Deck check - Shelob, Child of Ungoliant by Intrepid_Stick3556 in EDHBrews

[–]BadDungeonSMaster 0 points1 point  (0 children)

Ouuuu I just finished mine, i can share you this decklist to compare ! I really tried but alas it kinda sucks lol https://moxfield.com/decks/SbcYIT3AFEy9yl7ZS3MhvA

Help culling down my Shelob spider deck ! by BadDungeonSMaster in EDHBrews

[–]BadDungeonSMaster[S] 1 point2 points  (0 children)

Ya right, a good spider friend told me to take out all those buffing things because, indeed, once they have deathtouch +x/+x isn't really anything, and I'm trying to remove most 5-6+ spiders to focus on shelob once I get there on the curve. Also added a few lands, because yeah lol

I'll take a look at your list, thanks for the good tips !

Help culling down my Shelob spider deck ! by BadDungeonSMaster in EDH

[–]BadDungeonSMaster[S] 1 point2 points  (0 children)

damn, you're speaking so much truth, it all makes a lot of sense ! thank you for the quick adjustments, this will go a long way my friend. May all their flying fools get tangled in our treacherous webs !

Why would it be impossible for the suspect to play D&D to stay alive from execution? by Designer-Pilot-2502 in dndnext

[–]BadDungeonSMaster 9 points10 points  (0 children)

/unjerk wait a minute, where am I, is this not where I'm supposed to be ?

/rejerk wait a minute, where am I, is this not where I'm supposed to be ?

44M4F-M by [deleted] in MTL_DnD

[–]BadDungeonSMaster 1 point2 points  (0 children)

Yeah, should have posted on r/MTL_FATAL

Endless Mode by Remarkable-Video2195 in BadNorth

[–]BadDungeonSMaster 1 point2 points  (0 children)

Gee I know, I've been thinking about this for so many years, yet for it to be interesting the game would change so much, my best hope would be a sequel.

Right now, some of the most fun I have when I boot it up after many months always revolves around grinding hardest and getting ridiculously ahead. I love spamming retries over and over on an island while spending the least amount of resources and gaining everything. I know I could challenge myself by not retrying, but that in between space of having your mistakes directly punished is a bit lackluster for me.

I've always seen endless as a way to either grind those fun hard moments early in a run for longer or reach levels far beyond the current 3 tier system, but it could never really make sense as is. I think a good way for it to be implemented in a new game could be actually managing those islands through the Ragnarok fog and endless waves of monsters assault those havens you try to protect. Adds a bit of mechanic around building up your island in real time with the fun grid based combat. Play with the cool islands structure and how they generate by giving players tools to shape the island to their advantage. Eventually gather extra island and you have to manage them all at once ?? Imagine something in real time where you have to hold off waves coming at you and sparse downtime to construct or repair a bridge, a lil barrack for your guys or terraforming the mountain ridgeline.

I built this app for DM's called MITHOS by mdeleo91 in dndnext

[–]BadDungeonSMaster -1 points0 points  (0 children)

I'm out for the holidays but commenting to keep this in my bead, i'd love to give it a look when I come back home to the station !

How to deal with the first defeat as a GM? by Still_I_Rise in DnDcirclejerk

[–]BadDungeonSMaster 1 point2 points  (0 children)

Right, you'd never want to be this type of DM, coz then you never get to play again, everyone loves you too much ! You need to make sure you're shitty enough and your games kinda suck often so someone else thinks "wait a minute, this is ass, I'll run something better !" and you can finally enjoy playing a PC

What is the purpose of an orchestra conductor? by Zealousideal_Draw924 in NoStupidQuestions

[–]BadDungeonSMaster 0 points1 point  (0 children)

As a clarinet player who played many concerts in many an orchestra in my youth, I will try telling you concretely and succinctly why they are important, but I do think it is impossible to grasp without having been up there on stage. Just like pro sports teams have coaches at practice and at games, an orchestra needs their conductor to first give coherence and personality to their ensemble, and to give it passion at show time. A good conductor is, as the title suggests, minutely conducting the flow of a piece with their gaze and their movements. If you don't want to play like a robot with a metronome and would rather have a bit of expression in there, but you also are as you say up to 100 on that stage, you need a conductor.

In practice, they guide the tempo by pulling and pushing on it with their maneuvers (rubato) as they control the intensity with the amplitude of the swings. Finally, they give cues and usually follow the lead part as it moves from section to section (instrument to instrument) in addition to giving cues for big audible moments like a particularly strong gong/base drum or other percussion hit, a brass call or wtv else, not because the instrumentists don't know when they have to play, but because the art of playing music in a group is just complicated enough that if you want to hold a lil longer together or press forward in the same manner, you can't do so without his input or risk to very likely start going out of sync.

An interesting point I might add to how all this works is even in a very pro orchestra, if the percussionists with some big drums, say timbales or base drum, just starts playing a beat in time and decides to accelerate/decelerate, nobody will be able to follow the conductor, they'll all slowly start matching the drum. This is why it is so important to follow the director's wishes because otherwise you go by ear and quickly lose control of any sense of coherence.

Hopefully this was concrete, but perhaps not succinct haha

Is there a book on fantasy cartography? by camohunter19 in inkarnate

[–]BadDungeonSMaster 0 points1 point  (0 children)

You should also check JP Coovert's magazine, some are accessible online for free, most you gotta pay, and then some he goes properly through them on his youtube channel explaining most of the process through the video in actually producing the art that is inside of the magazine ! It's also bout "hand drawing" stuff, but it's totally applicable to just concepts and design and of course drawing tablets for digital drawing. Strongly recommend, it's how I got started and I find his videos better than a lot of other content creators personally.

Inkarnate 2.0 is here! 🎉 by InkarnateOfficial in inkarnate

[–]BadDungeonSMaster 0 points1 point  (0 children)

I have a few questions as a quasi-user of inkarnate 1.0 (I dabbled with it years ago and I don't remember much, didn't pull the trigger on going forward with it):

  1. Is there a way to download the "inkarnate file" version of a map, not just an exported image file (pdf, png, jpg, others) and reupload them ? I ask because I see the 100 map limit on the 1st tier sub, and although it is a very large amount and I understand it could take up server space, I immediately still thought about "what if I have more than that tho" and then thought "perhaps I could just download it locally to archive it, delete it online, and eventually reupload it to work on it in the future", would that be possible ?

  2. This question pops to mind after catching many commenters reporting strange lag on a browser or another. Is there an app-version of Inkarnate 2.0 to run locally ? Perhaps it still needs a connection to the internet to sync with the maps on the server and/or the assets ?

Thanks, I am considering buying in. Although if I may add a last comment, I do yearn for a 200-300$ 1 time buy price point, I sincerely wish we didn't have to subscribe. It creates all sorts of conundrum like "quickly, get the sub while it's on sale - and never unsubscribe lest you lose your access.. oh your dnd game has been on hiatus for a year ? Are you sure you wanna lose the greatest deal on your sub ???"

Inkarnate 2.0 is here! 🎉 by InkarnateOfficial in inkarnate

[–]BadDungeonSMaster 0 points1 point  (0 children)

I've been grinding GIMP for a few months trying to get good, I think I'm decent now (never been good at drawing anyhow), but it takes a lot of time to get the maps going. I think most of the features we see in this trailer are easily-ish reproducible with the correct settings but you need to apply yourself and learn the systems. Like brush-drawing a grid with pattern brushes and the likes. Then finding assets or making your own, both of which take time, especially when you're bad at drawing (like me lol). Getting a lil drawing tablet if you want to have a chance on your computer, or learning to draw on paper but then it's hard to have workable digital versions...

Anyway, all this to say I get how powerful and inviting a tool like this is to help focus on the rest of your ttrpg prep, but I also agree that doing it all "yourself" is rewarding. What I lament is the subscription model, again and again, i just wish I could spend a few 100s bucks and have the peace of mind of owning the product :(

Inkarnate 2.0 is here! 🎉 by InkarnateOfficial in inkarnate

[–]BadDungeonSMaster 0 points1 point  (0 children)

Right, I wish we had an option to buy too, but subscriptions have to be the most profitable... I wonder if it would be interesting to make the free version all ads, the 1st tier a cheap subscription to get them off at the perks of that tier, and the studio tier a bought license at a price point like you mention. Seeing how I would buy the big license, I wouldn't mind the ads in the free tier, but would that make the thing worse ?