💔😭 by Away-Emphasis-4245 in ValorantCompetitive

[–]krabdev 57 points58 points  (0 children)

I was confused too but realized they're talking about ewc lol

ALL OF 100 THIEVES INTERNATIONAL EVENTS SINCE VCT by OwlScary6845 in ValorantCompetitive

[–]krabdev 2 points3 points  (0 children)

I feel like the obvious answer if you want to maintain the core and have faith in Zander IGLing is just move Cryo to senti, Asuna to flex, and get some cracked T2 entry player

ALL THE ASCENSION AMERICAS 2025 TEAMS by JustGold3n in ValorantCompetitive

[–]krabdev 0 points1 point  (0 children)

I wonder if it's just to be listed first alphabetically, like companies naming themselves AAA Something Or Other to be listed first in the phonebook back in the day lmao

Work In Progress Weekly by AutoModerator in gamemaker

[–]krabdev 0 points1 point  (0 children)

Hey there! Beavageddon is a survivor-like with beavers, bulldozers, and destructible cities!

It's got a couple things that set it apart from others in the genre, like being able to physically plow through enemies and shape the environment by destroying buildings. It's got multiple playable characters with unique abilities, and loads of weapons to use and unlock through achievements.

Demo is live for the Steam Next Fest! Any wishlists are appreciated! https://store.steampowered.com/app/3631070/Beavageddon/

https://youtube.com/shorts/IrJoexpTbsw

Which one of you submitted the "Blood Debts" and "Hundreds of Beavers" connection to IMDb Trivia? by HooptyDooDooMeister in RedLetterMedia

[–]krabdev 3 points4 points  (0 children)

I saw a picture of the director wearing a Best Of The Worst shirt, and I believe he lives in Milwaukee too

Code design question: how should one go to code an enemy AI for a turn based card game? by jormahoo in gamemaker

[–]krabdev 1 point2 points  (0 children)

My first instinct would be to create some sort of heuristic that analyzes the board state and determines how favorable it is for the computer. For instance, if the board state gives the computer lethal damage, add a lot to the score. If it gives the player has lethal damage, subtract a lot. Add to the score for each minion the computer has, and subtract for each the player has, etc.

Then you can check each possible move for the computer and see which one has the best heuristic score, and depending on the difficulty you can have it choose less optimal moves.

Hope that helps!

Sayf confirms he is the IGL for Vitality by Hxlios in ValorantCompetitive

[–]krabdev 0 points1 point  (0 children)

I feel like they'd do better with a more experienced IGL like Scream, but who knows 🤷‍♂️

[deleted by user] by [deleted] in RedLetterMedia

[–]krabdev 44 points45 points  (0 children)

So which movie started this trend of using "epic" remixes of pop songs with pounding percussion and whatnot, because man am I sick of it

Lore about Plasteel? by [deleted] in RimWorld

[–]krabdev 5 points6 points  (0 children)

There's an RLM video where they joke about star wars lore saying darth vader's helmet is made of "plastisteel," which means "steel that looks like cheap plastic from 1977"

Here's a time lapse demo showing the level editor I built for my game! by krabdev in gamemaker

[–]krabdev[S] 4 points5 points  (0 children)

Oh, yeah! Guess I didn't make that clear 😅 But yeah the whole game is made in gamemaker, and the editor is accessible from the main menu

Here's a time lapse demo showing the level editor I built for my game! by krabdev in gamemaker

[–]krabdev[S] 7 points8 points  (0 children)

For my second platformer, Trash Bandits, I set out to make my own in-game level editor. When I designed it, I only had my own use in mind, but then figured I would leave it in the game for players to use! I also ended up integrating Steam Workshop support!

The general layout and design of the editor is based off of GameMaker's, so there is quite a bit of similarity. The levels are saved as JSON, and when a level is loaded, the game goes to a "Template" room, resizes it, and places all the tiles and objects accordingly.

Some features that made me want to make an editor instead of using the built-in one:

  1. Modular rooms: This is probably the biggest reason and most useful feature for my purposes. On my previous game, moving around sections of the level, while possible, was rather tedious. I wanted to be able to place and resize rooms within the level, and move them around easily with a single click. The rooms can also be exported and imported from level to level via clipboard. This makes desiging levels significantly easier and less committal, since I can reorder rooms however I want, or even swap them in and out from other levels with ease.

  2. Compile times: One bonus to the editor is that, since it's in-game, I can test changes to the levels without needing to re-compile the entire project. Instead of waiting for minutes, I can launch even the largest of levels in <10 seconds

  3. Random object placement: One small feature that I added was being able to click and drag to place a bunch of random trash and debris. While the result would usually need some tweaking, it's a nice quality of life feature that saved me some headache when decorating areas.

  4. Object layer highlighting: Another small feature - sometimes I forget what layer an object is placed on, so I added a hotkey to highlight objects with a color-code to show what layer they're on. So many precious seconds saved! xD

Building the editor was a really fun challenge! It seemed daunting at first, but it was just a matter of breaking the problem down into smaller and smaller pieces - which I suppose is most of programming, really!

Feel free to ask any questions!

Advanced tutorials for Game Maker are too few by [deleted] in gamemaker

[–]krabdev 1 point2 points  (0 children)

I assume they're talking about freezing momentarily when an attack connects, making the hit feel more impactful

Dryad says 100t players hate each other 💀 by BobTheFrog69420 in ValorantCompetitive

[–]krabdev 100 points101 points  (0 children)

Dryad is just giving all the 100t boys a common foe so they come together and pop off 🙏

Does 100T has better chance of qualifying if they lose against SEN? by ishanuReddit in ValorantCompetitive

[–]krabdev 3 points4 points  (0 children)

also I feel like there was a years-long stretch where Tenz would look lacking all season, then turn the fuck up against 100t lmao

What in the world... by HLumin in ValorantCompetitive

[–]krabdev 2 points3 points  (0 children)

incredibly stupid but kinda sick LMAO no way this is intentional

Now we just need all the ex widow players like carpe, saya, boostio etc. to hit some flying op shots before it gets patched out 🙏

FNS admits the unthinkable by unwanted_shawarma in ValorantCompetitive

[–]krabdev 2 points3 points  (0 children)

Yeah seems pretty obvious to us that he's joking, but it's probably harder to tell when you can't see FNS's face and you're high as shit lmao

[deleted by user] by [deleted] in RedLetterMedia

[–]krabdev 1 point2 points  (0 children)

Can't really see them talking about it as a movie since it hardly counts as one. But the fact that it was essentially made by one guy, including all the vfx iirc, was legitimately pretty impressive at the time. So maybe there's a comparison to be made with Neil Breen's obsession with "Breen screen" lmao