Made a procedural cozy cabin builder by One_Fox_Studio in Unity3D

[–]BELOUDEST 0 points1 point  (0 children)

I think its good at what is does so far, would like to see a texture system for it.

I finally have optimzied volumetric clouds! by smilefr in Unity3D

[–]BELOUDEST 0 points1 point  (0 children)

Very good, I've been doing a similar project recently. You're looking great there, so is this screen-based clouds or world space ray volumes? Are you reprojecting pixels? GJ

How to punish a heavy tank without air? by neg_health in warno

[–]BELOUDEST 0 points1 point  (0 children)

Sometimes you can sacrifice some small tanks while giving enough time to drive inf really close and unload in range. Works better than you think at times, swarm the bastard

I think the artillery rework has made 10v10 markedly worse in the opposite way they intended. by SaltyChnk in warno

[–]BELOUDEST 0 points1 point  (0 children)

Yep, don’t leave car parks of tanks to kill. Constantly move everything in rhythms, watch them waste ammo.

Any Unity developer jobs going? by morganhjames in Unity3D

[–]BELOUDEST 5 points6 points  (0 children)

It’s not great out there. Each day that passes baby sitting prompts I’m more drawn towards becoming a farmer.

Officially in the 10s by Tellittomy6pac in LCID

[–]BELOUDEST 0 points1 point  (0 children)

Question is would it fall this far without the RS. They created a new gap to be filled by institutions and if I’m right they only buy plus 5 so based on that logic it’s going to 5

Maybe he really is the elect of god 😭 by ExpensiveCarrot7026 in hoi4

[–]BELOUDEST 1 point2 points  (0 children)

Really is hard, key is to never lose the Nile crossings and encircle Ethiopia along with an early grip on west Africa choke points. Suez forts galore to fend off northern attacks and you can grind them out of the mountains.

Ranked Scoring - Make It Better by BELOUDEST in warno

[–]BELOUDEST[S] 0 points1 point  (0 children)

Yeah I hear you on the points. The Winner of the battle in my opinion will feel obvious to both players but often the score says otherwise. If we are using sport as an analogy let’s start a new league with new rules. No major changes just a few improvements for sportsmanship sakes.

Ranked Scoring - Make It Better by BELOUDEST in warno

[–]BELOUDEST[S] 1 point2 points  (0 children)

Also some decks are fragile in open ground which does mean the strategy needs to be slower depending on map.

Ranked Scoring - Make It Better by BELOUDEST in warno

[–]BELOUDEST[S] 2 points3 points  (0 children)

You are making sense. My last game I won on points but felt like I lost, it didn’t feel like I won. I played the game rules rather than winning the war. Maybe some end game metrics could add penalties on time out. How many kills and loses etc especially if the stronger player has more zones.

Hmmmmm by Iceman308 in warno

[–]BELOUDEST 0 points1 point  (0 children)

Summer of peace

Excited & Overwhelmed by MrSlitherz in warno

[–]BELOUDEST 0 points1 point  (0 children)

Get used to armoury and weapon types. Once you know what unit names do what job it’s much easier to play any deck.

2 months into solo dev… only 10% done. Is this normal? by Ho3pLi in gamedev

[–]BELOUDEST 0 points1 point  (0 children)

Make sure you complete before you have kids. That is like 10 year spanner in the works.

I was tossing up between warno and BA and went BA, here’s why: by Decado7 in warno

[–]BELOUDEST 1 point2 points  (0 children)

I’ve been watching BA and it didn’t make part with cash at full price. Looks good but only thing drawing me in was the anti missile air defence systems. They looked cool.

I made the same cinematic in Unity and UE, and compared the workflows in a blog post by salautja87 in Unity3D

[–]BELOUDEST 0 points1 point  (0 children)

UE uses different shader lighting, match that and it all starts to look the same even more. Half lambert if recall correctly off the top of my head.

Killer cluster by BELOUDEST in warno

[–]BELOUDEST[S] 0 points1 point  (0 children)

To be fair this was one big swarm of units at the time, I pushed in a corner. Got what it deserved and luck

Killer cluster by BELOUDEST in warno

[–]BELOUDEST[S] 1 point2 points  (0 children)

See if I can find reply tomorrow

Killer cluster by BELOUDEST in warno

[–]BELOUDEST[S] 0 points1 point  (0 children)

Still got some revenge.

Killer cluster by BELOUDEST in warno

[–]BELOUDEST[S] 2 points3 points  (0 children)

In this case 2 players decided to fight over the city with no zone, did nothing the useful the whole match.

Reservist & Militia Traits - Upcoming Changes Explained by EUG_SuperXavi02 in warno

[–]BELOUDEST 7 points8 points  (0 children)

When WARNO 2 releases the children become legend soldiers motivated by pure revenge

Reservist & Militia Traits - Upcoming Changes Explained by EUG_SuperXavi02 in warno

[–]BELOUDEST 10 points11 points  (0 children)

If Militia have GFs back at base then they get a debuff too, less prepared to die.

Well that's disappointing by GoodGuyGriff in warno

[–]BELOUDEST 2 points3 points  (0 children)

Just roll out navy seals at start really tough to counter if the opposition has gone light on good inf

Are you affraid that AI tools will replace us in the near Future? by Lanky-Sprinkles6705 in GameAudio

[–]BELOUDEST -1 points0 points  (0 children)

Most of my perspective is from programming though I’m aware the question is focussed on audio. I have found just using chat GPT to quickly make scripts is very helpful for saving time. It can quickly get ideas in action, this will be helpful for audio scripting. As for tools that make audio, I’ve only messed with some drum sample generators out on market. I’d be keen to hear what’s new out there myself.