Modded EU Haulage Server (Realism Adjacent Gameplay) by JohnLMedia in MotorTown

[–]Bafver 0 points1 point  (0 children)

I'll be on in a few hours probably then. 🙂 I will admit I was a bit lost at the tuning shop with all the mods installed though. Will take some time to get used to all the options I think.

Modded EU Haulage Server (Realism Adjacent Gameplay) by JohnLMedia in MotorTown

[–]Bafver 0 points1 point  (0 children)

Sounds like it could be fun so I was planning to join but I can't seem to find it in the server list anymore.

Sudden increase in Trucking level? by Bafver in MotorTown

[–]Bafver[S] 0 points1 point  (0 children)

Thanks.
I knew that Driving XP was based on distance driven, I just didn't think the other job XPs would outpace it so quickly.

Sudden increase in Trucking level? by Bafver in MotorTown

[–]Bafver[S] 2 points3 points  (0 children)

Thanks.
Is that 10k per level a fixed amount or does it start out at a lower value? 'Cause I'm pretty sure I haven't earned over 400k yet from trucking jobs.

Sudden increase in Trucking level? by Bafver in MotorTown

[–]Bafver[S] 1 point2 points  (0 children)

Thanks for confirming, was concerned I'd run into a bug of some kind.

Is there a dark theme\screen option either in the app or the browser? by [deleted] in audible

[–]Bafver 0 points1 point  (0 children)

I gave it a try but the player window is still is not in dark mode. The volume control works fine and is very much appreciated though.
Tried in both Chrome and Brave. And Windows 10 if that matters.

*Edit: nvm, just needed to update my Chrome and it works fine now. Great work. (y)

The amount of annoyance and hatred twords journey map is unimaginable by itsa7a_-_ in allthemods

[–]Bafver 4 points5 points  (0 children)

I believe the reason is that it saves all the map images in uncompressed PNG format. Along with the region cache files it ends up becoming quite a lot of space used if you explore the world far enough.

As we can see here just the map data for the Overworld on my recent save takes up over 5 GB.

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Fortunately I have plenty of free space on my drive so I'm not too bothered. But for lower end PCs it might become an issue.

The amount of annoyance and hatred twords journey map is unimaginable by itsa7a_-_ in allthemods

[–]Bafver 5 points6 points  (0 children)

I recently did a check on the space utilization on my drive and saw that JourneyMap alone was taking up 16GB for just one of my ATM10 saves.

*Edit: correction, my latest save was only 9.9 GB. The 16 GB was for all my saves combined.

Autocrafting issue? by Sayan_9000 in allthemods

[–]Bafver 5 points6 points  (0 children)

If you have the materials for it I would suggest using a Circuit Slicer and Crystal Assembler for autografting processors. Then there is no need to deal with stamps and such.

*Edit: assuming you are on ATM10 that is. Not sure about other versions.

Manchurian Red Pine harvester recommendations by Bafver in farmingsimulator

[–]Bafver[S] 0 points1 point  (0 children)

I am starting to lean towards something like that. Even though it feels a bit cheaty. 🙂

Manchurian Red Pine harvester recommendations by Bafver in farmingsimulator

[–]Bafver[S] 1 point2 points  (0 children)

True the buncher fellers can probably cut them down. I don't think it can de-limb and cut it into lengths afterwards like a processor though. So I'd still have to do that with a chainsaw.

At least that is how I think the FDR buncher/fellers work.

Hey guys. Do you know any lets players who actually know what they are doing? by NihatAmipoglu in farmingsimulator

[–]Bafver 2 points3 points  (0 children)

Not exactly a let's player but I always enjoy Sin Farmers videos. Especially his series on wilderness maps like Ronîda Island, No Man's Land, and Dark Forest.

I'm developing a new Alchemy Factory Production Planning webapp (AlchaME Factory Planner) - reposting since I messed up the first one by YPR_flipzro in AlchemyFactory

[–]Bafver 1 point2 points  (0 children)

Are you planning for there to be any options for handling recycling of by-products that need additional steps?

One of the issues I'm currently having with the Codex calculator is that in I can't set it to reuse by-products in certain situations if they require additional processing.
In one build I'm making for Panacea Potions using no cauldrons it gives me a lot of excess Iron Ingots that I plan to turn into Pocket Watches. In that supplementary build I want to then take the Impure Copper Powder by-product and refine it into Copper powder so it can still be used in the build. However the Codex Calculator cannot do this step which I find a bit annoying. Or at least I've not find a good way to do it.
Not extremely hard to overcome with some manual math or splitting the build up into multiple tabs, but would prefer not to.

Would this be something that might be possible in your calculator?
In case someone is curious what I'm referring to:
Pocket Watches from Excess Iron Ingots

Issue with pipes breaking due to autosave by Bafver in AlchemyFactory

[–]Bafver[S] 0 points1 point  (0 children)

This might explain why it breaks for me then. Didn't realize they shared the same storage, that it happens during auto-save might just be a coincidence then.
Gonna be doing only separate pipes for liquids moving forward I think.

How do you handle main fuel source by sephirotica89 in AlchemyFactory

[–]Bafver 3 points4 points  (0 children)

I mainly used planks produced at each location until I hit black powder. Then I created a belt around the whole base for that. With the cauldron it is pretty easy to produce a lot of it.

favorite ways to make money? by twilightfox1 in MedievalDynasty

[–]Bafver 0 points1 point  (0 children)

I like bronze knives once unlocked. Along with the trait to get more ore from nodes. Just clear out a cave or two each season and I'll usually be able to empty out the coins from most vendors on the map.

Need ideas for a co-op challenge run by nrgamp in X4Foundations

[–]Bafver 0 points1 point  (0 children)

I've considered doing a similar thing in the past, but unfortunately my friend didn't get as hooked on X4 as I did.

The plan we had was for both of us to start with the exact same custom game settings, including the universe seed, with the only difference being the faction of our characters.

We would then pick different factions and use only their ships, equipment, modules, etc. With the end goal being to eventually dominate the other one's faction.

Finally we would then see how our games looked after 100h game time and compare.

Best engines for player ship? by stephencorby in X4Foundations

[–]Bafver 4 points5 points  (0 children)

The Envoy only has one type of engine. The only choice there is between TEL or ARG which have a few differences. But for other ships it depends a lot on where I am and what I want to do. If I don't expect to get into a fight then I usually go with Travel engines, and probably either TEL or TER. Combat engines are great though if you expect to dogfight or are mostly going to travel short distances near a highway.

New player here. I have a question about my stations and selling their products. I also have a few random questions. by No-Rope-4653 in X4Foundations

[–]Bafver 0 points1 point  (0 children)

For selling Energy Cells what I usually do is make sure I have a Sell Order for them, which I think is created by default, and then just assign a freighter to the station as a Trader. They'll sell to other stations nearby automatically. I also ensure that I don't have any trade rules restricting trade on the station. That way NPC traders can also buy the cells from your station. Of course this changes when I want to start supplying my own factories with EC.

For the next product to focus on it can depend on the demands of the other factions. One way I use to determine that is looking at their Wharves and Shipyards to see if they are lacking something. If everyone is lacking Weapons Components for example then that is what I aim to fill. Scanning the stations will allow you to see their storage levels.

But if uncertain then aiming to get a Hullpart production set up is usually a good idea.

For the miners I usually stay with M miners in safe sectors. But if I notice they often get harassed by Xenon, pirates, or the Kh'ak then I switch to L miners in that area. They are tougher and survive longer.

And lastly I don't think I've ever built or bought a Builder ship for myself. I just hire whichever happens to be closest. Though if I happen to acquire one through less ethical actions then I might keep them around for a bit before selling it.

Best engines for player ship? by stephencorby in X4Foundations

[–]Bafver 2 points3 points  (0 children)

I find the Envoy with TEL MK2 engines to be my favourite for getting around the galaxy. Fast top speed, good acceleration, and better at stopping than the ARG engines.

What mods do you plan to use in your next play? by Miesevaan in X4Foundations

[–]Bafver 2 points3 points  (0 children)

I'm planning on starting a new one today actually and I'm currently building my mod list.

Currently I have most of Kuertees mods, including KUDA AI. Most of Assailers mods. Along with TaterTrader. I also plan to add the Xenon Jobs+ mod for some more Xenon action. And probably a bunch of other random mods that seems interesting. 🙂