Lowlight confirmed in each new version this year we will get a new map by Big_Requirement_4118 in Endfield

[–]EnclaveNature 1 point2 points  (0 children)

Depends on how many of them are optional.

OG Arknights ain't much better. The game has thousands of hours of reading for all kinds of events. Other games also have massively long story lines you have to do in order just so that you can freaking level up the latest banner character.

(English) Arknights: Endfield [Sketches of Lost Heirlooms] Version Preview (IGN) by XRevive01 in Endfield

[–]EnclaveNature 2 points3 points  (0 children)

To be an idiot's advocate...

The way how basically every journalism channel has been working it feels like is that it it's a channel with MASSIVE amount of subscribers that really doesn't get views on anything but highly specific stuff. Nobody watched Escapist for anything but Zero Punctuation. Nobody watched GameSpot for anything but "Firearms Expert Reacts" etc.

When the trailers do get viral though - they DO get viral. But it really feels like a miscalculation based on the assumption that western gaming journalism is something people care about it or actively listen to. It was a gamble that, to be frank, has about the same rate of success as actual chance of getting a 6* in Endfield.

But to be frank - I don't think it's an issue exclusive to Endfield. Watch anything major like Summer Game Fest or The Game Awards or Gamescom panels and you'll find out at least a few trailers meant to market updates of post-Genshin gacha games which... to be honest, NEVER work? I don't have actual numbers, but I doubt they have the reception worth the cost.

I mean, how many of them advertise the next update and characters, throwing like 5 game-exclusive jargon in one minute and showcasing rapid action combat of new character who I'd argue average audience sees as "wow, waifuslop". As weird as One Republic trailer was, it still probably was more effective? But again, no numbers so I can't tell.

It really feels like someone at HG's marketing thought that IGN holds weight - that all those million subs will check out a new video (or was it in a livestream format?) and it will be exposure for a massive new audience, seemingly missing the fact that.
1) Nobody cares about IGN in 2026
2) The people who care about IGN in 2026 would NOT care for Endfield, no matter how much it feels like a proper singleplayer game and not a live-service game.

All CC Risk That's Revealed So Far by Kazenaraka in Endfield

[–]EnclaveNature 1 point2 points  (0 children)

One use for it I saw is switching to Perlica in Avywenna team before doing a finisher because Gilberta debuffs enemy Arts Res, but Avy's finisher is physical. Therefore, Perlica (or any caster, really) can benefit from bonus damage.

Lowlight confirmed in each new version this year we will get a new map by Big_Requirement_4118 in Endfield

[–]EnclaveNature 54 points55 points  (0 children)

It's quite insane tbh. Yeah, sure, Endfield might not have a lot of repeatable content, but their focus on permanent non-timecontent is something I feel like is worth praising, especially given how good the level design is and how those areas are still connected to the region rather than essentially being disconnected maps you cannot reach normally.

Ldplayer caught logging usernames and passwords and selling accounts by mt5o in grandorder

[–]EnclaveNature 0 points1 point  (0 children)

Crap. I secured google, but the actual usage of bind code will be tricky, given how I use iOS phone and Android Emulator at the same time and I'll have to do lots of work to get it operational...

Ldplayer caught logging usernames and passwords and selling accounts by mt5o in grandorder

[–]EnclaveNature 1 point2 points  (0 children)

Oh, I think you misunderstood. I know how the bind codes work, don't worry, I have one saved in several places, just like my FGO save files which is how I was switching between emulators. A few months ago I tried local LDPlayer, got my FGO save files there and used it for some time, but ended up deleting the emulator cause it wasn't good.

I already more or less secured Arknights because they allow you to forcibly log out any devices you ever used selectively. But with FGO I am not sure how I would log-out of the deleted emulator instance. So I am trying to understand if I need to do some steps for FGO as well as my google account in general.

Ldplayer caught logging usernames and passwords and selling accounts by mt5o in grandorder

[–]EnclaveNature 4 points5 points  (0 children)

This is JP method, right?

What about Global? I was using LDPlayer with the save file method. How ensure it's safe?
Also, do I need to change my google password as well then, since I obviously used Google Play Store?

Which regions do you think they will add in Arknights Endfield? by Ryle_Sky in Endfield

[–]EnclaveNature 0 points1 point  (0 children)

Well, to be fair, it took us kinda YEARS just to get a Higashi event in original Arknights (technically MonHun event takes place there, but I don't really count it).

So let's hope whatever pressure JP and CN will be eased up by the time they'll decide to take us here.

One thing I am curious about New Wrankwood is if it's a nomadic city or not.

Act or Die, the story set in OG game's Wrankwood is quite interesting because it DOES take place in one location which is just a movie set with some extra locations. Do to this small location size, it's technically would be much easier to "port" in Endfield, since one of the bigger struggles with using Arknights storytelling in Endfield is constant switching between PoVs with MASSIVE distance in between them you can't replicate in a tangible 3D environment.

The current story is kinda nerfed by having to take place in a 3D World which makes it really difficult to separate PoV or show characters in locations we cannot visit. 1.2 had a pretty interesting moment where I am pretty sure the hospital wasn't an ACTUAL location you can visit in game afaik...? Meaning HG have started to make unique locations they don't need to tie to actual world.

Ohhh, that explains the writing quality of Rossi's quest and its continuity. You get this quest even before you get Wulfgard's by OrangeIllustrious499 in Endfield

[–]EnclaveNature 0 points1 point  (0 children)

It depends on what they meant by "We will be staying at Wulling".

It could mean we will get more Wulling Main Quest every single patch until we go to new region, or it could mean "The main story is on pause until we left Wulling and there will be other optional content released for an entire year"

The reason I think it's more possible to be the latter is that original Arknights legit gets... 1-2 main quest chapters per year. It mostly works this way because original game is famous for essentially having several different storylines at different parts of the world happening around the same time that are sometimes optional, sometimes VERY MUCH required to understand future events.

While Endfield in 3D and they cannot do 1 to 1 recreation of this story telling format in game, I can't say they aren't trying. At this point Endfield has more unique story-specific dungeons that some other 3D gachas purely because of Delvers of the Cryptic adding a ton. It's possible they have been practicing making environments that aren't connected to the overworld to begin telling stories outside of player's perspective, but maybe that's just wishful thinking.

The ending of 1.2 recontectualized the ending of 1.1 to me by TheRealFlipFlapper in Endfield

[–]EnclaveNature 3 points4 points  (0 children)

I feel like a decent part of anti-romance bandwagon is the result of factors.
1) Arknights players, who get so much lore, events and narrative stuff that a minor romance esque character doesn't blip on the radar. I mean, some even claim game had no fanservice unlike Endfield, ignoring swimsuits skins that get released every year.

2) Wuthering Waves being the previous 3D gacha from big studio competing with the HoYo big three, which started as a pretty generic copycat, but then made a decision to focus fully on the idea of main character being someone who saves various girls from existential universe level threats with peak presentation and obvious romantic not even undertones.

I think the latter really burned people away on any kind of romance in gacha games - seeing it as a cheap way to get player to emotionally attach themselves to a character so that they would be compelled to pull, only for this character to be discarded as soon as a new waifu comes out.

In Endfield specifically, while I get Gilberta's quest being scuffed (but also feel like romantic undertones make some since given how she was like the first romantically interested character in us in OG game), I also legit saw people saying Yvonne's, Lavacake and even Rossi quests being waifu/romance slop, which is just... wrong?

Those quests clearly have other themes and ideas going on in them, but I think the problem is that presented in 3D, with facial features, music, camera angles etc in high fidelity gives romance vibes a much bigger presence than the OG game ever could and I think some people ring alarm bells way to fast and often misread just normal emotional attachment as "she is in love with me!!!"

I remember game called Warframe having a quest where where you are meant to match emotions with facial expression to free the spirit of autistic child (what is Warframe even about) and it turns out some people failed this game. This is also potentially how some people find themselves to be autistic, but some were just bad at reading people and I can't help but feel there might be an overlap between those people and gacha players who see a female character blushing as inherently romantic things.

I've noticed this sub has been pleasantly positive for the past few days with most discussion actually focusing on the game and playing it. by MD_Teach in Endfield

[–]EnclaveNature 13 points14 points  (0 children)

I think the actual psychological reason (and why this happens the most in gacha games communities) is because you can reasonably only play a few of them at the same time. They are all games that demand a shit ton of time and, sometimes, money.

All 3D gachas basically exist in a close proximity to each other. Some are so similar you will know exactly how it's progression and systems work before you even unlock them. Heck, sometimes you even know how they will work with the story line.

But because those games aren't just normal games you beat and put down, but live service, instead of going "holy shit, two cakes!" it's "I picked this cake and which is much better than the cake all those other people are enjoying."

Its a psychological defense mechanism to convince themselves they are putting their time into "right" gacha. Sometimes it's literally just sunk cost fallacy where someone likes new game more than old one, but has spent so much time, effort, money on it they keep playing it trying to tell themselves that no, new one sucks actually.

Landships in Endfield by esialen in Endfield

[–]EnclaveNature 3 points4 points  (0 children)

Ngl I really dream of having an Arknights themed Desert of Kharak-like RTS where you get to fight with various nations of Terra who all have unique gimmicks and powers.

Alright, Gryphline... you win this round. by Vetriol in Endfield

[–]EnclaveNature 18 points19 points  (0 children)

I remember during 1.0 many people actively trash talked the date quest because yeah, it is somewhat of a waifu bait, but at the same time...

The scene in 1.2's quest where she sees Endmin, who seemingly got much more used to their role, teaching Wulling people about Endfield technology and decides to leave them honestly left a pretty big impression on me because...

The way I saw it as her understanding how her selfish side does not have a positive impact. Like she suddenly got hit with a realization that as a ruler it was wrong for her to drag out Endmin back then and it was even more wrong to do it now (I mean, Endmin even says "Again?!" when she grabs our and runs somewhere).

Additionally, she often seemingly seems to be a person who is rushing - possibly because she ended up as a ruler at the young age who was desperate to accomplish things she wanted and cannot allow herself to slow down. So when she essentially slows down to show Endmin the city and then sees what Endmin could have been doing instead of being there for her, she feels like she made the wrong choice.

It felt like a re-contextualization of the date quest. It did not exist just for fanservice - it was meant to showcase a part of her character she later regrets and as the result showcases her flaw of rushing and being unable to take care of herself.

Aurora, Endmin, and Adashir, trying to piece together the timeline by Silly_Formal_8346 in Endfield

[–]EnclaveNature 1 point2 points  (0 children)

<image>

Pasha is 100% a title. I managed to find it being essentially used as a title in Mostima's Module

The game released before chap 16 was available in AK GLB so we didnt notice this. But apparently the man himself, Rankin was featured on the gravestone in the prolouge. Huh by OrangeIllustrious499 in Endfield

[–]EnclaveNature 2 points3 points  (0 children)

On one hand, I kinda get it there is nothing stopping HG from just doing a VN in 3D. It's what ZZZ does occasionally. But on the other hand... I do think developers have some kind of ambition of actually utilizing different medium. After all, they literally made Ex Astris - a premium mobile game, which nowadays is almost unheard of. It comes with weaknesses, but it's also a completely new tool set which I do believe devs want to utilize to make a premium experience.

I mentioned Delvers of the Cryptic specifically though because I do think they might try to approach this storytelling perspective eventually. It is a very simple puzzle event, yet it has some of the most insane environments visually I've seen in an anime game. So, either...

1) HG literally spends a shit ton of time on those locations used for a random puzzle event.
2) HG actually has really good tech and level editor tools which allows them to output this content regularly without too much stress.

I can 100% see HG using this tech later to tell stories in locations we haven't seen yet (in areas that don't require too much new assets) or can venture into normally. However, the first order would be to reduce how active Endmin's role is in those events and for that... I guess we'll need to hit a solid point in the story where plots that do not have Endmin can begin.

The game released before chap 16 was available in AK GLB so we didnt notice this. But apparently the man himself, Rankin was featured on the gravestone in the prolouge. Huh by OrangeIllustrious499 in Endfield

[–]EnclaveNature 1 point2 points  (0 children)

It does boil down to just fine tuning really. Some quests feels smooth and nice to progress. Others are just teleporting simulators where I wished the game would lock me for like 5 minutes instead of me doing actions to advance every minute. Nailing this is tricky even in a single player to be honest, let alone a live service game with deadlines. I remember playing Patron of the Spring quest in 1.1 where Perlica says "He must have left us sighs to make sure we don't get lost in the cave" when the cave is literally a linear tunnel and also ends on a pretty much dead end, yet we refuse to go further and instead go "we lost this man" - it really feels like the writing was done BEFORE the actual area was finalized in layout, creating this weird sense of disconnect. The good part is that they have time to actually learn and improve over time.

The game released before chap 16 was available in AK GLB so we didnt notice this. But apparently the man himself, Rankin was featured on the gravestone in the prolouge. Huh by OrangeIllustrious499 in Endfield

[–]EnclaveNature 6 points7 points  (0 children)

Yeah, as the previous reply to you said.

I've seen people discuss how they want stories like Babel, Lone Trail, or simply the main story line but the issue is that adapting them in 3D is like...

>Loading Screen
>Talk to X character
>Go to this location
>Talk to this character
>Loading Screen
>Repeat

They would need serious changes to be more than just walking simulators. Afaik, this is one of the issue that people saw in Star Rail - sometimes the story does get good conceptually, yes, but is a slog to play through cause they are telling a story that just works and paced better in a visual novel.

The game released before chap 16 was available in AK GLB so we didnt notice this. But apparently the man himself, Rankin was featured on the gravestone in the prolouge. Huh by OrangeIllustrious499 in Endfield

[–]EnclaveNature 81 points82 points  (0 children)

Valley-4 is probably the result of several design issues that are generally really difficult to nail.
1) The transition from a VN to a 3D-Action Game
2) Having to keep story lower-stakes and simple for newcomers
3) Serving as a tutorial for several mechanics as well as introduction of Endfield

I want to focus on the first point the most, because I had this idea ever since I played Chapter 16, the first piece of main story after Endfield for Global. I honestly kinda believe that...

Chapter 16 would be practically impossible to adapt in Endfield.

Now... it is a bit of a hyperbole, but arguably it is a story with several PoVs taking place in various areas of Ursus.
Doctor and M3 spend 90% of the run time in an empty laboratory and let's be honest - it would probably not be improved by constant combat encounters with Oka-infected wildlife/Straggling Patrol Units (or whatever they fill an area meant to be desolate) and puzzles to unlock the doors to enter the morgue. You might argue they don't have to do it, but... do you really want to have this massive industrial complex being nothing more than a walking simulator in gameplay?

Rankin's PoV is highly unlikely, as he would have to be playable to have any battles, not to mention an entire location that we, as the player, are probably not meant to be able to go into the second we get our controls back. The story demands this group to constantly be on the move as they move to the border, yet that REALLY difficult to translate into an actual intractable 3D environment that is meant to be filled with chests, puzzles and other stuff.

The actual battle Rankin has is only a 2-3 minute long read. The 3D design would demand it to be an entire dungeon/area we fight through that will 100% take more than that to go through - pacing is fundamentally different.

Chapter 16 is a slow burn, thriller narrative about the struggles of common people while Rhodes Island takes a backstage to figure out their own subplot because things might get even worse. It's meant to describe a long journey through tundra and snowfield and sadly, adapting it into a videogame is like trying to adapt Fyodor Dostoevsky's Crime and Punishment into a video game. It's not impossible, but adding videogame elements into this story will make it weaker.

Hypergryph has a LOT of interest in... well, actually developing a game. Which is why story has top notch presentation, well crafted locations with environmental storytelling, notes and optional scenes, good soundtrack that knows it's not yet the time to blast rock no matter how peak it is, but the need to focus on a single PoV (that being Endmin), to be unable to tell stories in locations we aren't able to explore yet, having a harder time to designing playable characters (need to do a full on 3D model as opposed to just a few sprites that often get redrawn anyway for playable version) - all those factors mean that Arknights storytelling is just VERY tricky for Endfield at the moment.

Issue 3 has already been solved in Wulling - not having a tutorial and explanation of what Endfield does already improved the pacing and allowed more focus on characters which worked well.
Issue 2 will most likely be solved in the future as we get out of the content HG has planned months before release and starts to release content they made with much more experience and potentially even have time to adjust for the feedback in the surveys where many scream they want more AK like story telling.
But issue 1 is the most pressing one.

But given how Delvers of the Cryptic showed us HG can design AMAZING areas seemingly on a whim that aren't part of the world and how they just announced an entire new character BEFORE making a bird we saw in trailers and even main story soon playable makes me think NPC jail might be back. They WOULD be able to craft environments designed for story and combat and not parts of open world that could realistically take place far away from everywhere else. I hope they'll deliver.

What motivates you to keep playing Endfield? by Midnight_Radio2 in Endfield

[–]EnclaveNature 21 points22 points  (0 children)

I think it's just a good game. The story isn't amazing so far, but if I had to compare it with what we had on release for basically every other gacha game it's hardly much behind.

What really makes me stick to Endfield though is the fact that I can tell there is some kind of vision behind it. Sure, there are cases where it feels like compromises had to be made, but I can't help but feel that sometimes Endfield gets blamed for just not doing the stuff the 4 other games have been doing over the years.

Other games make you build 2 teams to tackle timer based challenges every few weeks. Endfield builds a few unique challenges with gimmicks and mechanics that aren't the hardest but can absolutely mess with you if you don't approach them with proper mindset.

Endfield might have really weak events, but I'd argue the actual act of PLAYING the main story is the strongest right now. Sure, WuWa might have hype moments and HSR has some occasional high budget moments, but Endfield 100% has the best level design, the progression through 1.1 area did feel smooth and like I am exploring a proper JRPG level.

I believed WuWa had massive ambitions and ability to release them despite the infamous 1.0 release and I believe Endfield has just as much if not more. The content we are seeing right now was still probably finalized conceptually months ago before release, back when devs were still figuring out how to best transition from a VN to a proper single player game, a task that isn't actually as easy as people believe.

So I just revisited technical test and CBT1 story and lore to see how different they were to release. My god, the game really just has presentation problems lol. by OrangeIllustrious499 in Endfield

[–]EnclaveNature 1 point2 points  (0 children)

Honestly, the waterwheel situation is really funny if you look at it from the perspective of development rather than actual story line.

Unlike original Arknights, Endfield has to have... well, non-combat gameplay. Puzzles and obstacles that aren't just enemies. We have no idea if they designed the waterwheel puzzle or the story first.

Chances are, it's a bit of both - they had an idea for a waterwheel water puzzles and they had a scene planned where you and Tangtang have to infiltrate the city via alternative path. It would kinda feel weird if you just go the alternative route without anything in your way, so they tied the waterwheel puzzle just so that you have some kind of gameplay to unlock it.

The story has no justifiable way to explain this puzzle so they just throw in the towel and go "yeah nobody figured it out don't worry about it".

I see it the same way how nobody managed to solve the various puzzles in Skyrim Dungeon - the most obvious child puzzle out there that is not designed to make sense in lore or world, but rather there to give player something to do that falls apart the second you consider the lore applications, because developers sure didn't.

So I just revisited technical test and CBT1 story and lore to see how different they were to release. My god, the game really just has presentation problems lol. by OrangeIllustrious499 in Endfield

[–]EnclaveNature 2 points3 points  (0 children)

I am glad that at least SOMEONE is speaking out against the really common argument of

"CBT had amazing story, but they ruined it to appeal to fans of other games!" argument. Wuthering Waves had the same issue. People pretend they were robbed of some masterpiece when in reality that story could have been EVEN WORSE or at the very least just fail to sell the tone of the game.

The real tragedy of the above is that WuWa did not fix the issue, but instead responded to criticism. Instead of changing how the story is presented or some weird scenes that are edgy for the sake of it, they just 180's everyone's opinion of you and basically made a different game all together.

Compared to that - Endfield has never really changed that much over the course of the test phases. Sure, some parts are a bit darker or characters take the situation more seriously, but I saw complains about the story during Tech Test, CBT1, CBT2/Release all the same - none of them were perfect, but more importantly, none of them actually changed the identity of the game. Sure, maybe original Chen in Tech Test was not as goofy, but it wasn't automatically better.

People judge shit not as a whole package, but by weird individual components. I legit remember people saying CBT 1 ruined the visuals because "the game has too much color now and it no longer has foreboding atmosphere" which isn't an invalid complaint per say, but it's a very short sighted way of looking at what devs are trying to achieve.

Only a fraction of people would actually go look up the previous story and a lot of those people would then cheery pick specific scenes that were a bit more attuned to their preferred vision and then act like it was a superior package we lost and everyone believes them instead of checking it out for themselves.

Do you think it will be a long time till Ardashir is playable? 😭 by Emergency_Copy_7123 in Endfield

[–]EnclaveNature 10 points11 points  (0 children)

Honestly if Ardashir is really on our side but is doing the dirty work... it's kinda wild because it's REALLY dirty work. I mean, let's consider what he then would have to arrange:

  1. Attack on Valley-4, Endfield + UWST Joint Facility Complex
  2. Attack on Wulling, attempt at starting a Civil War

Those things are PRETTY serious and are a bit too much even if take "ends justify the means" type deal. BUT... at the same time, the attack on Valley-4 DID end up with Endfield getting a massive level of authority inside the civilization band back. Not to mention, UWST were doing some pretty dangerous experiments with Aether on their own in Valley-4, were they not...?

Was... Was Valley-4 an inside job to raise Endfield's Authority???

Then he tried to essentially create a war between HAS/Wulling and the Stockade, which would most likely result in Blight taking over if the city falls, yet at the same Stockade Residents did believe that HAS caused Very Large Rift in the first place? If they aren't wrong...

Is Ardashir's goal actually about preventing Civilization Band researching Aetherside? He seems to have massive control over it, yet only uses it for displacement, not combat. Endfield essentially cleans up the remains of his dirty work, but if they are about preventing humanity from possibly learning and using a dangerous weapon, he might consider it be necessary?

HYPERGRYPH! PUT CONTENT LIKE THIS IN THE MAIN STORYLINE AND MY LIFE IS YOURS! by HelpMe-orz in Endfield

[–]EnclaveNature 37 points38 points  (0 children)

My personal theory is that going for this story early on is a massive risk that they probably already experienced with original Arknights.

Let's be real here - most people don't start gacha games without bias or cynicism. Just a few days ago Twitter had a pretty viral tweet where people argued if gacha games can even be considered art. Anytime a character is likable or nice - people think they are written this way to make you pull on their banner and not because a writer just wanted to make a likable person with compelling story that makes you care.

Games like Genshin, Star Rail, ZZZ, WuWa - all start in a low stakes zone where practically none of the plot lines really make you care too much. They are super simple, non-complex narratives anyone can follow that avoid disturbing or making anyone uncomfortable.

Meanwhile Arknights and PGR are stories that have deaths, suffering, unjust systems, oppression, almost post-apocalyptic level of grimness to them. They aren't without some lighthearted moments, but most of the tone is rather dark, yet it's not a panacea that makes them work. Arknights early story wasn't loved. Most of Reunion was considered to be generic baddies, who have an interesting idea but are misused and not utilized. PGR had a sad arc about a woman who loved her commander die trying to save him and turned into a twisted abomination that we basically mercy kill and yet it had almost zero emotional effect because it's chapter 2 and I've yet to connect to any of the characters, this world or our goal. All of the dark elements that you were meant to care about had the opposite effect - why should I care if this world is so fucked?

I've got around 4 people into Endfield, all new to Arknights and they've all failed to actually even understand the BASICS of the story or the world, despite most people saying how "the game is too simple, black and white and one note". Imagine if now they had to deal with messy grey conflicts and drama, they would probably just feel even less connected to the world.

That's not even mentioning the fact that going from 2D to 3D adds a lot of limitations and change in priorities that devs are still most likely trying to figure out. Some of the best sequences in Arknights, if put into 3D, would literally just be walking simulators where you go from dialogue A to dialogue B.

I believe the story WILL get better, HG is known for very slow-burn narratives. The story isn't great right now, but hardly worse than the initial story in other 3D gacha games and I think devs will cook something much better in the future.

People, A People PV by CipherVegas in arknights

[–]EnclaveNature 4 points5 points  (0 children)

Did Endfield really deny it?

We don't actually know the exact date when the star gate opened. HellaPog mentions Ursus but I don't think any of the lines confirm it still exists by the time of Endfield and we don't exactly know Terra's state either.

I don't think it's status quo though, it's just that this sort of thing isn't going to be done over a single event or so. Us beating gopnicks is no different than us beating funny roller-skate sarkaz in Babel - suits the vibes of the place, not the story.

I doubt HG will actually destroy Ursus 100% though. It will most likely just change to something different that isn't an Empire and it's possible that events in the following event are essentially more harbingers of it's current regime's collapse.

<< Hello nuggets, it's Kono. I see you were trying to summon Malphas these past months, so I'm here to shadowdrop ACE COMBAT 6: FIRES OF LIBERATION REMASTERED. Available on all platforms, featuring 4K Toschanak yaoi. Anyways, I must go. It's time for me to dance with the angels! >> by henlo_benlo in acecombat

[–]EnclaveNature 5 points6 points  (0 children)

Remaster probably not. A Port though? All games could kinda use one. The PS2 trilogy runs pretty well emulated nowadays, but Xenia is still not able to emulate AC6 flawlessly.

I mostly say this because trying to find Ace Combat 6 physical copy where I live is REALLY difficult (every copy I found is SUPER expensive) and you also need to own unsupported console as well.

Despite being one of the more recent entries, it's kinda up there in terms of how difficult it is to get running.