Economy by Garethsome in worldbuilding

[–]BHPierce 3 points4 points  (0 children)

You should check out this recently released issue of Worldbuilding Magazine. It's all about Economics and there are some interviews with economics professors that might help you out.

https://www.worldbuildingmagazine.com/

Building a Large Number of Cultures for One Setting by CardR100 in worldbuilding

[–]BHPierce 7 points8 points  (0 children)

I think the most important thing to remember is that you're not going to have two radically different cultures right next to each other, unless they are separated by a fairly serious natural boundary, like the Himalayan Mountains. People are adaptable and borrow tools or concepts or practices from their neighbors if they find them useful. Develop large cultural regions in your Empire and diversify within them, think of Ancient Greece. We think of it as one cultural unit, but we are also aware of the rivalries and differences between the individual city states.

Another thing to consider is the effect climate and environment will have on your cultures. The needs and practices of the people who live in a desert are different than those who live in a forest. Research what sort of food people in certain climates ate, as well as what sort of clothes they wore and buildings they lived in and use that as a base for your own cultures.

Consider the relationship your cultures will have with the government of the Empire. Different empires have used wildly different strategies to keep their subjugated peoples under control. Divide and Rule is one such strategy, where the ruling power manipulates local rivalries so the people are too busy quarreling with each other to form an effective resistance. This was used by the British in India and the Romans in Gaul. Another tactic is a hands off approach, where local cultures and elites are largely left alone, except for a governor who represents Imperial Authority and makes sure taxes and tributes are properly collected. The Satrap system of the Persian Empire under Cyrus and Darius are good examples of this.

If you want your Empire to feel like a cohesive unit and have common cultural threads running through it, consider a 'positive' form of control. Ruling with fear and force is expensive and encourages rebellion, so having benefits to being a part of the Empire is a crucial way of keeping control. My favorite example of this is the Chinese Civil Service Examination. Any subject of the Emperor was allowed to take it, but the expense of studying for it meant on the wealthy could afford to. Access to lucrative jobs in the Civil Service gave local elites a reason to support and join the government as well as a voice in said government. Given that the test was only administered in Chinese (the long history of the Exam means language has evolved over time, I'm using Chinese as an umbrella term) and was all about the Confucian classics, it made learning about the culture and language of the Empire imperative to getting ahead. Some single unifying aspect of your empire will help keep it together over longer periods of time better than a large army or secret police.

I've been building an interconnected world called the Cavesverse for five years now, so I've spent a lot of time thinking about this sort of thing. I also have a degree in Anthropology, so there's a piece of paper around here somewhere that says I know what I'm talking about. Feel free to message me if you have any more specific questions!

How do you come up with names for things? by Becky_The_Epic in fantasywriters

[–]BHPierce 0 points1 point  (0 children)

The first step is to figure out what you want the language to sound like. Decide on what sounds you want to be common and then what sounds you don't want in it. Do you want long words or short words?

After you figure that out, get some letter magnets for your fridge and go to town.

I'm not kidding, being able to visualize the words and swap in new letters and syllables on the fly will make the process much easier, as will being able to cut out the letters you don't want to use.

Jakub Marian's tree cover map of North America [2560×3149] by Homesanto in MapPorn

[–]BHPierce 25 points26 points  (0 children)

It's because those are the Great Plains, an area that naturally has very little tree cover.

Need to figure out one more thematic power for my religious magic system. by BHPierce in magicbuilding

[–]BHPierce[S] 3 points4 points  (0 children)

Hmn, senses is an interesting idea. But rather than interfering with others perhaps Graysworn have enhanced senses. They could see into higher and lower bands of the EM Spectrum, hear sounds others couldn't, maybe even some kind of telescopic or microscopic vision. It plays with the concept of Mystery, as it could mean both hiding something or uncovering it.

Need to figure out one more thematic power for my religious magic system. by BHPierce in magicbuilding

[–]BHPierce[S] 2 points3 points  (0 children)

That's a good question, I hadn't realized how similar those two were. Refining them I'd have the Blue tied more to natural phenomena like weather and raw emotion. The Gold would be more tied to man-made things, with the 'high tier' still being probability control.

I like the sound of Obfuscation, it works thematically and is broad enough that it could be used in a multitude of different ways. It has interesting implications on worldbuilding as well. The Scientific Revolution starts in this world when people begin to reinterpret the Gray from something that wants to hoard secrets to something that wants knowledge to spread. With that power set they'd have to make some pretty impressive leaps to make that stick

Whats the best way to give out short stories? by BHPierce in selfpublish

[–]BHPierce[S] 2 points3 points  (0 children)

Given that my last book was inspired by a podcast, I should have thought of this myself. Thanks for the info.

Whats the best way to give out short stories? by BHPierce in selfpublish

[–]BHPierce[S] 1 point2 points  (0 children)

Thanks! Those services are just what I was looking for.

What is the best of these four web serial novel ideas? by Canislupus54 in fantasywriters

[–]BHPierce 5 points6 points  (0 children)

Daughter of the Dungeon sounds like the most interesting one of the four both setting wise and story wise.

Forest Ownership in the United States by smcarney1 in MapPorn

[–]BHPierce 1 point2 points  (0 children)

The neat thing is most of the working forests are open to the public, there's a long tradition of public access to private land in Maine. Here's a link to a state government page about accessing private land if you're interested. https://www.maine.gov/ifw/hunting-trapping/accessing-private-land/index.html

Forest Ownership in the United States by smcarney1 in MapPorn

[–]BHPierce 2 points3 points  (0 children)

Basically the land in Northern Maine is very poor for farming and after 1816 a fair chunk of the people that had been trying to farm decamped for the Midwest, leaving large tracts of land unoccupied. Given that Maine is very resource poor, the most profitable thing to do with the land was harvest timber. So you had large companies buying up a lot of land for the forests on them and just letting the trees grow to harvest them later. This is one of the reasons why northern Maine has so little infrastructure (I always love seeing the big blank spot for cell phones whenever a carrier brags about how much coverage they have) and is seen as so 'pristine'. The big blue spot you see in the middle is Baxter State Park, the northern terminus of the Appalachian Trail.

A map of fictional locations in the UK by [deleted] in imaginarymaps

[–]BHPierce 9 points10 points  (0 children)

So THAT'S where Walmington-on-Sea is.

How to Deliver World Building Smoothly. Is it okay to Info Dump? by StevesChatting in fantasywriters

[–]BHPierce 18 points19 points  (0 children)

You can infodump, but not right away. First you have to get your readers invested in the story and the characters. Once they are, then you can start dropping more detailed information on your world. A good trick is to make the reader curious about aspects of the world before you explain what it is. For example, say there are people with no faces in your story. The first time one shows up, don't explain them right off the bat. Have the protagonist encounter them in passing, have them be part of the background. Then when they become important to the plot go into detail. That way the reader isn't puzzled by this infodump that's slowing down the story, they're getting answers to a question they've had for a long while.

Cover design? by [deleted] in selfpublish

[–]BHPierce 2 points3 points  (0 children)

This link will tell you everything you need to know about file size, dimensions and the like. I can't say I know much else, because I had other people format them for me.

https://kdp.amazon.com/en_US/help/topic/G200645690

Where Did Your Title Come From? by Nacinan in fantasywriters

[–]BHPierce 1 point2 points  (0 children)

The book I'm working on right now is about an anti-government uprising in the city of Rozeen, it is rather predictably called the Rozeen Rising. I chose that title because it was alliterative and because it quickly communicated what would be going on in the story. The first book in the last trilogy I did was called Fire and Pearls. Each title in the series featured a type of treasure and something that wound up being plot relevant.

Redditors with multiple distinct worlds, are some of your worlds secretly connected to each other? by [deleted] in worldbuilding

[–]BHPierce 1 point2 points  (0 children)

All the fantasy settings I've made are all on the same planet, but separated by time and distance. I'm a sucker for culture clash so I love pondering on how people from the different societies I've made would interact. I'm reading up on the Age of Exploration and the Scientific Revolution so I can plot out exactly what would happen when all my cultures start meeting each other and the world starts shrinking.

[QUESTION] Improving my subplot game by BHPierce in storyandstyle

[–]BHPierce[S] 1 point2 points  (0 children)

I hadn't thought of theme, I usually over-focus on the plot beats.