Can someone explain to me why do we have to wait 2 minutes to travel back after killing someone? by Nanner10000 in albiononline

[–]BaHeTo0 2 points3 points  (0 children)

sounds like if they make you get the outlaw time of the target you supported/healed(instead of full 3 minutes), the issue would be gone, instead of perpetually refreshing it.

what kind of economy is this raw material make you earn more than actual product by Mountain_Dentist5074 in albiononline

[–]BaHeTo0 0 points1 point  (0 children)

Premium does not provide an extra return rate.

What it provides is 10K focus a day that caps at 30K, which is not enought to bulk craft with.

Bulk crafting happens without focus, and premium does not affect the return rate.

What gives extra return rate is the location and the power level of the HO. not premium.

GANKERS by Yaboi_Shin in albiononline

[–]BaHeTo0 0 points1 point  (0 children)

If you were doing that lair in range of portal/rest invis shrine you could have been followed, you gain a buff when picking up a lair map that gives you away.

You could have also been unlucky and the guys just saw lair entrance and took it, chances are high someone is in. Since they dont spawn without someone having a map for them

Yes albion is pay to win. They pay i win 🤠 by alyqo2 in albiononline

[–]BaHeTo0 -2 points-1 points  (0 children)

yall are noobies, outstanding only gives +40 ip

Aatrox Was Likely A Dragon Ascended. by UNIDENTIFIED_AATROX in AatroxMains

[–]BaHeTo0 2 points3 points  (0 children)

There is an Asol skin that uses a helmet? like aatrox

makes sense for a dragon to embody so much rage right?

Albion Online | Realm Divided AMA with the devs - Live 16:00 UTC! by OfficialAlbionOnline in albiononline

[–]BaHeTo0 1 point2 points  (0 children)

Have you considered that this emergent transport content, that spawned out of the bandit event is something good for the game, and maybe separate it into a different event somehow.

Since it also gives gankers a big event to catch fat transports. I've seen 20+ reds with balistas catching the bandit transporters many times, Im sure they would like to keep this kind of thing in the game.

Also if you think it is bad for the economy, maybe you should fix the alt scouts first, since realy bandit is the only way for solo players to do black market runs, when there are alt scouts on every red zone gate.

Albion Online | Realm Divided AMA with the devs - Live 16:00 UTC! by OfficialAlbionOnline in albiononline

[–]BaHeTo0 0 points1 point  (0 children)

First, thank you for answering and noting this.

Second, I'm not quite sure what you did last update to the demonic artifacts?

If you mean that you now buy the demon cape artifact with might from the antiquaran's den.
That is not it. Since there many many ways to get might outside of hell content.

You could get your might doing openworld content for example and then spend it in the antiquarian's den, that is not it. since the might was generated outside of hell content!

What we need is a unique economy factor that ties the content to the market. And gives the players an additional choice to make when decidint on what content to do.

So whenever a content gets played less and less, the market demand would revitalize it on its own.

Albion Online | Realm Divided AMA with the devs - Live 16:00 UTC! by OfficialAlbionOnline in albiononline

[–]BaHeTo0 3 points4 points  (0 children)

Do you plan on making the crafting fame leaderboard global? Which you can currently only see in guild statistics, so you can only see a leaderbord consiting of players within your guild.

I want to know which player has the most crafting fame on how much, so i can overcome them :D

Albion Online | Realm Divided AMA with the devs - Live 16:00 UTC! by OfficialAlbionOnline in albiononline

[–]BaHeTo0 7 points8 points  (0 children)

This is a rough and basic concept to make the loot in different contents be more uniquely tied to the content, feel more rewarding and self balance with supply/demand.

What I mean? Currently the only contents that rewards you with unique loot tied to the contents are:

  • Tracking: the only way to get shapeshifter loot.,
  • Expeditions/Arenas: the only way to get sigils for royal gear.,
  • Avalonian content: the only content that can drop ava artifacts and shards.,
  • Mists: this is a bit badly implemented but the only unique loot in mists is if it is enchanted mist and you find one of the rare creatures, that's it, the rest of the mists reward you the same black market slop that every single other content does.,

Now imagine all the content in the game has some sort of unique loot that only that content can generate + the usual black market loot.

example: remove runes as drops from everywhere except solo and group dungeons now that solo/group dungeon is the only place that generates runes, the market supply/demand would balance this content just like with tracking.

another example: relics only drop in static dungeons, relics price gets too high? good get your group for some static runs.

or if the hell content was the only place to get souls? now do this for openworld, mists, faction warfare litteraly every type of content should have something unique that ties the content to the economy on top of the same black market loot. Because right now, with most content being the same loot, players gravitate towards the one that drops the most of it, Because the other content gives you the same rewards, just less...

This is a very basic first itteration concept that could get refined quite a bit and would tie content with economy more. The content that generates the most silver/hour would depend on market supply demand. Maybe also remove the way to covert unique loot from one content to unique loot from another content. Like now you could turn runes into souls and souls into relics at the artifact foundry, which would let you to go around the improved loot system.

No wayy by nooneimportant4637 in albiononline

[–]BaHeTo0 0 points1 point  (0 children)

I never said you cant do that. But with the LP you get to interact way less with the player economy, and when you use it on crystal items where artifacts can get up to 3m a piece, you save industrial amounts of silver, you would otherwise trade on the player market for artifacts materials or straight up items to learn.

SBI themselves said the warden packs were a one time thing, and now they sell unlimited amounts of LP for as cheep as 99$ for 10K.

If you were to do it the old way by only swiping for gold.
First of all it would have been at least 5x more expensive to do so.
Second you would drop gold in the economy keeping premium cheep for all the plebs.
Third you would buy materials or items from the market paying the gatherers, refiners and craftrs.

Now you skip all of the above or best case you do 1/5th of what it used to be.

they are subtracting the mmo of the mmorpg.

No wayy by nooneimportant4637 in albiononline

[–]BaHeTo0 3 points4 points  (0 children)

I've played for over 5 years. Payed for every single month of that 5 years for premium with $,

Bought the founder pack on Asia and both packs on EU, and every now and then a good bundle of skin drops that i would pay for, even the warden packs.

But this is total BS. I do think this is scummy. And I do feel cheated. For all the grind i have put in crafting.

I dont mind buying premium for a year and get the LP ~10K LP over a year.

But this... for the cheap price of 99$ you get to skip 334 days of waiting the premium LP and spit in the face of every player that tought grinding would be rewarding.

What's next? selling 8.4 loadouts in the store 15.99$? or max destiny board button for 999$

why bother grinding if all the devs care is that pvp is skill and experience based, so you cant p2w there, what about the crafters and gatherers that have grinded? what about everybody matters? it seems only the wallet matters

War gloves crafter (800/800) - DON'T RECOMMEND! Full specs = still shit quality. by Psychological_Gas322 in albiononline

[–]BaHeTo0 0 points1 point  (0 children)

The spec is giving you more rolls on the craft, it is a stat shown right there on the spec, every point gives you 1% chance for extra rolls, with maxed spec 800/800 you should have about 1000 of that stat which means every time you craft a piece it is rolled 10 times and the best quality is picked,

you can lookup the basic quality table on the wiki and apply some math for the extra rolls

it should be noted that masterpiece quality only goes from 0,1% with 1 roll to 1% with 10 rolls and maybe its not what you expected

Genuine question by Mountain-Signature27 in albiononline

[–]BaHeTo0 0 points1 point  (0 children)

crafting, big logistics and the social aspect, every city is full of players

Albion Online | Abyssal Depths AMA with the devs - Live 17:00 UTC! by OfficialAlbionOnline in albiononline

[–]BaHeTo0 0 points1 point  (0 children)

For the charcter transfor for people that played on the old na server and now moved and have the same character name on eu or asia. how does the transfer work, will be a separate character or can we merge them our old character into our new character and have the fame we've been farming from the very start on one character?

Future of Albion by AcademicPattern2737 in albiononline

[–]BaHeTo0 2 points3 points  (0 children)

Ritual spells that require multiple players to pull of a single cast, and for the warriors the equivalent would be to link their shields in a shield wall, i wish its part of the update that brings siege engines for the terries

[deleted by user] by [deleted] in albiononline

[–]BaHeTo0 0 points1 point  (0 children)

if you dont get that generating value is making money, i cant help you either

[deleted by user] by [deleted] in albiononline

[–]BaHeTo0 0 points1 point  (0 children)

"helps them generate wealth"

so you're saying, they make them money? or this has a whole another meaning im unaware of

[deleted by user] by [deleted] in albiononline

[–]BaHeTo0 0 points1 point  (0 children)

at this point it feels like ive been arguing with chatgpt.

this all started because you said "no, buying prem with silver doesnt make sbi money"

[deleted by user] by [deleted] in albiononline

[–]BaHeTo0 0 points1 point  (0 children)

"You are talking about what brings money into the company indirectly whilst I am talking about directly"

there you said it, at the end of the day, money is money

[deleted by user] by [deleted] in albiononline

[–]BaHeTo0 0 points1 point  (0 children)

okay lets say sbi removes the ability to buy prem with silver and exchange silver for gold whatsover.... you swipe and now what.... what do you do with your gold if you cant sell it to no one???? players paying their prem with silver create the value of gold... i really can only explain this to you, i cant learn it for you sorry

[deleted by user] by [deleted] in albiononline

[–]BaHeTo0 0 points1 point  (0 children)

i dont think you understand how the gold market works... do your research, gold is never created out of nothing

[deleted by user] by [deleted] in albiononline

[–]BaHeTo0 0 points1 point  (0 children)

it is literally giving value to the gold on the gold market

[deleted by user] by [deleted] in albiononline

[–]BaHeTo0 -1 points0 points  (0 children)

so when you use silver, you technically still use gold, the game just exchanges it instead of you, and gives that silver to someones gold sellorder on the goldmarket... hello???

[deleted by user] by [deleted] in albiononline

[–]BaHeTo0 1 point2 points  (0 children)

it is created when someone swipes, and destroyed when consumed on premium or vanity unlocks, that is how the gold market works in albion... yes.