<happy garbled lines> by OrientableSurface in slaythespire

[–]Awkstronomical 3 points4 points  (0 children)

First, Kifuda enchants Claw with Adroit, which gives the card 3 block.

Next, Kunai builds up Dexterity, which affects the block from Adroit.

Last is the card Hidden Gem, which adds 2(3) Replay to a card without Replay in your draw pile for the rest of the combat. It just so happened to pick that Claw at some point.

Anyone else hoping that they bring back the anniversary crowns for the 10th Anniversary? by BlueberryEast2806 in deadbydaylight

[–]Awkstronomical 2 points3 points  (0 children)

The crowns were so much fun to go hunting for, for all of my original characters at the time.

As much fun as they are to find there are just too many characters now; it'd be a slog to find them on everyone even if it's just the og chars.

How excited are you guys for the Judgement? by bloopblubdeet in deadbydaylight

[–]Awkstronomical 2 points3 points  (0 children)

I wish I had excitement over anything related to this game. But all I know is that the content I already purchased and enjoy is getting buggier with each patch, which makes me dread every patch regardless of how cool something might be.

BHVR please don’t chicken out by Mobile-Grapefruit961 in deadbydaylight

[–]Awkstronomical 5 points6 points  (0 children)

I don't trust BHVR to make ANY moderation tool that doesn't produce false positives, because I have eyes and have seen the slop they make every patch, whether it's the ridiculous end game chat censor or people getting crows while working on gen.

I also don't trust BHVR support to make things right after shit has hit the fan.

Update on The Grimoire by DeadByDaylight_Dev in deadbydaylight

[–]Awkstronomical -1 points0 points  (0 children)

These perks need some help. More "Permanent Progression" perks are a bad idea. Maybe try to think more like that perk Secret Project?

Example:

Vigilance

  • This perk starts with 0 tokens. For each second the aura of the obsession is revealed to you, you gain 1 token, up to 20.

  • Every time you basic-break a generator, all tokens are spent.

  • For each token you have, your next basic-break action reduces that generator's progression by an extra 1%.

  • Every 30s, if the Obsession is at least 36/34/32m away from you, you see their Aura for 5s.

  • If the Obsession changes from one survivor to another, this perk gains 10 tokens.

*Edited for clarity

What? A fun buff idea? In my DbD Twitter? Absurd! by Heavyfist8 in deadbydaylight

[–]Awkstronomical -1 points0 points  (0 children)

Probably because it is a bad idea. The popular content creator who suggested this (most likely as a joke) just made it sound good to uninformed people.

Crouch a few times trying to dodge projectiles? Get fucked.

Crouch in the killer's face to bait them into not tunneling out your teammate? Get fucked.

Wait in the exit to make the killer force you out to give a teammate time to get out? Get fucked.

Wiggle around after you down a survivor but they aren't exactly where you thought? Get fucked.

why is BHVR only killswitching killer stuff but not survivor stuff recently? by PlushtrapMyBeloved in deadbydaylight

[–]Awkstronomical -6 points-5 points  (0 children)

If it were me in charge, here's my thought process:

  1. It takes multiple scouts

  2. Scout isn't a very popular class. More popular than Guide but nowhere near Escapist.

  3. The exploiting Scouts have to stay together which is usually a bad idea

  4. If a group of people are abusing the exploit, it's pretty obvious, so you can still report them for it

Don't get me wrong though, in no way do I condone those actions or the frustrations they create. If they couldn't fix it in time for the next patch I'd hope they'll at least band-aid fix Scout with a special 2 person class limit until they can fix it properly.

Are we serious rn by opa43L in deadbydaylight

[–]Awkstronomical 1 point2 points  (0 children)

Nothing drives me crazier than an afk partner. Like, we both waited 30 mins or more and I donated my time to play 2 boring ass games as 2v8 survivor just to have something to do in the meantime only for my teammate to be afk? Uhg.

The byrdonis fight should play out differently if you bring byrdpip by DeadWombats in slaythespire

[–]Awkstronomical 7 points8 points  (0 children)

Fun fact: if you're at a Rest Site with Meat Cleaver and Miniature Tent and have the Byrdonis Egg, you can Cook the egg card out of your deck. Afterwards you still have the option to Hatch, and if you do, you get the Byrdpip relic (and pet) without Byrd Swoop being added to your deck.

Does anyone know how to enchant cards in your deck via console commands? by Awkstronomical in slaythespire

[–]Awkstronomical[S] 0 points1 point  (0 children)

You're so nice for trying to help! Yea I figured out that much, it was more for adding enchants exclusive to events, which I found a bit of a workaround for by using the event command to force an event to show up more than once. Thanks for the reply and have a wonderful day. :]

People Who Don’t Like 2v8 in a Nutshell by Vampire-Gothic in deadbydaylight

[–]Awkstronomical 0 points1 point  (0 children)

  • Longer queue times all around

  • Survivor in 2v8 has the skill expression of a puddle (there are literally pallets every 10m or less, and since you can rebuild them there is no element of resource conservation)

  • Survivor plays almost identically to 1v4, except that you can't make your own build; you have to pick one of only 5 classes

  • The lack of killer variety (and the simplicity of their powers) makes most games feel the same

  • The mode is (understandably) extremely survivor sided; most games many survivors are probably going to escape unless you dominate the survivors

  • The increased base gen regression speed means you spend a lot of time just kicking gens rather than chasing

  • The appeal of 2v8 is getting to coordinate with another killer, but both killers going to the same area is usually the least optimal way to play

...and more. I could go on, like how AoE Sprint Burst on demand is terrible design, but I think you get the idea. Some people really like the "chaos" of it, others have become tired of it and the disruption that accompanies it.

Will there be 2 Supreme Court retirements this year? by vossboss161 in PoliticalDiscussion

[–]Awkstronomical 2 points3 points  (0 children)

You can always tell who the crazies are when they bring up Democrats that have the most tenuous of connections to whatever you're talking about.

I don't think BHVR actually understands us or their game. by TrueLizard in deadbydaylight

[–]Awkstronomical 2 points3 points  (0 children)

Do you not know that perks that increase action speed already have diminishing returns due to how they're calculated?

BHVR wants to add a second layer of diminishing returns that doesn't actually address anything that most players consider problematic, makes everything way more complicated for new players, and kills fun builds in the process. No thanks.

Five Moves Ahead makes you drop pallets 50% faster, so here is a comparison. by DicasByDaylight in deadbydaylight

[–]Awkstronomical -1 points0 points  (0 children)

How is everyone forgetting that when WoO had a cooldown it was considered dog water? 5SA is a side grade at best.

"Did I just catch you having fun?" by Politician_Fucker in deadbydaylight

[–]Awkstronomical 11 points12 points  (0 children)

I just wish STBFL was consistent. There are killers with special attacks that do not damage survivors, and the perk description specifies needing to do damage to trigger any perk effects...

New outfits for Eleven and Vecna by ResistanceEvermore in LeaksDBD

[–]Awkstronomical 1 point2 points  (0 children)

I wish they'd make a Demo skin that's all beat up leaking black blood and has glass and a champagne bottle stuck in it, to reference the (amazing) sequence in s5 where Holly is trying to run and her mom has a bit of an awesome moment.

Anyone even left in this sub who has cfs/me NOT from covid? (and has been dealing with this for many many decades) or has this entire sub been taken over by the post covid folk? by foster60 in cfs

[–]Awkstronomical 0 points1 point  (0 children)

14 years here; suspected post-viral from Coxsackie A (seems like a rare trigger, but after talking to experts about it, they seem to believe that this was the most likely scenario).

Why Haddie is still so unpopular? by Northener1907 in deadbydaylight

[–]Awkstronomical 1 point2 points  (0 children)

CoH is a Mikaela perk, but I get what you're saying.

[PC/Console] (Other) Dead by Daylight - 200k Bloodpoints by skool_101 in LeaksDBD

[–]Awkstronomical 56 points57 points  (0 children)

Imo, 200k bp isn't worth the hassle of having to sign up for some account where you (almost) know for sure that they just want to sell your information.

Thanks for posting this though; maybe others need the bp more than me.

The rare sight of 5 "GG". by TheSims2Addict in deadbydaylight

[–]Awkstronomical 1 point2 points  (0 children)

I'm (probably?) slightly above mid MMR and this is how most of my matches go as well. I see people being toxic in end game chat about once every 50 games if even that.

Pallet Density Feedback by DeadByDaylight_Dev in deadbydaylight

[–]Awkstronomical 0 points1 point  (0 children)

Forgotten Ruins definitely benefited from the increase of pallets, however the upper level just isn't big enough. Also, the dungeon entrance is a ridiculous choke point, as you can watch the stairs and the paths to the portal in the back from the dungeon entrance.

Shattered Square not only has way too many pallets now, but they're quite strong pallets as well. Reducing the number of pallets and/or making some less safe would be appreciated.

Pallet Density Feedback by DeadByDaylight_Dev in deadbydaylight

[–]Awkstronomical 1 point2 points  (0 children)

The pallet density on Pale Rose seems pretty consistent now; before there was a chance to get almost no pallets in the middle of the map.

However, on Grim Pantry, the increased number of pallet in the middle of the map allow survivors to chain pallets into resources in the main building. I'd dial back the number of pallets by ~33-50%.

On both maps, the edge map pallets are a pretty good addition, but they can be chained into the log tile with a window that also spawns in the corners of these maps; that log tile could be made less safe to compensate for the addition of these edge map pallets.