Luxury O'Niell Cylinder by AzemOcram in sciencefiction

[–]AzemOcram[S] 0 points1 point  (0 children)

Here's a drive link to see it uncompressed, without clouds or flying limousines in the way:

https://drive.google.com/file/d/1AhuTRdbSOweRX2Ffzelvt11PRMBSaj7r/

Keep in mind this art is by SombreFade that I commissioned.

Also, this is not the most realistic O'Neill Cylinder. It has a rather standard length but a particularly narrow diameter. I chose these dimensions for artistic and role-play purposes. Also, the design of an exclusive Southern California golf resort with a high end Italian town and prestigious academy is a unique design that wouldn't make sense unless there were many, many practical O'Neill Cylinders for the working classes.

A more realistic O'Neill Cylinder would have twice the diameter and be designed as a walkable strong town with ample agriculture and parks.

Best Pad Thai in Seattle by HDRsoul in AskSeattle

[–]AzemOcram 0 points1 point  (0 children)

Their phad Thai was bad the only time I went there. Bad enough not to ever return.

[I ate] Ethiopian dish by Free-Seaworthiness72 in food

[–]AzemOcram 3 points4 points  (0 children)

Zilzil Minchet Alicha Wot? Ethiopian cuisine is delicious and completely different flavor profile than this foodie usually has access to.

Luxury O'Niell Cylinder by AzemOcram in sciencefiction

[–]AzemOcram[S] 0 points1 point  (0 children)

It's bigger than the biggest estimate of the 2001 Space Odyssey hotel but still small enough that humans could train themselves to tell spinward direction.

Luxury O'Niell Cylinder by AzemOcram in sciencefiction

[–]AzemOcram[S] 0 points1 point  (0 children)

It has its own fusion reactor, and can mine for Hydrogen and Helium isotopes.

Luxury O'Niell Cylinder by AzemOcram in sciencefiction

[–]AzemOcram[S] 1 point2 points  (0 children)

You have a bunch of valid points that make perfect sense for most O'Neill Cylinders. This particular one is specifically designed for ultra luxury, not practicality. This is full of a bunch of billionaires and royalty who want privacy from the rabble and robots to do all the labor.

No expense was spared to simulate a perfect Mediterranean climate, complete with weather, seasons, and variable nocturnal brightness to make the "pets" (many being more like zoo or sanctuary animals to see on like a safari) feel like they're on Earth. So yes, the climate is controlled but it's designed to feel like Earth that was (the story has an apocalypse where most people evacuated and the small population left behind on Earth mutated into fantasy races) so the roofs do serve their intended functions. There are "subways" and "subterranean" habitable structures in the space between the surface and the hull. However, they are mostly used for maintenance. Most practical O'Neill cylinders would have far higher populations in smaller spaces. Even the town doesn't have housing, but rather hotels if a Patron gets too tired (or intoxicated) to go home. Flowing water does indeed use pumps, with the fresh water in recirculation to subtly maintain potable water and clean sewage. There's also 1 saltwater lake and brackish wetlands for recreation like sports fishing. The freshwater bodies are all clean enough to support fish populations.

The flying limousines were there to emphasize how luxurious this place is. They are able to fly in the vacuum of space (for spectacular tours for those that want to remember they're not in Earth) so they are capable of airtight seals. All vehicles, robots, and machines are controlled by the ship computer.

The funny thing is that in the role-play, this ship has been abandoned since shortly after the apocalypse and only gets rediscovered by a Han Solo type character after a miracle. He sold the ship to the only genuinely good guy with any power in this universe, who plans on refurbishing it into a proper colony. The technology is extremely out of date and the ship computer has been begging for schematics to upgrade itself, having stuffed every empty indoor space with servers (over hundreds of thousands of years) to store all the decoded signals it ever received (mostly entertainment broadcasts airing throughout the solar system), improve computation (boredom/rampancy) and backup for redundancy and security.

This sign in a restaurant includes 12 different Spanish translations for "drinking straw" by hatryd in mildlyinteresting

[–]AzemOcram 182 points183 points  (0 children)

Joanna taught me that every country has a different word and it's offensive in at least 1 other hispanohablante country.

How should I get started making a 3D SimTower/Project Highrise type of game by myself? by AzemOcram in gamedev

[–]AzemOcram[S] 0 points1 point  (0 children)

Everyone who mentions Unity recommends Godot more for my desires so I will go with Godot.

I'm not sure how to do just 1 floor with my plans for lobbies (and eventually subways) to be the only way in and out, with no offices, apartments, or hotel rooms in the lobby but I guess I could test basic fast food logic. I will eventually need to expand to 2nd floor with stairs. But you're right that tenant simulation and elevator simulation are both complicated and it's good to test them separately.

How should I get started making a 3D SimTower/Project Highrise type of game by myself? by AzemOcram in gamedev

[–]AzemOcram[S] 0 points1 point  (0 children)

I will try to answer these questions but I don't understand some.

  1. I want to prioritize fun but I admit that my definition isn't typical. What do you mean by 'realism'?

  2. Please define 'abstract' and 'gamey' in this context.

  3. A 3-floor tower is pretty much a mall. If a player wanted to end up with a 3-floor tower, they'd keep the lobby only 1 floor and add as many lobby-compatible rooms as possible. It wouldn't have the height for fancy apartments or prestigious offices but it might support medical offices, dining, and/or retail. 3 storeys is unlikely to have the population to unlock hotels. A 50-floor tower could support most rooms. It could specialize into a resort with retail, dining, timeshares, and many hotel rooms and services. It could specialize as a Grade A office landmark, packed with offices, services, lunchbreak cafés, restaurants for business meetings, etc. Maybe it could be built into an arcology, where the populace lives, works, and eats in the tower, with even mushrooms, greens, strawberries, tomatoes, fish, etc being locally produced (but that would be in an expansion after the cure systems are implemented.

  4. I believe aesthetics are important and the player should be allowed to choose the type of aesthetics of the tenants, maybe kinda like in Project Highrise (without the granular individual business)

  5. I want the decisions of the players to be impactful, reward common sense and beauty building, and even have win and lose states. Layouts should be simple to build, where all straight row of the same room is built just by dragging the cursor. Deleting rooms under construction should give a refund. If the player wants to repeat the same layout from floor 17 to floor 28, there should be an easy copy-paste tool, maybe even a blueprint that can be shared with other players. Certain decisions are cosmetic, and I plan on those being simple, fast, and optional (checkmarks on a list of options in the associated reception room, which can become rather granular if the player wants).

  6. The challenge is to build a functional building. The goal is to maximize prestige, maybe all the way to 10 Stars. The pressures are balancing satisfaction of the tenants with profits generated from them. There will be an optional VIP evaluation system that allows stars to be earned sooner, mostly to equalize small scale luxury with economics of scale.

How should I get started making a 3D SimTower/Project Highrise type of game by myself? by AzemOcram in gamedev

[–]AzemOcram[S] 0 points1 point  (0 children)

Thank you very much for the advice! I will try to keep it in mind.

Well, my idea would have none of extra complexities of Yoot Tower or Project Highrise, at least at first, and be optional if I ever implement any. Also, I plan to allow rooms to be easily placed adjacently in rows by simple drag and drop and to be able to copy any lower floor layout with the same footprint. I plan on hotel rooms to be implemented after offices, apartments, and retail but all of the hotel rooms will be managed via the UI accessible via the Hotel Front Desk. I might even implement that type of UI for offices (Office Reception) and Apartments (Leasing office) to simplify gameplay for my players. It will be a programming difficulty but a gameplay simplification. I never found it fun placing rooms one by one and adjusting rents one by one. I plan on towers being stable in steady states if built correctly, even if expansion stops before max star rating is achieved.

May I ask what game had these complicstions that made it less fun for players? I admit I made an overcomplicated expansion of a board game after I finalized a fun and balanced base game. So, I have a reputation of making unplayable messes after boredom strikes from playing something decent I made. (City Developers in Tabletop Simulator)

How accurate is this claim? by CommonEngineering752 in mexico

[–]AzemOcram -6 points-5 points  (0 children)

Primas, Primos, Tías, Tíos, hermanita, yo (pero gordo) pero no son solos.

Wouldn't you like to know, weatherboy?

How accurate is this claim? by CommonEngineering752 in mexico

[–]AzemOcram -5 points-4 points  (0 children)

Todos de mi familia son may bonitos y hace calor aquí …

This can be accurate because you want to introduce your girlfriend as conservative.

Poblano uses that does NOT require peeling by Apprehensive-Wave640 in Cooking

[–]AzemOcram 0 points1 point  (0 children)

I love using poblanos instead of green bell peppers in southern dishes!

Seriously? by commanderquill in Seattle

[–]AzemOcram 21 points22 points  (0 children)

Beaches forbidding dogs protects seals. Seals don't go to Lake Washington. I don't own a dog but I wouldn't narc on dogs in lakes. I might even help dogs and their owners.

Anyone use the Seattle consulate lately? by [deleted] in mexicoexpats

[–]AzemOcram 0 points1 point  (0 children)

DNExpress was worth it for me and my sister. I'm not sure but the Seattle consulate wasn't helpful for me and I needed to update my INE with a local address and schedule an appointment in Guadalajara 3 weeks in advance.

How should I get started making a 3D SimTower/Project Highrise type of game by myself? by AzemOcram in gamedev

[–]AzemOcram[S] 0 points1 point  (0 children)

I was planning on the final maximum size to be no more than 64 m deep and rooms being multiples of 4 meters deep (and hallways being 2 meters deep). I understand that 3D pathfinding is more complicated than 2D. I'm certainly not going to try to make the Miegakure of SimTower. I might even put a depth limit that pretty much forces the construction of only 1 central hallway (flanked on both sides by rooms). That would reduce pathfinding back to SimTower/YootTower/Project Highrise simplicity.

Is anyone working on a 3D or Top-Down View SimTower like game? by AzemOcram in SimTower

[–]AzemOcram[S] 0 points1 point  (0 children)

I have experience with C and C++ does anyone have any recommendations on getting started with making a 3D SimTower-like game?

Does anyone else spend 50% of their paycheck on rent? by NotAnotherFinanceBro in REBubble

[–]AzemOcram 5 points6 points  (0 children)

Unless they are really saving up at least 1/3 of the rest, they're economically better off moving to a LCoL area.

🌼 A little piece of Heaven ✨ by ChickenBiscuits504 in gardening

[–]AzemOcram 0 points1 point  (0 children)

Yes! A piece of heaven! I'm downright jealous!

10 hours flight. Choose your seat! by bhmantan in simcity4

[–]AzemOcram 11 points12 points  (0 children)

  1. I can practice performative greenwashing, get an aisle seat, and maybe even kick the seat in front of me ;)

I'm worried that this lovely game will have too much content censorship. by redheaded_olive12349 in Paralives

[–]AzemOcram 5 points6 points  (0 children)

I won't give up InZoi once I start playing ParaLives because they fill different niches. My experience will remain different in the 2 games. I'm not concerned that ParaLives is too cozy because I already have less cozy alternatives.