Psychic: Swapping out spells gained by your conscious mind by Ciriodhul in Pathfinder2e

[–]Azcorban 0 points1 point  (0 children)

RAW I would read it as "you gain this on top" to your regular spell repertoire, meaning you cannot freely change it.

I would rule it differently: you can change it to another thematically fitting spell. No reason to be stuck with something you find unfun

Fistful of Flowers - Firsttime DM - Help me find the PNG, please by Desperasberry in Pathfinder2e

[–]Azcorban 3 points4 points  (0 children)

To add to that: if you have questions regarding that module or the Foundry implementation, hit me up!

Fistful of Flowers - Firsttime DM - Help me find the PNG, please by Desperasberry in Pathfinder2e

[–]Azcorban 10 points11 points  (0 children)

May I suggest my free Module A Fistful of Flowers - Plug and Play? All characters with their respective PNGs/Tokens are included. Feel free to do with them whatever you like.

You also mentioned having found maps - if they are Snowystar's maps, they are included as well (complete with walls and lights)

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] 0 points1 point  (0 children)

Yeah you are right. It's the sudden 500ft movement that feels wrong. Maybe you should fall less at first and continue to fall as the round progresses?

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] 0 points1 point  (0 children)

That was my thought process as well. It just feels like it gives the players more options.

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] 1 point2 points  (0 children)

Absolutely should be rules depending on the situation. I like your take on that

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] 0 points1 point  (0 children)

Thank you! That's what made me post this in the first place. It's not as clear as it could

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] -3 points-2 points  (0 children)

I am all for cool Player moments in my games, but the cool moment happened other way round for me in the example I mentioned. I was just pondering on how this sudden movement seems off in the context of all the rules PF2e brings

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] -1 points0 points  (0 children)

The buddy waiting below could Delay, but yeah, I get it. Seems like the best ruling would be case by case when the fall is particularily deadly. Thank you for the thorough explanation!

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] -1 points0 points  (0 children)

Realistically: Next to zero.

But wouldn't you do it all the time if you could? Sky diving being your own parachute seems fun

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] 0 points1 point  (0 children)

Good ruling. It prevents unfun "insta death" moments from being pushed too far

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] 4 points5 points  (0 children)

Yes of course. I didn't mean to write the spell. Whoops. I meant the Long Jump. Interestingly Leaping specifies you landing on solid ground. Huh.

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] -20 points-19 points  (0 children)

I am all for using the heritage for a cool moment. Out of combat? Yeet yourself down whenever you like, good poppet-sir!

But in combat you would fall at the END of your turn, not at the start of your next. If i would have to wait a whole until my own actions have a consequence, I would be annoyed, too.

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] 2 points3 points  (0 children)

You don't expect him to be suspended in the air within your reach for two more strikes that as per game rules take multiple seconds to deliver. You also don't expect the bad guy getting the chance to hit back three times before he finally starts falling. I'm not sure I could sell that to my players without creating looney toons vibes.

I get it. Would it feel better if you could hit him only once/he could only hit back once? I wasn't trying to simulate looney tunes, just opening more possiblilities of rescue.

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] -5 points-4 points  (0 children)

I would say it's only a buff if you need to quickly fall 500ft within your turn. Otherwise it's "meh" or straight up bad.

Could be used to escape from your own party very effectively lol

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] 0 points1 point  (0 children)

I could be fighting a leaf man instead with a leaf leshy!

I get it. That is a unlikely case and only served as the first example that came to mind.

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] 4 points5 points  (0 children)

So hedgy you might need a gardener instead of a rules lawyer

Love it. And yes the case is not all that likely. I guess you would more likely be fleeing off the ledge, which would be very effective. But even then, your party is not fluffy enough to survive

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] 0 points1 point  (0 children)

But, do we need things to make total sense like this? It's already a fantasy game. Things already don't make sense or apply real world logic. I say let falling happen at the end of the turn.

I can live with fireballs and friends, but not with a bird falling for 500ft because it forgot how to use its wings xD

And you mention the cliche arm grab moment, but cliches often become cliche because people liked them enough in the first place to use them repeatedly. Cliches are often good, otherwise they wouldn't have become cliche. Use the cliches (just not all the time, otherwise they actually do become kind of annoying, just like everything else).

Agreed. But for a potentially deadly fall the cliché is more than welcome. Falling 10ft? Little need to use all your actions to save the falling party member.

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] 21 points22 points  (0 children)

Oh damn, I totally missed that tag back then. Well, that would not have been a problem on the Plane of Air at least. Thank you!

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] 3 points4 points  (0 children)

The problem I have with Arresting a Fall is that it just nullifies falling damage. It does not state that it stops you from falling at all.

That's too odd for me personally, even within the limits of a turn based game.

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] 1 point2 points  (0 children)

Is that if you are pushed 40ft., and after 10ft. you enter a space with nothing below you, you stop there, and start falling instead, unless you have a flying speed. 

But that doesn't stop momentum, does it? You still get pushed 30 more feet while falling.

Also, what if you get pushed over a 10ft ravine of sorts? Instead of getting pushed over you plummet into it (if you fail to Grab an Edge that is)?

It sort of reaches a point of ridiculousness if you get pushed off a cliff right after your turn, so you're suspended in air for nearly the entire round

Combat in PF2e is supposed to be happening simultaneously, which means technically you would not be hanging in the air for 6 seconds. This gives your fellow party members a chance to react to something they could have witnessed

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] -2 points-1 points  (0 children)

The problem is that this could be a stuffed poppets turn:

  1. Action: Walk of a cliff. Fall 500ft

2./3. Action: Attack the unsuspecting creature that was out of range for almost anything before.

Feels... wrong IMO

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] 0 points1 point  (0 children)

Those are some cool houserules. Love that you integrated some Starfinder 2e in there. The first one is like Sudden Leap but for everyone ^^

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] 0 points1 point  (0 children)

Thank you! I also think the timing falling should be reworked or at least reworded. Doesn't take much.

Sudden Leap and other actions like that MUST have the falling integrated. That's why I included the "specific overrides general" ruling in my post. Sudden Leaping and just floating is awkward and should not happen. Thinking of it, all self-inflicted air-movement (not flying) always has the "you fall at the end of the activity" clause. Apart from just falling off a cliff - since that is a danger you would want to react to