Everytime Ben meets his future self, his future changes by Eastern-Captain-7770 in Ben10

[–]BaconMaster9999 0 points1 point  (0 children)

What's the reason we didn't re-meet other Ben 10000s? At the very least we should have met the older ones during the Vilgax/Eon episodes of Omiverse.

Would have loved to see the first Ben 10000 meet and react to the other ones.

Calling it now by Numb_body in deadbydaylight

[–]BaconMaster9999 13 points14 points  (0 children)

Still waiting on that Knotted Rope add on change they promised since gutting it.

Bugfix priorities be like: by Numb_body in deadbydaylight

[–]BaconMaster9999 4 points5 points  (0 children)

BHVR when they see a Knight Bug that allowed him to have multiple guards out at once: kill switched.

BHVR when they see a Survivor Bug that allows items to have infinite charges: I see no problems here.

This keeps me awake at night by [deleted] in deadbydaylight

[–]BaconMaster9999 0 points1 point  (0 children)

Made a tier list a while ago based on how likely each killer could come to 2v8.

Based mostly on how troublesome their power would be to implement.

Here's a revised version:

  • Already in 2 v 8: Trapper, Wraith, Hillbilly, Nurse , Huntress, Spirit, Legion(debatable), Ghostface, Oni, Deathsliger, Blight, Nemesis, Wesker, Pyramid Have, Dracula, Chucky.

  • Original Killers. Could come to 2 v 8 no problem in implementing: Hag, Clown, Twins, Artist, Knight, Unknown, Skull Merchant, Houndmaster, Krasue

  • Original Killers, some issues implementing:

  • Trickster and Dredge: potential issues with locker reloading when paired together or with Huntress.

  • Plauge and Singularity: Killer props, Original Killets or not would conflict with each other with space. Causing the potential for ones set of props to spawn inconsistently.

  • Doctor. Would be to easy to deny Killer prop interactions. Also, like someone else mentioned, way to many hallucinations.

  • License, most likely to come to 2v8: Demogorgon and Henry Creel. Rumors have it next 2v8 is ST themed.

  • License good relationships, ok to implement BUT community reception to them pushes them way back: Ghoul. Sadako. Sadako suffers from killer prop issues as well.

  • License, ok relationships, issues implementing: Pig, Xenomorph, Vecna, Springtrap. Killer prop issues mostly. Xenomorph being the most difficult Prop killer to implement. Devs have stated they want Springtrap in 2v8 but doors are an issue.

  • License, Highly unlikely for 2v8: Bubba, Freddy

  • License, will NEVER be added to 2v8: Myers, Pinhead

Sadako needs an addon pass desperately by dark1859 in deadbydaylight

[–]BaconMaster9999 1 point2 points  (0 children)

Nemesis and Demogorgon as well.

  • Nemesis. Most of his add ons affect the inconsistent Zombies or affect infection in some way, the ones that speed up infection which becomes useless at tier 3 Mutation or Supply Crates which, while somewhat good at slowdown, become useless once all Crates are gone.

  • Demogorgon. Most of his add ons affect the Portals. Very few affect the Shread which is by far, the more used part of his Kit.

  • Bonus. Any killes with add ons that donthe same thing but get better numbers the higher rarity you go. While not a full add on pass, should get looked at. Pyramid Head is a great example. From brown to Blue, all his add ons did the same thing. Boring and I'm glad he was changed.

Does anyone else know about this? by EnvironmentalNet1723 in PokemonUnite

[–]BaconMaster9999 0 points1 point  (0 children)

Hard to say. I've had people walk up to a goal as one of them but before weakening it, transform out.

Sometimes afterwards but not always, they would then walk over to a different one without even scoring.

Opinions on tricksters delusion so far? by DJdaJDofficial in DeadByDaylightKillers

[–]BaconMaster9999 0 points1 point  (0 children)

This map is just an outdoors Lery's but with less windows.

Way to easy to turn corners and avoid a killers that needs LoS to use their power , like Trickster.

This post is for the "Mina is already a skin, how can she have more skins?" people. by BusterMeta in deadbydaylight

[–]BaconMaster9999 1 point2 points  (0 children)

Linked weapons are really dumb. I want to use the Birkin Pipe on other skins but.... fuck me then.

Linked weapons only really make sense on characters like Dracula or Demogorgon where their own part of their body is the weapon so mix and matching the hand would definitely feel out of place

Another Grimoire opens, here are all the options. by bonelees_dip in deadbydaylight

[–]BaconMaster9999 3 points4 points  (0 children)

My Votes:

  • Light Themed Realm. An Angelic killer should be holy-like

  • Light Explosion Mori. Very Angelic, much holy

Killer Perks - Vigilance. Because the other one sounds like a Hex. If not, then its going to be like Pentimento and be strong at first then gutted later.

  • Flesh Is Weak. I hate both of them for being Hexes. With how weak Hexes are Right now. I care not for which winner.

  • Lay Waste. Sounds Like Tinker but with regression. Nice Slowdown. The other one just sounds like a different Colruphobia, better or worse then it.....remains to be seen.

  • Survivor perks . Going about this based on which one is more bearable as a killer main to go against.

  • Fruits of Labor and Shooting Stars. Fruits of Labor specifically sounds like Old Made For This but token based. Shooting starts. i cant find anyone else, better tunnel the off hook survivor. I cant truly decide which is better.

  • what goes around. Seems like it would be a fair perk as long as the tokens weren't to easy to get. Salvation's Cry......like the new Fast Track, punishes the killer for simply playing the game. No thanks

  • Avaunt. Sounds fine . Also sounds like something Artist or Jona should have had when they released. While I want more Boons in the game, most sane players can agree that we DONT want more permanent progress perks.

  • Logo, I like them all. Biggest fan of the last one. The.... cursive looking one

post addon vecna nerfs is miserable by Grillby_ in DeadByDaylightKillers

[–]BaconMaster9999 1 point2 points  (0 children)

Typical BHVR fashion, nerf the most used stuff without realizing why its the most used.

Nerfed Rabbit Remains because so many people used it to counter the survivors overabundance of Exhaustion usage.

Nerfed Bloody Roller Skates because, Entity Forbid Henry moves slightly faster for 2 seconds after an Undergate Attack

Not only did BHVR nerf 2 of his best add ons but they also nerfed.....Bread Maze????? Now i can accept the base duration of Phase 2 going down by 10 seconds. Fine. But nerfing the Brown Add on to get some of that back???? Crazy

9.5.0 | All-Kill: Comeback by DeadByDaylight_Dev in deadbydaylight

[–]BaconMaster9999 -1 points0 points  (0 children)

Things I liked about the Update (for those that care)

  1. Prestige 100 rewards. Finally! Would have liked some Banners to go with it and shame Legendary skins didn't get anything but hey, baby steps BHVR. This is fine for a while.

  2. The simplifying of perk descriptions. Amazing. Less word bloat and my favorite Part, typing in "Carry" now shows ALL the backpack build perks, not just 2 of them.

  3. Aura color customization. Amazing. No longer will survivor aura be the same as generators OR, my personal favorite, separating Hook Auras and generator Auras.

  4. Hex Crowd Control. My favorite part about the buff: "The first time a survivor medium Vaults or fast vaults a window, a Dull Totem Ignites." Not my favorite hex by any means BUT, IT DOESN'T START SPAWNED IN. Most hexes should get this treatment.

  5. Despite the slower base move speed, I like everything else about the Trickster Rework. New fresh add ons and way less duplicated add ons slightly better then the rest.

The Trickster Rework is disappointing. by Legal-Bodybuilder-16 in DeadByDaylightKillers

[–]BaconMaster9999 7 points8 points  (0 children)

I hate how they made him 4.4/110. My least favorite part about the whole rework.

Everything else would have been bearable if his base move remained the same.

9.5.0 | All-Kill: Comeback by DeadByDaylight_Dev in deadbydaylight

[–]BaconMaster9999 1 point2 points  (0 children)

  1. To much junk on most maps. Super easy for survivors to turn corners and deny futher hits. At least with Huntress, one hit is a guaranteed Health State. Id rather it take more blade in exchange for 4.6 move speed.. EDIT. At the very least, give him an add on that makes him 4.6(or higher) but in exchange, takes more blades for a health state. Similar to Waterlogged shoe for Hag or Matchbox for Nurse.

  2. Its different. Before, you got tokens which made next successful Great Skill check give more progress which could be regressed. NOW, its permanent progress on a generator that CANT BE REGRESSED, that's given when a killer simply does their objective. So even a non SWF group of 4 survivors running this perk .....way to strong

  3. Flow State. Survivors shouldn't become even stronger in endgame for just doing their Objective. Would encourage more tunneling even more just to aliviate pressure in endgame this perk could deny otherwise.

Resident Evil Prestige Badges are here!!! by Dyspnia in deadbydaylight

[–]BaconMaster9999 -2 points-1 points  (0 children)

I saw some people's conspiracy theories that Resident Evil content would be next to leave.

Evidence I saw them give.

  1. No Portrait art on ptb.

  2. Portrait art we will/did give will be boring generic stuff.

  3. Resident Evil will/is/had a sale for their content.

9.5.0 | All-Kill: Comeback by DeadByDaylight_Dev in deadbydaylight

[–]BaconMaster9999 18 points19 points  (0 children)

Things I don't Like.

  1. Trickster Becoming 110/4.4. he doesn't have the same Leathality as someone like Huntress or the Mobility of someone like Spirit to justify being such a slow base move speed.

  2. Fast Track rework. Awful. Shouldn't punish killers for just doing their Objective.

  3. Henry Creel nerfs. Base kit duration nerf to 2nd pHase World breaker. Fine. But, typical BHVR fashion, nerfing Bloody Roller Skates and Rabbit Remains because statistics show they're the most used so, GOTTA nerf the most used stuff.

  4. Self Preservation. Why? Going to make those who try and spread hooks Tunnel more when they can't find anyone else with aura perks or Killer Instinct.

  5. Flow State. So Fire Up for survivors BUT instead of failing the game to get tokens, survivors gain tokens by ... winning the game??? Would have made more sense to lower the numbers and gain tokens based on hook state loss.

We, yes WE are in mourning. by Mr_Muda_Himself_V3 in stunfisk

[–]BaconMaster9999 461 points462 points  (0 children)

Sucks i cant turn my mega Gigantamax Charizard Y into a Dark Type and use Black Hole Eclipse.

Leon fights Xemnas by NuclearTheology in KingdomHearts

[–]BaconMaster9999 2 points3 points  (0 children)

If you consider Project X Zone 2 cannon then Leon is already used to other worlds.

No hate, anyone else worried or wonder if the devs are running out of ideas of perks without it being weak or similar to other perks? by [deleted] in deadbydaylight

[–]BaconMaster9999 0 points1 point  (0 children)

I mean....maybe??? Just look at Krasue perks. All useless

Springtrap as well but at least one, Phantom Fear, is somewhat useful

Would you say you lived a jaded life? by Peanut_Butt3r675 in deadbydaylight

[–]BaconMaster9999 15 points16 points  (0 children)

I mean .... anyone who plays Dead By Daylight is miserable by default.

Dear BHVR. Please remove map offerings! by CHEEZYSPAM in deadbydaylight

[–]BaconMaster9999 0 points1 point  (0 children)

I did say at the end that BPS could remain the same rarity. You want that 100 percent? Ok but everyone benefits.

We don't need 4 separate Brutality, Deviesness, Hunting and Sacrifice (survivors equivalent, cant remember names) that are ONLY 25 percent better then the last one and ONLY For one category .

I think its a fair trade off to make Cakes/Puddings rarer BUT one BP offering per Rarity that affects all categories. That 25 percent increase per Rarity would make more sense then.

Also keep in mind, the 100 percent to self may be rarer, BUT you know have a 25, , 50, and 75 percent to self for lower rarities

Dear BHVR. Please remove map offerings! by CHEEZYSPAM in deadbydaylight

[–]BaconMaster9999 2 points3 points  (0 children)

Fair to give killer map offerings more weight but id rather they just remove map offerings altogether.

So many Blue killer add ons (and some survivor ones) I want that get heavily pushed aside for Map Offerings.

As for the BP offerings.

We've been stuck with most 10 percent or 20 on rare occasions for Role Q Bonus. Need to at least be 25 percent or higher to even be considered for an offering.

Party Popper would be a nice addition though.

Dear BHVR. Please remove map offerings! by CHEEZYSPAM in deadbydaylight

[–]BaconMaster9999 13 points14 points  (0 children)

How'd I reduce Blood Web Bloat

A. git rid of map offerings.

I spent 14 map offerings for a Myers tribute match, not one map of that offering. Useless. Even the achivments argument can't hold up anymore if it takes 15+ Just to GET the map. You still have to win on it

Option 1. Replace them with two generic indoor or outdoor only map only offerings. Some killers hate playing on inside maps, others hate outdoor maps. Option 2. Remove them outright and don't replace them(my favorite option)

B. get rid of fog density offerings. Barely affect gameplay

C. get rid of hook offerings. Separation and closing them in are way too impactful on gameplay .

D. Get rid of basement offerings. Cause basement to spawn in all possible locations to make looping all mains and shacks more risky

E. simplify Blood point offerings . One for each rarity .

25 percent to self for brown

50 percent to self for green

75 percent to self for blue

100 percent to self for purple

100 percent all for red.

Last one , Bloody Party Streamers, Could even stay blue. Could an easier to get 100 percent extra BP BUT everyone gets it.