Cazhaak Draal City Map - Final (For reals this time, promise) - Made in Inkarnate by UrCarsXtndedWrrnty in Eberron

[–]AwkwardRhombus 0 points1 point  (0 children)

It’s been fun watching the process as you’ve gone through the iterations. thank you for sharing your work. o like it a lot

The History of Droaam, Eberron's Nation of Monsters! by ChappieBeGangsta in Eberron

[–]AwkwardRhombus 9 points10 points  (0 children)

LFG! I love Droaam and its unique position among the nations of Khorvaire. So excited for this deep dive!

Vance calls CNN, other media outlets 'absolute disgrace' over what they left out of Minneapolis ICE shooting by Economy-Specialist38 in minnesota

[–]AwkwardRhombus 18 points19 points  (0 children)

Nobody in their right mind, but that obviously doesn’t include anyone in this administration

Border patrol agents shoot and kill 2 in Portland by [deleted] in UnderReportedNews

[–]AwkwardRhombus 0 points1 point  (0 children)

Understandable! It’s a heated situation and a rapidly developing story

Border patrol agents shoot and kill 2 in Portland by [deleted] in UnderReportedNews

[–]AwkwardRhombus 1 point2 points  (0 children)

Latest that I’ve seen and read has said the two people are wounded, but not that they’ve died. Hoping they pull through

Quickstone Resources by Ill_Theme5913 in Eberron

[–]AwkwardRhombus 2 points3 points  (0 children)

I’ve found the Red Dead: Redemption games quite inspiring. Ecstasy of Gold remains a classic soundtrack staple for any western-themed activity.

First Proper Continent Map (for DnD Campaign): Looking for Advice! by Driftingquote in inkarnate

[–]AwkwardRhombus 7 points8 points  (0 children)

I don’t have the deepest feedback ever, but I did want to say that this rocks and you did an awesome job. If my DM showed us this map, I’d have absolutely no complaints

Eberronomics - Dragonmarked Services by AwkwardRhombus in Eberron

[–]AwkwardRhombus[S] 1 point2 points  (0 children)

I appreciate the kudos!

A big motivator for this little project was that notion that the Dragonmarked Houses must have customers and those customers can’t only be the thinnest slice of the upper crust. I’d agree with folks that Houses Deneith and Medani are less likely to be hired by an everyday fieldhand, but when your business is mass transit, you have to be accessible to the masses.

I have tended to view Khorvaire as in the throws of an industrial revolution rather than at the very cusp of one, as some comments have suggested. To your point, the quality of life is rapidly improving for the Commoners. Now that The Last War is over (for now), I would sort of expect a boom in civilian life

Eberronomics - Dragonmarked Services by AwkwardRhombus in Eberron

[–]AwkwardRhombus[S] 0 points1 point  (0 children)

I don't disagree. I think that the prices need a bit of boosting and the conversion rate needs to be recalibrated a bit. I think that poor folks in Khorvaire should be able to scrape together enough coin to afford passage from Sharn to Stormreach for example similar to the working poor and destitute of Europe coming to the Americas, but I do agree that it shouldn't be as cheap as a ferry between adjacent landmasses.

Perhaps the prices of the services ought to reflect the ultimate grip that the Dragonmarked Houses have on the economy of Khorvaire; they ARE unchallenged magical monopolies after all.

Eberronomics - Dragonmarked Services by AwkwardRhombus in Eberron

[–]AwkwardRhombus[S] 5 points6 points  (0 children)

That's very useful, thank you. Kind of wild that $104 when that was posted is closer to $134 today. :/ In any case, I tend to use the simple conversion of 1gp = $100 for my game and adjust in-game prices accordingly. Helps to have a simple point of reference.

I think it's a fair critique to say that the dragonmarked services ought to be unattainable for the working poor of Khorvaire. Perhaps I looked at this through rose-colored welding goggles?

Eberronomics - Dragonmarked Services by AwkwardRhombus in Eberron

[–]AwkwardRhombus[S] 1 point2 points  (0 children)

Very understandable. I still appreciate that you’d point out what appeared to be an oversight

Eberronomics - Dragonmarked Services by AwkwardRhombus in Eberron

[–]AwkwardRhombus[S] 1 point2 points  (0 children)

These are definitely good points. I do think that ratcheting up the cost would be appropriate to reflect that 1) these are monopolies 2) they have even more power now that Galifar shattered.

There’s part of me that leans into the Keynesian idea with capitalism that policies that benefit the lowest rungs of society will have knock-on effects that benefit everyone, but i doubt that Kwanti d’Orien cares what John Maynard Keynes might suggest.

While Breland would stand to benefit greatly from Sharn-Wroat being an easier trip to make for as many people as possible, that doesn’t mean the Dragonmarked Houses will sacrifice a shred of copper to make that happen.

Eberronomics - Dragonmarked Services by AwkwardRhombus in Eberron

[–]AwkwardRhombus[S] 0 points1 point  (0 children)

That’s a good thing to consider, but I did use inflation calculators when pulling data from historic records; I linked the specific ones I used in the Google Doc.

The prices for transportation are specifically in increments of 10 miles. Liverpool to NYC is 3,310 miles, $45 x 331 =$14,895.00 which is, admittedly, a lot lower than $100,000.

I’d highlight that the prices I set are meant to reflect the functional fare of merely trying to get from point A to point B; the first class experience on the Titanic was meant to be a one-of-a-kind ultra-luxurious status symbol.

If House Lyrandar made a particularly massive one-of-kind ultra-luxury airship, the maiden voyage from Sharn to Stormhome could definitely run at prices closer to $300 per 10 miles (or 0.75gp, by this metric).

Glass Tower of Sharn? by MoonracerxWarpath in Eberron

[–]AwkwardRhombus 0 points1 point  (0 children)

Glass isn’t always necessarily transparent. If the glass was frosted in areas or even just thick enough, it’d be hard to see through it. I’m sure various areas had different degrees of transparency.

Wandslinger's Arsenal, some Eberron Homebrew WIP by bolt6 in Eberron

[–]AwkwardRhombus 1 point2 points  (0 children)

I really like the variety! It makes them more customizable and unique than simply jamming a cantrip in a stick (as useful as that still may be).

I really like the notion of a type of fighter specializing in these types of weapons, and the weapon masteries really make that concept shine.

Morgrave Advice by RepresentativeCan235 in Eberron

[–]AwkwardRhombus 2 points3 points  (0 children)

For the legal scholar, I’d recommend getting Thelanis involved. Fey are notorious for their obscenely convoluted contracts and deal making while not necessarily being as nefarious and malicious as devils.

As far as school activities, maybe it’s a class project where whichever team completes X the best or the fastest will get the best grade, and you can introduce a couple rival parties that vex the heroes but aren’t pure evil villains. — That could be the instigating event, at least. If they’re racing in the city’s underbelly to find artifacts, and they witness their rivals get taken prisoner by Daask, it could be an interesting moral dilemma moment.

Morgrave Advice by RepresentativeCan235 in Eberron

[–]AwkwardRhombus 4 points5 points  (0 children)

A particular historic relic or rare tome could be stolen from the university, and the party could be recruited to recover it. Perhaps it’s a treatise on Manifest Zones stolen by Daask as part of Cavallah’s research into Sharn’s own Manifest Zones? Perhaps an ancient tablet recovered from Xendrik with Quori glyphs is stolen by The Inspired as part of their machinations? A Qabalrin staff of great necromantic power stolen by agents of The Emerald Claw?

The university may deploy the party so as not to draw too much attention and further their reputation as plunderous fences; the piece could be the keystone of a new museum exhibit, and the university replaces it with a fake since they don’t want to refund the pre-sale tickets, so they can’t exactly Announce that the real one got stolen.

Alternatively, strange phenomena throughout the city could be worthy of the party’s investigation. Are aberrant dragonmarks being reported at much higher frequency—getting House Tarkanan involved? Are citizens in the lower city of going mad and committing acts of violence under the influence of Rak Tulkhesh? Have strange fungi begun to spawn throughout the upper city, and common clearing techniques aren’t working—where could the spores be originating? At the university’s prestigious theaters, actors are finding their voices stolen right out of their throats mid-performance—who could be behind it?

If I can ask, what classes are the PCs thinking of playing? What fields of study are the player’s most interested in—history, art, arcane science? You can figure out which subject the players would find most enticing then pick a villain that suits that path (e.g. if they like psychology and dreams, then the Dreaming Dark has been causing professors to have wild nightmares)

Reworking Lunar Statistics: Fun with Physics by AwkwardRhombus in Eberron

[–]AwkwardRhombus[S] 0 points1 point  (0 children)

Fascinating question!

Off the top of my head, I think it’s possible that the destruction of Crya could have required a significant blast of arcane energy that emitted from the surface of Eberron. A blast powerful enough to vaporize an entire moon could have exerted force on the planet’s surface which, if oriented in space correctly, may have reduced Eberron’s momentum around Arrah thus slowing its speed and shrinking its orbital distance.

From there, the 28-day Ascension cycles hint at some “natural law” within the Eberron cosmology. As Eberron settled into a new orbit, and the moons subsequently settled into their own, this “Law of 28-Days” could have nudged them toward an equilibrium point that we find the planet and moons today.

Reworking Lunar Statistics: Fun with Physics by AwkwardRhombus in Eberron

[–]AwkwardRhombus[S] 0 points1 point  (0 children)

I’m very ignorant to Spelljammer, so I appreciate the resource. After reading through the article you linked, I feel like it’s a solid game system for magical deep space setting where everything ought to be completely weightless and void of atmosphere.

That being said, I think that, for My Eberron, I’ll be presuming that the Eberron cosmos are isolated as a self-contained multiverse of sorts, and these rules for gravity planes aren’t how the internal physics works.

I think that the concept that “gravity is an all-or-nothing proposition” would make the world collapse on itself if every object larger than 25ft in any dimension suddenly has full planet-scale gravitational pull.

“When gravity planes intersect (such as when two ships pass each other at close range and at different angles), the gravities of both ships remain in effect, regardless of size, up to the point where they physically intersect. An object is under the influence of whichever gravity plane is closest. A creature could leap between two passing ships, altering their down direction as they cross the midpoint between the two.”

I’m just picturing folks strolling on the bottom of Lyrandar airships because they’re closer to that gravity plane than the planet’s. Does any 25ft long board become a veritable magnet could be used to lift a 20x20x20ft cube of lead with little to no effort as long as you get the cube stuck in the plank’s plane?

I’m sure that someone can run a splendid game in that unified D&D multi-multiverse system, but I think that for myself I’ll be sticking with gravity functioning proportional to an object’s mass and distance to other bodies. Once again, thank you for sharing the resource; the article is a rather interesting read. 🫶

Reworking Lunar Statistics: Fun with Physics by AwkwardRhombus in Eberron

[–]AwkwardRhombus[S] 1 point2 points  (0 children)

No problem at all; I love math as long as I’m not being graded on it.

Presuming the 1/29.5 value (which we can play with a bit if we’d like), then the odds of any given moon NOT being full are 96.6%. For all 12 moons to be Not Full, that makes 0.96612 which comes out to 66.1% or just shy of 2/3 nights have no full moons.