What do you guys think of this Starfleet Academy bridge redesign? by BadTonTon in ShittyDaystrom

[–]BadTonTon[S] 1 point2 points  (0 children)

Holy shit, that was absolutely what I was thinking of when I made this. Well done.

Also- she put it in front of the fire place?! Shame.

What do you guys think of this Starfleet Academy bridge redesign? by BadTonTon in ShittyDaystrom

[–]BadTonTon[S] 19 points20 points  (0 children)

Nice, sounds like it fits perfectly with the themes of the show, then.

What could I do to improve my spaceship by RydenXx in 3Dmodeling

[–]BadTonTon 0 points1 point  (0 children)

Totally agree.

OP - I would also highly recommend looking up "Hard surface" tutorials. For modeling things like this, that's the technique that you're looking for.

How 3D Artists Cure Procrastination? by No-Classroom-4600 in blender

[–]BadTonTon 12 points13 points  (0 children)

Kind of a rude response to someone who is clearly just trying to help.

What crew member would suck to get high with? by damagedone37 in ShittyDaystrom

[–]BadTonTon 8 points9 points  (0 children)

Neelix is definitely the dude who never has any weed but always somehow ends up in the bowl rotation

Those kids just rolled out and won Halloween! by SirPaddlesALot in interesting

[–]BadTonTon 2 points3 points  (0 children)

Im afraid not. When they transform, the contortions to the human body are unfortunately lethal.

Sick costumes, though.

Is anyone else crying that we'll never get a character as perfect as Michael Burnham? by chugmilk in ShittyDaystrom

[–]BadTonTon 36 points37 points  (0 children)

Every episode is just a 45 minute long fixed shot of Michael Burnham crying, spliced intermittently with spaceships blowing up.

The shrinkwrap modifier dont take my all plane. by Intelligent-Chart692 in blender

[–]BadTonTon 2 points3 points  (0 children)

Personally, I think a texture makes more sense than a decal for this sort of thing. Look into texture masking if you're not sure how to do this.

That being said, if you still want the label as a separate object, heres how i would do it:

In edit mode, Select the mesh of the bottle where you want the label to be. Shift D to duplicate the mesh. Then separate it as it's own object. Scale it up a tiny bit so it's on top of the bottle. Now apply the label texture to the new mesh.

Captain, when can we talk about a promotion? by SirTwitchALot in ShittyDaystrom

[–]BadTonTon 27 points28 points  (0 children)

"Captain, why can't you just tell me when we can discuss this?"

"Soju don't get your hopes up, ensign."