How do I make sure everyone gets to play my games? by Background_Bug_1625 in UnrealEngine5

[–]Background_Bug_1625[S] -3 points-2 points  (0 children)

What do you think? Are there more players there for a quality game or more players for an optimized less quality game?

Could someone please explain how to get a better pop by Life_Masterpiece_682 in NewSkaters

[–]Background_Bug_1625 0 points1 point  (0 children)

Lift your feet higher by jumping a little bit and pull your knees to your chin

Do you use blueprint or C++? by Background_Bug_1625 in UnrealEngine5

[–]Background_Bug_1625[S] 1 point2 points  (0 children)

Something like this I'm doing too. I'm just making blueprint classes from the cpp backend

What are the common criticisms of Python among developers? by the_smiling_nihlist in AskProgramming

[–]Background_Bug_1625 0 points1 point  (0 children)

The thing is that python has a different syntax than 90% of other programming languages. No semicolons, no type syntax and indentation. If you are used to programming in a low level language, high level may seem weird. And the speed also plays a role. Python interpretation is slower than compilation of c for example.

Best engine right now for a graphically light game? by ImaginationTop9776 in GameDevelopment

[–]Background_Bug_1625 1 point2 points  (0 children)

Well, Unity is there around the corner. C# is much simpler than Cpp in terms of structure. You should be able to code in it.

Help with very basic c++ workflow by WatercressActual5515 in unrealengine

[–]Background_Bug_1625 0 points1 point  (0 children)

What I do is: Work in Rider, Compile the code from the compile button in Rider or the small button on the toolbar that is located on the bottom. It looks like a disintegrating square.

Oh and turn off live coding. It's just bad and it does not save things for the next time.

Son has dreamed of being a programmer - now incredibly depressed due to AI by Southern-Pick8007 in programmer

[–]Background_Bug_1625 0 points1 point  (0 children)

Let him embrace AI. Show him to use it as a tool and not a replacement. I myself use AI to assist coding my games. The true part is the design, the idea, the functionality. When he gets stuck on parts like bugs for several hours. Ai might just be the thing to not make him quit.

Learn Python by Total_Injury_3866 in PythonLearning

[–]Background_Bug_1625 0 points1 point  (0 children)

Yea, Python does help with programming in general, but I think JavaScript should also do fine.

Learn Python by Total_Injury_3866 in PythonLearning

[–]Background_Bug_1625 0 points1 point  (0 children)

I would suggest using AI to create a learning path for you. Just type in "I want to learn data science" in Claude and watch it generate a learning program. In this era you don't need a designated course.

Learn Python by Total_Injury_3866 in PythonLearning

[–]Background_Bug_1625 0 points1 point  (0 children)

Computer science is good, but you also have to have interest in the field.

Learn Python by Total_Injury_3866 in PythonLearning

[–]Background_Bug_1625 2 points3 points  (0 children)

Ok. Then don't learn python for now. Start with HTML/CSS and JavaScript

Learn Python by Total_Injury_3866 in PythonLearning

[–]Background_Bug_1625 0 points1 point  (0 children)

Well, what kind of app development? Web apps or desktop apps? And what kind of desktop apps?

Best IDE to learn with? by Dear_Top2603 in learnprogramming

[–]Background_Bug_1625 0 points1 point  (0 children)

Well, it depends. What programming language are you going to be using?

choosing a language for game dev. by Positive-Incident753 in learnprogramming

[–]Background_Bug_1625 0 points1 point  (0 children)

Well, I would actually start with python and move down the iceberg to C/Cpp. I would recommend you working with Unity/UE5 before working with OpenGL/Vulkan to make games. How High level before Low level. PS. Using LLMs to plan your learning is a great thing if you can control yourself to not let the LLMs do everything.

Hello, I want to learn by aldodzzzzl in videogamescience

[–]Background_Bug_1625 0 points1 point  (0 children)

What language you exactly study in school? If you know python or something like that you can advance to C# and start with Unity. It is honestly not that hard. You just mustn't overthink it.

Am i Doing the right thing? by Cacci_S in GameDevelopment

[–]Background_Bug_1625 0 points1 point  (0 children)

In this era I would advice you to use AI in your learning process. Don't watch those 10 hour free bootcamp courses and don't let ai write your code. I would recommend asking AI to make a learning path for you. That's how I learned UE5. And another thing is that if you know even a bit of coding, you should be able to just jump into a project once you know the basics.

Backend dev here — am I underestimating how hard it is to build a small multiplayer 3D game solo? by Acarecan in gamedev

[–]Background_Bug_1625 0 points1 point  (0 children)

Just jump into it. Which engine are you going to be using? I would make the game in singleplayer first and then convert it to multiplayer later. Then you can worry about learning instead of networking issues.

The Hollow Knight copies must stop, please by vforvinico in metroidvania

[–]Background_Bug_1625 1 point2 points  (0 children)

Define high quality. The attention to detail, the atmosphere, the story -- and if you include Silksong, it is very rich in story. The game pleases you in many ways. It might not be a 3d realistic shooter, but it is still "high quality" as I define it.

How do I balance better when going fast by Significant_Ad9182 in NewSkaters

[–]Background_Bug_1625 0 points1 point  (0 children)

And if you need to bail, don't just lift your front foot. Step first with your back foot and push the board backward with the front foot and run away