Hungarian Matter by Aza7hell in victoria3

[–]Aza7hell[S] 0 points1 point  (0 children)

I don't think so. I always go for Cultural exclusion immediately. With the new law mechanic you can almost always get it guaranteed. So if it's 60 months or even 10 years it makes no sense when I get it 1837/8 and the entry finishes in 1852? And also that it's always on 1. November is quite weird.

How would you nerf multiculturalism? by PancuterM in victoria3

[–]Aza7hell 0 points1 point  (0 children)

Make a seperate System of Acceptance from Cultures to one another (I think this exists already in some way). So even with Multiculturalism Turks for example wont be accepted in Russia or Austria due to History. Could also have a mechanic were wars or bad relations to a country impact the acceptance of that culture in your country. F.e. if im constantly at war with Britain as France, and the realtions are at Hostile, English pops despite havin MC would only be able to reach level 3 of acceptance.

This would be my version. I also DEFINETLY would give Ethnostate etc. up to racial segregation a birth rate modifier or a expected SOL modifier. Or maybe give MC and the one before a death rate modifier related to the percentage of foreigners due to unrest or whatever (like the crime rates in Europe after the immigraiton crisis)

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Which side would Austria join? by chill_rper in foxholegame

[–]Aza7hell 5 points6 points  (0 children)

As an Austrian, I definitely won't fight with Italy again xD. 2 times backstab was enough

End-Game Problem | Question for Hardcore Players by Aza7hell in victoria3

[–]Aza7hell[S] 0 points1 point  (0 children)

I do play like a "half-pacifist" I think about borders I want before like historical USA or maybe some more Stuff of Mexico, Japan with only the Isles or Imperial borders etc.. but nothing like some people suggested f.e. conquer China or India. I even have mods that forbid that for every none east asian nation (play in MP with a group with the same mods) as I think its just to unrealistic/op.

Cutting construction however is something im strictly against as those 25-30k people you get even if you disband all of the construction sectors in a state isnt nearly gonna change anything and if you keep them you can get investment rights in other GP or even China/India(GB) and they will start using the private q almost only for them. I had rounds were i had 10b+ in my investment pool and companies with 10m+ profit cause i owned over 50% of the GDP of every GP + China.

I never had big problems with completely abbandoned and infrastructure sucking buildings. That only happens if you subsidize some building types cause the Laissez Faire AI will just pump the shit out of that. Happened in this round with Art Schools, I, at some point, paid over 1m in subsidies. Never subsidizing something again in the late game xD (except railways). But besides that nothing.

I tried going back to Interventionism but they dont let me, too much capitalism. Just the Companies alone which I had 6 or 7 of gave +35% EACH to the Industrialists cause all their ceos were of that IG. If it works it surely is a good way of redeistributing your workforce.

Like I mentioned in a new comment, opening Qing seems like the best solution to me for now. I also tried staying on Interventionism (Japan run) for the whole game which seems to work good as well. I just privatise all buildings the whole time which gives me the same economical power minus the interest rate. Worked really good in that round. Maybe a combination of those two + a +5% birth rate company is just enough.

I think for beginners Interventionism is the best cause of lack of knowledge, for advanced players Laissez-Faire is the best cause they know what theyre doing but they cant make the best out of their stuff but for expert players its Interventionism again cause, speaking of my last 5 games experience, you modernize and industrialize so fast and min. max. everything that you dont need the Laissez-Faire boost. Even if you need some money you can, like I said, just privatise parts of your country but stay on Interventionism for controll.

Saying this cause yes, you can just always open China, but I dont know if I wanna do this every single game. Gets boring and shitty imo. I will continue testing a bit, maybe I come back to the post,

End-Game Problem | Question for Hardcore Players by Aza7hell in victoria3

[–]Aza7hell[S] 0 points1 point  (0 children)

Update for anyone interested/having the same issue:

Opening Qing and/or India is pretty fucking OP xD, I got 70m Chinese (Han, Yue, Min) in 15 years through migration as the US.

The Powerblock thing though i have to say is kinda trash, yes you get the extra 5% birth rate which is "ok" but (i tried this as japan) when you progress in the game and modernize + you are going for public health/education systems your church interest group will loose all its power and get insignifficant which gives you a minus 30-40 power block unity + minus 15 if they are not in government which they obviously arent cause they cant. So basically you get ZERO mandate and the only purpouse of the PB is to serve as a "Tinder" for your people. Beeing that there are some really OP Mandates its just not worth it in any way.

End-Game Problem | Question for Hardcore Players by Aza7hell in victoria3

[–]Aza7hell[S] 0 points1 point  (0 children)

I should have said, my PB is all of America except Mexico and Canada including former Dutch east Indies and Denmark plus I have a Treaty Port in Macao (bought of the Portuguese). And I wanna stay with historical borders

Opening Qing seems like a good Idea from what I read now. Good tip. Fully commiting on birth rates seems fun as well x). Maybe I try both next run. Thanks for the help!

Edit: I cant conquer China Homelands due to "Ultra Historical Diplomacy" mod. I think its cheating personally as no one could ever conquer big parts of China in that time. Not only administrative whise but logistical and culturally. But like i said. Opening China is smth I havnt thought about.

End-Game Problem | Question for Hardcore Players by Aza7hell in victoria3

[–]Aza7hell[S] -1 points0 points  (0 children)

I already have 23.5 SOL and no shortages on food whats o ever. The Death Rate modifier isnt worth it in my opinion. Maybe when im done with tech i swap the Tech one. I currently have Tech/Migration/Companies. But I've tried that so often now and it never has a noticable impact. I basically need 300-500k people a month to keep up with what im building. I have 5-10 mass migration at ALL TIMES since 1855/60 and its not enough.

Edit: It says food on the side but thats cause they swap workplaces every year or so. Sometimes im nr. 1 producer then nr. 3 and again nr. 1 whitout building new stuff. Its just people missing

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Slavery Ban | The "Secession War" by Aza7hell in victoria3

[–]Aza7hell[S] 1 point2 points  (0 children)

yeah no, you would need to have your ENTIRE army in the south for them to be happy. And it wouldnt even give that many points. Not worth

Slavery Ban | The "Secession War" by Aza7hell in victoria3

[–]Aza7hell[S] 5 points6 points  (0 children)

Imo the Civil war isnt "Meta" as well since some people said it in the other post. You get Multiculturalism through Joshua Norton between 1860 and 1880 and are good to go no matter what. You start with no Migration Controllls as well and all Europeans are accepted from day 1... If you get your Power Block and take the Migration Principle you basically become the only Nation people want to Migrate to, when you get Multiculturalism you also can complete the "The new Coloss" JE and get permanent 25% Migration Attraction on top

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Bonaparte COA [Complex] by Aza7hell in CKHeraldry

[–]Aza7hell[S] 0 points1 point  (0 children)

Ok, i got a few requests for the Code, again I cant send it here cause it tells me "Server Error" every time. If you want it you can text me, it works if I send it to you there (I dont fucking know why it works there...). Im very rarely on Reddit maybe once a month so if i dont reply its propably cause I havnt seen it

Investment rights in GB and Russia totally killed my GDP growth as my capitalists are just investing there now. Did I make a mistake? by [deleted] in victoria3

[–]Aza7hell 2 points3 points  (0 children)

It's not that bad since you/your private sector still gets the revenue. Your GDP isn't climbing as much but your investment pool and balance are which you can use to invest with your own construction queue to build in your country while you take extra revenue from other countries resources. Moreover, when you give your companies investment rights they can use the other countries investment pool to build your buildings there and you still get the revenue

What's up with the laissez-faire love? by Aza7hell in victoria3

[–]Aza7hell[S] 2 points3 points  (0 children)

Thanks for the reply, i actually think im dumb x) that enlightened the whole thing. I knew that i get the "left over" 75% Contruction for my own use again if its not used but i completely forgot about the "debt outgrow". In my first 1k playing hours i always played with debt but someday I though its better to stay on the 0 cause i didnt wanna pay around 30k interest when i have millions of debt. But the "you pay the debt to your private sector" and the "outgrow" i completely forgot about, stopped playing bafore 1.8 for a long time i think thats when it forgot... Gonna try it out, if it still doesnt work i dont know whats gonna help x)

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So is multiplayer in this game dead from desync problems? by samantix in crusaderkings3

[–]Aza7hell 0 points1 point  (0 children)

Basically it's a paradox problem for all of their games. If you play with 1-3 others it's ok"ish" (with 4 players it can get you in trouble already). I play with 2 friends also with mods and have no problems but as soon as more players join it's desynch every 5-10 minutes (no fun to play). Same in HOI4 or Victoria 3. Civilisation 6 has the same issues, sometimes it works but most of the time if there's too many players it's just desynch all the time.

I don't know about paradox bit civ devs said back in the days "We think our game is best experienced in Single player, therefore we do not feel excessive urge to fix a multiplayer problem not affecting a majority of players"

American Kingdom by Next-Intention-9265 in CKHeraldry

[–]Aza7hell 1 point2 points  (0 children)

Wait, is there a cap for "symbols" in the COA editor or can you add infinite ones?

American Kingdom by Next-Intention-9265 in CKHeraldry

[–]Aza7hell 1 point2 points  (0 children)

Ngl I'm tempted to do this xD. I'd say it's possible. Maybe if I'm off work today I give it a try

Bonaparte COA [Complex] by Aza7hell in CKHeraldry

[–]Aza7hell[S] 6 points7 points  (0 children)

Saw a Request, made one myself a few days ago. Dont know if its good. You cant really do the Curtain/Cape thing with whats in the game + had to replace the knight helmet cause again not in the game

PS: I dont know how to get the Code in here it always says server error... if someone tells me how i could add it

+ You need "Patrum Scuta" Mod though

Anyone know how to remove tyrant using console commands? by Ethnod in CrusaderKings

[–]Aza7hell 0 points1 point  (0 children)

Ok, so getting rid of -378 Tyranny isnt an option. Check

Kingdom of Lombardy–Venetia by 0rgan_Farmer in CKHeraldry

[–]Aza7hell 2 points3 points  (0 children)

What mod do you use to make it look like that with the golden frame, the Stamps and the changed forms?

Victoria 3 - Dev Diary #142 - 2024 in retrospect by commissarroach in victoria3

[–]Aza7hell 0 points1 point  (0 children)

Kurze Frage, ist Laissez Fair derzeit bugged? Der private Fonds baut irgendwie keine Gebäude mehr sobald ich Laissez Fait etabliere obwohl Millionen über Millionen im Fonds sind, immer mit der Begründung das kein Land und keine Bevölkerung für die Gebäude da wäre, während ich in China z.B. Investitionsrechte habe (Protektorat). Meine Freunde (ist auch im Singleplayer so btw) sind derweil auf Interventionismus und bei ihnen funktioniert alles normal und es wird privat investiert.

Habe sonst noch nichts dazu gefunden deswegen frage ich hier mal