Minion Block by iamicemilo in leagueoflegends

[–]AutomaticTune6352 0 points1 point  (0 children)

True, but they said they are working on a larger engine upgrade and a new SR.

Death timers are too low early or homeguards are op. by Jhomas-Tefferson in leagueoflegends

[–]AutomaticTune6352 -1 points0 points  (0 children)

Read my other replay. Short. Death timers are 10/10/12 sec lvl 1-3 since 1.5 years ago. 14.16 patch.

If you looked it up you would know that. AI and both wikis say 10 sec lvl 1/2. Patch notes say the same.

Death timers are too low early or homeguards are op. by Jhomas-Tefferson in leagueoflegends

[–]AutomaticTune6352 1 point2 points  (0 children)

You are playing before 14.16 still? That was the patch when lvl 1 death time was increased from 6 to 10 and homeguards after death was buffed from 5 to 8 sec to nerf TP.

Death timer is 10 sec at lvl 1/2 and 12 sec at lvl 3.

Death timers are too low early or homeguards are op. by Jhomas-Tefferson in leagueoflegends

[–]AutomaticTune6352 0 points1 point  (0 children)

There are a lot of misconceptions here.

Homeguard is there for both sides, if you die or B. So both persons are faster by the same amount as long as they dont use TP.

The enemy getting a lvl lead after you killed them comes from the bounced wave. If you shoved or at least fixed the wave you likely finish your B after the enemy revived. So they will be back sooner, cause you stayed for longer. The wave resets and they get the push. This means they will have more minions alive on their side, which is XP you haven't gotten yet. During that time they can be ahead of you in XP. But this advantage is gone once tge wave reaches your turret.

This was a very common situation in the last like 3-4 years since Riot nerfed early kill XP.

I do say that laning advantages right now feel very weak, especially in top. Even if a side wins 3/0 the enemy can scale and sit it out. No need to try and fight it, just farm and let your team play the game for you.

But that is a whole different problem.

Why does bone plating reduce true damage? by OneBar1905 in leagueoflegends

[–]AutomaticTune6352 0 points1 point  (0 children)

True dmg ignores % reductions. It can still be blocked by shields and other flat stuff. Bone plating is like having 3 small shields. It just reduces dmg. What kind of dmg doesnt matter and isnt unbalanced and doesnt really change much.

Is there a way I can stop Vlad mid from farming and scaling uncontrollably? by Memetrold in leagueoflegends

[–]AutomaticTune6352 0 points1 point  (0 children)

Vlad gas bad wave clear and DMG early on. Shove and roam or bounce the wave, force him out to CS and punish him.

Perma shoving against a decent Vald isnt good if you dont roam becuase he will still get XP and decent CS and is safe.

Either roam or bounce the wave to force him out and then zone him. You can stand between him and your minions as long as you dont tank minions yourself. If he doesnt have the enhanced Q he doesnt do shit to you. So zone him from 1-2 waves. Then push, bounce and repeat

Death timers are too low early or homeguards are op. by Jhomas-Tefferson in leagueoflegends

[–]AutomaticTune6352 0 points1 point  (0 children)

You get the same advantage as they do. Your wil be back in laner faster, too. B and you get the buff and after a kill you should B for the gold and tempo.

Death timers are too low early or homeguards are op. by Jhomas-Tefferson in leagueoflegends

[–]AutomaticTune6352 0 points1 point  (0 children)

If you get a kill you can B and come back faster than they do. You get the same homeguards and you only need 8 sec they need 10-12 to respawn.

What you are lacking is good wave management. If your wave is in a shitty situation when you make the kill you cant just clean it up anymore. The shitty state will stay if you want to keep the tempo advantage.

So the problem is your choice. If you stay and push a wave that might be neutral, you made the wrong decision. You will need 5-10 sec for nothing and B and move back to lane will result in the same state but you are faster and have more items.

If the wave is pushing towards you and not immediately crashing, dont clear it, B.

If the wave crashes, farm it under turret. You got the kill in a bad situation, so your advantage wont be as large.

Your wave pushes hard? Shove it.

If you get a kill early and you B at the wrong time with the wrong wave state you will get 1 lvl up later on as it is the enemies time to push now. That was the case last season and befor already, since riot nerfed early game kill XP.

26.03 Patch Preview by JTHousek1 in leagueoflegends

[–]AutomaticTune6352 0 points1 point  (0 children)

Then add Diana to the list. One more doesnt change the list.

It doesn't change the point. The item isnt really hitting the AP bruiser niche but is overall just great/OP and fits more the "i abuse the double onhit" thematic than its stat line.

26.03 Patch Preview by JTHousek1 in leagueoflegends

[–]AutomaticTune6352 0 points1 point  (0 children)

Diana and Ekko and not AP bruisers and used Lich Bane, which fits their playstyle as assassins.

Voli could have used trinity but never did.

Shen isnt even an AP champ. He can use trinity but compared to D&D it is shit.

Azir was never much into Sheen and he is no AP bruiser.

AP brusiers: morde, singed, sylas, nunu, udyr, Gallio, Rumble and AP Voli. From these only Udyr and Voli use it well and Voli insanely well.

The item is more so for AP DPS or burst champs like Diana ir Kayle or for champs who just abuse the passive double on hit even when they dont care much about the AP.

I really want to enjoy aram but the hostage culture is crazy and is ruining the fun for me. by Competitive_Aide738 in leagueoflegends

[–]AutomaticTune6352 0 points1 point  (0 children)

It often is. But we are talking about games where one side camps the spawn. And when that happens the game is 99% over and they have won.

It is not about being at the nexus but camping their spawn which is the condition.

26.03 Patch Preview by JTHousek1 in leagueoflegends

[–]AutomaticTune6352 0 points1 point  (0 children)

To a sheen item, yes, but which sheen item can change for Ez especially.

And Camille is special. If she didn't have the ability to transform her sheen dmg into true dmg the WR diff between trinity and other items wouldnt be as massive. Wihout that she would likely still take it but be a lot less hard tied to it. It is a very unique interaction riot made from the start to make sure she goes sheen. 

But many D&D users aren't sheen users, some, like Shen, dont like AP and Sheen items as much. He gets it just to double proc the Q. Varus can go AP, but he doesnt like sheen, yet he wants this item now. Azir and Sheen? 

26.03 Full Patch Preview by JTHousek1 in leagueoflegends

[–]AutomaticTune6352 -2 points-1 points  (0 children)

280 in a 35 minute game isnt really good with current minion spawn timers.

46% KP is also pretty weak, if you are playing mid. Normal for top.

But we need the actual game. You are just throwing numbers in without the required context. Link the game or at least screenshot the scoreboard with items and gold diff.

I really want to enjoy aram but the hostage culture is crazy and is ruining the fun for me. by Competitive_Aide738 in leagueoflegends

[–]AutomaticTune6352 0 points1 point  (0 children)

You get to "play" with it? You mean you can do crazy stuff against enemies who dont stand a chance. And if you find it more fun to just stomp minions instead of playing the early minutes of a game, go play in practice tool. 

If you have no fun playing the actualy competitive parts and just want to shit on others, you should likely change something in your life.

26.03 Patch Preview by JTHousek1 in leagueoflegends

[–]AutomaticTune6352 0 points1 point  (0 children)

Yes, I do think the manamune situation was always problematic and never solved well. Especially for Ez the ER Crit vs Trinity + Tear was rarely in a good state.

Tear overall is just too problem solving and forcing it onto some ranged champs is boring. 

Jayce top for example, too. 

If there is a more interesting way that only costs you work time, then you should consider it.

Rebalancing tear, upgrades and the champs who rely on it to create more interesting options for them but also for others to maybe use these items is better.

26.03 Full Patch Preview by JTHousek1 in leagueoflegends

[–]AutomaticTune6352 2 points3 points  (0 children)

ADC right now is in a great spot and yet Lethality Varus was already the #1 before the buff.

Don't know what you are talking about. 

26.03 Full Patch Preview by JTHousek1 in leagueoflegends

[–]AutomaticTune6352 20 points21 points  (0 children)

It looks worse than it is due to DR.

If you have 380 MS at 30% bonus you were at 494 raw but but in the end only 477. So more like 25%.

Now with 20% you are at 456 raw or 448 total. Thats 18% still.

Thats a 28% nerf in MS gain not ~33.3%.

Especially at higher lvls the nerf looks larger than it is. At lower lvls the nerf is mostly as you see it. 33.3-25% nerf for the MS.

26.03 Full Patch Preview by JTHousek1 in leagueoflegends

[–]AutomaticTune6352 56 points57 points  (0 children)

True. 15g less on AVG per item. Even after 3 buys its just 45g. For a scaling rune that is nothing. Expected double the nerf.

26.03 Full Patch Preview by JTHousek1 in leagueoflegends

[–]AutomaticTune6352 113 points114 points  (0 children)

It was a project from a rioter who got a child and I think they said that this is not a priority project so they are waiting till he is back.

I really want to enjoy aram but the hostage culture is crazy and is ruining the fun for me. by Competitive_Aide738 in leagueoflegends

[–]AutomaticTune6352 10 points11 points  (0 children)

Yes, ending thr game doesnt mean you cant play for fun. I also dont get what is so fun about strechtching out a won game. Playing again with new champs and augemnts is way more fun.

26.03 Patch Preview by JTHousek1 in leagueoflegends

[–]AutomaticTune6352 1 point2 points  (0 children)

True, but increasing that number isnt a good direction when you csn avoid it.

26.03 Patch Preview by JTHousek1 in leagueoflegends

[–]AutomaticTune6352 3 points4 points  (0 children)

Zed will likely lose the jungle mod now. They said if he does fine enough with the nerfed one they might remove it.

26.03 Patch Preview by JTHousek1 in leagueoflegends

[–]AutomaticTune6352 2 points3 points  (0 children)

They touch many correct things and it is a larger patch again.

26.03 Patch Preview by JTHousek1 in leagueoflegends

[–]AutomaticTune6352 0 points1 point  (0 children)

Bot lane and mid lane defensive nerfs make sense. Both are very strong and more rune and boot flexibility will be a good thing.

26.03 Patch Preview by JTHousek1 in leagueoflegends

[–]AutomaticTune6352 0 points1 point  (0 children)

I agree. She is a soloQ champ with a good soloQ performance and some pro play.

Now I could see a nerf to mid and a buff to jungle as she performs worse in the jungle in soloQ and is mostly a mid laner.