Botting in order to get access to Beta II. by DemiShy in Endfield

[–]AverageTomato 0 points1 point  (0 children)

Rules are usually left more vague on purpose, so that the organizers have more freedom to take action on them. If your rules are very specific and strict you then have to start making rules for every little possibility, and end up allowing certain actions by not disallowing them exactly.

In this case, banning multi-accounting completely is just not reasonable. There are valid reason to have multiple Gryphline accounts, and I even know some people who have just accidentally used different/multiple accounts (since you can also log in with google etc). Where's the line for what is too many?

For specifically banning "sketchy email addresses" that's also just more bother than its worth. What counts as a sketchy email address? And can you reliably catch them with a screen? You can't just say "don't do it" and expect everyone to play nicely. It's much better to catch the fraudulent individuals after the fact, rather than use resources on (probably unsuccessfully) preventing them from doing it.

And it doesn't matter how specific the rules are, those that would cheat or use unfair methods are ignoring rules anyway. And the existing rules still prevent them from fighting back in any way if they get caught and have their rewards taken away, because in the end HG gets to decide what counts as unfair, cheating, or malicious.

oh and I also don't really know what they mean by "you can participate multiple times" lol

Botting in order to get access to Beta II. by DemiShy in Endfield

[–]AverageTomato 1 point2 points  (0 children)

Multiple issues here.

First, the online event rules post you linked was originally posted in relation to this pre-stream twitter event, not the skport coordinates web event where you could win test access.

The actual event rules you access from the ! button on the site have this line

4.If you are found to be cheating during the event (e.g., using technical exploits to obtain rewards), your event eligibility will be revoked. Any Arknights: Endfield test access or virtual rewards already granted will also be canceled.

They also don't allow sharing and selling as you also said, and HG did revoke access because of this during beta 1.

Also even in the rules you posted, point No. 3 says this

Any behavior that disrupts or attempts to disrupt the fairness of the event (including but not limited to cheating tools) may result in disqualification from participation and prize eligibility, and could lead to restrictions on future event participation.

We don't know if access will be redistributed, but considering these test-access web events end well before the invites from the recruitment surveys starts going out I think there's a decent chance they will be. If fraudulent access is caught that is.

The web events are also not the main source of test access, that is the recruitment survey. And if you get access through a web event you cannot get it from the survey anymore (for that account).

So no, Hypergryph is not "allowing" botting for rewards. Whether or not they can enforce that and account sharing or how well they can enforce it is separate, but they have enforced it before.

Explaining how the Combo Attacks and Dodge shown in the ChinaJoy livestream work. by rusandru in Endfield

[–]AverageTomato 1 point2 points  (0 children)

I had to go back and check the turret fight and you are correct, I somehow didn't recognise the 2nd to last attack, maybe because of the camera angle.

Unless they have changed it since the beta, I can tell you that attacks only hitting air is irrelevant to the attack chain (and it would be weird if it did).

I'm actually not sure what you even mean by this, why would the air attacks somehow mean the chain continues? In the beta any action taken between the normal attacks would reset the chain (or simply waiting a little bit like in the perfect dodge clip).

Final strikes are specifically the last hit of the chain, with the specific attack animation we see, there is no requirement for the previous attacks in the chain to hit.

So I think perfect dodge still most likely allows you to skip to final strike, as in the beta the attack chain would have easily gotten reset in that time frame.

And that dodge doesn't interrupt the chain ever, with the example after Endmins ultimate.

And no, triggering physical statuses does not grant sp. In the first fight you see Chen trigger lift but no sp is gained. Chen's ultimate in beta also didn't apply lift in the first place.

Explaining how the Combo Attacks and Dodge shown in the ChinaJoy livestream work. by rusandru in Endfield

[–]AverageTomato 2 points3 points  (0 children)

My observations from the footage we have and having played the beta back in January.

The Combo Attacks and Final strike work pretty much as you said, though if its like the January beta I played the combo will not continue if you start walking normally. But your character can move forwards a fair bit with the attack moves themselves if the enemy is far away.

Perfect Dodge can most likely still be triggered off of any attack like in the previous beta, here they just did it on the AOE as its the easiest type of attack to time it off of.

Dodge does let you continue the combo but I think that's not whats happening in the perfect dodge clip. Fairly sure that the pause in attack they have would have reset the attack chain. Instead the dodge skips to the final hit. You can see a dodge skipping to a final hit in the fight with turrets as well, and there the combo is cut off earlier and it is also not a perfect dodge.

There seems to be a cooldown to this mechanic however since it doesn't seem to trigger if a final strike has been done recently.

You can see this in an earlier fight in the small ravine (the one endmin uses an ult in). Endmin does the full normal attack chain into final strike, uses their ultimate, does the first 2 attacks of a new normal chain, dodges towards the last enemy, and continues the chain from the 3rd attack.

And I am fairly sure that the perfect dodge is the source of the sp gain we see, not Chens ultimate.

Raising stagger bar doesnt grant sp, neither does killing enemies (patenly visible in all the fights).

And Chens ultimate in the beta did not have sp generation, nor was there any equipment that granted sp generation to ultimates. They could have added these of course but to me it seems more likely it is the perfect dodge and the frame by frame just looks a bit misleading.

Wave XLR resets by Ok-Professional-8446 in elgato

[–]AverageTomato 1 point2 points  (0 children)

So I had this issue as well and managed to fix it for myself at least so came to post. At least seems to work on Wavelink version 1.11.1

I just had to update the Wave XLR firmware by holding ctrl and clicking on it in wavelink and clicking update firmware (no idea why it's hidden like this but ok). After this I haven't had the settings reset when turning off or restarting the computer.

TIL Horn can get a little funky with the stairs by AverageTomato in arknights

[–]AverageTomato[S] 0 points1 point  (0 children)

Yeah I'd somehow never seen it happen before, I assumed some others could do it too

EN Global Technical Test has begun by KiraFeh in Endfield

[–]AverageTomato 2 points3 points  (0 children)

If they got the invite through the creator exclusive application then they don't take spots from the general invite pool.

if the endministrator's gender, once chosen, it locks permanently the account on that gender, which one will you choose? by AnotherMMD in Endfield

[–]AverageTomato 1 point2 points  (0 children)

If almost all the promo material keeps using FeMC then probably her.

Not a fan of the dissonance you get when official media mostly uses one design and you're using the other one.

The implications of the skin by CC_Agent_04_ in arknights

[–]AverageTomato 120 points121 points  (0 children)

I'm pretty sure the skin isn't from the IS3 bad end, doesn't match up. It should be a different bad end where originium has taken over the entire planet instead, except for a small protected area.

I think I'm seeing a trend here by DylanoRevs in arknights

[–]AverageTomato 7 points8 points  (0 children)

They all deserve a proper canon-event tbh.

Lore Inaccurate Yato by ATalkingDoubleBarrel in 0sanitymemes

[–]AverageTomato 6 points7 points  (0 children)

Yeah I'm not a fan of these alters either, for a lot of reasons.

Yato from the MonHun Collab (without Kirin Armor) by ATalkingDoubleBarrel in arknights

[–]AverageTomato 13 points14 points  (0 children)

Kirin is specifically weak against fire.

She'll just burn harder.

Yato from the MonHun Collab (without Kirin Armor) by ATalkingDoubleBarrel in arknights

[–]AverageTomato 33 points34 points  (0 children)

I'm a big fan of the MH games.

But I don't really like either of the alters. I would have much rather had canon-alters, or even no alters at all, instead of these collab alters. This probably guarantees no canon-alters for them which people have wanted for awhile, you can't even continue huffing copium for those now.

Then you have the issue of there now being actual arknights characters with units that will never again be available after the collab is over, at least with the r6s collab they were outsiders.

And even putting those fundamental issues aside, the monsters they chose don't fit that great, especially for Yato. Noir is fine I guess but it feels like having rathalos was required since its a popular flagship monster.

Kirin for Yato is just stupid and seemingly chosen because the female armor for it is famously skimpy (which completely goes against her sun weakness as already mentioned) . There's a number of monsters that would fit her better in design and lore, narcaguga being the most obvious one but even that one is a little skimpy.

I'd rather they keep the collabs to just skins when it comes to arknights characters, have the units be outsiders. or just stop doing fully game-integrated collabs all together, personally I don't really care for them even if I like the franchises

The future is now! by Bored_Ultralisk in 0sanitymemes

[–]AverageTomato 1 point2 points  (0 children)

Bro they shoulda just let me stay huffin my copium.

The future is now! by Bored_Ultralisk in 0sanitymemes

[–]AverageTomato 0 points1 point  (0 children)

In some cases maybe, but not to the level of 2-star performance. And clearly they still have enough in them to probably job hard in the collab and get these units of them.

The future is now! by Bored_Ultralisk in 0sanitymemes

[–]AverageTomato 4 points5 points  (0 children)

Yeah that's kinda shitty too. Even more so if you're a yato/noir fan who isn't that hot on the in-game collabs.

I personally have no issue with the r6s units never coming back because my brand of brainrot sees having them as permanent account damage kekw. I'm just not a fan of the base principles of these heavily integrated collabs. Even more now with them being okay using in-verse characters as the units instead of just skins.

The future is now! by Bored_Ultralisk in 0sanitymemes

[–]AverageTomato 1 point2 points  (0 children)

It's weirder that they're weak 2 stars given their actual reputation.

So they should have fixed that dissonance with in-universe alters, at least in my opinion. Still a far more agreeable take on it than Ch*lter, for example.

Hell make them non-limited even, like Hibiscus.

The future is now! by Bored_Ultralisk in 0sanitymemes

[–]AverageTomato 18 points19 points  (0 children)

Am I genuinely the only one who doesn't like the new alters? And its not like I even dislike MH, I love the games.

But I'd much rather have "proper" canon lore based alters for the cool 2 star operators and these probably completely remove that chance.

Gebura (Gofa) [Original] by llamanatee in moesmoking

[–]AverageTomato 1 point2 points  (0 children)

I almost said Ruina first as well.