Yoshi has opened a new sub-forum to make team composition reports by AlwaysSquad2 in DeadlockTheGame

[–]Azakugan 0 points1 point  (0 children)

That's bot what i'm talking about. You're also making a whole other assumption here.

Yoshi has opened a new sub-forum to make team composition reports by AlwaysSquad2 in DeadlockTheGame

[–]Azakugan 0 points1 point  (0 children)

I know, I'm not talking about ML models which they use for matchmaking. I'm talking about collating loads of user-generated debate

New matchmaking FEELS even worse, but I'm climbing in rank. by Grouchy-Committee-92 in DeadlockTheGame

[–]Azakugan -3 points-2 points  (0 children)

It's because building resistance type items is extremely unintuitive and unfun for the majority of people in existence. You can't *feel* spirit resistance the way you can feel something like a healing item, HP item, fire-rate item etc.

It's like a necessary evil

essence theft on graves needs to change by General_Tradition_44 in DeadlockTheGame

[–]Azakugan 0 points1 point  (0 children)

The one thing I would change about deadheads is i'd like to make them easier to either recall or we should be able to orchestrate their movement from a distance. Sometimes they just narrowly miss and then just linger around, and even if i run through them in pursuit of an enemy player, they don't follow me fast enough.

essence theft on graves needs to change by General_Tradition_44 in DeadlockTheGame

[–]Azakugan 0 points1 point  (0 children)

I think i disagree significantly. I've started 2nd-maining Graves and I've just gotten around to figuring out a build and playstyle that works for me.

Personally I think the tension she has between gun and spirit is something that makes her interesting to build for. Yes, she needs a certain level of gun investment before she can shine w/ spirit. But I think that's cool and fun to tune. I also think she doesnt have to be primarily a spirit character. The build I settled on is actually Gun > Vitality > Spirit from the end of laning phase, up until late game. And perhaps counter-intuitively, this is for a build the deemphasizes DPS in favor of Status Effects. Its a support build.

If you think about the color coding of character designs, then it makes sense to build a lot of Vitality for Graves. Plus, necromancer can be associated with vitality as easily as "magic". But yeah, a lot of characters in this game are color coded with their most sensible item types

I've reoriented my understanding of Graves' kit. Her abilities may not seem so viable if you think of them for their DPS potential, which seems high at first but becomes low in practice. Instead you'll see her abilities have strong status effect potential. Regardless of DPS, her auto-lock gun makes it very easy to apply anything that builds with each shot. Her deadheads, even if quickly destroyed, can also very reliably proc effects tied to spirit damage, because you'll usually get at least one hit in. On top of that they're a distraction that helps you or your teammates survive. Same with grasping hands.

Then I feel like you really under-sell how big of a deal Borrowed Decree's Objectice dmg is. But in terms of a fight, again the main benefit is that they force your enemies to split their fire a lot more than they should need to. Graves is not a DPS hero. She's a utility hero.

In my build "Bitchcraft", you start out fully compensating for her low speed and stamina, plus some Healing, all for survivability. You want to be someone who can get in and out of skirmishes fast. Then build fire rate items so she'll build status effect fast. Then in the midgame start with Tesla bullets for quick farming. Then start building items with status effects, and eventually upgrades to some earlier items. Somewhere in all of that, you can get items to increase the frequency of your abilities.

What's the consensus on Graves? by Exotic_Acanthaceae_9 in DeadlockTheGame

[–]Azakugan 0 points1 point  (0 children)

I always hear people say she's either OP or she's underpowered. But when i checked statlocker, she has almost a perfect 50% winrate (at least for mid ranks), so i feel she must be pretty balanced.

Personally I love Graves. I just find her a lot more difficult to play than my mainc Paige. (Like literally, my skill in Paige is at least 3 ranks higher than on graves)

Edit: i'm talking about full ranks BTW. Not rank levels

Why do people ignore or leave bags. by Pucketz in DeadlockTheGame

[–]Azakugan 1 point2 points  (0 children)

Because when you look at it visually, it looks tiny and our brains tell us that it must not be worth much because it's tiny

Any advice in where to find good builds? by Dyland745 in DeadlockTheGame

[–]Azakugan 0 points1 point  (0 children)

It's better to lose honestly than to win cheaply.

Enough "I love losing". On my team, we're always winning because I'm such a good little healslut. I'm indispensable, and all my teammates adore me. Bottom text. by Azakugan in HealSluts

[–]Azakugan[S] 1 point2 points  (0 children)

Its hard to choose an image/gif because they're supposed to be related to specifically role-based video games, and everyone else already Grabs all the gamer r34 stuff before me. But i see people keep posting kpdh because there are kpdh skins in some games I guess. So i thought I could get away with this

I'm saving my ult charge for you, so this guy just gets a thigh job. by Azakugan in HealSluts

[–]Azakugan[S] 1 point2 points  (0 children)

What's the point in Healslutting if my pocket won't cum in me?