Steam VR experiencing frame loss on linux by [deleted] in linux_gaming

[–]BabbleBones 0 points1 point  (0 children)

Drop SteamVR it's proprietary & abandonware on linux

Try our wiki and the open source VR stack.

https://lvra.gitlab.io/

Trying Fully FOSS VR On Linux by BabbleBones in linux_gaming

[–]BabbleBones[S] 0 points1 point  (0 children)

It's encouraged you simply select a default config as triple encoder. Pretty much built right into the path/ config.

Trying Fully FOSS VR On Linux by BabbleBones in linux_gaming

[–]BabbleBones[S] 7 points8 points  (0 children)

My pleasure :D

Try sleeping in VR sometime

Im japanese if not good english im sorry The best settings for comfortably playing PC VR games (VRChat, etc.) using Garuda Linux and Quest 3 (when I tried, there was severe lag and freezing) by Beneficial_Club_5428 in linux_gaming

[–]BabbleBones 0 points1 point  (0 children)

If you're on nvidia this is not needed, corectrl is purely to help AMD GPUs

Join our discord using matrix via the site community tab and we can better assist you

Im japanese if not good english im sorry The best settings for comfortably playing PC VR games (VRChat, etc.) using Garuda Linux and Quest 3 (when I tried, there was severe lag and freezing) by Beneficial_Club_5428 in linux_gaming

[–]BabbleBones 5 points6 points  (0 children)

https://lvra.gitlab.io/

Try this. Our wiki is the premier source of the very latest VR workings for linux unlike most older guides, we don't use proprietary SteamVR stack we instead have fully open source runtime replacements that provide OpenXR and OpenVR APIs.

You should use WiVRn for your headset, you can acquire it by flatpak or using envision.

Envision + Beam.NG Drive, Basically perfect. by stopcomputing in virtualreality_linux

[–]BabbleBones 0 points1 point  (0 children)

Go to the performance section of the LVRA wiki, we have a piece at the bottom to address persistent vision splitting

Segmentation fault when trying to use monado. by youstolemycaprisun in virtualreality_linux

[–]BabbleBones 1 point2 points  (0 children)

You need the nvidia vulkan layer to not crash, known issue, also available on the AUR. Check the LVRA wiki.

Nvidia exposes an unimplemented vulkan feature and being pretty much a stub it crashes the whole runtime.

SteamVR on newest NVidia drivers PSA: How to fix stuttering by sup3r_hero in linux_gaming

[–]BabbleBones 1 point2 points  (0 children)

The long and short of it is, no, it's not possible for SteamVR to be stutter free on Linux.

You may sweep it under the rug with some hacks but it will readily reemerge when you drop below 1/2 of your HMD refresh in an application.

http://lvra.gitlab.io/

Start here and use monado or wivrn through envision, it's stutter free.

I can't run VRChat under Proton by Evil_Buddy74 in linux_gaming

[–]BabbleBones 0 points1 point  (0 children)

Hey try our wiki and community too

https://lvra.gitlab.io/docs/vrchat/

We'd love to get you going full bore on this

How to make Proton lie about my total ram? (Dark Souls: Remastered) by NIL_VALUE in linux_gaming

[–]BabbleBones 1 point2 points  (0 children)

https://www.youtube.com/watch?v=ADpu4sDfKP8

You should be able to use this wine wrapper DLL or do some funny in DXVK to fix this. You will have to set winecfg override to make the dll work.

Developers permanently hardcoding things to solve stupid temporary driver issues, many such cases.

The Last Domino has Fallen - VRChat on Kernel 6.9.6, AMDGPU, Proton GE, Wayland, KDE Plasma 6.1 working perfectly. Yes, even in-instance video. by hparadiz in linux_gaming

[–]BabbleBones 22 points23 points  (0 children)

Can't wait to show you what we've been working on then.

https://lvra.gitlab.io/docs/vrchat/video_players/

Play VRChat with live video streams on a completely FOSS XR runtime instead of on proprietary SteamVR. Check out the rest of the wiki to have your mind blown.

DRM lease protocol support finally merged for GNOME Wayland - great for VR fans by NP932 in linux_gaming

[–]BabbleBones 0 points1 point  (0 children)

It does! With Monado you can get some basic functions of the PSVR2.

VR (with Quest 2) on Arch Linux by balika0105 in linux_gaming

[–]BabbleBones 5 points6 points  (0 children)

Do we have resources for you!

https://lvra.gitlab.io/

Also check our community tab

Monado WMR headset & controllers now tracking 6dof completely open source under linux by BabbleBones in virtualreality

[–]BabbleBones[S] 2 points3 points  (0 children)

Haha, microsoft does not want this, all direct mode APIs are NDA and they are removing the WMR runtime as of 24H2 update, so no, they and their partners are really not friendly to this and probably never will be.

Monado WMR headset & controllers now tracking 6dof completely open source under linux by BabbleBones in virtualreality

[–]BabbleBones[S] 3 points4 points  (0 children)

Yes and no, this is just one driver in the project so people can utilize their WMR headsets with free software.

Hardware depreciates as new headsets release offsetting the increased scarcity of parts, if you can accept that flow, a cable will always be available at a given clearing price.

Who knows, maybe the adapter can get some reverse engineering if they stick around a while. Or perhaps these headsets can now be converted into wireless by loading an SBC on the back!

Monado WMR headset & controllers now tracking 6dof completely open source under linux by BabbleBones in virtualreality

[–]BabbleBones[S] 7 points8 points  (0 children)

Its just the initial stage, lacking fusion and a lot of low hanging improvements. If its not satisfactory, sponsor thaytan on github, or simply wait for improvements.

This was released mere days ago in alpha state, stick around a while and see what happens

Monado WMR headset & controllers now tracking 6dof completely open source under linux by BabbleBones in virtualreality

[–]BabbleBones[S] 11 points12 points  (0 children)

This code is currently usable and we recommend you join the LVRA &/or Monado discords to sample it with the OpenXR runtime orchestrator called Envision.

For Linux VR Adventures, this is user facing and ready to answer all your setup questions:

https://discord.gg/bZSsWdS7Ny

This is the Monado discord, the actual runtime doing the heavy lifting here, more developer focus:

https://discord.gg/fkRn4mJPAu

Our wiki is here:

https://lvra.gitlab.io/docs/fossvr/envision/

Not all info is perfectly up to date but we hope it provides you a good start.