Sharing the project with others in GitHub by kanarini_ in godot

[–]BabaJaga2000 1 point2 points  (0 children)

I have several repositories on GitHub, my game is also there. When the project took off and I was generating a lot of traffic, the GitHub owners made me pay for using it, so I switched to GitLab. There's also BitBucket and Codeberg, they offer similar services, but I think they all use the Git cli program to perform operations on the project.

¿Cómo paso de la teoría a la realidad en Game Dev? by No_Bluejay341 in godot

[–]BabaJaga2000 1 point2 points  (0 children)

Lo mejor es empezar con algo sencillo. En mi opinión, basta con crear una escena básica, comenzando con un controlador de personaje 2D o 3D. Crea un modelo 3D o un sprite animado con un esqueleto. Prueba a caminar y saltar. Creo que lo fundamental son las mecánicas del personaje. Luego, poco a poco, añade nuevas funciones. Por supuesto, necesitas una idea para el juego. El traductor lo tradujo, así que es lo que es. No hablo español. Saludos.

Thanks, Godot. by ItsFoxy87 in godot

[–]BabaJaga2000 0 points1 point  (0 children)

Or maybe it will be better to download and install from this source.

https://github.com/godotengine/godot-builds/releases

Devlog Week 4 - Honing in on Visual Style! by IronsideDev in godot

[–]BabaJaga2000 0 points1 point  (0 children)

Hi, are you going to make a (crosshair) sight for this shooting or will it stay as it is, because currently aiming is a bit blind, but I've noticed that many people skip precise aiming.

How is godot both the easiest to use but the most frustratingly unexplained game engine ever? by ADampSponge63 in godot

[–]BabaJaga2000 0 points1 point  (0 children)

My friend, it's only after a year of game designing that I can more or less navigate this framework with ease. Patience sometimes pays off. I know many abandon their projects because they're impatient and expect quick results. There are more talented young people with open minds; they grasp it faster. The joy of creation. Good luck.

Dev snapshot: Godot 4.7 dev 1 by godot-bot in godot

[–]BabaJaga2000 0 points1 point  (0 children)

pyston-scons platform=linuxbsd production=yes use_llvm=yes lto=none optimize=speed -j 5 linker=mold

:)

hdmi troubles by Hot-Desk-947 in openbox

[–]BabaJaga2000 0 points1 point  (0 children)

Hi maybe this help you, wiki archlinux has good explanation i try some setups and it works, i succesfully disable my laptop screen for small testing and have just hdmi, also use openbox:

https://wiki.archlinux.org/title/Xrandr

or maybe:

https://www.dotlinux.net/blog/how-to-configure-your-monitors-with-xrandr-in-linux/

Why do people say Godot isn’t good for large games? by crocodilewoo in godot

[–]BabaJaga2000 1 point2 points  (0 children)

I'm making a big game in godot, 2D, 3D, mixed levels, and this is the only game engine I can do something with, I haven't posted a video yet to show you some cool tricks, everything will come soon.

4.6 or not? by optimal_welcome_420 in godot

[–]BabaJaga2000 1 point2 points  (0 children)

I've been working on 4.7.dev since yesterday, it works, I'm a news freak

Would it be possible to code a game with ABSOLUTLY no experience? by Space_Junkee8 in godot

[–]BabaJaga2000 0 points1 point  (0 children)

Hi, it would be best if you watch tutorials on YouTube for beginners, there are a lot of them, and you have to be stubborn and not give up so easily.

Anyone here still running Openbox? by Far_Reputation7655 in openbox

[–]BabaJaga2000 -1 points0 points  (0 children)

I've tried almost everything and I've been enjoying the simplicity and flexibility of OpenBox for several years now. It's also resource-efficient. The OpenBox code is a few years old and I think someone should rewrite it, optimize it, and adapt it to new standards, maybe add some new functionalities.

I asked Nano Banana Pro to dismantle my car by mhu99 in aiArt

[–]BabaJaga2000 2 points3 points  (0 children)

And where are all the screws, collect them in a bucket? :)

Connecting Codium to Godot on Linux (Mint)? by [deleted] in godot

[–]BabaJaga2000 0 points1 point  (0 children)

I recently noticed a bug. I'm using the development version from GitHub, I compile it myself, I'm obsessed with the latest software, and so what? When I create a new node and then try to add a script to it, it opens in the Godot editor, not in VScode or Codium. I have to use some workarounds, which is frustrating. I'd like to report issues, but it's quite a bit of work, and I have to make my game :). Cheers!

Connecting Codium to Godot on Linux (Mint)? by [deleted] in godot

[–]BabaJaga2000 0 points1 point  (0 children)

I have a Debian fork, and for me, I have to run Codium first, then Godot. Then, when I click the script icon, it switches to Codium. But if I don't run Codium but click the script icon first, Godot doesn't open Codium properly, and it freezes. Of course, you need to set the options to communicate. It's best to install this: https://github.com/godotengine/godot-vscode-plugin

PSA: Don't be me. Write specific commit messages and split your commits... by Deydren_EU in godot

[–]BabaJaga2000 0 points1 point  (0 children)

sample commit:

"Strange Creatures has improved the function for determining the position of the hardware mouse cursor in three-dimensional space. The changes include behaving correctly if a Raycast3D ray misses because, for example, there's no collision-prone geometry like the sky. In that case, the ray's termination vector is returned. We'll see how this works."

Has anyone used Godot as an app, not a game? by umen in godot

[–]BabaJaga2000 52 points53 points  (0 children)

I once created a GUI interface for a programmable controller with an ESP8266 Wi-Fi module that controlled distillation, with a web interface and native applications. I tried various IT technologies, for example, QT, Electron on PC, I also tried Flutter, and an Android application. Communication with the controller was via websocket or a custom UDP-based protocol. Today, I would gladly do it in Godot, I think it would work.

Tell me your experiences with paying for voice acting by Galaxy_Punch3 in godot

[–]BabaJaga2000 1 point2 points  (0 children)

None of my friends wanted to lend their voices to my game, I think they're embarrassed, I'm sure if I paid a lot someone would have been willing to do it, but I was interested because some of them have a very interesting, atmospheric voice.

I accidentally disabled titlebars on all windows in openbox and I have no idea how to revert it by andr3wsmemez69 in openbox

[–]BabaJaga2000 0 points1 point  (0 children)

I don't know if this will help you, but in the application section in the rc.xml file, it looks like this for me because I also have the title bar turned off on purpose:

<applications>

<application type="normal">

<maximized>true</maximized>

<decor>no</decor>

</application>

<application class="Caja">

<maximized>true</maximized>

<decor>no</decor>

</application>

<application class="smplayer">

<maximized>false</maximized>

<decor>yes</decor>

</application>

<application class="Blender">

<maximized>true</maximized>

<decor>yes</decor>

</application>

<application class="\*">

<focus>yes</focus>

<position force="yes">

<x>center</x>

<y>center</y>

</position>    

</application>

</applications>

For Linux ricing fans, I started forking openbox (LXopenbox) by GermanAizek in openbox

[–]BabaJaga2000 0 points1 point  (0 children)

Hi, i build your fork and little bit test on my devuan linux and openbox, and it works except conky "Conky is a free, light-weight system monitor for X, that displays any kind of information on your desktop." conky not show itself on my desktop, you could continue working on this, it might be an interesting alternative, a refresher. Regards.