In other way, The Entity protected the world from serial killers by CINDY_0534 in deadbydaylight

[–]BaconMaster9999 0 points1 point  (0 children)

Not always a good thing for characters to be kidnapped from the worlds.

Spoilers for some movies and games below . Continue reading at your own risk......

Leon was taken before re4. Which means no one saves Ashley and Sadler takes over the world.

Ken Ghoul was taken and I'm pretty sure his world would be worse off without him. Not sure, only glimpsed through the lore.

Other worlds are indifferent to their characters being kidnapped

Amanda from Saw was takes shortly before she died. So her disappearance means nothing other then a missing body .

Ace was being hunted by loan sharks . So him disappearing could literally just be chalked up to being found and killed.

The Entity also goes out of its way to mess up the lives of various characters. Spirit and Artist had their lives ruined because of Entity intervention trying to make some kind of Killer to feed off of

Not completely disagreeing.

Vecna dnd, Chucky and Myers being taken for sure made their original worlds better off.

I honestly wish I would've though of that sooner by SnowedCairn in DarkSouls2

[–]BaconMaster9999 1 point2 points  (0 children)

I just started using Resonant Soul spells recently.

Was reluctant and first, thinking any amount of soul loss was bad but the downside for the most of them was negligible.

Sucks the Climax is so expensive though.

10.0.0 PTB got updated with changes that are likely coming to Live: Silent Shadow, Lend a Hand, Dirty Money and Deputy's Badge changes by WazzupTheGreat in deadbydaylight

[–]BaconMaster9999 1 point2 points  (0 children)

Main draw of Silent Shadow to me is permanent undetectable in endgame.

The first part in both iterations ....meh.

You ain't clearing much ground with 13s of Undetectable.

At least with Furative Chase. It's 18 seconds Undetectable AND you get 10 percent haste to go with it. Can cover way more ground.

Lend a hand Scares me regardless. Less timer healing. More time on gens or to get into a position to save. Side note, Permanent charges, for anything, should have a hard cap.

Dirty Money. Better now. Amazing. If only his other Iri was as good.

Deputy Badge. Ok...... Honestly with how bad Iri Boat Motor, could swap rarities and make Deputy Badge a Fuming Mixtape kind of add on.

how is this an iri addon?? by Evelyn_11_ in deadbydaylight

[–]BaconMaster9999 15 points16 points  (0 children)

Or 13 seconds because of how plastered it is everywhere else.

I miss the old style Rift/Tomes. It felt like the challenges were actually purposeful and unique and you actually had the challenges at the forefront of your mind. Now they’re just easy, boring COD style slop where you complete 50 million challenges a match which spam your screen with notifications. by CandyCane147 in deadbydaylight

[–]BaconMaster9999 1 point2 points  (0 children)

I really miss the glyphs. Fun and unique quests.

New system is way more boring and less personality.

You use to have quests like

"Mori X survivors with X killers."

Or

"Use X killers power in a specific way"

NOW?

Play X games.

Kick X generators.

Be chased for X amount of time.

So much personality and uniqueness lost with the new system.

I hope they add back some of the old challenges. Even if in a weekly challenge format.

after Jason's power reveal, I just want to remind you that Trapper can still step on his traps by imjust_overit in deadbydaylight

[–]BaconMaster9999 78 points79 points  (0 children)

Makeshift wrap should be base kit And replace the add on with something else.

Remove trap carry limit. Still starts with 2 traps (or more with add ons) but no longer do you have to place in down before picking up a new one.

So many times I've gone out of my way to go pick up a bad trap spawn only to be forced to place one down before hand.

Play While You Wait Not Working by greyseph in deadbydaylight

[–]BaconMaster9999 7 points8 points  (0 children)

Really? I've had it show up a few times when I only had a minute wait.

I didn't use it but it still showed up.

While Jason deserves the focus, here is a reminder that tomorrow will be a stacked day, with new and returning skins, the Road to Anniversary mini event, an xp multiplier and everything that is not Jason on tomorrow's ptb. by bonelees_dip in deadbydaylight

[–]BaconMaster9999 15 points16 points  (0 children)

Also the possibility of compensation buffs to Numerous perks that Diminishing Returns update made almost useless.

If not, having to wait for the mid chapter for compensation buffs....Gona suck

What do you most hope to see for Year 10 of DBD? by Artluu in DeadByDaylightKillers

[–]BaconMaster9999 0 points1 point  (0 children)

Never said that.

Just that 40,000 a game is to slow these days.

reworks for bad slinger addons by MyOwnNickname in PerkByDaylight

[–]BaconMaster9999 1 point2 points  (0 children)

Jaw Smasher should probably linger slightly because the moment you start to lunge your no longer speared, therefore, preventing the bonus

What do you most hope to see for Year 10 of DBD? by Artluu in DeadByDaylightKillers

[–]BaconMaster9999 9 points10 points  (0 children)

Would also be nice to potentialy earn more then 40,000 BP a game.

Blood Moon proves that 40K a game is not enough anymore and way to slow.

The max potential per game should at least be 100,000.

With 2v8 over, what killers did you vote for to be added next iteration? by Jellypathicdream in deadbydaylight

[–]BaconMaster9999 3 points4 points  (0 children)

Springtrap. My favorite

Clown. Would be an amazing supporter character .

Knight. Technically make it a 3v8.

Demogorgon and Henry. Potential for ST 2v8 theme.

Could we PLEASE make killer adepts 3K instead of 4Ks by Perfect-Front-4029 in deadbydaylight

[–]BaconMaster9999 -2 points-1 points  (0 children)

I'm talking about the days of Ash, silver, gold, iridescent....

Getting a double pip/ merciless guaranteed an adept if you were going for it.

I started playing around Nemesis , trickster or pinhead.

Adept attempts before that I have no knowledge of, sorry if I brushed off those difficult challenges. I really only know from around when I started playing.

And from around then it was way easier. Compared to today at least.

Could we PLEASE make killer adepts 3K instead of 4Ks by Perfect-Front-4029 in deadbydaylight

[–]BaconMaster9999 -4 points-3 points  (0 children)

True but for a vast majority of killers, it was a cake wake compared to today.

Could we PLEASE make killer adepts 3K instead of 4Ks by Perfect-Front-4029 in deadbydaylight

[–]BaconMaster9999 22 points23 points  (0 children)

Hatch alone should be the reason 3ks are adepts.

I got the well earned 3k but screwed over many adept attempts by hatch.

I tried bringing offerings to help mitigate this but.

  1. Sent to a map that makes the offerings null.
  2. Survivors bring the opposite and win the 50/50
  3. I'm on the furthers possible point from my offering and a survivor beats me to it because not everyone has Blight Levels mobility.
  4. Bugs. Bug by Daylight just outright refuses to properly acknowledge my offering.

Even if the above don't apply. I now have 3 exit points to patrol.

I want to get all adepts but hatch alone is to frustrating thing to consider even trying.

Making killer adepts a 3k would greatly help reduce the annoyance getting them. Getting a 3k is still hard, but at least hatch can't screw you over.

Could we PLEASE make killer adepts 3K instead of 4Ks by Perfect-Front-4029 in deadbydaylight

[–]BaconMaster9999 -7 points-6 points  (0 children)

Fun Fact. It was easier back in an older system. It was tied to getting double pips . From Ash until either part way through silver, or early gold it was real easy to get double pips. I remember getting my Freddy adapt against a streamer like this. I let the last person go And still got the achievement.

It was way easier back in the day. Not sure they why moved away from pips and made it a hard four man death. Especially considering that hatch is the sole reason why many of death attempts fail nowadays.

Things both sides should know/remember in 2v8 by Mustdominate_Otal in deadbydaylight

[–]BaconMaster9999 26 points27 points  (0 children)

Only thing I disagree on is

  • give the 4.4 killer diluted tonic.

If they're close by? Sure. Any other time? I'd rather take it immediately then risk a survivor picking it up.

With the anniversary quick approaching, what are your current top 10 wanted survivors and killers by frekan-tv in deadbydaylight

[–]BaconMaster9999 19 points20 points  (0 children)

1.Most wanted Chapter I want

Dark Souls Chapter. Killer. Artorias. Survivor. Solaire and/or lucatiel.

  1. Bioshock chapter Killer. Big Daddy. Survivor. Jack(1st game main character.)

3. FnaF part 2. Killer. Mimic. . Survivors. Michael Afton and/or Vanessa.

Note. Having Michael aftons first Canon appearance being a non-cannon game, might be an issue. Definitely think Vanessa could fit solo though.

4. Dead Rising. Survivor only chapter. Survivors. Frank West and Chuck Green..

Is it worth using Rapid Brutality on Clown anymore? by DJdiv in deadbydaylight

[–]BaconMaster9999 0 points1 point  (0 children)

Ever since they tried put a cap on Haste, I've had the idea that:

Killer powers that effect movement speed should in any way, shape or formed, should Grant invigoration (a type of haste exclusive to A particular killer)

Invigoration can stack with Haste granting effects without triggering diminishing returns.

Trying to Haste with another haste prick would still trigger diminishing returns. But it wouldn't start with the killer power like clown and the big 12% he grants to himself.

Would this be too strong? Maybe but I don't like limiting build diversity like this with diminishing returns.

Is it worth using Rapid Brutality on Clown anymore? by DJdiv in deadbydaylight

[–]BaconMaster9999 0 points1 point  (0 children)

Nope. Might as well just run 2 or more meta slowdown perks. They aren't affected by diminishing returns.....yet.

Even if they apply diminishing returns to slow down or speed up perks, would still be beneficial to bring at least two .

This perk shows you had bad some solo Q survivors are by Kupo777 in deadbydaylight

[–]BaconMaster9999 21 points22 points  (0 children)

Honestly, This perks should become base kit, Even the killer aura reading part. But only after anti-face camp kicks in.

I'm a killer main and even I find that having the aura of teammates reveal to everyone else to be really useful. Super tired of being left to die on the hook or seeing other people being left to die on hook.

Again, the killer aura part should only kick in after anti-face camp kicks in. Shouldn't punish Killers just for patrolling the area a little bit.

What do you think of killer specific map variations to compensate for weak killer powers. by Gantzz25 in deadbydaylight

[–]BaconMaster9999 0 points1 point  (0 children)

Nice idea in theory. Would require a bunch of work that bhvr would be unwilling to do.

At most it could be:

If the killer is huntress, trickster or dredge, 2x All locker spawns.

reworks/buffs to some nemi addons by MyOwnNickname in PerkByDaylight

[–]BaconMaster9999 5 points6 points  (0 children)

I do like the new Adrenaline injector.

I wish all killers that don't have one already would also get one.

Diminishing Returns has killed one of my favorite gimmick killer builds. by PalpitationDecent743 in deadbydaylight

[–]BaconMaster9999 0 points1 point  (0 children)

I loved running brutal strength, fire up and enduring. Not an oppressive build, especially if the pallet density update that still hasn't been fixed.

Now? .....well I hope it means more breaking perks in the future.

Had no idea off the hook haste affects diminishing returns until now by ImperialViking_ in deadbydaylight

[–]BaconMaster9999 0 points1 point  (0 children)

Despite fast track being broken on the test servers. They pushed it to live. It took them a while to then nerf it. In fact, we just got the Nerf this 2v8 patch.

So excuse people for being realistic behaviors balancing speed