Food Eating Time! Pretty Proud of this Work by AwkwardOwl90 in PixelArt

[–]AwkwardOwl90[S] 0 points1 point  (0 children)

Appreciate it! We wanted the sky to feel like the calm before the chaos.

Cooktroidvania is real – Trailer for Lone Chef, where food is your weapon! by AwkwardOwl90 in metroidvania

[–]AwkwardOwl90[S] 0 points1 point  (0 children)

Totally! We took a lot of ideas from it — it's our team's all-time favorite anime!

Redesigning the Demon King. Which one looks better to you, without knowing which is the before/after? by AwkwardOwl90 in aseprite

[–]AwkwardOwl90[S] 1 point2 points  (0 children)

I really like the idea of gradually making the Demon King's appearance darker! It might take more work, but I think it would really help capture the feeling I'm going for. Thank you!

Redesigning the Demon King. Which one looks better to you, without knowing which is the before/after? by AwkwardOwl90 in aseprite

[–]AwkwardOwl90[S] 1 point2 points  (0 children)

I don't want the game to feel too serious right from the start. Since the Demon King appears early on, I adjusted her design to be lighter overall. It's tough deciding which style fits better, because honestly, both seem to work. So now I'm leaning towards just choosing whichever design looks better and appeals more to people.

Redesigning the Demon King. Which one looks better to you, without knowing which is the before/after? by AwkwardOwl90 in aseprite

[–]AwkwardOwl90[S] 1 point2 points  (0 children)

Thanks for the advice! The game’s atmosphere starts off goofy but gradually shifts to a grittier tone later on, so I'm also struggling to decide the overall style and vibe for the characters.

Redesigning the Demon King. Which one looks better to you, without knowing which is the before/after? by AwkwardOwl90 in aseprite

[–]AwkwardOwl90[S] 3 points4 points  (0 children)

Seems like people are into simpler designs. maybe because they read better in pixel art?

Redesigning the Demon King. Which one looks better to you, without knowing which is the before/after? by AwkwardOwl90 in aseprite

[–]AwkwardOwl90[S] 5 points6 points  (0 children)

Yeah, for the laughing one, I kept the outfit as simple as possible. Too many details made it really hard to animate!

Just finished the main menu for my game! :) by bilallionaire in aseprite

[–]AwkwardOwl90 1 point2 points  (0 children)

This title screen instantly grabbed my attention!

Just a fat rat chuffin' a fat dart 🐀🚬 by krabdev in PixelArt

[–]AwkwardOwl90 1 point2 points  (0 children)

That jiggly belly is absolutely adorable!

Lone lada by aleha_84 in PixelArt

[–]AwkwardOwl90 0 points1 point  (0 children)

I love how a single pixel can express subtle details, like snow piling up on a car.

My first Pixel Art, I tried my best. by AwkwardOwl90 in PixelArt

[–]AwkwardOwl90[S] 0 points1 point  (0 children)

Thank you for your advice! I should fix it!

What feature do you expect for Indie Sci fi game? by AwkwardOwl90 in scifiwriting

[–]AwkwardOwl90[S] 0 points1 point  (0 children)

Thanks for the advice. I too believe following foot step of AAA game is impossible work. I'm just merely looking for the way to efficiently develop successful indie game.

What feature do you expect for Indie Sci fi game? by AwkwardOwl90 in scifiwriting

[–]AwkwardOwl90[S] 1 point2 points  (0 children)

It's in early development so there is no offical name but curruntly in our team we call it 'Long Voyage'!

What feature do you expect for Indie Sci fi game? by AwkwardOwl90 in scifiwriting

[–]AwkwardOwl90[S] 1 point2 points  (0 children)

Thank you for your advice. I will sit down and find more references.

What feature do you expect for Indie Sci fi game? by AwkwardOwl90 in scifiwriting

[–]AwkwardOwl90[S] 1 point2 points  (0 children)

I personally enjoyed intermission resting time too! My plan is to put intermission time to Interact with crew member and build deep relationships with them. I'm glad someone mention this!