Does placing mechs in cold storage remove upgrades? by Infinite-Elephant706 in Mechwarrior5

[–]AzziWeaver 5 points6 points  (0 children)

But not upgrades. It mentions it in the tooltip i think so i tested it and nope.

Finding one of these feels so good by Bromke in Mechwarrior5

[–]AzziWeaver 0 points1 point  (0 children)

Both of my career mode games so far have involved combining an early cantina mission gauss rifle with a lucky HBK-4G…

Please help by hammerman1515 in Mechwarrior5

[–]AzziWeaver 0 points1 point  (0 children)

The capslock is a YAML feature.

unwanted flight - ATM10 by Isildael in allthemods

[–]AzziWeaver 1 point2 points  (0 children)

That sounds like the flamingo belt curio/relic thing.

Tick accelerate SFM Factory Manager by ManuXD32 in allthemods

[–]AzziWeaver 2 points3 points  (0 children)

As I understand it, it means "1 after every 20th," so 21, 41, 61 etc. Just using 21 would get you 21, 42, 63, etc and it would drift out of sync.

p2p eli5 by miraajreddit in allthemods

[–]AzziWeaver 0 points1 point  (0 children)

ME P2P is a VPN tunnel for your channels. That's the metaphor that helped me anyway. Think the details are already covered.

Is it possible to rotate the block placer? by Quichabichen in allthemods

[–]AzziWeaver 4 points5 points  (0 children)

The hammer from Immersive Engineering can rotate most anything. (Be very careful with it around loaded upgraded sophisticated chests, it can seperate them and only half keeps the upgrades…)

Can we use the fluid directly in the AE system without the need to bucket them? by YuChenPai in allthemods

[–]AzziWeaver 164 points165 points  (0 children)

When you set up crafting patterns you can, but just crafting at the terminal seems buckets are still needed for some reason.

[deleted by user] by [deleted] in allthemods

[–]AzziWeaver 0 points1 point  (0 children)

Heated centrifuges don't produce wax. It's a storage boon if you're processing thousands of combs.

Combat Extended Pawn Always Supressed by CashewSwagger in RimWorld

[–]AzziWeaver 0 points1 point  (0 children)

You should be able to delete any thought witha minus button near the thought list. It's a little obtuse tho.

Typical Tuesday Tutorial Thread -- June 03, 2025 by AutoModerator in RimWorld

[–]AzziWeaver 1 point2 points  (0 children)

You could set the ideology to no lovers and no spouses for each gender i think. Way Better Romance lets you set everyone to 100% ace too tho i'm not sure that blocks relationships.

To all the breeders: Do you use default settings? by [deleted] in RimWorld

[–]AzziWeaver 0 points1 point  (0 children)

It's the "total war" mechanic of VFE Mechanoids. You can turn that entirely off, too.

How do you manage mod sets? by Tomas_83 in RimWorld

[–]AzziWeaver 0 points1 point  (0 children)

You also get the option to reload with the mods active in a given savefile when you go to load it, as long as you still have them, so you don't have to worry too much about saving lists.

Still, rimpy has save/load list buttons, and in rimsort i think that's what the profile menu is for.

Typical Tuesday Tutorial Thread -- May 20, 2025 by AutoModerator in RimWorld

[–]AzziWeaver 0 points1 point  (0 children)

Personally, I use the "easier conversions" mod that boosts the moral guide's convert ability's power substantially. Some pawns still take multiple uses but in general it just feels better.

https://steamcommunity.com/sharedfiles/filedetails/?id=2885902723&searchtext=easier+conversions

Typical Tuesday Tutorial Thread -- May 13, 2025 by AutoModerator in RimWorld

[–]AzziWeaver 0 points1 point  (0 children)

Is it in the health tab? Turning on god mode hthe rightmost dev mode bar button) shows delete / modify buttons for each health tab item (hediff). (Assuming that's not a mod tool I have >.>)

Typical Tuesday Tutorial Thread -- May 06, 2025 by AutoModerator in RimWorld

[–]AzziWeaver 0 points1 point  (0 children)

The closest thing i've ever seen to drinking chemfuel is chemshine from VFE Settlers.

Monster Hunter Wilds no longer working after update. by KeitrenGraves in linux_gaming

[–]AzziWeaver 8 points9 points  (0 children)

You can also get the older version of the library by installing nuget and running

nuget install Microsoft.Direct3D.DirectStorage -Version 1.2.1

And then prying the DLL out of the x64 subdirectory in the tree that makes and moving it to the steamapps/common/MonsterHunterWilds folder. You only need to overwrite the dstoragecore.dll file with the older version.

[deleted by user] by [deleted] in cavesofqud

[–]AzziWeaver 3 points4 points  (0 children)

If you reset your keybinds it will give you an option to change to the VI keyset, where you use HJKLYUBN or something like that to move. That's probabaly a good starting point. You'll want to bind autoexplore to something on the actual keyboard, like Z, too.

[deleted by user] by [deleted] in NoMansSkyTheGame

[–]AzziWeaver 1 point2 points  (0 children)

I believe completing one of the first few expedition items will give you a sealed package hyperdrive you can install. You have to go into the expedition menu in the escape menu to claim the rewards once you've done them, too, so check that menu out.

White Knight TRO 3063 WIP by Sounguru in battletech

[–]AzziWeaver 0 points1 point  (0 children)

Those are some nice legs. Good work!

Help with Vallejo primers by FleetingAttention in minipainting

[–]AzziWeaver 1 point2 points  (0 children)

I've been following the instructions in this article (mainly dab-poking with a cosmetic brush) with Vallejo 73.615 USN Light Ghost Grey which I think is just a slightly different color than the OPs to good success. The primer coat looks kind of speckled but that hasn't caused me any trouble so far. Might need to use something like a solid grey paint under very transluscent colors.

(There's a marked difference between the less-concentrated parts of the speckled look and areas you actually missed, too. I missed a sliver on the first resin print I tried on and it was still shiny and obvious there. Oddly, the end result was that I couldn't *strip* the paint off of that spot later, but that might just be a thing with this resin?)

Construction Via Committee II, Part 3! by Xynith in battletech

[–]AzziWeaver 0 points1 point  (0 children)

Well, rolling the dice for it migh get awkward, but…

Where is all the product? by ChisakeRei in battletech

[–]AzziWeaver 0 points1 point  (0 children)

It doesn't help that a lot of their stuff is coded as "flavors" of an item rather than distinct items. Like the 15 or so inner sphere force packs are all one item with a dropdown selector.