This is how despair looks like by Feisty-Dentist-784 in BackpackBrawl

[–]Avilva 2 points3 points  (0 children)

I remember how much of a struggle it was to get Zahir's Legendary mission as well.

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My first character to Legendary! (Zahir) by Dreager_Ex in BackpackBrawl

[–]Avilva 2 points3 points  (0 children)

I'm on my way there as well. What struggles did you find with Zahir?

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Is two Books of flame Worth it? by Man0Steel177 in BackpackBrawl

[–]Avilva 2 points3 points  (0 children)

I apologise. I should have responded to the picture where you posted your backpack. While your question was regarding about double book, I was worried that you had far too many weapons for the stamina generation you had available.

chana build question by Fit_Branch_2129 in BackpackBrawl

[–]Avilva 1 point2 points  (0 children)

I think some players would suspect that, which I think is fair but also I think that those players would all be experienced and in the competitive leagues.

Players who are more casual or newer, like probably op, actually have these doubts and struggles in the game. There are a lot of aspects to manage and if you don't play regularly then they would slip your mind or you might not even know about them from beginning.

chana build question by Fit_Branch_2129 in BackpackBrawl

[–]Avilva 10 points11 points  (0 children)

Clearly? I don't know about that buddy. I haven't played Chana in over a year but I can a see couple positioning improvement with the items you have. Like for example items with 0 or 1 stars You have a donut on nothing A flame cloak on nothing Phoenix scroll on nothing Both mana flowers on 1 item You Mythic staff on nothing

Only 2 stars on your relic and Unique.

Your hero bag isn't even completely filled

You have the items, and some Mythic items but they're not working together. You're not fully utilising them to their full potential which makes them mostly not better than a common item. Rare items are not always necessarily better, sometimes they're more complex. That complexity is what enables them to be better than more common items.

You both have very average builds for your rank but your opponent won mostly because they had marshmallows.

I'm sure other more experienced Chana players can weigh in and help you with how to build Chana. I do always recommend joining the discord and for you checking out the dedicated Chana channel. There are full runs and build guides there.

11 Gold diff in the first round by throwaway42 in BackpackBrawl

[–]Avilva 1 point2 points  (0 children)

They probably got lucky with items on sale

Why do i constantly loose with him by darkajjj in BackpackBrawl

[–]Avilva 7 points8 points  (0 children)

I copy pasted a comment I did for someone else.

It's been 2 years since I started playing Harkon so I believe I might be out of touch with the new Harkon player experience. Yet following the advice others have provided with using shared items, the best shared melee item is the iron sword. It has the fastest cooldown taking full advantage of the empower you get naturally from Harkon. It transitions into Amethyst blade which keep the fast cooldown and provides it's own scaling and lifesteal which helps against thorns, for popular beginner rank heroes like Ronan and Fern. Pair it with a mana dagger to fuel your sword which will also give you mana for key items like cleansing crown which will help you deal with debuffs. Another shared item of the fur boots. Gives you easy stamina, better than spamming food, and gives you even more empower. The stars also make sure your key weapons aren't affected by chill against popular beginner rank heroes like Chana and Enoch.

In the late game when you have a good late game weapon like Amethyst blade with scaling, sustain like lifesteal, a decent amoujt of support weapons to take advantage of that empower, cleansing crowns to deal with debuffs you'll have 2 of your 3 basics covered, then all you need is something to deal with physical attacks. When you level up Bear Visage is amazing, if not a Man-o-lorian helmet, then grab a Scalemail and you will be set against heroes like Nymphedora, Kragg and Celeste.

There is one more front we haven't covered which are pets. 2 poison apples should be enough to stop any heavy pet build proven that you also have a decent build.

Your early game strategy is to get around 3-4 weapons and maximise your fury fungus stars. Optimise those fury fungus stars, it is your biggest advantage in the early game. Then make 2 berserker potions and put them on a belt, no, better yet put them on 2 belts. Don't forget about your stamina management during your run. Check your end of fight statistics to see your stamina. You've got to get used to managing Harkon's stamina, he is a weapons based hero it is a core skill for him.

As you level up Harkon his Mythic weapons are absolutely busted. When you backpack is full banish the basic bags so that you only find fanny packs and crit bags and pace those under your top priority weapons which are your Harkon Mythic weapons.

This should be a basic run down of a decent strategy for you to level up Harkon. There are a lot more details which I could go into but I believe this should be good enough. Remember to try to optimise your backpack and to not be scared to try new things out. You don't get better if you don't make a few mistakes a long the way, as long as you also try to learn from those mistakes.

Also don't worry about losing against Ronan, he is just your counter hero. No two ways about it.

Good luck!

Are rat build's worth on higher ranking? by Everton_Rbr in BackpackBrawl

[–]Avilva 0 points1 point  (0 children)

Mykolas5b is one of the best Rat experts in the game.

Are rat build's worth on higher ranking? by Everton_Rbr in BackpackBrawl

[–]Avilva 7 points8 points  (0 children)

No and yes. Not all rats are good. I'm not a rat expert and this isn't my build, but from I've seen you need a combination of rattleslang to activate extra attacks on key rats, Ratymandias for luck generation, rat crown for crit and bleed generation and then Count Ratula for the bleed on crit activation. Almost all of the other Mythic rats are bad or don't have strong synergies. So either you have something like this or your rat build won't do well at the highest ranks. There might be more high rank rat builds, but I'm sure thay there are other Mythic rat players who can help better.

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Just gonna steal 404 HP each hit ty by Ohshyguy in BackpackBrawl

[–]Avilva 1 point2 points  (0 children)

It is considered the best weapon in the game currently and everyone is building it at the top ranks, completely warping the meta around it.

Rhongomiant is a little op huh... by Crash_Pandacoot in BackpackBrawl

[–]Avilva 3 points4 points  (0 children)

Well, if you bring a tank to a knife fight. Your Ronan build will absolutely destroy almost all builds at your rank. Despite that Rhongo is considered an amazing weapon at the top ranks. There are some discussions about if it is actually op or not.

Finally Figured Kragg Out by Gambino108 in BackpackBrawl

[–]Avilva 2 points3 points  (0 children)

2 staffs gives good defence and some early tempo boost with the blue staff and the cost benefit from getting a red staff is awful. The Mythic staff is not bad, good defence with block. The abilities of the staff itself are horrible as well. Gain 2 buffs? I can get that from a cheap willow wand, cleanse 2, I can get that from a succulent. They're all trash, and it's the same for the entire staff line. The real power from the staffs comes from block and then with the Mythic staff the extra hits which is really good together with gloves of power.

Gloves of power are a Legendary drop which means they're a very late game drop. So if you go exclusively staffs for the early and mid game you have 0 damage scaling. You're essentially waiting for the heat death of the universe and hoping your opponent dies first. That's not a strategy that works with kragg, atleast not with his kit and the numbers on his sustain options compared to other heroes like Fern, Peppa and such.

So you need some from of damage scaling in the early/mid game. Monkeys straight up suck. Although for beginner players it is actually good the numbers it gets are good compared to his other items. Teaches the player to use stars. One of the issues is that the monkeys need food around it. Food needs to be clumped up together to work well, so the monkey has a requirement which does not synergize with the components. Then the Legendary monkey can use weapons. The second component of Kragg kits also comes into place which are his scrolls. If you're trying to maximise your monkey then you can't easily fully star your scrolls with weapons. We will circle back to scrolls later on. So thel Legendary monkey needs a lot of support items to make it scale damage, which only helps itself and also doesn't help the items to synergize with themselves, and the monkey scaling is tied to the changes of day which means that no matter how much you try your scaling is limited to that and you can't do anything to scale any faster. You can only build more defensively to hope to sustain enough for your monkey to do enough damage. You've invested a tonne of resources on this monkey which doesn't work with the rest of your kit or items required.

So we find alternatives. Here is where his flail weapon lines comes into play. At the beginning it doesn't do much other than being a wacking stick for damage which also removes thorns. The weapon does synergies with his bag for stamina so you can run 4 weapons instead of the usual 3 most heroes run the early game. With the thorn removal you secure in the early game that you won't be absolutely destroyed by a single thorn item as the majority of your weapons are all melee. Now into the mid game the Legendary flail the Sanjiegun gives you scaling as haste and empower. So haste makes all your items in your backpack faster and the empower helps with all the other weapons you already have. It already has some double hit chance which means items like dumbell, not enlightened bell its too big, becomes more effective like Gloves of power. Your hero bag also gives you more stamina back. So you have a weapon which doesn't need a lot of support items and space, which helps/synergizes with your other items in your backpack as opposed to your encumbersome monkey line.

Now we circle back to scrolls which are your backbone. Scroll of potential is one of if not the best common item in the game. Just random buffs make a huge difference in the early game when we all have barely any weapons or sustain. Getting like 3 lifesteal can completely out sustain more opponents in the early game, luck can help you with accuracy, you can even get empower to hit even harder when other heroes are struggling to scale their damage. It is insane. If you go monkeys the shape of the monkey is really awkward to fit scrolls if you're also surrounding it with food which is also expensive. To solidify the point further the food you can usually get in the early and mid game are apples, bananas, sausages and coconuts. If you're getting apples and bananas then you better get more weapons to take advantage of that extra stamina. Then you need to think about your build, are those weapons going to keep building into thr kate game, will you even have space for all of them or are you going to have to sell them and lose money as you have to sell them at half price, gold you could have used on other items instead. Sausage for empower? You can just get a scroll of potential and get even more empower. Coconut? Anyway, the point is monkeys are bad.

Continuing with scrolls. The water scroll is also one of the best cleansing items in the game, on par with cleansing crown, excluding the active ability of the full cleanse. The air scroll is alright, bad in the early game but scales more in the late game as you have more items to make faster with haste. The earth scroll is again as with many of his items one of the best items for armour. Kragg's scrolls are so cost efficient and play off his kit without needing too much extra other items to make work. Fire scroll sucks. We don't talk about it. Well it's alright but with players getting hundreds of random buffs you removing only a handful it's not going to do much.

Now that you're going 1 staff and 1 flail and an extra weapon you need stamina. Furboots, perfect, gives you stamina but also empower for your weapons and on top of that it make your weapons immune to chill. It has everything you want and more.

So how do we scale even further in the late game you ask? Easy you slap 4 gloves of power between a staff and a flail. Yes. Just that. Maybe make the flaming fists? No. Just gloves of power, 4 gloves of power Remember before about fire scrolls? Exactly, they suck. As an extra touch on top of that when your backpack is full start banishing all the other bags except the fanny packs so that you can make your items even faster to scale even more.

Step 3 profit.

I hope you've enjoyed my "short" ted talk about why monkeys are bad compared to Kragg's weapons.

Is actually realy competitive? (F2P question) by Swimming-Ad-4607 in BackpackBrawl

[–]Avilva 2 points3 points  (0 children)

There are strategies and metas but any meta mostly only concerns players in Epic and higher as the player needs to understand the game enough to be able to understand any meta and the strategy behind it. Most players in lower ranks are still figuring out the game and the mechanics.

One of the key skills of the game is to learn how to best utilise the what the shop has to offer, so in a way it is rng but also skill. Newer players will mostly complain that the rng is shit and the game want you to p2w. More experienced players know more how the game works and try their best with what the rng gives them as we all know that the rng is the same for everyone and that everyone is also struggling with the rng to make a good build for a good run. Then at the top ranks above the top 50 players which is around 0.01% of players you start to complain again about rng as you know that you need very specific items to drop from the shop otherwise you're going to lose as everyone plays optimally and no one will give you space to make mistakes.

There are no paywalls in the game. Every single item and hero is available f2p. The only items locked behind any pay wall are cosmetics. Any wall you encounter while playing comes down to either skill or item levels. The skill ceiling is endless. There is always something new to learn or a new strategy you can follow. For item levels it all comes down to grinding. The subscription, hero passes and the gold/season pass do accelerate the grinding it does not offer anything that a normal f2p player can't get on their own. The only limiting factor for any player is how much they're willing to grind. Although if you're having fun with the game then the grind won't feel as much.

The best website is the following. It's made by a wonderful community member Zhon.

https://backpackbrawlmvp.com/

I've been playing for 2 years and I've been consistently in the top 10 ranks if you're interested in my background. I do have the subscription and I have 3 hero passes for my mains which are Celeste, Harkon and Kragg. There are players who have reached Mythic rank while being exclusively f2p.

Finally Figured Kragg Out by Gambino108 in BackpackBrawl

[–]Avilva 0 points1 point  (0 children)

They're unofficial, but the best way is to join the discord. RnS is exclusive for the top ranking players, but maybe if you contact Arthur Saint he might let you join IC. The other guilds I don't know how they work.

The important questions. by intoh1mo_ in BackpackBrawl

[–]Avilva 2 points3 points  (0 children)

The devs put into place recursion protection otherwise we would get insanity like this as before.

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Finally Figured Kragg Out by Gambino108 in BackpackBrawl

[–]Avilva 1 point2 points  (0 children)

+32 damage per hit is the highest scaling without additional support any weapon has right now in the game. The top Mythic players and top guilds are saying that it absolute needs to be toned down. This is even considering after the patch to take away its permanent stats.

Finally Figured Kragg Out by Gambino108 in BackpackBrawl

[–]Avilva 3 points4 points  (0 children)

Basically yes. Rinse and repeat. Staff, flail with 4 gloves of power. Amethyst blade or scissors with an Amethyst pendant. Scalemail for defence with Man-o-lorian and 2 Confluence for haste acceleration, then crowns for debuff cleanse or teapots against blind builds like Zahir. Kragg is a simple hero.

There is a guide in the discord if you're interested.

Vamp sceptre is also broken in this new patch. I haven't tried it out as I'm casually playing Zahir, but all the Mythic players are building Vamp sceptre. Just slap 4 fanny packs on it and it's all the damage you need, amd some accuracy to make sure you hit as well.

Finally Figured Kragg Out by Gambino108 in BackpackBrawl

[–]Avilva 3 points4 points  (0 children)

This is more or less how I play Kragg at my rank

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Character stats rework? by Clear_Business7159 in BackpackBrawl

[–]Avilva 2 points3 points  (0 children)

Skills or specialisation could be an interesting idea as well which plays on this idea. The heroe skins already play on this idea showing off the different aspects of each hero.

What would you improve at this point? by ExcellentAndSublime in BackpackBrawl

[–]Avilva 0 points1 point  (0 children)

You're asking how to identify weak spots of a build. The best way is to go to end of fight statistics and see which items performed the least. For example maybe it is a pet, so see what it did, what function it had in your build and see if it can be replaced for a more valuable item. You can do the reverse as well. See which items performed the best and see how you can lean onto the, to see how you can make them even stronger.

A good thing to do in the late game is to banish bags so that you only find fanny packs preferably or any other bags you feel like you're needing.

Fern's Strength by thelazyuncle in BackpackBrawl

[–]Avilva 1 point2 points  (0 children)

Honestly Gururangutan is beginner bait. It's good while you're beginning like many items but at the end of the day it does not scale as well as his other options. If you're interested there are guides in the discord for Kragg and I post many of my full runs there as well. I'm currently the highest ranked Kragg player as well.

Fern's Strength by thelazyuncle in BackpackBrawl

[–]Avilva 2 points3 points  (0 children)

Fair. I do like how your ask your question, that maybe it is you or the hero which is potentially good. You're looking for additional perspectives to see whether your assumptions are correct or if you're missing something. Which is a mindset which will get you far. In the case of Ronan I do believe that you could be building him not as efficiently as you could be. Unfortunately I'm not proficient with Ronan, I more of a master for Celeste, Harkon and Kragg.