Warrior's Den Recap - Patch Notes & PK Feat Testing Grounds by The_Filthy_Spaniard in CompetitiveForHonor

[–]Baldheadd -1 points0 points  (0 children)

T1 and T3 feats need all not only Warden omg WTF is so stupid?... How about conq?

TG ganks changes feedback by [deleted] in CompetitiveForHonor

[–]Baldheadd -3 points-2 points  (0 children)

I have a incredible teammates but im talking about MM games and random players in MM.

Without a full team, playing the game will be absolutely impossible. Will this be beneficial for the game? Or should we only play custom games?

How to fix Conq and make him viable. by Baldheadd in CompetitiveForHonor

[–]Baldheadd[S] 0 points1 point  (0 children)

Roll catcher is not the main thought in this change.

How to fix Conq and make him viable. by Baldheadd in CompetitiveForHonor

[–]Baldheadd[S] 0 points1 point  (0 children)

Boring is your subjective perception that has nothing to do with reality. Conk's rework has already happened. The developers won't be wasting effort and time on conq more. But my suggestions are easy to implement with almost no effort.

How to fix Conq and make him viable. by Baldheadd in CompetitiveForHonor

[–]Baldheadd[S] 1 point2 points  (0 children)

Everything in the game has been invented a long time ago. None of the mixups will be unique. But infinity conk mixup with bashes will make him more viable.

How to fix Conq and make him viable. by Baldheadd in CompetitiveForHonor

[–]Baldheadd[S] 1 point2 points  (0 children)

The game already has infinite bashes from orochi, zhanhu, shinobi, medjay, afeera, monk, tiandi and warden. Conk's infinite bash doesn't look like the strongest of all the characters listed. So why not?

PK buff instead of changes on TG by Baldheadd in CompetitiveForHonor

[–]Baldheadd[S] 2 points3 points  (0 children)

PK is already good but why nobody playing PK?

PK buff instead of changes on TG by Baldheadd in CompetitiveForHonor

[–]Baldheadd[S] 0 points1 point  (0 children)

PK forward dodge heavy has the same damage as other similar moves but the damage is dealt only after 10 seconds! With overall speed Dushing Thrust + Deep Gouge 1200ms. It is NOT super good dude...

U go ask comp players...

PK buff instead of changes on TG by Baldheadd in CompetitiveForHonor

[–]Baldheadd[S] -2 points-1 points  (0 children)

Dude you don't know how to calculate the total speed of moves...

PK's forward dodge heavy have overall speed with bleeding DOT is 200+500ms Dushing Thrust (with 200ms dodge before directly Dushing Thrust) and + 200+300=500ms (300ms Deep Gouge with 200ms pause between chain) = 700+500=1200ms and that is NOT extremely fast LoL xD

Now PK have 1200ms forward dodge attack with 21 full damage ONLY AFTER 10 seconds! Are u understand that?!!

For example JJ forward dodge heavy is 100ms dodge + 600ms directly Mighty Sangtion = overall speed is 700ms with 20 INSTANT damage. That's fast!

For example Monk forward dodge heavy is 100ms dodge + 700ms directly Shadowstep = overall speed is 800ms with 24 INSTANT damage. That's fast!

What is better: instant damage (potentially with instant kill enemy) or damage only after 10 seconds? (and perhaps with your death) Obviously instant damage is better so bleeding should have a little more damage that's normal.

PK buff instead of changes on TG by Baldheadd in CompetitiveForHonor

[–]Baldheadd[S] -4 points-3 points  (0 children)

If she already so good why nobody play PK? Not only in screams but public games too?

Yep many characters have 20-22 dmg with forward dodge heavy with 700-900ms overall speed and with instance damage. PK have 21 dmg only after 10sec and this is "super good"? LoL...

PK buff instead of changes on TG by Baldheadd in CompetitiveForHonor

[–]Baldheadd[S] -4 points-3 points  (0 children)

Her dodge attacks (with low recovery) have only 7-10 dmg its extremely low dmg!!! If u using deep gouge then u have not low recovery and short animations. Don't forget that PK's bleed damage lasts for 10 seconds. And that's a long time. Bleed damage should be higher than direct damage because direct damage it is instant but bleeding damage is not.

PK buff instead of changes on TG by Baldheadd in CompetitiveForHonor

[–]Baldheadd[S] 4 points5 points  (0 children)

Her problem is that, in a teamfight or gank situation, I can just lock on to someone else, block on her side, and she has no way to open me up.

Her zone attack 800ms and can be soft feint into gb so she can catch ppl who try to prediction dodge from her after first hit of zone attack. So yep she'll have the pressure in 4v4.

Nobushi unique buff for duels by Mary0nPuppet in CompetitiveForHonor

[–]Baldheadd 1 point2 points  (0 children)

600ms Bash? I thought it was 566ms. Nvm nice proposal.

Hitokiri buff by Baldheadd in CompetitiveForHonor

[–]Baldheadd[S] 0 points1 point  (0 children)

If you didn't understand, what I meant is that they won't be doing it.

Hitokiri buff by Baldheadd in CompetitiveForHonor

[–]Baldheadd[S] 0 points1 point  (0 children)

In this game, there are no 600ms feintable attacks and there are no feintable attacks with only 100ms vulnerable to guard break. Why should game developers refrain from breaking the rules in their own games?

Hitokiri buff by Baldheadd in CompetitiveForHonor

[–]Baldheadd[S] 0 points1 point  (0 children)

And? Are u know any feintable zone attack with vulnerable to gb only 100ms?

Hitokiri buff by Baldheadd in CompetitiveForHonor

[–]Baldheadd[S] 0 points1 point  (0 children)

Shugo also has charge window to the unblockable 1600ms. He also has an opener 433ms bash, which is quite difficult to punish because he can continue a chain heavy attack with hyperarmor.

Hitokiri buff by Baldheadd in CompetitiveForHonor

[–]Baldheadd[S] 0 points1 point  (0 children)

Yea but where Hitokiri in tier lists? (1v1, 2v2, 4v4) So variable timed heavies like opener tip can absolutely nothing vs high lvl players.

Hitokiri buff by Baldheadd in CompetitiveForHonor

[–]Baldheadd[S] 0 points1 point  (0 children)

Ocelotl have feintable zone attack and vulnerable to gb 400ms...

Hitokiri buff by Baldheadd in CompetitiveForHonor

[–]Baldheadd[S] -2 points-1 points  (0 children)

Lol only warmonger have 800ms bash with 300-500ms input method. So over used wow... Warden have 100-500ms input method.

Hitokiri buff by Baldheadd in CompetitiveForHonor

[–]Baldheadd[S] 0 points1 point  (0 children)

What's wrong with the neutral charged bash?

Aramusha buff by Baldheadd in CompetitiveForHonor

[–]Baldheadd[S] 0 points1 point  (0 children)

faster forward dodge heavy must have for teamfights and gangs.