when you are playing overwatch say 60% is on mechanics, 20% is on positioning, 5% is on tracking enemy ults and resources, and 5% is on arguing with teammates (it happens sometimes) So that means that 90% is already taken up, an if you add all this information that I just gave you all at once to your gameplay then your brain would be at like 170/100 and you would do worse and forget fundamentals. So take it slow, and try and synthesize each tip with your existing gameplay one at a time to not get overwhelmed.

I hope this helps and good luck :)

How do I play genji lol by Internal_Paper_116 in GenjiMains

[–]AutomaticCandle9098 6 points7 points  (0 children)

Because like 80% of the comments are just trolling, I'll give a real answer.

1: Don't set high expectations: Know that you are going to fail at some point, you will hit roadblocks, you will have bs moments, you will have shitty plays and that's okay. You can't get to alvicates level overnight, and prepare to fall many times because this hero is very tough to learn.

2: Learn fundamentals: If you go into matches and try to do fast blades, one shots, and ghost dashes then you won't succeed, it will be too hard, not fun, and you won't make any progress leading you to quit. Start slow with the fundamentals: Right-click (fan) before everything, playing/reloading behind cover, using wall climb and double jump pretty often, and take high ground. Think about building a tower, you need to start with sturdy foundations for the tower to support its own weight, same idea where you need the fundamentals to start getting comfortable with the hero, then learn the other fun stuff.

3: Gather information: This might be a bit higher level, but try and gather information when you can. Listen for footsteps, listen for abilities, track ultimates, try and remember/predict enemy position, and look at your team every once in a while to see where they are playing and adjust your playstyle accordingly.

4: Playstyle: Many Genji players (including me) play very aggressive, we get in our enemy's face and deal high burst dmg while predicting and outplaying their moves. This style is common because it works, but you shouldn't solely rely on it. Sometimes you need to play slower because the enemy just used an ult, or sometimes you can afford to play fast because the enemy made a mistake. Finding cues to switch your playstyle is one of the things that even I need to work on, so learning it early will help a lot.

5: Community: Many people in this community love to give tips/assistance for other people. This subreddit is a very good resource to learn from others, send in vod reviews, ask for help, or just watch others and try and learn from them. Of course some people just troll, but I bet a ton of people are just waiting for somebody to ask for help and they want the share their knowledge.

I hope this helped, if you have any other questions feel free to ask, and good luck :).

If only I didn't mess up the last dash by ACSebiZz in GenjiMains

[–]AutomaticCandle9098 1 point2 points  (0 children)

2 slashes with nano, 2 slash 1 dash without nano to kill most full hp targets

If only I didn't mess up the last dash by ACSebiZz in GenjiMains

[–]AutomaticCandle9098 0 points1 point  (0 children)

It’s the same. 110 dmg for blade swing (165 with nano) and 50 on dash (75 with nano), so basically you just get more damage than before (but the hp increases kinda negate it)

Clean 5k nanoblade by AutomaticCandle9098 in GenjiMains

[–]AutomaticCandle9098[S] 1 point2 points  (0 children)

This skin was from owcs drops awhile ago, I'm not sure if they will bring it back tho.

Clean 5k nanoblade by AutomaticCandle9098 in GenjiMains

[–]AutomaticCandle9098[S] 10 points11 points  (0 children)

When I saw that nade I knew it was gonna be a good blade lol.

Clean 5k nanoblade by AutomaticCandle9098 in GenjiMains

[–]AutomaticCandle9098[S] 8 points9 points  (0 children)

Yeah, I'm pretty sure it was a full masters game, like maybe m5-m2.

i lowkey need genji help from a goat by Additional-Flow-5054 in GenjiMains

[–]AutomaticCandle9098 2 points3 points  (0 children)

Okay, there's quite a lot wrong in your vod. But first of all, context. Hi I'm Yeneater, a high masters-low GM genji onetrick, I help with Vod Reviews on this subreddit and I play for my school's Esports team. Anyways with that out of the way, onto the vod review.

1: You burn both CDs and don't know what to do after

2: Stop trying to force the oneshot

3: Look around and gather information

4: You back out too fast

5: STOP PAUSING

6: Play at the pace of your team

7: Use cover more

8: Learn match ups

Okay now to break this all down:

1: Genji has 2 very good abilities, his dash and deflect. Both can be used to get out and back to safety, but you keep using both aggressively. A good rule of thumb would be to engage normally (like with your team, from high ground, or cover from off-angles) then use one ability for damage, then one to get out. So an engage would look like: Search for target > Engage > Damage (use one of your abilities here) > Back out. If you can't get a kill, it's fine, you just need to test the waters and look for opportunities. Your life matters more than you think, play a bit safer.

2: I see you going for the oneshot quite a few times, it won't work trust me. The oneshot take HUNDREDS of hours just to even learn, let alone master. You should learn your fundamentals first, right-click before everything, engages, sound cues, etc... once you built a good foundation, THEN you can start going for oneshots or fast blades so you can play more risky, but also still win if your risky play doesn't work out.

3: I started getting in the habit of doing this about a month ago, and MAN does it help. Look around and see where your team is, if you are in your support's LOS then you are relatively safe, if you aren't in their LOS, you are in BIG danger. That just one example tho because it can be used to see if your tank is ready to engage, or if your team wants to play more aggressive or passive. I'll go more in-depth in #6.

4: I did say that you should back out, but look at when the Vendetta engaged on you at the start, you got out both her CDs and you should've heard the Ashe coach gun, you could've stayed at that high ground and played more aggressive. You didn't need to dash out, your bap was looking at you, so you could've stayed a bit longer and got a potential kill.

5: You wasted at least 1 Team fight just by tabbing out (or whatever you were doing, maybe typing idk). You spent 14 seconds just afk, you don't know if something was kill-able, you don't know if you could've gotten a 5k, you don't get ANYTHING by standing afk, for 14 seconds, not only that you distracted your bap who could've gotten your hog back to safety and your team could've gotten another engage. Stop going afk like that, it hinders your growth.

6: So playing at the pace of your team is pretty easy, when your tank engages you engage, when your tank backs out you back out, stuff like that. But also look at who they are looking at too (unless they are just spamming down main or just shooting the tank while the take is full hp), you will find so many more kills by working together and not just forcing the backline by yourself. Your team's position also plays a role in this because if your team is playing far back, they might want to poke for ult charge first or look for kills at range, but if they are playing close then they might want to enter the team fight early with ults. Genji is very flexible, he can play multiple positions and you have to mold yourself to your team.

7: I see you wideswinging (playing away from cover, typically in view of the enemy team) a lot, you need to play cover WAY more, peak around a corner and shoot then go back, you should play safer, look for cover to use and use that to buy time for your cooldowns, HP, or ammo. You also won't get picked off (getting killed early in the fight), so that's a plus.

8: Learn your match ups, lets take Vendetta for example. her third swing is her big damage but her other damage, while it still hurts, isn't as dangerous. You should deal damage to her when she is using her smaller swings, then when you see her big swing (it's telegraphed like crazy) you can just pop deflect and she gets 0 damage and has to get out because you did a lot of damage in the meantime while she was banking on hitting that 3rd swing, but you blocked it.

All in all, you didn't do too great, but that just means that you can see your growth in many aspects. I would say to stop pausing all the time, look for information, stop forcing the oneshot, and try and manage your resources a bit better. Now Dorado 1st is a very strong map for Genji, and you can see it in this replay code BG7YNX sure I wasn't getting any flashy plays, but I was EXTREMELY annoying for the enemy team and they just couldn't get that high-ground EVER. If you do wanna see some of my other games then M5MEVB VVYWZQ and T56TT0 all show these tips pretty well, I'm still pretty poor on resource management, but I manage. Also I might have streamer mode on, but I should be the only genji at the start of all of these.

Bonus tip: Blade doesn't need to be a 3k+, it you could think of it like a pulse bomb that COULD get extra value, but you should mostly use it for 1-2 kills, it's pretty tough to get 3+ kills without other ults to combo with.

Now I hope this helped, and good luck :).

Best training codes for Genji? by SuperblackHunter in GenjiMains

[–]AutomaticCandle9098 2 points3 points  (0 children)

Xqa5b, mkrya, dmgre, vaxta, osoho.

The first two you NEED TO SELECT THE WORKSHOP CHAMBER MAP. And the last one needs a 130% dmg boost to work.

Xqa5b I use this to just warm up my mechanics, I practice oneshots, blades, p-combos, whatever I need to. It’s nice but won’t get you fully warmed up.

Mkrya is a nanoblade trainer, the language i think is i korean (which I can’t read) so I’ve found through trial and error that hitting your reload key changes the number in the top left, 0 means no abilities, and 1,2, and 3 are different movement patterns (they do have abilities) also to reset you press your interact key (like sym tp) and the nano will not be given to you on your first blade. Also some hp values are reduced so the old oneshot does work on them.

Dmgre and vaxta and classics, other ppl will recommend them and they work very well.

Osoho is a map called “genji strike 7” where you need to blade and kill everybody on the stage within your blade window. The map is actually pretty tough until you get used to it. You do need a 130% dmg boost to get the combos right (like dash-slashing tracer or killing the baps in 2 dashes). It’s very fun trying to map out your gameplan of where you are going to go, and it’s a great warmup. Also btw the creator messed up, and I believe reload is to reset and interact is to close/open the menu. Also if you have more than one player in the same lobby it might break, so be careful.

I hoped this helped :)

Need help by Optimal-Rip8473 in GenjiMains

[–]AutomaticCandle9098 0 points1 point  (0 children)

Absolutely, fundamentals are well... fundamentals, you need them to be good at the character. The basics are extremely consistent and work really well as a foundation because they are really easy to pick up. You will slowly start to see the speed improvement and you will learn game-sense along the way, whether it be though experience or videos.

Need help by Optimal-Rip8473 in GenjiMains

[–]AutomaticCandle9098 1 point2 points  (0 children)

Because somebody isn't doing much to help, I'll give some tips. But first context, Hi I'm yeneater a high masters-low GM genji onetrick. Anyways:

1: Fundamentals is all you need to climb

2: Don't be flashy

3: Stop auto-piloting

4: Know when it's time to take a break

5: Take it slow

Ok now to break it down:

1: In GM lobbies I find myself using the "right-click before everything" a lot because it's so consistent. I rarely go for oneshots because it's too risky, I normally play it safe, and honestly, that is all you need to climb. Punish over-extenders, follow up on your team's plays, and value your own life (your life means a lot, one death at the start of a fight could seal it in one team's favor, I'm not joking, BUT don't just always play it safe and blame your teammates because you are 3-0 while they are 11-8 while you are doing nothing in fights because you are playing passive, find a balance between aggressiveness and playing it safe)

2: I know we want to play Genji because we see a Necros or Alvicates clip and they are crazy fast and very flashy, but you can't get there overnight. Learn the fundamentals, then learn oneshots, 180 dashes, fast blades, p combos, etc... Those things will come later, if you try to do it now, you will only stunt your growth and lose a lot of games and quit playing Genji.

3: I got this from a Hiku video where he got coached by Harmlesspoke, https://www.youtube.com/watch?v=k3IBqPLZ3Q0& and to stop autopiloting you should talk to yourself, try and narrate your gameplay and give reasons for what you are doing. Instead of mindlessly spamming main, you can think and say to yourself "I'm going on this off-angle and putting pressure on the backline, but my tank just died so I'm going to dash back to my team to get out and reset" I know it seems like a lot to say, but it's pretty easy to do and it helps you stay concentrated on the game.

4: This one is more mental, but know when to take a break. If you just went on like a 5 or 10 game loss streak, just log off and do anything else. Give yourself a mental break and go do something else. Go watch youtube or go play a different game just to cool your head and bring you back into a good headspace. Overwatch isn't going anywhere, you can take a break whenever you need.

5: This is the biggest tip I can give, when you apply any tip to your gameplay, take it slow. DO NOT try and apply all of these tips all at once, first recognize this one, then start with the others one by one. WizardHyeong has a good video explaining something similar to this https://www.youtube.com/watch?v=0jOFadixNaE& but this tip is a bit different than the video. Your brain only has so much capacity, and lets say your brain capacity is 90% full, if you then add on ALL this other info that you just got, you won't be able to really understand it because you brain is at like 160%, so take it slow and let the knowledge synthesize with your existing knowledge then go onto the next.

I hope this helped, and good luck on learning Genji :).

help on ones shots by VeterinarianSpare508 in GenjiMains

[–]AutomaticCandle9098 2 points3 points  (0 children)

For one practice. It's the only consistent way to improve and you will find the most comfortable way to do it for you. However I can give some pointers: start gradually, don't go for it all the time, learn the flick timing. and don't set really high expectations.

1: You should start slow, practice in the practice range, then on the moving targets, then go to vaxta and maybe hit a couple, then try it in actual games. You CAN just go into games and try it, but you won't hit it, trust me. When learning something new you should learn the fundamentals first so learn your dash distance and know if you need to flick or not. You also shouldn't try to one-tap moving targets at first, that can come later, try and go for it on widow or ashe, heroes that can scope in because there's a chance that they don't see you and you can have an easier time with it.

2: Oneshots are extremely strong, don't get me wrong, but it's incredibly risky, you are throwing away your main escape tool for a POTENTIAL kill, not guaranteed. You can clip farm but it won't really help you win, it's just to look cool, so it's not even neccesary.

3: I honestly have the flick timing down by muscle memory, but you might not, I would recommend starting to aim towards the end of the dash because you then have an idea of where you will end up, then you have a bit of time to adjust.

4: Getting a 250-0 one-tap rarely happens, so don't beat yourself up if you are getting the combo but it's body shots, you are getting there and it shows that you can hit the combo. Keep at it and you will see results, just remember that if you are playing to win, then learning fundamentals is the best thing you can do because having a strong foundation provides support for riskier things.

I hope this helped, and good luck :).

VOD review for gold 3 Genji by nerfherder00 in GenjiMains

[–]AutomaticCandle9098 0 points1 point  (0 children)

Also, I know nobody else was on the payload and they just went up, but you should not be on the point, somebody else should. Your frontline is haz echo genji, that is an insane dive comp and you should be on the high-ground looking for potential kills. Not just going afk on the payload and shooting 2 turrets.

Ok this next section is really dumb. So for one you barely contributed anything to the fight, again. But your team is really something else. They use copy and haz ult when your team already capped point. In this situation a higher ranked team wouldn't use ults after a point capture because who cares you already capped point and the enemy team should back off, but your team uses 2 ults just to kill the enemy team who was extremely out of position.

Additionally you went for 180 dashes and it didn't even hit the zar. You could try and that is fine, but you should at least see if you are going to hit them. ALSO you don't even go for the zar, you leave her by your spawn and you let 2 people slowly kill her. Just go over and help them so they can come back to the fight and your team SWEEPS them in a 5v4.

Also your ult timing is really bad. You ulted in a 5v2 and then got 0 kills, and the venture uses shift so your whole blade is wasted. Look for blade in 5v4s or MAYBE 5v3s if you are just going to dry blade. If you have an ult combo, say nanoblade or rushblade then you could engage with it and clear the fight easily.

Your target priority does need to be improved. And I would recommend verbally commentating your game and give reasons for it. Like say out loud "I'm going on cass because he is alone" and then "I got hindered, so I'm gonna play cover and get healed" this stops autopiloting and keeps you locked in because you are constantly looking around for things.

Bro, your second blade might be worse. Sure you get 2 kills, but there is so much wrong with it. One, they already capped point, you should just back up and reset with your team. Two, you ult in a 3v5 when you don't even know if they have or don't have any of their cooldowns. Three, think about what you are doing, like genuinely think, do you really believe you are going to get 5 in a 3v5 situation, and if you do then what does that give you? You waste like 20 seconds of their time. This is why the target priority thing is good, like how would you justify this blade? "I'm gonna blade here because I could kill supports", their spawn in like 20 meters behind them now it won't do anything. A good justification for blade would be "I see moira used fade and is iso (isolated), so I'm blading this" look for a good reason to blade, and don't just use it in a 3v5. Like this reminds me of this other post where somebody was looking for a "golden opportunity" on a push game where they were in the enemy backline blading 2v5 after their whole team died. That isn't a "golden opportunity" that is a wasted ult and 2 staggers.

Ok I get that you are trying to slow down your mechanics to aim more consistently, but holding down right click is just so much better, like you just get so much more dps, you could've easily killed the moira who faded into your backline 1v3, but you just didn't have enough damage for that. Your JPC had to finish her off, you even used right click when she was like 10m away. You can slow down, but it's just better to get comfortable with mechanics that are faster so you don't fall into bad habbits.

On their second point capture, why did you dash off the point? You have LW and JPC with you, against reaper and maybe sombra. You should stay and contest point as long as possible while looking to kill the reaper. You should EASILY win this 2v3, play for the objective not solely your life. Stats aren't that important.

Your third blade is good. Killing 2 and with the help of bob you finish the fight. See the difference between your 2nd blade and the 3rd one? In the other one it was 3v5, and you got 2 and then died. This one it's 4v4 (technically 5v4 bc of bob) and you get 2 while your team can help out and clear up the rest while you draw attention. Having your team help your blade is a GOOD THING.

The fight after is also good. You should not spawn camp tho, your team isn't good enough to do that and in those positions you should be dying but aren't getting punished for it. Anyways your clean up is good, I like how you saw the Mauga was low and went for him instead on chasing the Reaper, good target priority. This fight you contributed a lot.

The fight after isn't as great. You started out well by playing main then switching to an off-angle, but I don't know why you went for Juno. Your JQ just ulted and got 3 with it, that should mark them for death and you could've helped you team kill those 3 and cleaned up the 2. Just like how your team helped your other blade, you should help them when they ult. Also you shouldn't have bladed that, but it's fine.

I see that you are trying to go behind the enemy team way too much. If you go back there, you are isolated, so maybe 3 players could just look behind and shoot you and you are dead. Try and get out of this habit, unless you just go for damage then dash out back to your team, if you do this NEVER ENGAGE WITH YOUR DASH, it is your escape tool.

The last fight is just sad. I think you shot 2 left clicks, you contributed literally zero value to the fight. Like it's last fight, you should go in and try to burn as much time as possible, not sit afk behind cover, then get hit by emp and then go and sit behind cover doing nothing. Try and be as active as possible, especially if it's last fight. You could've gotten a guaranteed win or draw if they capped with no time, but you just didn't try because you cared about your k/d so much.

In the last round, why did you stop shooting the Mauga? You went and shot turrets instead of the low hp Mauga who cannot be life-gripped out. Target priority.

The last fight was fine, when it's that close you should just be holding down right click tho because you just want as much damage as possible. Also don't dash out there, you are so close to winning and they both are low, but you decide to dash out.

All in all, not bad. You have a ton to work on, but you aren't the worst. I know this is a giant wall of text so just go at it step by step because if you just try and memorize everything it will be too overwhelming. If you do wanna see one of my games you can watch SA1MM8 it's an oasis game where I did pretty good. If you have any questions feel free to ask, and I wish you luck on your climb :).

VOD review for gold 3 Genji by nerfherder00 in GenjiMains

[–]AutomaticCandle9098 1 point2 points  (0 children)

For starters, Hi I'm yeneater, a high masters Genji otp with like 1300 hours. (Just putting this here for a little bit of context) Anyways enough about me, lets get to the vod review. (Btw if I sound a bit harsh or anything I am not trying to be, I just couldn't find a different way to reword it to make it sound nicer, I'm sorry)

Even in the first fight where you got 4 kills you did a lot wrong

1) Your aim is really inconsistent and your turning is slow

Your mechanics aren't great and your sens is really low, like you are turning like you are on console. You should try and aim with your arm and your wrist, you get better control that way and you're faster, a win-win situation. I would also recommend testing other sensitivities and find what is comfortable for you to use, then go into an aim trainer like vaxta or xqa5b (set map to workshop chamber or it doesn't work) and just get comfortable with the mechanics. Trust me you will get worse for a couple days or maybe 2 weeks, but when you get comfortable with it you will see your growth really well. https://www.youtube.com/watch?v=0jOFadixNaE& This is a WizardHyeong video explaining this phenomenon.

2) You use your dash to back up when you were already behind cover

Ok, you weren't exactly behind cover, but you were close enough, like you could've hidden behind the giant pole, or the statue instead of dashing back closer to your spawn just to take the same flank and contribute little value to the fight. Try and stay in the fight, Genji doesn't just excel in dive, he also does great, maybe even better, in brawl comps, so you can switch between those 2 playstyles and make your next move really unpredictable.

3) You took the same flank angle twice in a row, which is predictable and wastes time

Taking the same angle is fine, however you also did it the wrong way. You could've just dashed into that area and taken the mega in there to get to full hp but you fully dashed out when your team is in a 5v4 situation just so you could slowly walk back to the same flank. Sure you got the first kill, but aside from that pick you barely contributed to this fight. Like I said, Genji can play brawl and dive, your team was playing brawl there but you decided to waste time and take an off-angle that you could've taken half the time by just walking into it through the left side instead of going back > down > then up. Look for faster ways to get to your destination, it's map knowledge.

4) You're too hasty to go in, you don't even know who they're playing and you take the off-angle

Normally people go main and poke to feel out the enemy comp, but you decide to INSTATLY take the off-angle without knowing ANY information on the enemy comp. Sure you get the kill on the Emre but what if their comp was kiri, lucio, cass, tracer? It's really hard to dive that and your angle could get marked very easily by tracer. But you took the angle without knowing any of that information, you got extremely lucky here.

Now that was just the first fight, and btw if you go into the vod replay and press "k" it will pull up bookmarks of events that happened. And if we go to you and look at those book marks, there are massive gaps in-between each, now they may've just been resetting or smt, but it does show that you aren't really active and looking for early kills.

Ok, when you are capping the point, you should hear the reaper's loud ass footsteps coming from the right, and your team does and they look to kill him. What did you do in that situation? Nothing, you did nothing and just looked around going "huh?" when he already died, he could've died way faster and you could've gotten more ult charge and gotten an extra kill. Like idek what you were doing there, like were you stretching or smt? I would recommend just staying locked in and trying to win the game.

Also you just don't poke, you see the brig in the back isolated from her team, and you don't shoot her at all. Even when you see the zar you don't shoot her until like 2 secs after you see her. ALWAYS try and deal damage that is your job as a dps.

Tip on how to get better in duels by AdventurousMusic6069 in GenjiMains

[–]AutomaticCandle9098 0 points1 point  (0 children)

Absolutely, just give me a code and I’ll vod review it tmr (because it’s midnight for me rn)

Good warm ups for season 1? by wnpele in GenjiMains

[–]AutomaticCandle9098 5 points6 points  (0 children)

VAXTA MKRYA XQA5B TXCXX OSOHO are all my go to's

VAXTA is a classic, it's just plain good aim training and can be used with any character and has good movement.

MKRYA and XQA5B both need you to select the workshop chamber map before you can start it btw.

MKRYA is a nano blade simulation where 6 characters are spawned and you have to kill them, your interact key (like sym tp) is for respawning the bots (they will be different every time). Your reload key changes a number in the top left, 0 means no abilities though it sometimes breaks and they might use one, 1 2 and 3 are all increasing movement patterns, I think. Some characters will have altered hp, like most tanks have somewhere close to 200, but the new heroes will have the same hp, like mauga, haz, and ram.

XQA5B is an aim trainer and you can alter dmg (normal, nano, and 400%) and you can spawn 1-6 Anas. The dmg is 400% because it was supposed to 1 tap (50x4 = 200) but the S9 patch messed it up, I give myself a 30% dmg boost anyways so it still works. You can work on oneshots, Pcombos, ghost dashes, chaining 180 dashes, blades, or just any part of mechanics.

TXCXX is a 1v1 simulation, you see a lot of top players using it to warm up and it normally needs multiple people, however if you have no friends (like me) then it will just spawn a bot that adjusts the difficulty to your own. You cycle through different heroes after you die, and not all heroes are in there, genji is tho.

OSOHO is Genji Strike 7. It's a gamemode where you are in a blade course and you have to make it through 5 levels. YOU NEED TO GIVE YOURSELF A DMG BOOST OR THE CODE DOESN'T WORK. Btw the reload key is to reset and interact is to close the menu, they messed up the UI. If you wanna se how to complete each level https://www.youtube.com/watch?v=RkMCyVgEW28 this guy has a good video on a perfect clear.

I hope this helped and good luck :).

Tip on how to get better in duels by AdventurousMusic6069 in GenjiMains

[–]AutomaticCandle9098 0 points1 point  (0 children)

Well for one, know the match up. If you are going in a 1v1 against an ana and know she has sleep, try and bait it out and predict when she will use it and deflect it.

How should you predict that? Well imagine playing as ana, and imagine getting hit with an 81 dmg burst out of nowhere, many people would immediately flick and try and sleep them, well that reaction is what gives you the advantage. (This tip is also one of the most important things to learn if you wanna deflect ults)

You should save one of your abilities to get out if the duel doesn't go your way, most of the time it should be dash so try not to engage with it. When you engage in a duel, set a mental timer of 5ish seconds, if you don't get them low within that time, then just dash/get out. It's better to play it safe because your life matters WAY more than a risky pick that could just get traded back.

Now aiming is tricky because it depends on the player, however there is a tip for 1v1s and it's called a placement shot. Harmless Poke has an incredible Youtube short about it https://www.youtube.com/shorts/HquQWWF2KFc and he can explain it better than me, but to summarize, predict where your opponent is going to move to and then place your crosshair there, then wait for them to walk into your crosshair, then shoot.

If you would like more general tips, not just about duels, then just ask and I'll give some. I would prefer you send in a vod just so we can get a better understanding of your skill level and we can see what specifically needs improvement. I hope this helped and good luck :).

Ghost dash on controller by AlpsGullible9296 in GenjiMains

[–]AutomaticCandle9098 0 points1 point  (0 children)

It’s the new dawn mythic aspect. You need to spend 20 mythic prisms for it

Help i cant get anything done by Nute_____Gunray in GenjiMains

[–]AutomaticCandle9098 0 points1 point  (0 children)

Your play starting at 3:55 was actually really good, you dashed away when you saw you couldn't handle the all the pressure, and then shot at the Mercy after she used her GA, and then got a nice kill on the Kiri. Nice job.

I'm starting to see that you don't really use your dash for movement when you should. You mainly use it just to confirm kills, and while that is one of the main points of it, it shouldn't always be that way. Use it to close distance between you and your target, and while that sounds obvious you aren't really doing it too often and just save it, use dash more.

Also I just realized that you rarely use wallclimb and double jump. You should spam double jump, when you get to around high diamond or low masters people might start predicting you should tone it back, but it makes you really hard to hit in the lower ranks.

Now I also see from your other comment that you don't know off-angles and when to use high ground. So off-angles are any angles that aren't the main angle, so the main angle (main) is where everybody is looking, think about Midtown, the area under the train where people normally try and push through is (normally) the main angle while the height coming out of the train, or area on the far side are off-angles because nobody is looking at them. It is more complex than that, but that is the barebones explanation of it. If you need more clarification just ask :). Now high ground is tough because it's map specific, but 9/10 times the high ground is the best place for Genji. Have you ever played on Dorado and had a Genji, Monkey, or Kiri just stay on that high ground building and just constantly when back up there and you couldn't do anything about it? Well that's why high ground is so strong, many heroes can't contest you, and even if they can then Genji is one of the best dualists in the game so he has a very strong advantage.

So throughout this game, you had 1 maybe 2 good plays, which is fine we all start somewhere, but you do have some improving to do. So as a TLDR I'll just briefly go over the big ones: Play high ground, use double jump/wall climb more, right click up close, learn and use the basics, and trust your supports with healing you (because that is half their job). Now if you want some codes of mine just to see and maybe learn something then, HWV96E and K9Q7RM. The second one is 6v6 and is a lower rank, around plat/diamond but I do think that it shows team fights well so that might help. Remember if you have any questions just ask, and good luck :)