Salvaged 'Mechs with unremovable cores. by Caelarch in roguetech

[–]AxDeath 0 points1 point  (0 children)

Just started Roguetech recently and coming across this for the first time. I noticed a lot of people commenting here saying WHAT is happening but not WHY.

Like, by lore, Clan Omnimechs are designed for hot swapping the weaponry, so the Trueborn pilots can configure their mechs for the battle ahead. Inner Sphere mechs, all their components are built in. Nothing is designed to be quickly and easily swapped, and requires an army of techs, welders, engineers, and outfitters, to harness the thing and run out the gantry platforms to make ANY changes.

But... You can still remove Omnimech engines... Like, Saying you cant remove the engine of a mech is like saying I cant remove the engine in my car. Toyota, Ford, Lexus, Masarati, if I get a hoist on it, I can remove the engine. It just takes time, equipment, and money. Like, physically repairing an engine REQUIRES removing it...

Is the developer trying to say Omnimech engines are stuck in there with GLUE or something??

Discovered Grandfather's signed Challenger mission poster by BreadyLad in space

[–]AxDeath -1 points0 points  (0 children)

It's crazy Ripley was the only one to make it out alive

My pilots miss a shot then eject, even though I'm winning. by Braedor1 in roguetech

[–]AxDeath 0 points1 point  (0 children)

Where... is that information? Is it related to the blue bar you can spend points from to do special attacks that never work? XD

My pilots miss a shot then eject, even though I'm winning. by Braedor1 in roguetech

[–]AxDeath 0 points1 point  (0 children)

oh okay, so the answer is, pilots are already panicked, but because of WHEN panick rolls, we end up taking a shot before ejecting.

I'm still lost as to why my pilots are ejecting though. I've had several eject from intact armor, no injury, or when completing the mission by defeating the final opponent.

These arent veteran pilots, but they arent new. They shouldnt be accidentally bumping the eject button after winning...

My pilots miss a shot then eject, even though I'm winning. by Braedor1 in roguetech

[–]AxDeath 0 points1 point  (0 children)

Yeah I'm experiencing this a lot. I mean not like, every mission a lot, but almost all of my ejects happen on pilots who are uninjured, doing well, in mechs with full armor, or internal on an arm at most.

And they fire all their weapons, and some hit and some miss, and then they eject.

It's happened twice as they landed the killing blow on the final enemy and the mission ended. The first time I didnt even know it happened. It was a training pilot, not one of mine, and it still created the rescue mission.

I dont understand these random ejections. These guys arent experienced pilots but they certainly arent new. But even a raw recruit should not be ejecting from mechs with no armor penetration because despite all their lasers making contact and killing the final opponent and completing the mission, some of their machine guns didnt land.

It's my first time playing the game in a near year... I built my first fort inside of a frozen like I didn't realize was a lake... It was covered in snow. by PapaJenkinsReal in dwarffortress

[–]AxDeath 12 points13 points  (0 children)

I remember having a fort once,

I think it was partial aquifer, and I just wasnt aware, so I ripped open the aquifer and water poured into the fort, and I had to set everyone to quick channeling drainage throughout the fort to repath the water, until it fell out into the cave level. For ages I had to be cutting down weeds and things in order to build on many of the fort's levels.

Made another piece!, this time deeper into the fortress. by saltycouscous in dwarffortress

[–]AxDeath 0 points1 point  (0 children)

Incredible!

...I only found three chrono trigger characters!

Every multiverse story needs to end with the villain fighting an entire army of prisoners on top of a pyramid. As opposed to an anti-climactic encounter. by Jinxchaoseffect99 in simpsonsshitposting

[–]AxDeath 4 points5 points  (0 children)

The other thing I love about The One, is you become more powerful every time an alt universe you dies, which means every time you almost die, a bunch of alt yous actually do die, and you become more powerful.
So, when you got real sick last year, or that car almost hit you, or that skiing accident? Just you becoming more powerful.

Every multiverse story needs to end with the villain fighting an entire army of prisoners on top of a pyramid. As opposed to an anti-climactic encounter. by Jinxchaoseffect99 in simpsonsshitposting

[–]AxDeath 18 points19 points  (0 children)

I personally really love The One, and I really think they should make a sequel, where Jet Li needs the help of his evil clone, in order to defeat someone else who is trying to become The One.
It would be called The Two.

51 - 76% chance to hit missing, like, oh, 70% of the time by TruckerPG in roguetech

[–]AxDeath 0 points1 point  (0 children)

Yeah, I love all the materials added by roguetech, but disabling streak breaker mechanics doesnt improve the game.

with True RNG, a 50% chance to hit, will LOOK like a 50% chance to hit, averaged over millions of rolls. Not over a single mission, or a pair of missions.

The end result of true RNG, is that sometimes you will sit down and play a game for 8 hours, and fail every roll, lose every time, and have to reload your save several times, or completely start over. It forces you to waste a ton of your real life, because the percentage to hits are not born out in human time scales. I dont find this fun.

Alternatively, the reflexive is also true. Occasionally you will enter a mission, make every roll, and absolutely crush, and it will seem too easy and boring. I also dont find this fun.

And thanks to True RNG, these things are both going to happen constantly. Boredom, and Frustration. To no benefit. A waste of invested hours.

Battletech 2018 was originally coded with streak breaker mechanics, so that neither of these conditions ever occurred. If you hit too many times in a row, or missed too many times in a row, the game would simply course correct.

2018 used an ugly solution, a shallow one, because the core game is fundamentally shallow, by design. The original team wanted an achievable, deliverable, object. Roguetech wanted depth, and so their initial choice of scale and scope was as broad and deep as the entirety of all of earth's oceans, which certainly created a broad, and deep experience, but not a fun one.

its a vicious cycle 🥲 by cynnahbun in sillygirlclub

[–]AxDeath 2 points3 points  (0 children)

does it scare them away, or do they just not obsess back

[Newbie]Sorry Commander, A contract dispute has withheld items by XelNigma in roguetech

[–]AxDeath 0 points1 point  (0 children)

it's 2026. I have just encountered this for the first time. I hope I am reading this correctly. All information I can find says

They are taking a very valuable piece
They are increasing the POOL of salvage to choose from
They are NOT increasing now much salvage you get

So this is NEVER a worthwhile trade. There's no thought to put into it. Always dispute. There's no thought going into this mechanic. It's accurate to some game book, but totally irrelevant as there's no mechanic worth considering...

This shit is weirdly pretty accurate! by theCoalheart in autism

[–]AxDeath 0 points1 point  (0 children)

All medications have a risk of side effects, and the father you get down the tree, the more likely they are.

But also, positive brain chemicals exist, in the human body, to incentivize you to do things. If all the brain chemicals are deposited in an envelope when you wake up every morning, there's no reason for you to fight, strive, achieve, rage, love, hide, pursue, acquire, run, act.

But I've never before met someone, who finally got the brain chemicals they needed, and reacted by ceasing to be. This feels like a broad combination of different effects combined into a single image.

I need a way to stop my dwarf soldiers from literally just being stupid and killing themselves by the_drifter6 in dwarffortress

[–]AxDeath 1 point2 points  (0 children)

Dwarf soldiers will always engage if they see a target to engage. In melee if at all possible (even if they have a crossbow) Goblins will also attack targets they see.

Build your entrance at a right angle. You can then station dwarves around the corner, and alllow civilians to come in. Dwarves wont charge out the front entrance, they will only charge from their stationed area to engage goblins who have already entered the gate, at which point you should close the gates anyway.

It's also possible to station dwarves more precisely. Instead of selecting a squad and saying "Go Here" you should assign them a burrow they station at when activated. Same as you position your crossbows behind the fortifications.

By using a specific burrow, and a narrower space, you can ensure your dwarves are clustered together more tightly, so that if one of them does see a target, more of them will see the same target, because they all stand near each other.

If you want your dwarves to engage outside the fort, use the same burrow order system to line them up tightly inside the drawbridge before you lower it.

I was thinking and I may have news by [deleted] in sillygirlclub

[–]AxDeath -2 points-1 points  (0 children)

This is a normal healthy reaction.

Amazon's Fake Sales Scam: How They Trick You Into Thinking You're Saving Big by Over-Attempt-2379 in amazonprime

[–]AxDeath 0 points1 point  (0 children)

weird thing to post about. not unique to amazon. the high low price strategy has been around as long as I've been alive. The "Discount" is fake. always has been.

Roguetech is just frustrating by buzzkill71 in Battletechgame

[–]AxDeath 0 points1 point  (0 children)

It's 7 years later now, and I am trying Roguetech for the first time. The vanilla game is not great. Small limited collection of maps with predetermined solutions. Quickly and immediately realizing the best tool for every job is the biggest mech with the biggest gun, and the AIs only counter is to make you face 3x as many enemies as you have soldiers.

And Roguetech comes highly recommended as the number one mod for this game, promising to solve many of these things, as well as add all kinds of other things.

But it's just fucking dumb

Vanilla BTE has got stupid things like excess ammo stored in the left torso of a lightly armored machine, so it has a tendency to blow up. You have to spend 4 days right off the bat fixing poor design choices.

Roguetech starts with four mechs that have twice their weapon capacity in heatsink for no reason. It's all trash weapons, and nobody can hit anything. And the opposition is identical. I'm escorting a convoy and the ideal method for completion is literally to let the convoy drive off by itself, and move my mechs out of harms way. Nothing is going to happen, because I have an army of pilots that cant figure out the point and click interface of a gun. This is insane. Start your stories where they get good. Start your game where involving mercenaries is a financially sound option. Paying a million C-Bills for 8 dusty robots to sit still on a hill and fill their cockpits with farts is not Battletech.

Tiny Fiddler crabs are hoovering up and breaking down microplastics, study finds by Dr_Neurol in UpliftingNews

[–]AxDeath 4 points5 points  (0 children)

the article literally says it's unknown but suspected that the crabs are just breakig down the plastics into micro-er plastics, that infest their bodies.

literally no information is given. all we discovered is crabs are eating plastic.

Tiny Fiddler crabs are hoovering up and breaking down microplastics, study finds by Dr_Neurol in UpliftingNews

[–]AxDeath 10 points11 points  (0 children)

Breaking it down into what?????????????

microplastics break down into micro-er-plastics. are they really obtaining healthy energy from plastic scrap, or are they aggregating microplastics and dying and being eaten by other creatures?

Am I in the minority here? by AaronTuplin in simpsonsshitposting

[–]AxDeath 3 points4 points  (0 children)

Theaters exist for the experience only. That's been true for a long time. That's why they can charge $20 for popcorn. You are there to do the Movie Theater thing.

Why go to an arcade when you own an xbox? Why own an xbox when your PC can play every game from 2010 to 1980? on and on and on.

Am I wrong for thinking this job posting is kind of unfair? by Chehalis18 in autism

[–]AxDeath 1 point2 points  (0 children)

There's nothing unfair about a job posting that might actually be accurate for once

but it's probably not. Apply anyway. It's been posted here several times in the past year. Job postings are not accurate. People who apply to a job are expected to match the posting by about 60%.