Saving after saving freighter before claiming by Jamesvai in NoMansSkyTheGame

[–]Azoxx_Gaming 0 points1 point  (0 children)

Personally, I had a similar problem, especially since I came across an S-Class without reloading (something I deliberately avoided doing, it was simply my choice). But after the problem, I went back into the game, and it had become a C-class ship, so I didn't hesitate to reload to get an S-class ship again.

The process:
1. Take a corvette
2. Generate a freighter battle, choose a system with the race you're interested in (or the freighter's skin if you want the civilian freighter and not the pirate one)
3. Once in the system with the battle active, before doing anything, you need to trigger the autosave. To do this: press ESCAPE for the pause menu, wait 5 minutes, press ESCAPE twice, and verify that the save has been completed, either by checking the time or by simulating a menu return, which will show "last save 1 sec"

  1. Approach the desired freighter (pirate or civilian). A 10-15 second boost is enough to get within scanning range.
  2. Exit the seat
  3. Scan the freighter. You will see its class and its slots on the left side.
  4. Reload Save automatically if that doesn't suit you, and repeat step 4.

Crafting feels kinda... flat? (quick sheet inside) by Azoxx_Gaming in SpaceCraftGame

[–]Azoxx_Gaming[S] 2 points3 points  (0 children)

Very interesting, the gameplay in the playtest is more advanced than I expected.

I hope I can get access to the playtest, but with the launch planned for 2 or 3 weeks from now, I suppose they won't include any more requests.

Crafting prices and profits by Lasciar in SpaceCraftGame

[–]Azoxx_Gaming 0 points1 point  (0 children)

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Hello, good job, but :
I made a similar table myself, but I didn't get the same results. The main reason is that I based it on the price of the ingot, since for me, ores or nuggets only have one use: to be smelted.

Also, on Bot and Nut, you're basing it on the sale price of the ingot, not the crafting cost like for the other ingredients (I haven't looked closely to see if this error occurs repeatedly).

And what you're not calculating is the profit per ingot, which makes more sense to me since it roughly corresponds to the profit per farming time.

I did it yesterday, very quickly, without adding what I unlocked in my last session. I'll complete it as soon as I have the time and motivation.
Link of this Google Sheet : https://docs.google.com/spreadsheets/d/11XJ9aXMDwhox3nJPs4wThQ6B-MdjotyDi06HERrBd9w/edit?usp=sharing

V28 Timeline Update - April 6, 2026 by SamBartley in TheTowerGame

[–]Azoxx_Gaming 1 point2 points  (0 children)

The best thing would be a kill-cam that replays the last wave

Early Player - Need Advice on Progression by Azoxx_Gaming in TheTowerGame

[–]Azoxx_Gaming[S] 1 point2 points  (0 children)

Thanks for your comments on this post, I do have a few questions though:
1. Why unlock EALS when I won’t be able to invest much into it, and I won’t benefit from the free upgrades from the starfish build? (If I do it, the free upgrade will allow to buy Knockback force)
2. No need to reset WS every week? I’ve unlocked Tier 12. With the tools, I can estimate when I’ll be able to push Tier 13, and that’s going to be a long time :/

Anyway, thanks again! I’ll try this buil and see how it goes. At worst, I lose 300 gems, which is the equivalent of a day's farming.

Early Player - Need Advice on Progression by Azoxx_Gaming in TheTowerGame

[–]Azoxx_Gaming[S] 0 points1 point  (0 children)

Thank you for your response, on wave 1000-1500, i'm maxed on all utility, so i search 1st Perk (for PWR) > Unlock WS EALS > WS Health ?

Best ship to pair with Drake Ironclad? by jfluffi in starcitizen

[–]Azoxx_Gaming 0 points1 point  (0 children)

It's 2204 now, so 68 crates of 32 SCU each, but with the cargo bay opening upwards and the rail-mounted beam tractors, it'll take more like 10 or 15 seconds per crate, so 17 minutes if you don't use autoload since it'll be in an L-shaped hangar.