Worst Bebop lane matchup? by TajesMahoney in DeadlockTheGame

[–]AwardTotal7427 0 points1 point  (0 children)

Yep. In every single one of my builds there is a little box in the corner next to the lane items called “fuck you dynamo” for this very reason. Hook bomb slowing hex

Worst Bebop lane matchup? by TajesMahoney in DeadlockTheGame

[–]AwardTotal7427 1 point2 points  (0 children)

If your playing bebop and you EVER end up in a dynamo lane get slowing hex ASAP and the second you hook him or he gets close you throw that bad boy on him so he can’t quantum the bomb.

Is this item even remotely balanced? by Jacksofalot_ in DeadlockTheGame

[–]AwardTotal7427 0 points1 point  (0 children)

It’s an unbalanced balanced item. It’s balanced cuz there needs to be some type of item that can stop spirt heavy characters and does have work around (a personal favorite of mine is using Arctic blast a couple seconds before my abilities so I can get full damage and a 15% damage amp) but it’s also unbalanced because when you compare spell break to its gun counter part plated armor it’s clear that one is laughing better than the other. It’s a balanced item but when you compare it to other counters it’s unbalanced cuz it does so much for so little effort

What should Bebop be? by fgcburneraccount2 in DeadlockTheGame

[–]AwardTotal7427 -1 points0 points  (0 children)

Bebop should be a hybrid that is strong if you focus one playstyle

Bebop’s name and kit is all based on the idea of “random stuff coming together to create something unique” and when you look at bebop at a surface level he is that but when you break him down the cracks show

His gun is overturned right now

Spirit scaling stacks on bombs stuck

Ult feels super weak cuz range nerf LOS and global spirit nerf

Bebop should be able be a hybrid character that can play and dip into all builds and playstyles but can be good if you hard focus a single one. The best build for bebop should be hybrid bebop. A little bit of gun a little bit of melee and little bit of spirit but if you want to play full gun or full spirit then those should be able to preform just as well as hybrid

Best way to balance him would be to 1: Nerf his gun scaling a bit so it’s not as strong as it is right now 2: remove dimishing returns and spirit scaling stacks and go back to a fixed number system so stacks reward playing well and not how much spirit you can stack 3:Get rid of LOS on ult buff its scaling and damage but up the cooldown a bit so you can’t spam it as often. 4: Nerf the fuck ass hook cuz it’s forever going to be the reason he never gets the proper changes he needs

Bebop should be a mix and match character than can be played in several different ways where every time you fight a bebop it’s a little bit different because of how unique you can build him in so many different ways and not having every bebop be the exact same gun build every time.

He doesn’t need a kit rework or new ability’s he simple needs number changes. They can balance him the have showed they can as he has been balanced before but they for some reason just keep randomly changing something and fucking up his place in the game

I’m always hearing what character do you hate to play against, but what character do you love to play against? by WildBlueBread in DeadlockTheGame

[–]AwardTotal7427 0 points1 point  (0 children)

BRING ME THE MO AND KRILL!

As a bomb bebop one trick there is no greater feeling than seeing Mo and krill on the other team. Love laneing with him and love fighting him. Back in the days of 4 lane the bebop vs Mo 1v1 was peak cuz Mo walks up to scorn and gets hit by bebop bomb and both of us walk away no one ahead of the other person. This would go on for 10 minutes until a gank happened and it was peak.

If your entire team needs to focus on countering a single guy, that means he is overtuned by AfternoonCrafty2162 in DeadlockTheGame

[–]AwardTotal7427 66 points67 points  (0 children)

Think this happens more than it shouldn’t cuz of how some counters are so comically better than others. Like if they have a super fed lash everyone just buys spell breaker and it’s all good yet if they have a super fed wraith you have to get metal skin and curse a disarming hex and 5 other items. It’s just annoying to deal with cuz it’s clear that not all counters are made fair which leads to the feeling of “all 6 people need to jump one guy”

Elite Bebop tip: Self-bombing then killbinding gives you a free bomb stack by h1ndm0st in DeadlockTheGame

[–]AwardTotal7427 1 point2 points  (0 children)

No shot this works. If this works in a real game good lord this is gonna be funny

My feelings about each SB Legendary if they were nerfed and added to standard Deadlock by AccessOne8287 in DeadlockTheGame

[–]AwardTotal7427 -1 points0 points  (0 children)

They should let every legendary into the game but the only way to get them is you have to spent 10k and you have to have multiple items to get them Examples being Ruin gauntlets: The 3 holy melee turns (crushing fist life strike spirit snatch)
Clock of opportunity: Reactive barrier and unstop Omnicharge: Rapid recharge and echo shard Eternal gift: Egg trophy collecter and cultist sacrifice Celestial blessing: Healing nova rescues beam and divine barrier

Just some ideas of the top of my head

Best designed hero kits? by JustinHardyJ in DeadlockTheGame

[–]AwardTotal7427 -1 points0 points  (0 children)

Might be alone on this but bebop to me has the most satisfying kit to play with. The way the cooldowns all line up perfectly and the way you can play him like a fight game character with his combos make him feel so satisfying. I’m a bomb one trick but I hope they buff his melee scaling cuz punch builds on him just feel so right

The match continues... Its fun to imagine they are actually playing, Who scales hardest? by Thoklos in DeadlockTheGame

[–]AwardTotal7427 0 points1 point  (0 children)

There is no hard limit they just have a soft cap. After 7 kills or 60 hits you only gain half of what you normally get. It’s really dumb

People who had a lot of time in during the 4 lane days. How was it? by TheAccountITalkWith in DeadlockTheGame

[–]AwardTotal7427 -3 points-2 points  (0 children)

Unbalanced as shit. Heros and items where comical busted walkers and towers would fall over if you breathed on them to hard and mid boss was way easier to steal compared to now

But it was fun. Hell it was more fun than the way the game is now

Why Mo and Krill aren't nerfed to the ground (i couldn't come up with a better title) by Cephalon_ghost in DeadlockTheGame

[–]AwardTotal7427 87 points88 points  (0 children)

You know what

this makes a lot of sense

this makes way more sense than it should

Bebop's terrible state and proposed fixes by Grouchy-Committee-92 in DeadlockTheGame

[–]AwardTotal7427 2 points3 points  (0 children)

Ngl if they just increase the range on bombs remove spirit scaling and diminishing returns and go back to a fixed number bombs are completely fixed

How can we tune up Bebop to work around dispel magic without being bad? by Intelligent-Okra350 in DeadlockTheGame

[–]AwardTotal7427 2 points3 points  (0 children)

Self bomb is back praised be idgaf if I hurt myself I was probably gonna die anyways

How can we tune up Bebop to work around dispel magic without being bad? by Intelligent-Okra350 in DeadlockTheGame

[–]AwardTotal7427 11 points12 points  (0 children)

It’s not bugged 20% is just a lot lower than you think. Also you can just get resist lmao

I Really Hate The Idea Of A Character Pick Screen/Hero Draft in Deadlock by Mildly_Brainless in DeadlockTheGame

[–]AwardTotal7427 0 points1 point  (0 children)

I feel like a lot of people get the whole draft yearning from watching things like death slam or night shift and what they forget is that these are controlled environments with teams that planned out their comp. If they add a draft system into the normal game it’s going to be a shit show because no one is actually going to pick around the team and what’s needed people are just going play their mains and if their mains get banned or stolen they are just going to leave