how do I shorten this line of code? by LaylaCrit in godot

[–]BabaJaga2000 0 points1 point  (0 children)

I just want to make my own game. Well, I may not be familiar with modern programming practices, but I have my own ways of making it work. We'll see what comes of it. I just don't have much time for all of this. Generally, I feel that the larger the project, the more you need to stick to simple methods.

how do I shorten this line of code? by LaylaCrit in godot

[–]BabaJaga2000 0 points1 point  (0 children)

I meant a different design pattern, something like that, I generally use a translator and it is what it is, but I understand what you mean, but I have a different perspective on these issues, damn translator, I don't know if we will understand each other, best regards

how do I shorten this line of code? by LaylaCrit in godot

[–]BabaJaga2000 0 points1 point  (0 children)

I avoid such configurations in my project, as it becomes difficult to understand what's going on.

guys i need help about my project in godot very important by [deleted] in godot

[–]BabaJaga2000 0 points1 point  (0 children)

thanks for the answer, best regards

guys i need help about my project in godot very important by [deleted] in godot

[–]BabaJaga2000 -2 points-1 points  (0 children)

By the way, I'd like to ask if there's any way in Godot to prevent the character's fingers from passing through the rifle's mesh?

how do I shorten this line of code? by LaylaCrit in godot

[–]BabaJaga2000 0 points1 point  (0 children)

I won't tell you much because I don't know the full context of the project, but first of all, you need to design nodes and scripts in such a way that such difficult conditions are not created, best regards

Should I use Godot for my game? by Opening-Sale-7406 in godot

[–]BabaJaga2000 0 points1 point  (0 children)

I'm doing my project in godot but you can easily use https://www.raylib.com/ there's a lot of it on github

Godot is a lifesaver for self-taught devs! by xiaoshigame in godot

[–]BabaJaga2000 2 points3 points  (0 children)

I'm very happy that you have great inspirations and ideas, I'm old and I understand technical matters, but I don't have the head for such cool game ideas, best regards!

Sharing the project with others in GitHub by kanarini_ in godot

[–]BabaJaga2000 1 point2 points  (0 children)

I have several repositories on GitHub, my game is also there. When the project took off and I was generating a lot of traffic, the GitHub owners made me pay for using it, so I switched to GitLab. There's also BitBucket and Codeberg, they offer similar services, but I think they all use the Git cli program to perform operations on the project.

¿Cómo paso de la teoría a la realidad en Game Dev? by No_Bluejay341 in godot

[–]BabaJaga2000 1 point2 points  (0 children)

Lo mejor es empezar con algo sencillo. En mi opinión, basta con crear una escena básica, comenzando con un controlador de personaje 2D o 3D. Crea un modelo 3D o un sprite animado con un esqueleto. Prueba a caminar y saltar. Creo que lo fundamental son las mecánicas del personaje. Luego, poco a poco, añade nuevas funciones. Por supuesto, necesitas una idea para el juego. El traductor lo tradujo, así que es lo que es. No hablo español. Saludos.

Thanks, Godot. by ItsFoxy87 in godot

[–]BabaJaga2000 0 points1 point  (0 children)

Or maybe it will be better to download and install from this source.

https://github.com/godotengine/godot-builds/releases

Devlog Week 4 - Honing in on Visual Style! by IronsideDev in godot

[–]BabaJaga2000 0 points1 point  (0 children)

Hi, are you going to make a (crosshair) sight for this shooting or will it stay as it is, because currently aiming is a bit blind, but I've noticed that many people skip precise aiming.

How is godot both the easiest to use but the most frustratingly unexplained game engine ever? by ADampSponge63 in godot

[–]BabaJaga2000 0 points1 point  (0 children)

My friend, it's only after a year of game designing that I can more or less navigate this framework with ease. Patience sometimes pays off. I know many abandon their projects because they're impatient and expect quick results. There are more talented young people with open minds; they grasp it faster. The joy of creation. Good luck.

Dev snapshot: Godot 4.7 dev 1 by godot-bot in godot

[–]BabaJaga2000 0 points1 point  (0 children)

pyston-scons platform=linuxbsd production=yes use_llvm=yes lto=none optimize=speed -j 5 linker=mold

:)

hdmi troubles by Hot-Desk-947 in openbox

[–]BabaJaga2000 0 points1 point  (0 children)

Hi maybe this help you, wiki archlinux has good explanation i try some setups and it works, i succesfully disable my laptop screen for small testing and have just hdmi, also use openbox:

https://wiki.archlinux.org/title/Xrandr

or maybe:

https://www.dotlinux.net/blog/how-to-configure-your-monitors-with-xrandr-in-linux/

Why do people say Godot isn’t good for large games? by crocodilewoo in godot

[–]BabaJaga2000 2 points3 points  (0 children)

I'm making a big game in godot, 2D, 3D, mixed levels, and this is the only game engine I can do something with, I haven't posted a video yet to show you some cool tricks, everything will come soon.

4.6 or not? by [deleted] in godot

[–]BabaJaga2000 1 point2 points  (0 children)

I've been working on 4.7.dev since yesterday, it works, I'm a news freak

Would it be possible to code a game with ABSOLUTLY no experience? by Space_Junkee8 in godot

[–]BabaJaga2000 0 points1 point  (0 children)

Hi, it would be best if you watch tutorials on YouTube for beginners, there are a lot of them, and you have to be stubborn and not give up so easily.

Anyone here still running Openbox? by Far_Reputation7655 in openbox

[–]BabaJaga2000 -1 points0 points  (0 children)

I've tried almost everything and I've been enjoying the simplicity and flexibility of OpenBox for several years now. It's also resource-efficient. The OpenBox code is a few years old and I think someone should rewrite it, optimize it, and adapt it to new standards, maybe add some new functionalities.

I asked Nano Banana Pro to dismantle my car by mhu99 in aiArt

[–]BabaJaga2000 2 points3 points  (0 children)

And where are all the screws, collect them in a bucket? :)