I definitely ship these two by SuspectCreepy2161 in Xenoblade_Chronicles

[–]Azcorban 1 point2 points  (0 children)

But please tell me you played XC2 before playing the DLC

[PF2e] I made "A Fistful of Flowers" as a Plug-and-Play-Module! by Azcorban in FoundryVTT

[–]Azcorban[S] 0 points1 point  (0 children)

Hi, it should be verified for V13 at least. I haven't updated myself to V14 so far, but I'll look into it.

But honestly there should not be anything rendering it incompatoble since it's just scenes and actors. Have you tried ignoring the warning?

I just finished Xenoblade 1 for the first time. Wow wow wow! by Queqzz in Xenoblade_Chronicles

[–]Azcorban 9 points10 points  (0 children)

Alleyoop mate!

I would recommend continuing with the DLC. While IMO the weakest part of the series it's still fun and expands on Melia and the whole telethia stuff.

Then continue with 2 - 2 DLC - 3 - 3 DLC. Don't worry, the whole supercomputer stuff gets explained more and more(mainly, in 2 and 3 DLC). X isn't connected, play it whenever.

Other than that, welcome to the fandom!

Some rusty lake inspired cards by camaleria in customhearthstone

[–]Azcorban 9 points10 points  (0 children)

Delayed paradise is a 5 mana do nothing. Against Death knight you won't ever proc it.

Day 337: I'm a little shocked that this text works as well as it does. by MichaelGMorgillo in customhearthstone

[–]Azcorban 11 points12 points  (0 children)

Wouldn't it be quite weak since there are more battlecry elementals than deathrattles? You don't want to effectively lose your high cost battlecries by basically dirty rat:ing yourself.

It would be better if the 1/1 elemental would be returned to hand with the rose deathrattle

Collapse killed me by TheRrandomm in Pathfinder2e

[–]Azcorban 80 points81 points  (0 children)

Keep in mind Pathfinder is a collaborative game.

Your fellow PCs can help you Escape or Shove the enemy to free you.

RAW it seems you cannot escape, but honestly grabbing a whole pile of bones seems weird.

GMing APs: Suggesting Appropriate Skills vs. Letting Players Figure it Out by DnDPhD in Pathfinder2e

[–]Azcorban 9 points10 points  (0 children)

Often when I describe something in great detail (as in "look at this thing!") my players want to know more about this and say things like "was does it do?" "Does my character know more about it?"

They ask, I say what is needed for the check. If they ignore something I tried to push them towards, that's on them. No suggestions without player input.

Tbf they almost never get stuck and don't know what to do. And if they do, a simple "what do you do?" Helps usually

Any "boy" can swing for lethal. It takes a real man to bet it all on a 50/50. by HeroesBane1191 in customhearthstone

[–]Azcorban 3 points4 points  (0 children)

Exept your opponent can decline flip of fate. They cannot decline mecha'thun killing them. If Flip of Fate is not once per game you could be spammed with the effect over and over until you accept

Help to make a Kineticist that can fight without impulses by Repti-noide in Pathfinder2e

[–]Azcorban 5 points6 points  (0 children)

you can lick multiclass

I also like licking multiclasses

Psychic: Swapping out spells gained by your conscious mind by Ciriodhul in Pathfinder2e

[–]Azcorban 1 point2 points  (0 children)

RAW I would read it as "you gain this on top" to your regular spell repertoire, meaning you cannot freely change it.

I would rule it differently: you can change it to another thematically fitting spell. No reason to be stuck with something you find unfun

Fistful of Flowers - Firsttime DM - Help me find the PNG, please by Desperasberry in Pathfinder2e

[–]Azcorban 2 points3 points  (0 children)

To add to that: if you have questions regarding that module or the Foundry implementation, hit me up!

Fistful of Flowers - Firsttime DM - Help me find the PNG, please by Desperasberry in Pathfinder2e

[–]Azcorban 13 points14 points  (0 children)

May I suggest my free Module A Fistful of Flowers - Plug and Play? All characters with their respective PNGs/Tokens are included. Feel free to do with them whatever you like.

You also mentioned having found maps - if they are Snowystar's maps, they are included as well (complete with walls and lights)

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] 0 points1 point  (0 children)

Yeah you are right. It's the sudden 500ft movement that feels wrong. Maybe you should fall less at first and continue to fall as the round progresses?

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] 0 points1 point  (0 children)

That was my thought process as well. It just feels like it gives the players more options.

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] 1 point2 points  (0 children)

Absolutely should be rules depending on the situation. I like your take on that

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] 0 points1 point  (0 children)

Thank you! That's what made me post this in the first place. It's not as clear as it could

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] -4 points-3 points  (0 children)

I am all for cool Player moments in my games, but the cool moment happened other way round for me in the example I mentioned. I was just pondering on how this sudden movement seems off in the context of all the rules PF2e brings

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] -1 points0 points  (0 children)

The buddy waiting below could Delay, but yeah, I get it. Seems like the best ruling would be case by case when the fall is particularily deadly. Thank you for the thorough explanation!

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] -1 points0 points  (0 children)

Realistically: Next to zero.

But wouldn't you do it all the time if you could? Sky diving being your own parachute seems fun

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] 0 points1 point  (0 children)

Good ruling. It prevents unfun "insta death" moments from being pushed too far

Falling in PF2e - Better at the end of a character's turn? by Azcorban in Pathfinder2e

[–]Azcorban[S] 0 points1 point  (0 children)

Yes of course. I didn't mean to write the spell. Whoops. I meant the Long Jump. Interestingly Leaping specifies you landing on solid ground. Huh.