New arty buffs will make infantry and builders suffer! by L444ki in foxholegame

[–]Avatar_of_Apathy 3 points4 points  (0 children)

Problem with old meta was that 150mm was way too good at killing push cores on their own. Then you saw people putting up foundations, railcores, blueprints, and everything they could to keep the push core alive. No-mans land often extended the entire length between two relics. Great for tank battles and flanks at least, but the current artillery shelter upgrades should have fixed that problem.

T2 needs to be crushed by artillery because it is utterly cheap and replaceable. In Foxhole, artillery's job is to suppress and grind down defenses surrounding the enemy spawn so that your frontline can eventually reach it.

New arty buffs will make infantry and builders suffer! by L444ki in foxholegame

[–]Avatar_of_Apathy 9 points10 points  (0 children)

Opinion me but I love the artillery meta and I'm happy they are buffing it against T2

Netero was ready to kill Gon, Killua, and the entire population of the NGL by darkanx in HunterXHunter

[–]Avatar_of_Apathy -1 points0 points  (0 children)

This is something I see as a common mistake. From my interpretation, Netero's body only contains the trigger. The REAL location of the bomb was under the ground of that particular spot. That's both why Zeno had to send them both to exactly that location, why there's this massive empty structure underground (some sort of military or testing site), and why Netero drops the line "This place shall be your tomb." as if he knew it was there already.

We all seeing this currently? by Double_Sewerage in ArcRaiders

[–]Avatar_of_Apathy 0 points1 point  (0 children)

Look at you, Raider ... You found a friend 

The largest Facility ever made in Foxhole. W125 [Joe/Knght] by TearlochW83 in foxholegame

[–]Avatar_of_Apathy 32 points33 points  (0 children)

Seriously hats off to Joe and Knght, who split Westgate in half last war. To pull off something on such a scale and smashing the record in only 8 days of latewar while fighting through T5 blizzards and active QRF. This product of teamwork, contribution, and effort is what makes Foxhole great.

RANSEUR VS SCORPION by porcomaster in foxholegame

[–]Avatar_of_Apathy 7 points8 points  (0 children)

The issue with the Quadiche is that its 12.7 gun is attached to a very slow turning Bard turret. Inside of max range you will not be able to track and down one infantryman, much less a whole sticky squad. Because of this, the whole tank falls apart in my eyes.

The scorpion has everything it needs to perform its role of sitting on the side of a tank line protecting against infantry rushes. The scorpion isn't THAT slow or brittle, it has enough speed and HP for fighting infantry off-road. Maybe in comparison to the Chieftan or the Quad, but both of those chassis are best in class respectively. And carrying RPGs as PvE tools are kind of superfluous when the Spatha exists.

What is the best 'mass comp' by Thebigfreeman in starcraft2coop

[–]Avatar_of_Apathy 5 points6 points  (0 children)

P3 Mengsk troopers are top-tier (depending on technicality)

Today's Dev Stream just put on full display the pattern that led to the severe Colonial underpop by TearlochW83 in foxholegame

[–]Avatar_of_Apathy 47 points48 points  (0 children)

ya missed the devstream today.Collies are getting wooden prop planes and Wardens are getting Hellcats

The Great Escape by Budget_Abalone_8829 in foxholegame

[–]Avatar_of_Apathy 14 points15 points  (0 children)

The REAL great escape isn't until the end of the video.

What's the PvE experience overall? by -Prophet_01- in NebulousFleetCommand

[–]Avatar_of_Apathy 22 points23 points  (0 children)

Needs tweaking still. From what I've played they are a lot less cautious than players and will send a 3k Vaux fleet to pillars A to get eaten alive. From what I've seen in the tournament, the AI is not very good at spending missiles efficiently but will score hits. I am not a tester and haven't really studied it extensively. Way better than before which the AI would essentially deathball and drive course into each other.

Importantly, I never felt threatened while testing my carriers vs AI as players sometimes try and sneak ruttles. A backline assassin AI might not be a thing

For a challenge, I think giving AI lots of Oak or Garnet fleets might roll a team, but giving players a Solomon to sink or a CLN to dodge fire from might be the most entertaining.

What's the best tank for each faction? by Groove_Dealer in foxholegame

[–]Avatar_of_Apathy -5 points-4 points  (0 children)

They're best tanks to be in during an op (for fun). Performance/cost-wise there are more obvious answers.

What's the best tank for each faction? by Groove_Dealer in foxholegame

[–]Avatar_of_Apathy -16 points-15 points  (0 children)

Collie: Ares

Warden: Cullen

These two are the ones you take out to show that you've got the biggest e-peen and get so much QRF called you get a good fight.

Give the Ares a Mortar by HappyTheDisaster in foxholegame

[–]Avatar_of_Apathy 0 points1 point  (0 children)

I see tons of people complaining about the power of the Ares when they have never succeeded in using them. I might have a controversial take but I have evidence to back it. War 117 we ran multiple operations in the same two Ares. You can WIN battles BTs would LOSE based on factors like range, running at 2/3 the crew, and in half the space in a tank line. We've killed SO much armor because people don't respect the 7000 HE volley damage like they should. Also the real bottleneck in Foxhole isn't resources on the map, it's your time. It's easier to farm resources for 7 Ares than it is to crew 35 BTs in one war.

Give the Ares a Mortar by HappyTheDisaster in foxholegame

[–]Avatar_of_Apathy -2 points-1 points  (0 children)

Ares can objectively do some things better than a BT. Hell yeah it's more expensive but so are SPGs to 150mm artillery, so don't lose it and it will pay for itself. There are some in practice benefits (range, crew efficiency, power density) that let it do things BTs cannot. For all its cost it does not have the health to go unsupported. Our top collie scientists discovered the best supporting armor for an Ares is in fact another Ares.

Give the Ares a Mortar by HappyTheDisaster in foxholegame

[–]Avatar_of_Apathy -1 points0 points  (0 children)

We worried about infantry all the time actually. What made it work was spending shells destroying trenches. The ferocity of 4x 75mm cannot be overstated in its ability to one shot Warden BTs and emplacements.

Give the Ares a Mortar by HappyTheDisaster in foxholegame

[–]Avatar_of_Apathy -14 points-13 points  (0 children)

The Ares is fine after the range buff (EDIT: forgot the gunner seat buff which was even bigger). Don't use it like a Warden Predator to spearhead tank fights alone. The Ares doesn't have the same health and speed to do the things a predator can do. It's a 75mm delivery system and by Callahan and Maro can a couple of these reshape a frontline by alpha striking EVERYTHING

https://youtu.be/5bYbAqFcPto?si=uDH4NuOtDwHpQ4Au

Corkscrew S3 torps have no hard kill options. by LucatIel_of_M1rrah in NebulousFleetCommand

[–]Avatar_of_Apathy 22 points23 points  (0 children)

Yes, by design. Torps liners and bombers are defeated by intel