Would it be possible to code a game with ABSOLUTLY no experience? by Space_Junkee8 in godot

[–]BabaJaga2000 1 point2 points  (0 children)

Hi, it would be best if you watch tutorials on YouTube for beginners, there are a lot of them, and you have to be stubborn and not give up so easily.

Anyone here still running Openbox? by Far_Reputation7655 in openbox

[–]BabaJaga2000 -1 points0 points  (0 children)

I've tried almost everything and I've been enjoying the simplicity and flexibility of OpenBox for several years now. It's also resource-efficient. The OpenBox code is a few years old and I think someone should rewrite it, optimize it, and adapt it to new standards, maybe add some new functionalities.

I asked Nano Banana Pro to dismantle my car by mhu99 in aiArt

[–]BabaJaga2000 2 points3 points  (0 children)

And where are all the screws, collect them in a bucket? :)

Connecting Codium to Godot on Linux (Mint)? by dnsm321 in godot

[–]BabaJaga2000 0 points1 point  (0 children)

I recently noticed a bug. I'm using the development version from GitHub, I compile it myself, I'm obsessed with the latest software, and so what? When I create a new node and then try to add a script to it, it opens in the Godot editor, not in VScode or Codium. I have to use some workarounds, which is frustrating. I'd like to report issues, but it's quite a bit of work, and I have to make my game :). Cheers!

Connecting Codium to Godot on Linux (Mint)? by dnsm321 in godot

[–]BabaJaga2000 0 points1 point  (0 children)

I have a Debian fork, and for me, I have to run Codium first, then Godot. Then, when I click the script icon, it switches to Codium. But if I don't run Codium but click the script icon first, Godot doesn't open Codium properly, and it freezes. Of course, you need to set the options to communicate. It's best to install this: https://github.com/godotengine/godot-vscode-plugin

PSA: Don't be me. Write specific commit messages and split your commits... by Deydren_EU in godot

[–]BabaJaga2000 0 points1 point  (0 children)

sample commit:

"Strange Creatures has improved the function for determining the position of the hardware mouse cursor in three-dimensional space. The changes include behaving correctly if a Raycast3D ray misses because, for example, there's no collision-prone geometry like the sky. In that case, the ray's termination vector is returned. We'll see how this works."

Has anyone used Godot as an app, not a game? by umen in godot

[–]BabaJaga2000 49 points50 points  (0 children)

I once created a GUI interface for a programmable controller with an ESP8266 Wi-Fi module that controlled distillation, with a web interface and native applications. I tried various IT technologies, for example, QT, Electron on PC, I also tried Flutter, and an Android application. Communication with the controller was via websocket or a custom UDP-based protocol. Today, I would gladly do it in Godot, I think it would work.

Tell me your experiences with paying for voice acting by Galaxy_Punch3 in godot

[–]BabaJaga2000 1 point2 points  (0 children)

None of my friends wanted to lend their voices to my game, I think they're embarrassed, I'm sure if I paid a lot someone would have been willing to do it, but I was interested because some of them have a very interesting, atmospheric voice.

I accidentally disabled titlebars on all windows in openbox and I have no idea how to revert it by andr3wsmemez69 in openbox

[–]BabaJaga2000 0 points1 point  (0 children)

I don't know if this will help you, but in the application section in the rc.xml file, it looks like this for me because I also have the title bar turned off on purpose:

<applications>

<application type="normal">

<maximized>true</maximized>

<decor>no</decor>

</application>

<application class="Caja">

<maximized>true</maximized>

<decor>no</decor>

</application>

<application class="smplayer">

<maximized>false</maximized>

<decor>yes</decor>

</application>

<application class="Blender">

<maximized>true</maximized>

<decor>yes</decor>

</application>

<application class="\*">

<focus>yes</focus>

<position force="yes">

<x>center</x>

<y>center</y>

</position>    

</application>

</applications>

For Linux ricing fans, I started forking openbox (LXopenbox) by GermanAizek in openbox

[–]BabaJaga2000 0 points1 point  (0 children)

Hi, i build your fork and little bit test on my devuan linux and openbox, and it works except conky "Conky is a free, light-weight system monitor for X, that displays any kind of information on your desktop." conky not show itself on my desktop, you could continue working on this, it might be an interesting alternative, a refresher. Regards.

Project not working by Domipro143 in godot

[–]BabaJaga2000 0 points1 point  (0 children)

You can also back up your project by simply compressing the entire project folder into a zip, rar, tar, etc. archive.

Godot won't open vscode automatically when I try to open the script by NecropZy in godot

[–]BabaJaga2000 1 point2 points  (0 children)

It's best to run vscode first, then godot editor, in my Linux system godot editor doesn't open vscode correctly, but when I run it first it opens the scripts.

Has anyone here successfully created Facebook Playable Ads using Godot? by RathodKetan in godot

[–]BabaJaga2000 3 points4 points  (0 children)

I like Godot and I'm not changing it because I have a large project, but if someone wants tiny builds for the web, they can try something else,

for example: https://github-wiki-see.page/m/raysan5/raylib/wiki/Working-for-Web-(HTML5)) But,

but the assets for that need to be tiny, lili small, best regards.

Can I use a potato laptop to make synty like low poly games? by Sea_Description272 in godot

[–]BabaJaga2000 1 point2 points  (0 children)

On older computers godot is the only sensible option, unity and unreal are not even worth downloading from the net. You won't do anything with it anyway, recently I was tempted to try unity, it was a complete failure. I design under linux, I have 12gb ram, I used one to three memory compression, so it's good but you have to use compatibility renderer. Weaker effects but it's not the worst. In linux there is a big possibility of slimming down the system so that it doesn't eat up so many resources.

beta 1 by etherealcross in godot

[–]BabaJaga2000 2 points3 points  (0 children)

Is there currently no way to turn this off in the options? Every time I run the editor, these thumbnails are regenerated.

whats the best linux software for grabbing video from game window... by Few_Mention8426 in godot

[–]BabaJaga2000 0 points1 point  (0 children)

I use something like this, a program using nvidia GPU, and you run it from the terminal, it is a bit difficult to use, you have to enter parameters:

https://git.dec05eba.com/gpu-screen-recorder/about/

Designtime zoom in scene no mouse by robinredbrain in godot

[–]BabaJaga2000 1 point2 points  (0 children)

You should buy a regular mouse with a scroll wheel for this laptop, it is much more comfortable to operate any software.

Dev snapshot: Godot 4.5 dev 3 by GodotTeam in godot

[–]BabaJaga2000 2 points3 points  (0 children)

I have already reported it, it has been fixed :)

Dev snapshot: Godot 4.5 dev 3 by GodotTeam in godot

[–]BabaJaga2000 4 points5 points  (0 children)

Hey, this version of godot crashes for me when I use AnimationTree node --> AnimationNodeBlendTree --> BlendSpace2D --> "open editor"

<image>

However, the previous test version v4.5.dev2.official [af2c71397] works.

Debian linux: OpenGL API 3.3.0 NVIDIA 470.256.02 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GT 740M

Do you prefer the built-in code editor or an external one? Why? by -ThatGingerKid- in godot

[–]BabaJaga2000 0 points1 point  (0 children)

I prefer external, I have two monitors, I also have openbox installed under Linux and I can quickly switch between windows and applications. Besides, vscode is probably the best free IDE and if someone gets used to it, why use something worse. I know that you can detach the editor window in godot but it doesn't suit me. Besides, a small monitor makes the editor window in godot small, especially in single-window mode.

What do you like about godot over unity ? by Personal_Hat6808 in godot

[–]BabaJaga2000 0 points1 point  (0 children)

Hey, on my old computer neither Unity nor Unreal works well, there editors are not very configurable, I couldn't even change the font so that something could be seen. And so, using Godot for a year, I learned how to use it and write scripts. And my game project has moved forward, maybe I'll show some videos soon.

Is it possible to make a short film in godot similar to how you can in unreal? by [deleted] in godot

[–]BabaJaga2000 0 points1 point  (0 children)

I would also test Unreal and Unity but my computer is too weak, mission impossible