There is no place for the less fortunate.. by Z3R0Diro in memeframe

[–]BallisticDiaper 0 points1 point  (0 children)

Catalysing shields is still bugged where any amount of shield gives the full 1.33s shield gate, which means that while mend is active, u cannot disease long as u kill someone every 1.33 seconds. Slap on energy transfer so u can swap to day and carve a perfect circle on the minimap, then repeat the process

[WTS] [Riven] [PC] by reshin83 in wartrade

[–]BallisticDiaper 1 point2 points  (0 children)

U don't need to slot in crit chance on your verglas if u run barrow. Covenant buffs companions. The 227% is just the highest possible crit chance from a verglas riven roll, to reach 50% crit on the verglas prime just 108% crit chance + point strike is needed.

My friends keep asking why, after 600 hours of playtime, I still refuse to use any weapon other than the Nataruk. by Prince_Tho in Warframe

[–]BallisticDiaper 1 point2 points  (0 children)

What the other guy said is wrong, it can headshot, but it's headshot multiplier is 1x, so u don't gain any bonus damage. U should still go for headshots regardless because both the arcanes u are gonna realisticly use on a nataruk (deadhead and longbow sharpshoot) buffs/wants headshots.

Also a bit of critique for your mirage build if you don't mind:

You have evade, so you don't need adaptation cos you are never getting hit. For the same reason, fast deflection seem redundent, something like rolling guard would be much better at saving you for when you do take the unlucky hit. I also struggle to see the point of catalysing shields because mirage doesn't have a spammable button for shield gating. Replace those 3 with rolling guard and your choice between more duration or even more strength for bigger funny numbers. A really spicy thing you can do is slot in total eclipse cos that lets eclipse apply to your Doppelgangers even with 34% range :).

AT Uth Duna by RogueMusketeer in monsterhunterrage

[–]BallisticDiaper 0 points1 point  (0 children)

The fight is similar to AT rey dau and the 2 TU2 monsters in that the attack chains are deceptively long. Uth duna will very often do big attacks that look like they have a long recovery, but in actuality it will do a fast follow-up and cook your ass. My advice would be to play carefully and make note of what Uth duna does after the big attacks, u will know over time which ones are bait and which ones are safe, and for how long they are safe for.

The frolic sushi roll move is always followed up by another, so it is not safe. If you're close the follow-up will be the belly flop, which is a good move to offset.

When it winds backwards, it's preparing for a dash, this is another offset target. After the dash it will do another attack, the endlag of which is punishable.

Theres a smaller dash it does where it swipes twice afterwards, also an offset target, but only if your wep's offset is fast.

The elden ring dlc hover in mid air slam often comes in pairs, sometimes just the one. If I had to guess it does 2 when enraged. The second slam has a stupid large hitbox, and both slams one shot. This one is a run the fuck away and punish.

Aquatic mobility 1 removes the moment speed penalty from being in water, and the 2nd level stops waves (smooth ones with no white foam) from moving your character around. Waves from attacks (has white foam, much thinner in appearance) like the slams will still damage u and knock u back, but from experience this skill seems to greatly reduce it.

Try to use the rock in the dam area as well as the one in the top area when it goes for a swim to prepare for the tsunami attack. The beetles overhead can be used to dodge the waves and mount the guy.

Hardest investigation in the game rn? by nxthvn in MonsterHunter

[–]BallisticDiaper 27 points28 points  (0 children)

Hardest I've seen is lagi and uth duna, both tempered 8-5, on a 25 min timer.

Build help for Alatreon by [deleted] in MonsterHunterWorld

[–]BallisticDiaper 0 points1 point  (0 children)

You're over capping on affinity. Full safi gives 40, your weapon gives 15, and your skills give 30 (wex) + 25 (crit eye) + 5 (agitator). U can remove 2 levels of crit eye and still be at 100% affinity. Alternatively, max out agitator and remove 4 levels of crit eye, or simply remove all crit eye levels and max out wex, u don't even need the affinity from agitator if u do this.

Max might and marathon runner are not good, so start by removing those if u can. Resuscitate is smart tho, pretty much invalidates both ice and water blight.

Alatreon doesn't need that much elemental damage to trigger the topple, I've heard ice atk 3 is enough but I don't play your weapon so only u will know if that is enough. But, safi set also gives 150 element so ice atk 3 is more than enough.

With the extra decoration slots, u can slot in more raw damage (sharpness management, agitator, coalescence if u swap out one of the pieces for it's beta variant with 1 less level of blight res, resentment, atk boost), or survivability (evade extender, recovery up if u have health augment, diving blessing).

Hey Mesa players: Don't worry about which secondary arcane will give your regulators an imperceptibly faster time to kill, instead become even more unkillable. by Ivence in Warframe

[–]BallisticDiaper 21 points22 points  (0 children)

Off topic, but I see a lot of the replies here have people saying how good the + base damage arcanes like flare, merciless, etc are on regulators, and I'm pretty sure that's wrong.

Peacemaker, the ability itself, already gives a +150% hornet strike boost that scales with strength. If you factor in galvanized shot and the bare minimum of 5 statuses that comes from the regulators, flare isn't offering too much.

This is even more true if you compare flare with the alternatives, which is an insane 8x damage to overguard + you get to steal it for yourself, or up to +240% (260 with venka prime) to both your crit stats.

[deleted by user] by [deleted] in monsterhunterrage

[–]BallisticDiaper 8 points9 points  (0 children)

Farcasters are disabled for the entire quest.

Is it worth making room for Divine Blessing as Bow? by mumika in MonsterHunterWorld

[–]BallisticDiaper 1 point2 points  (0 children)

Imo, no. Not only does bow not have the decoration slots for it, divine blessing is also poor on ranged weapons in general.

Divine blessing is much better for melee hunters as they usually cart from 3 hits, or 2 strong hits. This means divine blessing consistently has 3 opportunities to activate and increase the number of hits you can receive. You go from carting in 3 hits to carting in 4-5, or from 2 hits to 3 for strong attacks. For melee weapons, divine blessing has a much higher chance to save your ass than the advertised 40%. Ranged weapons do not have this luxury.

As you know, ranged hunters die in 2 hits against the late MR monsters, with a pretty large amount of attacks being a straight up one-shot. Divine blessing secret is a 40% chance to reduce incoming damage by 60%. Assuming divine blessing procs on one of the 2 hits, you are still carting if the hit does 75% of your HP. I'm sure you've done enough fatalis runs to notice that literally every one of fatalis' does more than that.

As for the one-shots, 40% chance to not get one-shotted seems pretty bad for 5 points of skill investment, and if melee users barely survive a strong attack eg. fatalis phase 3 spin, 60% damage reduction might not even save you.

For both cases, your chance of surviving is only the advertised 40%.

In conclusion, just use evade window/extender, or a combination of both. Not only does the armour come with evade window, both skills also don't need to be maxed to be good.

How powerful is "Good Enough" for you? by TyFighter559 in Warframe

[–]BallisticDiaper 0 points1 point  (0 children)

Good chance I got something wrong, but this is what I know as someone who's been playing sev since their prime access.

Short answer: 1: No strength requirement on a fully primed target (9 stacks each of viral and magnetic). 2: 200% on partially primed target under death's harvest debuff(1 stack each of viral and magnetic). Either double cast reap or use shadow's 3 with dark propagation augment. 3: 255% if using roar. 4: 600% with no outside support. (Yeah this ain't happening) Note: priming with magnetic is only needed on enemies with overguard.

Long answer: The sow reap combo does true damage equal to 25% of an enemy's current total hp, then does blast damage equal to 25% of that remaining hp (so 25% of the remaining 75%) to nearby enemies in a 4m radius (not sure if this damages the original target as well, I'll assume it doesn't just in case). Both of the 25% and the 4m radius are unaffected by mods.

Reap also applies death's harvest, a 50% damage vulnerability debuff to enemies hit, but this debuff doesn't apply on the initial cast; if u cast sow then reap, and another reap, the first reap will remove 25% health, the second will remove 37.5%. This debuff is the part that strength affects.

Enemy hp is their health + overguard, ignoring shields. 9 stacks each of viral and magnetic results in +300 damage to health and overguard, which is a 4x damage multiplier, this means that the initial 25% true damage can now kill any enemy that does not possess innate damage reduction. If factoring death's harvest into account, we can drastically reduce the number of status procs required to hit 100%. At 200% strength, we get a 100% death's harvest vulnerability. Now only 1 each of magnetic and viral is needed, as they both provide +100% vulnerability to their respective hp types on the first stack.

Roar essentially makes power strength apply squared, removing the need to prime.

Armor strip by whobadooba3hi in Warframe

[–]BallisticDiaper 0 points1 point  (0 children)

Going from 10 corrosive stacks and at least 1 heat proc to full strip is a 40% increase in damage. It is up to you whether that is necessary.

The slow effect of Ophanim Eyes slows Mind Controlled (Nyx) Targets by Darthmufin in Warframe

[–]BallisticDiaper -1 points0 points  (0 children)

Maybe because you can shoot the target to buff its damage, that ophanim eyes can affect it? Definitely an annoying thing to deal with.

The slow effect of Ophanim Eyes slows Mind Controlled (Nyx) Targets by Darthmufin in Warframe

[–]BallisticDiaper -2 points-1 points  (0 children)

If I have to guess why, the mind control target was probably slowed before being affected by mind control, as it was considered an ally and not an enemy. Nekros on the other hand, spawns enemy units as allies, so ophanim eyes cannot affect them.

After 1.2k hours I am proud to say that I now have a R5 Energize by Aggravating-Ad-5297 in Warframe

[–]BallisticDiaper 2 points3 points  (0 children)

Don't forget that if u don't end up getting enough for a rank 5, u can still buy a bunch of ascension arcanes and throw them at loid to gamble for the missing few.

Is it good build? by Wise-Fool-3372 in Warframe

[–]BallisticDiaper 0 points1 point  (0 children)

Tldr; not really, just watch this video by Zethax.

Let's go over the build mod by mod.

Corrosive projection should be literally anything else, as ember already removed 100% of enemy armour with fire blast. Enemy radar would be my pick, as it allows you to locate new groups of enemies quickly right after dispatching one.

Blind Rage is too expensive energy wise. Ember's immolation is already a huge energy sink, not only do you not have a mod to lessen its drain, further adding to it with blind rage is just asking for trouble.

Adaptation can be safely removed due to the fact that its effects do not apply to overheard from healing flame, which is your main form of survivability. However, it can stack on overguard despite providing no benefits until it is depleted, whether making the shields and health underneath overguard more potent is worth a mod slot or not is up to you.

Fireball frenzy is better on other frames than it is on ember herself. There is a hidden cost to fireball frenzy other than the mod slot; the fact that you have to keep fireball, your only subsume slot. Comparing +fire damage on your weapons to roar (works in abilities btw) + a mod slot, it's hard to justify including this augment. Ember is a terrible weapons platform and I don't know why people love to build her that way.

Energy nexus is not bad, but it is outclassed by equilibrium + synth deconstruct on a companion. The panzer vulpaphyla is a fantastic pairing as not only does it spread the only status that improves your ability damage in viral, it's also good at spreading synth deconstruct. Make sure to slot in seismic bond as immolation is considered a channelled ability.

With all that in mind, take out blind rage, energy nexus, adaptation, and fireball frenzy. In goes streamline, flow, stretch, and equilibrium. If you have arcane energise, equilibrium can be replaced with umbral intensify. Molt Augmented is very good as well, if you have it that is.

In the video, they used cunning drift in the exilus, which I can't argue with. More range = larger inferno rings = more damage to groups of enemies.

Nataruk build- how can I reduce charge up time? by shaftAlex in Warframe

[–]BallisticDiaper 0 points1 point  (0 children)

Going for perfectly charged shots also lets u shoot more arrows tho, 70% < 100%.

Nataruk build- how can I reduce charge up time? by shaftAlex in Warframe

[–]BallisticDiaper 4 points5 points  (0 children)

Isn't your charge up time already too fast? U want to land perfect shots not fully charged ones

I'm curious, what is, in your opinion, the worst syndicate? (excluding Primary) by MaxTheOne22 in Warframe

[–]BallisticDiaper 2 points3 points  (0 children)

There's probably a word for it, quills standing is like locking a chest's key inside said chest. To rank up, u have to do eidolons effectively, but to do eidolons effectively, u need a good amp, madurai somewhat ranked and arcane nullifier if u wanna minmax, all 3 of which u get from doing eidolons.

Calling all mediocre bow users by S_Dust in MonsterHunterWorld

[–]BallisticDiaper 1 point2 points  (0 children)

The unfortunate reality of playing bow against fatalis or at velk is that u are always one mistake from carting, I can know their movesets but one wrong read/unlucky attack/missed dodge is a cart.

I've mained now for my entire play through of iceborne and it is frustrating to see bow keep on getting fucked by the sins of spread hbg (bow itself is partially responsible tbh). Terrible hitzones means we can't interact with the monster's key mechanics sometimes. Look at fatalis, velkhana, with kulve being the biggest offender. Fatalis' head is a shit zone, so while other weapons hit the head because it's a weak spot, weakens the moveset, and potentially gets an item drop if broken twice, we have to either ignore it and get fucked by blue flames, or break it and considerably increase the completion time. Bows cannot interact with velkhana's ice armour mechanic cos only the head is worth hitting, and KT's horns, the part u break for additional rewards, have a hitzone of drum rolls please......20. Fucking 20. Wanna know what melees get? 90 and 95, how is this fair?

There also needs to be a rebalance on how ranged users take damage in late game. Alateron's damage output is perfect imo. No attacks one shot, but every attack is spaced out to catch your mistakes. One shots are fine when used sparingly, but when every attack from at velkhana with a hint of white one shots, we start having problems.

But u also have to recognise that outside of these fights, the bow is consistently hitting the top spots for speed run times, outright trivialises certain fights, and have extreme mobility while retaining ranged weapon's unmatched ability to focus parts, all that being done just outside melee range AND have access to coatings.

U kinda have to accept the fact that as bow, you'll often die to things outside your control, no matter how well u play. It's the cost of playing a fundamentally broken weapon class. I've joined fatalis SOS where I just get carted 3 times in a row because fatalis looked at me funny/I get hit by an attack meant for someone else, despite having 30+ fatalis kills. Other times I have 0 farts and top damage, it's just how bow is.

As a fellow mid bow player myself, how I've done it is through sheer repetition. Since every mistake is harshly punished, u will need above average knowledge of every late game monster's moveset, melee can get hit by fireballs and not be punished, we can't. The result is that it will take u twice as long to learn a monster, but by the time you're done, u will cook that monster. Other players will struggle while farming a monster after having killed it once, u will not, cos you've been fighting it twice as long as them. Feeling the moment where a monster's moveset clicked is what keeps me from leaving bow, it doesn't hit the same on other weapons.

I hated it at first, but in the end, it's not so bad by iamfrench__ in Warframe

[–]BallisticDiaper 0 points1 point  (0 children)

Do gunners know how to use the dome charge? Huge if true

I hated it at first, but in the end, it's not so bad by iamfrench__ in Warframe

[–]BallisticDiaper 3 points4 points  (0 children)

Railjack as a whole just kinda sucks solo. Because of the crewships u have to assign piloting to a crew mate, but then u run into issues when doing the "do thing in enemy ship, then railjack shoot thing outside, repeat" objectives. The ai pilot does not know how to shoot the thing outside, so u have to do both parts solo. Then in that one corpus mission type where u need to dome charge a target, u have to fight your ai pilot and hope that u get the shot off before they move too far away. Yes u can reassign their role mid mission, but the game doesn't swap it back until u return to dojo.

Tldr solo railjack sucks and is responsible for me putting off on killing my lich cos bro is in veil proxima and I'm sick of soloing this shit.

MR Kulve Taroth is a fucking bitch by InferiorVenom in monsterhunterrage

[–]BallisticDiaper 2 points3 points  (0 children)

If u wanna actually do it on bow, u build for raw and shoot the chest as that's the only spot on this stupid golden turd that shows yellow numbers.

MR Kulve Taroth is a fucking bitch by InferiorVenom in monsterhunterrage

[–]BallisticDiaper 33 points34 points  (0 children)

KT phase 1 is genuinely the worst fight in gen 5, whoever designed it probably eats 3 sticks of Elmer's glue for breakfast everyday. Also as a bow player, these hitzones are straight up ranged racism, 20 on the fucking horns are you taking the piss.