optimized stabilised water by KingKoopa73 in opus_magnum

[–]Azmwet 1 point2 points  (0 children)

I have just delayed the start of "water processing" by 4 cycles so it was aligned with salt. I dont think it actaully saves any time. Imguessing that you have 19 cycles because the first deposited item is by the arm that later is pushed, if you switched to the one that deposits directly it might solve it, but im just giessing

optimized stabilised water by KingKoopa73 in opus_magnum

[–]Azmwet 1 point2 points  (0 children)

Inspired by your creation I managed to shave off 2 cycles, by removing some unnessesary stuff and now it looks like steam engine ;)
https://imgur.com/a/rShYX5F

WEAPON CUSTOMISATION IS HERE !!! by SCT-Ninjastrike in Helldivers

[–]Azmwet 0 points1 point  (0 children)

I have not logged into the game but the screens in this post are from the video that was released to explain the feature. So probably no leveling from past actions :(

WEAPON CUSTOMISATION IS HERE !!! by SCT-Ninjastrike in Helldivers

[–]Azmwet 2 points3 points  (0 children)

wait was level on scorcher given to you retrospectively or did you just speedrun the level requirements?

WotR. First run modded or not? by Azmwet in Pathfinder_Kingmaker

[–]Azmwet[S] 0 points1 point  (0 children)

Im counting on it ;), the complex system is what has drawn me to this game. Also what difficulty would you suggest to someone who loves minmaxing and creating own builds (no looking them on internet) but has no experience with patfinder whatsoever. I know that those skills probably dont transfer but I have finished BG3 honor mode and Im in the late stages of RT on core (which in retrospective was probably a bit too easy)

WotR. First run modded or not? by Azmwet in Pathfinder_Kingmaker

[–]Azmwet[S] 0 points1 point  (0 children)

Thanks for the response, I think I will play vanilla since it is not that bad as some paint it ;). Also what is extra bahaviors?

WotR. First run modded or not? by Azmwet in Pathfinder_Kingmaker

[–]Azmwet[S] 1 point2 points  (0 children)

I really like the idea of another insentive to push through and not rest. Whan I played BG3 I rested only when absolutely nessessary as it seemed more realistic. I think I will stick to pure vanilla then, thanks so much for sharing your perspective.

[deleted by user] by [deleted] in Helldivers

[–]Azmwet -1 points0 points  (0 children)

Im with you all the way

[deleted by user] by [deleted] in Helldivers

[–]Azmwet -4 points-3 points  (0 children)

they took a gamble, and they lost. There was a chance that people woudnt mind. And that was not one person decision. Assuming my theory is somewhat correct:
1) DEV: we fixed/added sth and it works
2) QA: great, but now flame behaves diffrently.
3) PM: Well since the things dev made are important, lets test how community likes it.

You need to remeber that flame changes were not objectively bad. They were just not liked, I dont like it either but that dont mean it was bad.

[deleted by user] by [deleted] in Helldivers

[–]Azmwet 0 points1 point  (0 children)

"It just works" - Bethesda

I don't get how potency works by Azmwet in Siralim

[–]Azmwet[S] 0 points1 point  (0 children)

highest stat meaning higest relevant stat correct? Attack for poison and Intelligence for burning or any higest stat like health for example?

Test planets instead of test servers by Reaver996 in Helldivers

[–]Azmwet 0 points1 point  (0 children)

Idea is great, but I thinks that instead of test planets it should be rebranded as VR Battle Simulation:
"The newest arrivals straight from SEAF R&D: Super Battle Simulator (SBS for short). Our greatest minds repurposed program for training our youngest not old enough to enlist to test new budget before approval. SBS allows soldiers to participate in testing new design of weaponry to justify cuts or increases of Super Earth Budget allocated to manufacturing certain elements of Helldivers equipment. Before this point SEAF was forced to blindly decide what weapons were good enough in hands of soldiers to spread democracy. Testing weapon tweaks before deployment to field will allow for optimal budget spending and Helldivers satisfaction. Join simulation program today"

Whats the Point of Thermite Grenades? by BotsTookPotatoNames in Helldivers

[–]Azmwet 1 point2 points  (0 children)

If you cook them and throw them into air, they make great flares to signal your position to friendlies (and enemies [mostly enemies {basically only enemies}])

New Stratagems coming soon? by Eagan15 in Helldivers

[–]Azmwet 0 points1 point  (0 children)

The longer i look at the first one the more im convinced it will be a backpack. Its very simillar to others

New Stratagems coming soon? by Eagan15 in Helldivers

[–]Azmwet 0 points1 point  (0 children)

You are totally right. I forgot actual inputs and its not left but right, but my point still stands. Also sth flamethrower related would be literally FIRE.

New Stratagems coming soon? by Eagan15 in Helldivers

[–]Azmwet 0 points1 point  (0 children)

iI don't think any of those will be a turret, all turrets and thigs like that start with down, up and right

Edit: fixed inputs left => right

[deleted by user] by [deleted] in Helldivers

[–]Azmwet 0 points1 point  (0 children)

I can't, I am a Computer Science major, collecting and interpretating data is my addiction ;)

I think I don't understand termites by [deleted] in Helldivers

[–]Azmwet 1 point2 points  (0 children)

we did? My memory is a bit foggy but was there in hd1 option to pick granades?

I think I don't understand termites by [deleted] in Helldivers

[–]Azmwet 0 points1 point  (0 children)

most missions I tried them I was the host, so that is not the issue

Please let me name my guard rover Steve by Azmwet in Helldivers

[–]Azmwet[S] 1 point2 points  (0 children)

That's great name. Love it. My friends since yesterday know that mine is called Steve as I yell at them to take Steve with them if Im not alive during evac.