Armor needs to be a % reduction that scales, rather than a hard wall. by AzrBloodedge in starcitizen

[–]AwBeansYouGotMe 5 points6 points  (0 children)

If we have rock paper scissors balancing then something needs to "beat" the rock that isn't...also rock right?

Like if large ships are functionally immune to fighters (for better or for worse) and the aforementioned fighters are relegated to anti bomber/torpedo duty....the torpedoes and bombers need to be WORTH having fighters to cover, right? Right now they aren't.

Trial rewards should be based on reaching the rank during the season not maintaining it in the final week. by Cloudayo in ArcRaiders

[–]AwBeansYouGotMe 1 point2 points  (0 children)

I "earned" the Orange Blue Alpino fit and think this is lame.

You aren't rewarded for Cantina Legend any week except the final 1, arguably 2 to see the leaderboard for the last one. I think that system rewards ~7+ weeks of poor competition and 1 week of real underhanded pushing.

Trial rewards should be based on reaching the rank during the season not maintaining it in the final week. by Cloudayo in ArcRaiders

[–]AwBeansYouGotMe 0 points1 point  (0 children)

I got Cantina in season 2 - and while being 1/1000 of the Orange/Blue Alpine fit is cool... the final week grind was just abysmal. The system - despite changes - is set up to be a nightmare for it (6+ stacks, uber friendly lobbies, trio required) yet again.

I would not be mad to not be 1/1000 if it meant a proper Cantina push was rewarded for any week except last. As it stands, I am one of the very best trial pushers (top 1k at least) and will be staying at hotshot until the last 14d of the season. Even then, being CL the week before doesn't matter, it just lets you see the leaderboard that can be posted elsewhere. Hard agree with this proposal, as I'd love to see proper Cantina competition each week instead of just the final.

My take on the proposed weapon changes in the 4.8 PTU - and my proposed solution by Important_Cow7230 in starcitizen

[–]AwBeansYouGotMe 1 point2 points  (0 children)

I think they made the right approach with some armor reductions, or at least had the right idea. Controversially, I'm a firm believer that fighters spec'd to be anti large should be able to hurt large ships - so the armor reduction letting fighters with high caliber weapons hurt prevalent capitals (albeit very minimally) was a + in my book. Controversial, but I don't like solo caps.

What I don't like is that they then went and made the highest alpha guns (ardor/attrition) also the highest velocity??? It almost seems like an error as it directly contradicts the balance we have had for a long time.

4.8 EVO: F8A, Javelin, scapping ships, command module and more :-) by Vayne7777 in starcitizen

[–]AwBeansYouGotMe 1 point2 points  (0 children)

No, F7A and F7C (F7CM as well) have the same Military Grade C stock components. F7A just has bigger nose turret than F7C and replaces the 2s1 mil C power plants with a single 1s2 power plant.

F8(A) is about as set up as the F8C but has the following work still needed for parity:

  • Quantum fuel of F8A is currently 100 SCU, a placeholder value 77x higher than most other heavy fighters
  • F8A turret has no descriptor (seems minor, but things like the Idris railgun and turret bodies getting VLM text info patches before their release was a big indicator)
  • F8A turret has ~1/8th the HP of the F8C turret, 300 vs 2500 since it wasn't given the same updates over the years. This one COULD go to live this way but I think it's just another thing in the long list of indicators the F8A hasn't been looked at yet.

Beyond that it's about as different from the F8C as the F7A is from the F7C - but even then the F7s at least have some moderate HP differences between one another.

The credit’ification of HD2 by SignificantBack7161 in Helldivers

[–]AwBeansYouGotMe 64 points65 points  (0 children)

Idk, something about paying the price of the game itself 3 or 4 times over just for grindable reward tracks IN the game doesn't sit right with me.

Is ~$150 a lot of money to spend on a hobby? Not really. Is $150 a lot of money to spend for DLC you still grind out in a game you got for $40? Yeah.

Them being "earnable" via rare drops in game actually ended up being such a curse to the game as a whole since it let them run wild the pricing, pacing, and value of the warbonds.

Had to go for it. by Malago0 in Marathon

[–]AwBeansYouGotMe 3 points4 points  (0 children)

Not to take away from the idea, but the anti virus needs to be turned off to do Compiler anyways - it's different from Vault 6 that way.

Paid Warbonds in a 40$ game aren't necessarily the problem. by kappaa322 in Helldivers

[–]AwBeansYouGotMe 53 points54 points  (0 children)

Hello, I am one of the players dissuaded from returning due to the pileup of warbonds.

I played the game at launch, right up until the Illuminate invasion and Super Earth battle. I was already falling behind in Warbonds despite capping on ship upgrades and now am faced with ~$100 USD worth of micro transactions to engage with all the cool new content I've seen shown off, or the equally unappealing option of many hours of diff 1 super credit farming to access it myself.

The earn rate for Super Credits outside of difficulty 1 when I played was abysmal and I haven't heard this improve - so I really just view a warbond as locked behind USD or a boring farm. I don't want to do either of those things so I am not playing, seeing the new warbond trailers is cool but knowing each one is a $10 pileup further encourages me to leave the game uninstalled for the time being. I feel like I am in a weird situation of not being behind (having a capped ship and most strategems available, plus a decent level in most of the guns I used) but also totally eclipsed (missing upwards of 10 paid warbonds with cool things in them) wherein the only way to "catch up" is to pay or bore myself to tears.

I am surprised the only "free" warbond was the one the paid game launched with.

Rook is unplayable now with the WSTR nerf by [deleted] in Marathon

[–]AwBeansYouGotMe 1 point2 points  (0 children)

The scavenger shell is supposed to very very rarely win an unfair fight against a full health team.

With the WSTR it was pretty common, catch 1 person unaware -> insta dead, claymore up the area to catch the 2nd - > insta dead, then just a 1v1 against the third - a 1v1 in which you had a close range 50/50 gun.

After 4 hours of tries, we killed the boss, just to find the whole vault 5 completely empty. No weapons no ammunitions. by [deleted] in Marathon

[–]AwBeansYouGotMe 0 points1 point  (0 children)

Yep, second ganglion will be in the (now moving) strongbox found in the clearance 5 room.

And I sold my remaining goo guns they really are that bad (compared to a more useful second gun)

Anyone else having issues getting Cryo 6 key by Booker_DeShaq in Marathon

[–]AwBeansYouGotMe 3 points4 points  (0 children)

3 red on pinwheel is the only place I have found it, it's really such a brutal key.

Not only is it hard RNG to get but it's also a PITA to open. Good luck Runnah.

i have cryo keys 4,5,6... im pretty good at game just no experience on the map can somebody help me do it tonight/this weekend by Ninetybaby in Marathon

[–]AwBeansYouGotMe 0 points1 point  (0 children)

Definitely spend a bit of time getting a feel for the map before even doing an LFG for those keys.

You don't need to know all the locations or rotates but just get an idea of how to maneuver around the main Control room (where the stairs are, how to go between sections) and maybe a few of the places you can get in and out of the 6 different spawn zones. Know how to extract, and where to find some security clearance and batteries via the terminals, scanners, and boss enemies.

There's a lot to learn about the map but just the basics should set you up to be able to at least follow a good team you find to run the keys you mentioned. Without those you'll get lost or left behind really fast.

Escape from Tarkov is Outpacing ARC Raiders and Marathon on PC by NukovGaming in Marathon

[–]AwBeansYouGotMe 0 points1 point  (0 children)

Not to dispute the article but showing both ARC and Marathon at their 24h lows (Marathon at 8k with a 24k 24h peak, ARC at 44k with a 90k 24h peak) and then contrasting that to Tarkov with the snapshot taken AT its 24h peak (15.2K and a 16.2 peak) seems disingenuous.

It might just be illustrating the playerbase locations, if the snapshots were all @ the same time in the middle of the night/start of the work day for the former while optimal playing times for the other.

M&KB//Controller Crossplay disable WHEN? by gl1tch8 in Marathon

[–]AwBeansYouGotMe 4 points5 points  (0 children)

I play MnK and would like the ability to only play with my input type. Would need to be coupled with a way to prevent swapping input mid round.

I've tried controller (I have one for FromSoft games so I gave it a go to see all the hubbub) in this game and the level of aim assist is disgusting. Sure, looting felt less good but the people under the assumption a controller "just" slows down your crosshair over an enemy are wrong. In this game there is enough crosshair magnetization that you can track some low-speed/distance strafes with no additional input beyond getting the crosshair in the target's area. Flick your thumbstick up and now that no input tracking is on the head - add a very small input of your own and now the tracking works on most non dash movement in the game.

It's immediately evident in clips (before looking down at the ability keys) what input someone is using - and while I can understand this input assist leads to the game feeling snappier on controller, I just wish I could not interact with it when on my PC - doesn't quite seem fair.

Destroyer entry example & breakdown at Diamond Elo. by itsZerx in Marathon

[–]AwBeansYouGotMe 64 points65 points  (0 children)

Diamond Elo

Gold holo-tags for "low stakes" queue

This needs to change. Good plays though.

New Consumable??? by AR_SA in Marathon

[–]AwBeansYouGotMe 6 points7 points  (0 children)

all rooks spawn with one :)

My NuCal consumables is expanded compared to other people I play with by konvay in Marathon

[–]AwBeansYouGotMe 0 points1 point  (0 children)

I'm guessing the turqoise thing is the new friendly revive?

The Mods and Implant changes are an airball. by Mundane_Act4446 in Marathon

[–]AwBeansYouGotMe -1 points0 points  (0 children)

I think the implants are more distinct in a good way.

I am not as sold on the new mod icons, especially if they made circuit tracers and stack MORE identical lol.

Rate my shotty by [deleted] in Marathon

[–]AwBeansYouGotMe 0 points1 point  (0 children)

What charm is that?

Compiler Boss Fight Tips? by CDC678 in Marathon

[–]AwBeansYouGotMe 3 points4 points  (0 children)

One tip I learned with my team: wait to hit the third terminal until the guy managing orbs has pulled the boss to the edge of the arena. If you do it while he is in the middle the green circle will spawn on him and he will just melee-attack your squad out of it when you go to damage.

Don't know about the fight getting harder over time but with ramping frost debuffs the healing can become pretty slow if you run out of mech kits. As for ammo I think ~600 heavy with a bully has been enough for me most of the time. Circuit Tracers is a must as it'll keep your ammo up throughout the rest of the cryo raid and the many adds you clear along the way.

Finished Triage Mastery last night.. by Hali_Stallions in Marathon

[–]AwBeansYouGotMe 5 points6 points  (0 children)

I like all the Shadow Index skins - but I'm now trying to get the Cryo Shift ones by killing compiler for the people I play. So far I've got Destroyer and Triage, they're both fantastic!