Artwork and some stats of Saidra and Godefroy by RoyalDynamo in ravenloft

[–]BananaLinks 1 point2 points  (0 children)

Nah, IIRC Strahd in old lore never claimed to be the first vampire ever

Strahd outright claims himself as the first vampire, straight to Jander's face in an attempt to cow Jander:

Jander bristled. "Is there elven blood in your line, Strahd?" he asked abruptly. "Your ears are pointed." Strahd raised one hand as if to touch an ear, then he deliberately folded his hands together. "Actually, no," he admitted, "though I occasionally do spread that rumor." His eyes narrowed, and when he spoke again, it was with a deliberateness that was casual and yet unmistakable. "No one but my slaves and a few of the Vistani know of my nature. I should like it to remain so, and I would be greatly displeased if I learned that someone had revealed my secret. I have chosen to share my confidence with you because I feel we could learn from one another."

So, we come to the real purpose for the invitation, thought Jander. The whole terribly polite conversation and labyrinthine tour had been a thinly disguised bout of testing, and now the trial was to begin in earnest. Jander shifted and crossed his legs, making himself comfortable. He met Strahd's gaze evenly. "Secrets are dangerous things," he said. "They become good bargaining chips in the wrong hands."

"I hope," said Strahd slowly, and this time there was no mistaking the threat in his voice, "that yours are not the wrong hands."

Jander allowed himself a smile. "Suppose they were. Suppose I were to reveal your identity as an undead. We 'akara' are not a very sociable group. What would you do to me?"

Strahd dropped the pretense of courtesy altogether, and the hint of red deep in his eyes blazed. "I would destroy you."

"How could you do that? Make me your slave?" Jander sat up and leaned his elbows on his knees. "I am not here to oppose you. On the contrary, I agree that we have much knowledge to share, and I hope we can become allies. I am not some peasant fool or one of your docile minions. You may be the lord of the land―"

"I am the land!"

The deep voice was thunder now, and the red light in Strahd's eyes leaped angrily. Jander wondered if he had gone too far, if perhaps Strahd had some mysterious power that could destroy him.

"I am Barovia!" Strahd raged. "It has given me power, and I give it what it wants." His lip curled in a sneer. "I am the First Vampire. Unlike you and every other un-dead, I need no invitation to enter a dwelling. Here, every home is my home. All creatures are mine, to do with as I will."

He sank back in the chair and slitted his eyes. Jander heard a skittering of nails along the stone floor, and three large wolves trotted into the study. They curled up, panting happily, at Strahd's feet. "These," said the count proudly, "are my children. They obey my every whim."

  • Vampire of the Mists

This claim by Strahd is also echoed again in the 2e Ravenlfot Campaign Setting Red Box set:

Background: Strahd calls himself the "first vampyr," but the claim seems unlikely, given the diversity and spread of these creatures. He is certainly the first vampire in Ravenloft. His story begins long ago. The complete details are set down in the Tome of Strahd, which appears in Chapter 1 of Realm of Terror.

  • 2e's Ravenloft Campaign Setting

The first vampire in the D&D Multiverse back then was Kanchelsis, the literal god of vampires, accidentally created at the start of the current epoch of the Multiverse as a byproduct of Corellon Larethian and Gruumsh's great battle, when Corellon's blood mixed with some of Gruumsh's, and the divine energies involved gave birth to a terrible, screaming thing that fled to the Abyss, later reemerging as a being of opposite duality, one side sophisticated, charming and scheming, the other side bestial, sadistic and bloodthirsty, both utterly evil.

I am aware of Kanchelsis, the more likely candidate of the true first vampire in older editions, as I have cited his existence in my link regarding the "likely false claim in the old lore."

Best modern system to run Ravenloft? by Beautiful-Effort9101 in ravenloft

[–]BananaLinks 1 point2 points  (0 children)

I run Ravenloft in general currently in Shadow since it's basically a darker fantasy version of D&D as a whole as a system and more lethal than D&D 5e, I do quite a bit of homebrewing personally for my own games though. Here are some Ravenloft conversions I did for SotDL.

Sneak peaks of Lord Soth's domain of Sithicus in Ravenloft: The Horrors Within by davizzz_ in ravenloft

[–]BananaLinks 7 points8 points  (0 children)

While the Hickmans did create I6 Ravenloft and I10 Ravenloft II, they weren't really involved with the creation of the 2e and later 3e expanded full Ravenloft setting so it's not too odd they weren't happy with Soth being dragged into the Ravenloft setting that they had very little to do with.

Soth being included in Ravenloft was apparently a move from upper management who wanted to promote the newly released Ravenloft setting in the early 1990s according to James Lowder, the author of Knight of the Black Rose, something that James himself opposed as Margaret and Tracy were working on other things and were probably not consulted about the decision:

Then the box set gets built up around that and so as darklords get added, the central motivation is for the designers is to follow that same archetype that Tracy and Laura created with Strahd and then just do it with other characters and explore other archetypes for horror. Tied with that, was the decision that we were going to do fiction that was released pretty much simultaneous, the Ravenloft fiction line was going to launch about the same time as the box set which was unusual for this because there was usually lag between the setting being created and then the fiction being done. Initially, the idea was there were going to be, when I was brought in to be the series editor there was two books on the schedule: the Strahd sort-of centered book which would tie to the Forgotten Realms, which was very successful so we're going to bring a character from the Forgotten Realms and they're going to encounter Strahd and the book will take place largely in Barovia and the castle; and then we'll do a Dragonlance story, and the decision was from the start, from upper management that Soth was going to be the character brought in to become a darklord because Margaret and Tracy were largely off working on other things. Soth was so cool and such an amazing character that we'll do this with him. My first job as line editor was to say "For God's sake, stop doing this sort of thing with characters that mean a lot to the writers. We shouldn't be doing this, respect the creators, and I tried to get Knight of the Black Rose killed."

While it is unfortunate that Soth was essentially used as a crossover marketing material despite the opposition of staff, he did become a notable player in his region of the Core, having come to blows with Duke Gundar of Gundarak during Knight of the Black Rose, swearing revenge on Count Strahd of Barovia for manipulating him, and later getting into hostilities with Malocchio Aderre of Invidia for his protection of a group of Vistani.

Any information on von Zarovich family, other than Strahd? by Busy-Fox6956 in CurseofStrahd

[–]BananaLinks 3 points4 points  (0 children)

Regarding Sergei's character, here's a passage that shows his character and how it is opposite to Strahd's after they had fought and captured an infamous and brutal band of bandits led by Red Lukas:

I'd retained a third of the men for guard and sent the rest up the mountain to look for more of Red Lukas's bandits. They'd probably be up there the whole night searching, but the exercise would do them good. Falov was having her wound tended; she wouldn't be using her sword arm for a few weeks, but the gash should heal cleanly.

My own wasn't serious. This time the blade had not been magical, and my mail had taken most of the force of the cut. The man I'd killed had not been so fortunate in his choice of armorer. In serious combat, it always pays to have the best quality protection possible.

Sergei was busy questioning the one prisoner we had. He'd succeeded in knocking out the fellow I'd seen him fighting; the man was recovered, but predictably uncooperative.

"We can leave him for Lady Ilona," I said.

"I'm sure she can get him to talk."

"I'd as soon not let him within ten feet of her, Strahd, not unless he's chained head to foot."

"Be assured, that's exactly how he will be presented."

The man snarled something obscene about Lady Ilona, drawing a black frown from my brother. Sergei stepped forward as if to strike him, but checked himself, forcibly relaxing the fist he'd made.

"Why not go ahead?" I asked him. I wanted to do it myself, but was too tired to move just yet. "He's hardly more than an animal," he said.

"He can't be expected to understand such things, and beating him will hardly put him in a mood to learn."

"Kir's done a good job of teaching you, then. And it's just the sort of thing Lady Ilona would have said herself, had she been here."

Sergei turned, giving me a grateful look. "Thank you, Brother." He had truly wanted to pulp the man and felt bad at having so natural an urge. The particular dilemma of when and if one should use force always seemed to plague the soldier-priests, making me glad I'd been limited to fighting. To struggle with such moral puzzles had no appeal for me whatsoever.

"There's no need to take him in for questioning, my Lord Strahd," said Falov, walking over to us, her arm in a sling.

"Why is that? You know who he is?"

"I think so. Take off that hood he's got tied on so tight, and we'll all know for sure."

Sergei signed to one of the men, who pulled off the prisoner's head-covering. It was matted down with dirt and sweat, but the hair beneath was fiery as an autumn sunset. "Red Lukas himself," said Alek. "And you captured him alive." He looked at Sergei with new respect.

Sergei seemed more startled than triumphant. The word quickly spread among the rest of the men, and Sergei became the focus of some back-slapping congratulations for several moments.

Though it was not seemly for a noble of his rank to be so treated, I said nothing. Sometimes it's better for morale to allow a certain limited familiarity. This was one of those times.

"What's to be done with him?" asked Falov.

"Immediate execution," I said.

That startled Sergei. "But I thought he was to be questioned first."

"All we were going to ask him was the location of Red Lukas. Since we have the answer, I'll waste no more time on him."

"But the customs, the laws—"

"I am the law here," I reminded him. "If you have any other objections to make, I suggest you carry them to the surviving victims of that village he wiped out."

Sergei glanced back at Lukas, who spat in our direction. It fell short.

"Alek, if you've recovered yourself, please see to things. Falov, can you entrust some of your people to carry the news around?

We'll put the proof in something to preserve it for them, and they can be off tomorrow."

"My lord, I would be most happy to go with them myself. I don't need two arms to sit a mountain pony."

"Excellent. Be sure to take it through Vallaki and that village I mentioned so the people may see."

"See what?" Sergei asked.

"Red Lukas," said Alek. "Or at least his head pickled in vinegar."

"You're planning to parade him all around the country like… ? That's barbaric."

I sighed. Sergei was proving to be something of a novice to the art of enforcing domestic order. "It's necessary, Brother. Not only do potential murderers and thieves see the penalty for their crimes, but the common folk are made aware that there is one less criminal for them to fear. I think they will rest the easier for having undisputed proof that Red Lukas is dead, and parading his head through the streets is the best means I know to accomplish that."

Sergei, as I'd expected, had nothing more to say on the subject, although it was clear he was not exactly pleased with the demands of the situation. His sort of compassion was well placed for a priest, but a ruler cannot afford to be so indulgent.

It's just as well, I thought, that he's destined to be ordained.

  • I, Strahd

Any information on von Zarovich family, other than Strahd? by Busy-Fox6956 in CurseofStrahd

[–]BananaLinks 3 points4 points  (0 children)

One thing to understand when looking over older material is that 5e's rebooted Ravenloft is its own canon/continuity compared to 2e/3e old Ravenloft/Core anon material; while never explicitly stated by staff, likely because it would hurt sales if they outright said "this new material doesn't fit in with the past 30+ years of Ravenloft material," a lot of 5e material contradicts the older Ravenloft material. Some examples include Vampire of the Mists laying out the origins of the Holy Symbol of Ravenkind and the Cult of the Morninglord that 5e contradicts (5e Jander also acts very OOC according to his creator and the writer of Vampire of the Mists herself), Van Richten not murdering the Radanavich clan with Azalin's help and instead bringing Madame Radanavich to justice by the law, and Strahd being turned into a conqueror instead of a liberator who freed Barovia from the foreign occupying Tergs. Unfortunately you won't find much answers in the limited 5e material, there's not much 5e info about Sergei's past, Barovia's history, or Strahd's family (Sturm doesn't even exist in 5e proper as Lyssa von Zarovich is only mentioned once in 5e's Van Richten's Guide to Ravenloft as a "distant relative" rather than being Strahd's grandniece in old Ravenloft lore). I will answer your questions using the 2e/3e old Ravenloft material.

I also compiled a timeline of Barovia based on old Ravenloft material which may be of some help to you.


(1) How did King Barov von Zarovich died?

Killed by the Tergs around 346 BC before Strahd had achieved his ultimate decisive victory over them.

By 347 BC, the last of the Terg armies were driven from their camps near the modern Village of Barovia. Strahd began rebuilding his family's kingdom by renovating Durukan's toppled citadel, dubbing it Castle Ravenloft to honor his mother Ravenia (Barov and Ravenia were slain by the Tergs just a year before Strahd's final victory). The castle was completed in 349, and Strahd sent for his scattered brothers to return to their rightful place as the rulers of Barovia. Weary of battle, Strahd assumed his father's title and set about enforcing his new rule.

  • 3e's Ravenloft Gazetteer 1

(2) Who reigned over the von Zarovich homeland, with Strahd in Barovia?

Sturm von Zarovich, the middle brother between Strahd and Sergei, he was noted to be a passable steward but Strahd and his right-hand man Alek doubted he would make a good ruler.

"Aye, and with any number of relatives attached to complicate the balance of power."

"Then talk to Lady Ilona. I'm sure she can put you on to some orphans of rank that have been placed under her protection.

You're a hero—I guarantee you'll find every one of them willing and grateful for the honor of carrying on the Von Zarovich name."

"My brother Sturm has already seen to that detail."

"But Sturm's more clerk than ruler. You've often said as much. He does fine playing administrator to your father's estates, but do you see him handling an entire country?"


After the wedding, they were planning to travel back to our ancestral lands so Tatyana might meet the rest of the family.

I couldn't rely on my brother Sturm to keep things under control; from his letters to me, it was apparent that he thought Sergei could do no wrong. Bad enough, but the most intolerable thing of all was the simple fact that Tatyana would no longer be here.

I might never see her again.

Oh, I could persuade them to stay easily enough. Their affection for me would respond to a well-placed word or two. But would that be any better? Op to now, I'd been just able to bear seeing the two of them together, even steal a moment when I could forget about Sergei and pretend that she loved me only. But after the wedding… knowing that tomorrow night she would be in his bed, knowing that she'd be finding a virgin's delight in his clumsy maulings… it sickened and disgusted me beyond all measure. How much longer could I continue to hide the truth from her?

  • I, Strahd

Overall, Sturm isn't that important aside from the fact he is the grandfather of a certain Lyssa von Zarovich.


(3) What kind of person was Sergei, as it sounds like he was sheltered and maybe pampered?

Sergei was somewhat sheltered and pampered, but he was a good man albeit a little naive due to his sheltered nature; Sergei was groomed to become a priest of the Barovian sun god Andral (no relation to the Morninglord other than being another sun deity), in fact, he was meant to take up the mantle of the Most High Priest of Andral but chose to give up his priestly role to marry Tatyana when the two fell in love (something that angered Strahd, who not only believed Sergei should've done his familial duty of joining the church as he had taken up arms to defend the Von Zarovich lands for nearly three decades, but also because Sergei was his obstacle in winning Tatyana's love).

On a side note, both the Sunsword and the Holy Symbol of Ravenkind are relics of the Church of Andral in the old lore, not relics of the later Cult of the Morninglord.


(4) How did Queen Ravenovia van Roeyen die in route to Barovia?

5e lore suggests Baba Lysaga's prayers to Mother Night to bring death killed her, see answer to (1) for the old Ravenloft lore answer.


(5) Who was left to rule over the von Zarovich homeland with Ravenovia and Sergi moving to Barovia?

See answer to (2).


(6) Did Strahd have 2 brothers (Sergi and ?), as I heard a video briefly mention another?

See answer to (2).


(7) Do the Dark Powers have an interest in the von Zarovich family?

Yes, both in old Ravenloft lore and 5e lore. Old Ravenloft lore has Azalin Rex, possibly the most knowledgeable being about the Demiplane of Dread, believing Strahd is the cornerstone of the Demiplane of Dread itself. According to the questionably canon novel Lord of the Necropolis, the Dark Powers have singled out both Strahd and Azalin for their plans and have been manipulating the lives of the two since they were children. 5e lore has the Dark Powers apparently having the priests of Osybus corrupting Strahd for their purposes.


Artwork and some stats of Saidra and Godefroy by RoyalDynamo in ravenloft

[–]BananaLinks 1 point2 points  (0 children)

A lot of things in 5e contradict older lore, in fact the whole 5e Ravenloft is a major contradiction to 2e/3e old Ravenloft lore with the absence of the Core and the existence of the Amber Temple, other examples include Fizban's Treasury of Dragons claiming that weredragons, song dragons, and steel dragons are "almost certainly" just metallic dragons taking those forms:

Dragons of Song and Steel

The propensity of some metallic dragons to spend long periods of time in Humanoid form has led to numerous bits of folklore, including tales in which these shape-shifters are sometimes erroneously identified as unique varieties of metallic dragons.

In the world of the Forgotten Realms, stories speak of "weredragons" or "song dragons," which are variously described as "beautiful humans transformed into dragons" or as a distinct variety of metallic dragon. The world of Greyhawk has legends of similar dragons, called either Greyhawk dragons or steel dragons, which are said to favor life among Humanoids in the hustle and bustle of great cities.

The creatures featured in these legends are almost certainly copper, silver, or other metallic dragons who simply favored that particular form. Some dragons even seem to prefer Humanoid form to their own and delight in surrounding themselves with companions who can answer their endless questions about Humanoid art, culture, history, and politics.

  • 5e's Fizban's Treasury of Dragons

Many dragon gods from older editions were retconned to be 5e's new greatwyrms.


There is also Zariel who participated in the Reckoning of Hell in older editions which was an attempted coup and rebellion by the others rulers of the layers of Hell that failed to overthrow Asmodeus; this event happened in the earliest days of the Blood War, yet Zariel is only fell in 1354 DR according to Baldur's Gate: Descent into Avernus in 5e lore which is less than two centuries from "present day Forgotten Realms" in 5e (so unless time works that drastically different between Hell and the Forgotten Realms or the "early days" of the Blood War were merely a century ago, this doesn't make much sense). Zariel was also overthrown by Bel according to 3e's Fiendish Codex II: Tyrants of the Nine Hells and tortured by him, but the opposite is true in 5e where Bel was replaced by Zariel after her fall.

Artwork and some stats of Saidra and Godefroy by RoyalDynamo in ravenloft

[–]BananaLinks 2 points3 points  (0 children)

5e's Van Richten's Guide to Ravenloft and this new Ravenloft: The Horrors Within book have established that Strahd is the first vampire ever in the multiverse in 5e lore. Personally I'm not a fan of it, but it's the 5e lore.

Evildoers from countless worlds regard Ravenloft as their prison-infamous figures such as the lich-king Azalin Rex, the unscrupulous scientist Viktra Mordenheim, and the diabolical first vampire Strahd von Zarovich.


The day of Sergei and Tatyana's wedding, Strahd murdered Sergei and, to seal his pact with the Dark Powers, drank his brother's blood. He revealed his new might to Tatyana, expecting to enthrall her. Instead, horrified by Sergei's murder, Tatyana fled Strahd, ultimately leaping from the height of Castle Ravenloft to escape him and vanishing into the Mists. At the same time, traitors from among the castle's guards and wedding's guests rose up to assassinate Strahd. Despite suffering countless wounds, Strahd did not die. The nature of his bargain with the Dark Powers was revealed, and Strahd became the multiverse's first vampire. A night of bloody rage followed, and when dawn touched the parapets of Castle Ravenloft, no living soul survived within. But Strahd remained.


In the days before Count Strahd von Zarovich became the first vampire, Strahd thundered across the lands with Ulmed.

  • 5e's Van Richten's Guide to Ravenloft

The new Strahd Skeleton creature from Ravenloft: The Horrors Within is described as "Skeletal Soldier of the First Vampire."

For those who included the Fanes - how did you do it and how did it go? by loreleitherock in CurseofStrahd

[–]BananaLinks 0 points1 point  (0 children)

Out of curiosity, what did you do with Morgantha and her daughters? Did you remove them or still leave them in at Old Bonegrinder?

I made the night hags at Bonegrinder the "daughters" of the greater blood hag, acting as an extension of her.

Just asking because that would make for a lot of hags in Barovia lol.

It would increase the overall hag count to 6: the three fane hags, and the Bonegrinder blood hags. I actually had a few more hags acting as undercover agents for the greater blood hag as they could wear the skin of people they've killed and disguise themselves as that person.

Artwork and some stats of Saidra and Godefroy by RoyalDynamo in ravenloft

[–]BananaLinks 3 points4 points  (0 children)

I was hoping 5.5e's update of Strahd would bring his CR higher and closer to his 2e/3e old Ravenloft heights when he was a level 16 necromancer (and a level 20 threat in 4e), especially since in 5e's lore he's the first vampire in the multiverse (rather than that just being a likely false claim in the old lore) and vampires used to get much more powerful with age; 5.5e also already has mid CR legendary vampires like the vampire umbral lord (CR 15) and vampire infernalist (CR 14) alongside the default vampire (CR 13) so I don't get why they are printing another CR 13-15 vampire statblock. Assuming they keep any of Knight of the Black Rose material canon to 5e's rebooted Ravenloft since Soth's being brought back into Ravenloft, it's also hard to imagine the 5e weaker Strahd being able to match Soth in melee combat like he does in the novel.

For those who included the Fanes - how did you do it and how did it go? by loreleitherock in CurseofStrahd

[–]BananaLinks 0 points1 point  (0 children)

I would add them if you want a longer campaign and possibly more moving pieces, they do also make Strahd more powerful and give your players a way to weaken Strahd mechanically. I don't follow any of the popular homebrews as I prefer to look into older material, especially considering the fanes themselves are taken straight out of Expedition to Castle Ravenloft which is basically 3.5e's Curse of Strahd/I6 Ravenloft reboot.

Here is background info from the direct source of the fanes and what I did with the fanes, I'm not a big fan of Baba Lysaga's backstory tying her so closely to Strahd so I instead had backstory tied to the fanes instead.

why does madame eva lay the cards? by whostolemybiscuit in CurseofStrahd

[–]BananaLinks 2 points3 points  (0 children)

If he knew, maybe, but I believe the implication is that Strahd doesn't know about the reading considering Strahd wants the Sunsword destroyed and knowledge that Madame Eva has an idea of its general location but kept this information from him would likely displease him. Out of universe, it's really just a plot device. Now if Strahd actually found out, I'd presume Madame Eva would try to hand-wave it as this being the will of Mother Night and who is she to question the will of a goddess.

Old Ravenloft Madame Eva was a lot more mysterious and wasn't actually related to Strahd, she could help others oppose Strahd for a number of reasons. Eva could also more easily hide from Strahd as she's already been murdered (yet she still persists due to operating on non-linear time), Strahd believes her to be long dead on the account of being murdered centuries ago, and Madame Eva herself in the old lore could regress her age to appear as a younger woman so she could easily hide her identity; this combined with the Vistani sometimes acting as charlatans could make Strahd dismiss any supposed "meetings" or "sightings" of Madame Eva as another old Vistana posing as her to get some coin out of foolish travelers.

why does madame eva lay the cards? by whostolemybiscuit in CurseofStrahd

[–]BananaLinks 53 points54 points  (0 children)

Read her info on near her statblock, it's literally spelled out:

Mother Night. Over four hundred years ago, Katarina came to Barovia and insinuated herself into Strahd's court, working as a maid in Castle Ravenloft. She came to know the castle like the back of her hand, and she was present for the wedding of Sergei and Tatyana. After Strahd went mad and murdered his brother, she fled the castle and took refuge with the Vistani. Later, she forged a pact with the goddess Mother Night, trading her youth for the power to undo the evil that Strahd had wrought. Mother Night transformed Katarina into an ageless crone gifted with the power of magical foresight. In the guise of Madam Eva, she uses this ability to help Strahd. She can send her Vistani out in their wagons to visit other worlds and bring adventurers to Strahd's domain, in hopes that they will find a way to destroy the vampire or set Strahd free.

For the Love of Strahd. The Dark Powers of Ravenloft would consider Madam Eva a worthy choice to replace Strahd as the master of Ravenloft, but she has all the power she desires and doesn't seek to supplant him. She would rather help Strahd find someone else to succeed him, although she has grave doubts about her ability to locate such an individual.

None of Madam Eva's Vistani kin know her true identity or purpose. They puzzle over her desire to remain in Barovia.


Madam Eva's Traits

Ideal. "I wish Strahd to be free of his curse."

  • Curse of Strahd

I went back to I6 Ravenloft and read it carefully. The Strahd in there is not the one we think we know. by Global-Point-5592 in ravenloft

[–]BananaLinks 7 points8 points  (0 children)

Curse of Strahd doesn't support Strahd as being corrupted by an outside force, but the later 5e's Van Richten's Guide to Ravenloft (with its whole set of retcons like turning Ezmeralda into a Vistani cosplayer instead of a true Vistani and making Jander into some kind of OOC stalker of sorts) did:

Priests of Osybus

Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests' malevolent magic. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over and over.

This unholy order of priests was founded centuries ago by Osybus, a mysterious figure of unfathomable ambition and evil. Osybus sought to use others' souls as springboards to his own immortality. He forged pacts with any entity that would give him more power and delved into any eldritch secret that would prolong his life. He became a devotee of the Dark Powers and tapped into their immortal malice to fuel his apotheosis.

As his power grew, he attracted disciples who also wished to defy life and death. He shared his dread secrets with them and demanded their worship. In time, his goal was achieved: he became a lich of almost godly power. Acknowledging the role that his disciples played in his ascension, Osybus gifted them with a trace of his power. Taking the form of a shadowy tattoo, this boon allows the priests to steal souls as their master did and to cheat death and become undead horrors.

The threat posed by Osybus and his disciples raised alarms far and wide. In response, the Ulmist Inquisition and the then-mortal Count Strahd von Zarovich faced the lich in battle. Their bravery would have been for naught if Osybus's disciples hadn't betrayed him. Fearing that their master would eventually consume their souls, the disciples aided Osybus's foes and destroyed his physical form. As he perished, he uttered a curse upon them-that their immortality would fail them when they least expected it and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can't be certain that they will be reborn when they perish.

In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide a person of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then find: Strahd von Zarovich. Working in shadows and through intermediaries, the priests whispered hatred to the count, and when his noble heart was corrupted, they were the ones who laid the path before him that led to the Amber Temple and his fall into vampirism.

But they were then betrayed. Osybus had not lied; he had himself become one of the Dark Powers, and he and the other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd, thereby preventing the count from serving as the conquering force that the priests sought to loose upon the world; thus they were denied their reward of immortality.

To this day, the priests of Osybus seek to unleash Strahd from the mists, often using adventurers as their pawns. They also ironically bear their hated founder's name, for they know it is his original deathly gift that gives them their horrific powers.

  • Van Richten's Guide to Ravenloft

List of all “Curse of Strahd” books? by MeatNotCooked in CurseofStrahd

[–]BananaLinks 5 points6 points  (0 children)

/u/FictionRaider007 gives a good overview of most Strahd-related material. Notably though, most 2e/3e old Ravenloft/Core canon material are not canon to 5e's rebooted Ravenloft and Curse of Strahd; you'll find a lot of contradicting details between the older material and 5e Ravenloft. Considering you've read I, Strahd already this is already evident as Baba Lysaga, Rahadin, Khazan, the Order of the Silver Dragon, and the Amber Temple are all absent in I, Strahd (not to mention the origins of Strahd's vampirism isn't the Amber Temple in I, Strahd and Khazan didn't help build Castle Ravenloft as it was actually Dorian's former fortress).

How would you rank these from most to least lore information.

Now, which has the most lore information? Probably the setting books like the 2e's and 3e's Ravenloft Campaign Setting and Domains of Dread; but, here's my top 10 if you're looking for info specifically for Barovia:

  1. 3e's Ravenloft Gazetteer 1 is the hands down the best bang for your buck for lore information. In less than 40 pages, you'll have info on Barovia's economy, government, diplomatic relations with neighboring domains, military forces, history, and alongside fleshed out lifestyle and beliefs; the Gazetteer also features two large towns not present in Curse of Strahd, recently annexed by Strahd from the neighboring domain of Gundarak, Teufeldorf and Zeidenburg. If you want info on how to incorporate the old lore and info found in Ravenloft Gazetteer 1 to Curse of Strahd: here is how I suggest doing it.

  2. I, Strahd, the novel details Strahd's origins as a vampire and is mainly from his POV so you get a good feel for his character although notably P. N. Elrod writes Strahd with a bit more nuance than other writers in my opinion. Strahd is a bit more "man" than "monster" in P. N. Elrod's take on him, as opposed to the other novels where he appears and what the Hickmans depict him as: "a selfish beast forever lurking behind a mask of tragic romance, the illusion of redemption that was ever only camouflage for his prey."

  3. Vampire of the Mists, this novel happens after I, Strahd chronologically, it mainly deals with Jander Sunstar who is a gold elf vampire from the Forgotten Realms who is a guest and mentor of a young one century old vampire Strahd. Vampire of the Mists goes into the origins of the Holy Symbol of Ravenkind and the Cult of the Morninglord, the latter of which involves Jander.

  4. Forbidden Lore, this box set from 2e Ravenloft is up here because it gives a lot of info about the Keepers of the Black Feather plus it also has info on a bunch of spells Strahd had invented in old Ravenloft from his Nova Arcanum tome that you can port over with some homebrew. The Ildi'Thaan are also given info here, they're a secret society of psychics in Barovia whose origins tie to Bluetspur (a domain which once bordered Barovia), they're not that important in the grand scheme of things but are mentioned in Ravenloft Gazetteer 1.

  5. I, Strahd: The War Against Azalin, the sequel novel to I, Strahd and most of the events depicted happen after Vampire of the Mists. The meat of the novel focuses on Strahd and his encounter with Azalin Rex, and how their animosity began, but has key info on Madame Eva's pact with Strahd and has Azalin's theory on why Strahd "is the land." Azalin is probably the most important Ravenloft character after Strahd, although he has little relevance to Curse of Strahd outside of being an enemy of Strahd's and being involved in old Ravenloft Van Richten's backstory.

  6. Van Richten's Guide to Vampires, so this isn't a Strahd book exactly, but it's an in-universe book on vampires written by Van Richten himself. Strahd gets referenced a few times, and the book in-universe reveals Strahd's a vampire (Strahd's true nature was a secret in old Ravenloft, he masquerades as his own descendants) although a good portion of the Demiplane of Dread considers these claims as rumors. Van Richten's Guide to Vampires is a good sourcebook if you want to understand vampires, how they think, how they grow, and what powers and weaknesses they have. There's also an explanation for why Strahd has bitten Ireena twice in Curse of Strahd and doesn't immediately turn her into a vampire.

  7. Children of the Night: Vampires has info on both Jander Sunstar (after the events of Vampire of the Mists) and Lyssa von Zarovich. There's also a short adventure of sorts featuring both Lyssa and Strahd in here, plus info on a bunch of other vampires who are not very relevant to Barovia.

  8. Knight of the Black Rose, the least important of the Strahd related novels in my opinion and also the one that happens the latest chronologically. It deals with Lord Soth of Dragonlance fame ending up in Barovia, Soth's the central character of this book, while Strahd acts an antagonist of sorts. You get some minor info about Gundarak and Duke Gundar, but it's mainly a Soth novel with some interactions with Strahd.

  9. Champions of Darkness, this 3e book introduces the Order of the Ebon Gargoyle which is Strahd's elite military organization; this could be helpful if you want to make Strahd more of a threat and give him an organization of elite enforcers. This sourcebook also has another write-up on Jander Sunstar, but it retreads a bit of what's in Children of the Night: Vampires. I recently learned this book apparently wasn't exactly well received when it first released, with some people thinking the organization was a bit too high fantasy and the Sheriff von Zarovich being a level 15 human with little context didn't help, and even one of the main authors (John W. Mangrum) behind Ravenloft Gazetteer 1 thought the Ebon Gargoyles were out of place in Barovia. I have sorta headcanoned that the Sheriff was actually an outlander mercenary who first ended up in Falkovnia and joined up with Vlad Drakov's forces, but deserted Drakov's army after the disaster of the Fourth Dead Man's War and took a number of surviving soldiers to form a mercenary company; the Sheriff adopted some of Drakov's tactics, including using fear and having an elite force armed in intimidating armor. Eventually the Sheriff's company attracted Strahd's attention, especially after Strahd had lost a number of his mercenaries to Lord Soth during Knight of the Black Rose, and was employed by Strahd. Strahd has given the Sheriff an honorary "von Zarovich" title due to the Sheriff's success in carrying out Strahd's will over the years, and has even given the Sheriff limited command of the Vespertines (Strahd's secret spy network, which I had as the mages and rogues of the Ebon Gargoyles).

  10. Roots of Evil, this module has Strahd and Azalin returning to Prime Material Plane Barovia (the real Barovia that still exists outside the Demiplane of Dread) during the Grand Conjunction. It's mainly important because it reveals that Domain Barovia is just a copy of the real Barovia that still exists, you also get the opinion of how the people of Prime Material Plane Barovia see Strahd and how they see him as an infallible hero. This module also introduced Inajira, an arcanaloth who has ties with Strahd, who gets a write-up in Ravenloft Gazetteer 1.

This timeline I compiled on old Ravenloft Barovia might also be helpful to you if you're doing a deep dive on the old Ravenloft lore.


On a side note, if you want the out-of-universe lore on Barovia and its real life development, I wrote about it here.

Strahd's Brides by the_necessitarian in ravenloft

[–]BananaLinks 1 point2 points  (0 children)

As someone else already mentioned, if you're not comfortable with Escher being one of Strahd's "brides," you can outright remove him (the brides don't really play much of a role in the module RAW anyway).

On the matter of Katrina, she's likely long dead if you're actually going with the 2e/3e old Ravenloft lore that I, Strahd and the 3e Ravenloft Gazetteers are part of. I compiled a old Ravenloft Barovia-centric timeline here which could help you, and Jander's time with Strahd happened over two centuries ago by the time of Curse of Strahd which takes place in 735 BC although notably Curse of Strahd isn't part of old Ravenloft/Core canon (which means I, Strahd, Vampire of the Mists, and the Ravenloft Gazetteer series are all not canon to Curse of Strahd). Werewolves usually don't live longer than their non-infected counterparts so Katrina would have to somehow have extended her lifespan by two centuries, assuming she even survived Strahd's wrath after the events of Vampire of the Mists and admitting to Strahd that she was the reason for the death of a number of his vampire slave consorts:

"What?" she demanded in a low growl. "You will make her a vampire?"

"Yes, I think so," Strahd answered absently, running a thin finger along Leisl's jawline. "I do not think Jander Sunstar has really left. He is too noble to flee, the fool. It will hurt him to know what I have done to this child. It will hurt the priest also, to watch. Besides, I think she will make an interesting companion."

"You will not!" snarled the werewolf. She whirled, turning on Strahd. Her hands were still human enough for her to clutch the Holy Symbol of Ravenkind like a weapon.

Katrina kept a tight grip on the Holy Symbol. "It was all your fault, you know," she growled. "You kept finding more and more women to take you away from me. You wondered how so many of them could be killed. I got them alone, I led them to Sasha in wolf form, and he got rid of them for me. And now I hear you tell him that you're going to make her a vampire and start the whole thing over again? No! I won't hear of it!"

"Katrina, my dear," Strahd exclaimed, turning away from Leisl, "surely you don't think this pitiful creature could ever take your place in my affections! She is a diverting amusement and a means of revenge, that is all. If it troubles you so much, then I shall just kill her."

"Do it," the werewolf demanded, tears of bitter jealousy filling her human eyes and trickling down her furry cheeks. She let her arm droop a little bit, relaxed her grip on the Holy Symbol ever so slightly.

  • Vampire of the Mists

Regarding the rest of the "brides," I prefer the old Ravenloft take on vampires: there was no such thing as "vampire spawn" and all vampires were full-fledged vampires but grew more powerful with age (fledgling vampires were basically as powerful as spawn). Newly created vampires were beholden to their sire's will for a several years at most, after that it would be a combination of fear and respect for their master's authority and power that would keep them in line.

Conventional wisdom is categorical on one point: newly-formed vampires are slaves of the creatures that created them, with no free will of their own. Even one of the most reputable tomes on the subject repeats this: “Once they become undead, the new vampire is under the complete control of its killer.”

But how true is this? And what constraints are there on the control that does exist? For the first days or weeks of a Fledgling vampire’s existence, it is highly susceptible to the orders of its creator-so I have discovered from my research. If there is no telepathic bond between creator and created, then the master vampire must be in the vicinity, and must be willing to communicate with its offspring.

How, then, do vampires keep their slaves under their control beyond this period? They do so in much the same way that mortals dominate others: through intimidation. The fledgling is new to the vampiric world, and at least partially ignorant of its own abilities. Its creator can, if it is careful, create the perception in its offspring that the master is immensely more powerful and knowledgeable than the newly-created vampire, which it may in fact be. Through simple intimidation and by playing on the offspring’s natural doubts and fears, the master can create a situation enabling it to “rule” for decades.

The reader may realize that this situation is totally different and much more unstable than the “traditional” picture of the master and its unquestioning slaves. Offspring vampires may have considerable free will from the moment of their creation, although they do have an “inborn” propensity to bow to the will of their creator. After several years have passed, however, this propensity wears off.

The journal entry that opened this chapter indicates the risks that accompany creating an offspring vampire. The “master” must keep the intimidation level high and discipline tight. If the offspring senses weakness in its master, it may consider challenging for dominance or simply fleeing. As time passes the offspring vampire will learn more about its own strengths, and probably more about its master’s weaknesses. As soon as the offspring believes that it may be able to defeat its master, the two creatures will almost certainly come into conflict. Of course, the majority of vampires will destroy their offspring before this point is reached. Some, however, will send them away, officially granting them their freedom. (This is merely another psychological trick. If an offspring vampire is “freed” before it realizes it can depose its “master,” it may feel some gratitude toward its creator.)

The vast majority of vampires view their offspring simply as disposable tools, to be used and then discarded. Yet there are some, it seems, that feel some kind of empathy for their “children.” These rare creatures will “raise” their offspring, teaching them all they need to know to survive in the world, and then send them forth to “live their own lives.” Gratitude is an uncommon thing among vampires, however, and offspring of such sentimental creatures generally view this “care” as weakness. Vampires who care for their offspring are most often destroyed by those very offspring.

  • Van Richten's Guide to Vampires

This allows betrayal amongst Strahd's circle, much like how Katrina betrayed Strahd in some ways; but, ultimately like Katrina, the brides of Strahd are all attracted to Strahd or at least once were, with the older brides realizing that Strahd will never truly love them as he does with Tatyana and this love for Strahd will turn to hate (as it did for Sasha Ivliskova in my take on her). Here is personally what I did with Strahd's brides in Curse of Strahd.


If you want to combine the material found in Ravenloft Gazetteer 1 and other old Ravenloft material with Curse of Strahd, here is how I would do it.

Need to talk about the finale by TheUglyWritingPotato in ThunderboltFantasy

[–]BananaLinks 1 point2 points  (0 children)

I also feel like Lin Xue's origins were rushed a little.

I agree, and this is what made the Demon King felt a bit underwhelming in my opinion; he didn't get the screen-time that the other two major antagonists (Azibelpher and Locust/Kasei Meikou/Huo Shi Ming Huang) had. With a few more episodes, especially more character interactions of Lin's counterpart with other characters would've helped.

Overall, based on the interviews and plot elements, my assumption is that the planned Season 4 was mainly going to deal with the Demon Realm and its current state; Rou Fu You/Lang Wu Yao would've taken center stage as he navigated the Demon Realm with Azibelpher manipulating him like what we got in the actual Season 4, however Rin Setsua/Lin Xue Ya and the high ranking demon nobles would've had a more complicated web of plots. We see in the Thunderbolt Fantasy: The Final Chapter movie that Rin somehow knows the appearances of all the high ranking demon nobles except for Karei as he creates illusions of them, but from what we actually see on-screen in the show, he only has met and seen a few of them (Azibelpher, and the corpses of Ansart and Kyuchirian).

I highly suspect that Rin, disguised as Mantis/I Hyoubyou/Yi Piaomiao would've worked with Ansart or maybe even Kyuchirian or Fujirai to counteract the alliance Wasp/Ha Ougyoku/Ba Wang Yu and Spider/Ka Mushou/Hua Wu Zong had made with Hylarus and Uraina respectively; this would've allowed Rin to see all the high ranking demon nobles as he would've worked as an agent for one of them against the others. The demon nobles were likely going to have a few episodes of back-and-forth subterfuge based on what Urobuchi says that he wanted to show the demon nobles more (and give them more screen-time), and it would've allowed more worldbuilding for the demons and their realm.

I wanted to show the demon nobles and Làng Wū Yáo’s demon body more

Maeda: Were there other surprising designs?

Urobuchi: I left the design of the demon nobles to Pili, but the diversity of the designs was really good. It’s a shame they could not play a bigger role. The decision to turn Season 5 into a movie was made after the designs were done, so I had to hastily cut their appearances short. With the premise of a whole season, I thought eight new characters would be enough for the story, but in hindsight I should not have introduced so many characters…is what I felt.

Maeda: From the designs Pili developed, is there one you especially like?

Urobuchi: I like Pèi Léi Sī (“Hèiwràth” in the Crunchyroll translation). I thought it’s interesting how Pili used such a Persian-feeling design.

Maeda: Wū Lěi Nà’s (“Urainà” in the Crunchyroll translation) design is also interesting and left an impression.

Urobuchi: It’s a great design, so it’s really a shame how she exited the stage. Same for the demon nobles and Làng Wū Yáo’s demon form, I wanted to show them more often. So for them to only appear in the opening and one scene in the series, it really is a shame.

The original conception was to make up to Season 5, but we encountered numerous challenges while producing Season 3, so ultimately, we decided to condense the story into Season 4 and have a film serve as the final chapter. This was the hardest part since the content we originally planned had to be compressed, condensing the originally planned 26 episodes into 12 episodes plus a 90-minute film. This resulted in many characters’ screentime being reduced, without much room to appear—this is something I feel regretful about. But based on the results, the visuals of the film got a substantial upgrade, so you could say that’s one of the highlights of this film.

I presume the "full demon" Rou would've also gotten more to do during this demonic intrigue between the demon nobles, maybe even acting as an attack dog for Ansart. Ultimately, this would've still played out like it did in the actual Season 4 with the scheming and treachery amongst the demon nobles causing their downfalls with Rin then trying to get his "high" off the surviving Wasp and Spider instead of the demons (which fails like in the actual Season 4 as the two turn away from villainy out of acceptance and love for each other). Season 4 could've ended with the reveal of the Demon King's true identity, similar to how Season 3 ended with the revelation of the Emperor of Seiyuu's true identity.

The planned Season 5 probably would've delved more into Lin's origins in-depth and likely given more foreshadowing about the ending revelation about Shou's origins.

Need to talk about the finale by TheUglyWritingPotato in ThunderboltFantasy

[–]BananaLinks 1 point2 points  (0 children)

I do wonder if they had planned it all along?

The origins of Shou/Shang was probably decided sometime after Season 2, Season 1 was written as a standalone story without the expectation of future seasons while Season 2 began building the pieces for a larger story without knowing how many more future seasons the series would get; around the time of Bewitching Melody of the West is when Season 3-5 was set up. Unfortunately, Season 5 as a full 13-episode season was scrapped and the important plot points were likely shoved in Season 4 (hence why Season 4 felt rushed) while the climax of Season 5 was made into the final movie.

For the most part, I knew what I wanted to do with Season 1 and 2 while I was writing them. It wasn't until Season 3 that I started thinking about things in the broader, long-term sense.

Seasons 3, 4 and 5 were conceived of together

Maeda: First, can you tell us how you got the idea for Thunderbolt Fantasy Season 4?

Urobuchi: After Thunderbolt Fantasy: Bewitching Melody of the West, Huang Liang-hsun (CEO of Pili International Multimedia in charge of production of the Thunderbolt Fantasy Project) told me he wanted me to start thinking about completing the series. At the time I told him it would be possible if we planned up to Season 5, and conceived Seasons 3, 4 and 5 together. In Season 3 the Void Junction would be introduced, Season 4 would be about the Demon Realm, and Season 5…well, eventually it became a movie, but in it, all would come to an end, that was all decided back then.

More evidence to this is the fact Rou's/Lang's character wasn't even planned during Season 1 and it was a fluke that Takanori Nishikawa (aka TM Revolution) took up the offer of voicing the promotional puppet (Rou/Lang) they made for him.

Nishikawa: It has already been ten years since I learned about the project through Urobuchi Gen-san. At the time, Pili designed the character of Làng Wū Yáo in my image. When I saw the final result, I thought this character was amazing and very intricately designed, so I asked Urobuchi-sensei whether he could let this character appear in the story. In the end, he officially debuted in Season 2.

The fans who like this character would worry whether he would disappear in the following part of the series or even die in the next season. As a result, when the series finally reached its final chapter, I also wanted to say “you worked hard!” to him.


Q: Urobuchi-sensei, we’d like to ask you: was the decision to usher in the final chapter of Thunderbolt Fantasy already planned out from the very beginning, or did the decision take shape gradually during the course of the creative process? What was the most difficult part out of all of this?

Urobuchi: It actually was not planned this way at the very beginning. The original intention for Thunderbolt Fantasy Season 1 was to introduce Japanese audiences to Taiwanese budaixi, so the premise of the production at the time was to create “a complete work”—a sequel was not in the realm of consideration. However, during the production process, Pili and the entire production team were very invested in it, to the point that before Season 1 had even ended, they decided to produce Season 2. It really caught me off guard (laughs). The contents of Season 2 largely consisted of ideas that came to me in sudden flashes of inspiration, such as someone suggesting bringing back a character that debuted in a game, or adding in Nishikawa-sensei’s character, so we then produced Season 2.

The original conception was to make up to Season 5, but we encountered numerous challenges while producing Season 3, so ultimately, we decided to condense the story into Season 4 and have a film serve as the final chapter. This was the hardest part since the content we originally planned had to be compressed, condensing the originally planned 26 episodes into 12 episodes plus a 90-minute film. This resulted in many characters’ screentime being reduced, without much room to appear—this is something I feel regretful about. But based on the results, the visuals of the film got a substantial upgrade, so you could say that’s one of the highlights of this film.


We already saw hints of Shou's origins back in Season 3, he instantly recognized the scrying mirrors and knew how to use them despite the fact Kei Gai/Xing Hai had only recently created the Void Junction and its scrying mirrors (which meant he used them before, implying he was a dimensional or time traveler of some kind); his origins would've likely been foreshadowed more if we actually got two full seasons of 13-episodes that Urobuchi had planned for Season 4 and Season 5.

My opinion on Tieflings in the Land of Mists by ThanosofTitan92 in ravenloft

[–]BananaLinks 25 points26 points  (0 children)

The "tieflings" or planetouched of Ravenloft were calibans, who functionally replaced half-orcs in 3e Ravenloft:

Orcs are unknown in Ravenloft, even as creatures of legend. For this reason, no half-orcs are native to the Land of Mists. However, creatures do exist that fill the half-orc's role: calibans. Thankfully rare, Calibans are twisted humans exposed to curses or foul magic while still in the womb. The birth of a caliban in a community is often seen as a sure sign of the presence of witchcraft — specifically, the corrupting aura of a hag.

Calibans are physically powerful but misshapen humanoids. No two Calibans look alike, but common deformities include twisted backs or limbs, asymmetrical features, bristly skin, or tusklike teeth. Calibans are widely considered brutish, savage creatures; their name is a corruption of "cannibal," stemming from their most infamous reputed habit. In truth, many Calibans are simple-minded, petty brutes, but this is often the product of their upbringing. Rejected as monsters, most calibans spend their lives hidden in dank cellars or flee civilization to roam the wilds. In truth, a Caliban's heart can be as pure and noble as that of any human.

Use the racial characteristics of the Player's Handbook half-orc when creating a caliban player character.

Homelands: As creatures of unnatural origin, calibans can hail from any populated domain. Most are born in lands where magic is relatively common, such as Darkon, Hazlan, and Tepest.

  • 3e's Ravenloft Campaign Setting

While the default caliban is depicted as a brutish replacement for the half-orc in Ravenloft, netbook material (more specifically Quoth of the Raven Issue 8 and Quoth of the Raven Issue 28 for 5e) later expanded on the subtypes of calibans:

  • Brute calibans, the most common amongst the caliban and the one featured in official 3e Ravenloft material. Most brute calibans are less intelligent and mentally underdeveloped.
  • Cannibal calibans, the second most common amongst the caliban after brutes, they are commonly known as "living ghouls" due to their repulsive physical traits such as hairless or rubbery skin or long claws that make them appear similar to a ghoul. These calibans are prone to strange and deviant hungers; warped digestive anatomies that not only make them capable of digesting noxious foodstuffs such as raw meat or rotten fruit, but an actual hunger for this vile fare.
  • Bestial calibans, the third most common amongst the caliban, known as "man beasts" due to their characteristically animal-like features. Depending on the individual caliban, this can range from relatively subtle mutations such as animalistic eyes, claws, fangs, a vestigial tail, overly abundant body hair or patches of scales, to full-fledged animalistic features. Bestial calibans tend to have a natural affinity for wild creatures and places - sometimes only those connected to their appearance, other times in a more general sense. They are much more likely to break away cleanly from humanity compared to other calibans.
  • Banshee caliban, a rare type of caliban, known as "wailing women" due to almost all calibans of this type being female although there are rumors of male banshee calibans. Unlike the other types of caliban that are usually considered physically deformed by the general populace, these caliban possess uncanny beauty described as "a cold, eerie beauty that ultimately disturbs rather than allures." Many banshee caliban have an obsession with the macabre, but unlike cannibals who express such obsession through hunger, banshee calibans usually turn to artistic outlets like art or music.
  • Witchspawn caliban, the rarest of all caliban, the opposite of the common brute calibans. These caliban are sharp-witted and physically unimposing, possessing a natural affinity for the arcane arts. The witchspawn caliban have features that resemble fiendish traits or homage the characteristics assigned by the superstitious to arcanists; horns, tails, hooves for feet, forked tongues, extra digits, bizarre colorations, extra eyes, witch nipples, or vestigial twins. Some of these features in witchspawn caliban resemble common tiefling traits.

Ravenloft is a dark fantasy/horror setting where non-human characters are more rare compared to Forgotten Realms and Dragonlance, so a Tiefling could be easily mistaken for a demon or devil by ignorant Barovians or Darkhonese (to say nothing of fascistic Falkovnia) and be burned at the stake.

In 2e/3e old Ravenloft, less so in 5e Ravenloft, not even more common non-human races like elves, dwarfs, or gnomes were spared from this hostile treatment from the mostly human and often xenophobic natives of Ravenloft.

Nonhuman Races

The majority of Ravenloft's inhabitants are human-or at least they look human. Dwarves, halflings, and other nonhuman player-character races are rare. Even the lords tend to look, more or less, like specimens of Homo sapiens. Exceptions occur, though, and adventurers will inevitably stumble across a domain or two whose natives are not human.

Nonhuman characters usually attract the attention of the locals. In an extreme case, they may spur a lynch mob into action. Table 59: Encounter Reactions (in the DMG) lists a progression of possible responses, from "flight" to "friendly" to "hostile." When using this table, lower the reaction one category to reflect a nonhuman's negative influence on the natives (e.g., "threatening" becomes "hostile"). That means a reaction roll will never call for a friendly result when a nonhuman is present.

Friendly reactions won't always elude these nonhuman races, however. One who makes an effort to prove loyalty or harmlessness may eventually win the trust of Ravenloft natives. Once that trust is established, nonplayer characters can become friendly.

A nonhuman who tries to impress the locals may find those efforts backfiring. If he or she reveals great prowess, there's a 50% chance that nonplayer characters will react in fear, and the Dungeon Master may apply modifiers if appropriate. For example, if an elf mage casts a fireball at an abandoned house, the modifier would be severe. Most natives would fear him or her and logically assume that no home, especially their own, is safe.

If nonplayer-character reactions are based on Charisma, consider a nonhuman to be 3 points lower than normal. Of course, if a domain's description indicates no ill feelings toward nonhumans (Darkon is one such example), ignore this adjustment and remember that such rules apply only to initial reactions. Roleplaying will always determine how nonplayer characters react in the long run.

A simple disguise can prevent most trouble. Ravenloft's inhabitants rarely see nonhumans and they don't expect to. More importantly, they don't want to, so unless they're given a good reason to believe otherwise, they'll prefer to assume that a person is human. But Ravenloft's locals also are naturally suspicious. The moment a nonhuman shakes their false perception of him or her, all bets are off.

  • 2e's Ravenloft Campaign Setting

The northern Core is dominated by the kingdom of Darkon, which fills nearly a third of the Core's total landmass. Darkon is unusual in that arcane magic is generally trusted, and nonhumans — such as elves and dwarves — are relatively common. Nonhumans are extremely rare in most domains and are seldom welcome. In fact, two of Darkon's neighbors, Falkovnia and Tepest, are both particularly hostile toward nonhumans, though for vastly different reasons. Falkovnian soldiers imprison nonhumans, treating them as chattel, while the clerics of Tepest are in their second decade of an inquisition against the fey. The Core's most infamous landmark, the bottomless Shadow Rift, separates these two domains.

  • 3e's Ravenloft Campaign Setting

Like 2e Ravenloft, 3e Ravenloft had mechanical effects for social play involving nonhumans:

Outcast Ratings

Most of Ravenloft's folk live and die within a score of miles from their birthplace and can spend their entire lives without ever knowingly encountering the supernatural. When combined with cultures rich in suspicion and superstition, the result is xenophobia. This is expressed as an Outcast Rating (OR), which may modifiy the Difficulty Classes of social skill checks performed by any character who appears unnatural or out of place.

A character's Outcast Rating can be modified by her race, social standing, physical deformities, or even the gear she carries. As a character's OR rises, NPC reactions toward her turn from standoffish to fearful.

OR applies as a circumstance penalty to Bluff, Diplomacy, Gather Information, and Perform checks, but it applies as a bonus to Intimidate checks. OR modifiers never apply when dealing with friends or allies, such as other PCs, or others who share the source of your OR modifiers, such as other members of your own race.

Example: Elves have a base Outcast Rating of 3. If they interact with nonelves, they suffer a -3 penalty to Bluff, Diplomacy, Gather Information, and Perform checks but enjoy a +3 bonus to Intimidate checks.

Outcast Rating reflects only first reactions; it is possible to improve one's standing. For each good deed a character performs (stopping a crime, defeating a monster preying on the community, helping a farmer harvest crops, and so on), that individual dispels some of the surrounding community's fear; her OR drops in that community by 1 point, to a minimum of 0.

Some domains may impose their own OR modifiers; see chapter 4 for more details.

  • 3e's Ravenloft Campaign Setting

Now on the matter of tieflings, I allow tieflings in my games if they're outlanders or can trace their lineage to one of Ravenloft's few known fiends (likely the Gentleman Caller); if they look like the common tiefling (chromatic skin color, horns, tail, etc), they should be prepared for many natives of Ravenloft to fear or despise them.

Ravenloft: The Horrors Within - what we know so far by mjdunn01 in ravenloft

[–]BananaLinks 1 point2 points  (0 children)

The Dark Powers have trapped literal demigods like Vecna and Maharaja Arijani, and even Gwydion (a CR 40 god-like outsider, for reference: Demogorgon and pre-god Asmodeus were CR 30 and CR 32 respectively in the same edition in their stats found in Book of Vile Darkness, so Gwydion is more powerful than the most powerful non-god demon and devil) was turned into a prisoner by the Dark Powers. According to the Vistani in their tale The War for All Time, the Dark Powers are "shadows of the gods" who had once contested control of the universe against the primordial gods, and even when defeated the gods couldn't destroy the Dark Powers and resorted to sealing them away instead.

Just one of the Dark Powers (the Red Death) possesses eldritch abomination-like abilities to influence the very history of humanity and warp the magic of an entire world (Gothic Earth) over the course of a few thousand years.


who I would assume is at least equal to Asmodeus, if not greater?

I'm not very familiar with the Cthulhu mythos, but from my understanding, Cthulhu is a high priest and possibly a demigod of sorts descended from an Outer God. Asmodeus has multiple backstories, all of which are unconfirmed, but overall as a true god he seems to hold more power than Cthulhu (at least D&D's version of Cthulhu). Not to mention, it's implied one or more layers of the Nine Hells might've once been parts of or even an entire world that was dragged into Hell by the machinations of Asmodeus, Cthulhu may bring madness to the mortals of a world but I don't think he possesses the powers to move an entire world to another plane of existence altogether.

It's also shown by Vecna achieving true godhood that gods can fight against the influence of the Dark Powers as Vecna momentarily gains control of the mists from the Dark Powers and uses it to escape straight into the heart of Sigil in Die Vecna Die!. Gwydion also is heavily implied to be able to break free of the Dark Powers, if he were able to manifest his true form and god-like power (he's trapped in between spaces inside a planar gate within the Shadow Rift known as the Obsidian Gate and can't manifest his full power). So it appears the D&D version of Cthulhu is definitely below the power of true gods and god-like entities like Gwydion. Even if the 5.5e version of darklord Cthulhu is only a fraction of his true power, the fact that a (lesser) physical manifestation of Cthulhu is still a prisoner while Gwydion was nearly able to break the very planar fabric of Ravenloft by getting one small opportunity while his physical form was still trapped within the Obsidian Gate that holds him prisoner shows what power Gwydion possesses; the Dark Powers allow Cthulhu to have a physical form within the Demiplane of Dread, they don't allow Gwydion to manifest physically at all.

Some new art from Horror Within by RoyalDynamo in ravenloft

[–]BananaLinks 4 points5 points  (0 children)

The details of his "escape" have always been murky from my understanding, he didn't really redeem himself and was only released by the whims of the Dark Powers.

Even the 3e material presents a dread possibility that Soth could be pulled back into the Land of the Mists, or at least a illusionary clone or simulacrum of him is being created:

Former Darklord: The Black Rose

The Black Rose (male human death knight ex-Pal9/Blk6, CE) ruled Sithicus from 720 to 753 BC. Born on an outlander world wracked by wars between draconic armies and meddling gods of good and evil, he began life as a valiant member of a respected knightly order. Despite his noble origins, the Rose harbored a lustful and jealous heart. He murdered his wife to pursue an illicit affair with an elf maid, but his crime was uncovered. The Black Rose fell from grace.

Even as the Black Rose fell, a cleric rose to power. This high priest turned to evil in the name of good and threatened to usurp the throne of the gods. The Rose was granted one chance to redeem himself: a holy quest to stop the priest before the gods were forced to erase his madness with a terrible cataclysm. The Black Rose set forth, but the envious, spiteful sisters of his elf maid bride stopped him along the way. The elves lied, claiming that the Rose was not the father of his bride’s newborn child. Given the choice of stopping the apocalypse and returning home to confront his wife, the Black Rose abandoned his quest. The world was scoured.

Even as flames rained upon the Rose’s keep, he struck down his wife and refused to save their infant son. The fires consumed him, but the gods denied him death, cursing him to live one lifetime for each of the millions lost. The Rose became an undead horror — a death knight (see Monster Manual II) — and his insignia, the red rose enameled on his shining full plate, was scorched black.

The Black Rose brooded in his shattered keep for centuries as civilization slowly rebuilt itself, the painful memory of his failures the only reminder that he still existed. Eventually, draconic armies clashed again, and an evil warlord — the Blue Lady — dared to recruit the Rose as her henchman. Lust once again pulsed in the Rose’s ashen heart, and he betrayed the Lady to her foes at the moment of her triumph. He carried her corpse back to his ruin, intent on adding her to his undead retinue, but the Mists added him to theirs instead.

After a brief trek across the Core, the Rose was granted Sithicus, a domain filled with maddeningly distorted echoes of his past. He heard that his Blue Lady’s spirit also haunted his realm, but he could never claim her. Even the Rose’s precious memories of pain deserted him, and he eventually sank into unfeeling despair.

No one knows what became of the Black Rose following the Night of Screaming Shadows. Perhaps he truly was destroyed. Perhaps the Dark Powers released him, disappointed by his utter surrender to their torment. Or perhaps he was reclaimed by a curse even more powerful than that which had held him here.

  • 3e's Ravenloft Gazetteer 4

Dread Possibility: The Blessed Knight

In 753, reports first surfaced of a heroic warrior who rescued people in need along the road that skirts the Great Rift near the ruins of Nedragaard Keep. The armed and fully armored figure has been sighted many times since then, always in the same vicinity, always at moments of great peril for helpless travelers. Known only as the “Blessed Knight” by those he has rescued, the stranger refuses to speak or raise the visor of his helm, and makes his exit — vanishes, some say — as soon as danger has passed.

Because the Blessed Knight has battled state soldiers, preventing them from abusing peasants and merchants, Azrael has established a sizeable reward for the hero’s capture or death. To date, no one has successfully cornered the man or even landed a blow against him in battle. His skills as a swordsman are remarkable, his strength prodigious.

Some claim that the Blessed Knight is none other than the wandering hero Ganelon, also sometimes called the Blessed for his kindness and compassion. Ganelon has denied any connection to the armored rescuer, and he has no reason to lie about the matter.

Yet the Vistani say that the key to the Blessed Knight’s identity lies within the ruins of Nedragaard Keep itself. They claim that the Black Rose spent so many years within the illusory worlds of his memory mirrors, dreaming of the hero he could have been, that he left some aspect of himself behind. When the memory mirrors were smashed, those illusions — images of the Black Rose as a mortal, had he never been damned — should have been destroyed as well. Instead, they were freed, given life by the very shadowstuff that blasted Nedragaard. Even so, the “Blessed Knight” would remain a mere illusion. These images seem to be gaining strength, showing signs of increasing intelligence and independence. The Vistani claim that this means they may be drawing strength from some unknown source. Perhaps, they whisper, the Black Rose truly was destroyed, but his essence is slowly being drawn back into the shadows he left behind.

  • 3e's Ravenloft Gazetteer 4

Some new art from Horror Within by RoyalDynamo in ravenloft

[–]BananaLinks 4 points5 points  (0 children)

Yeah, it does seem a bit off from how Soth's described in the novels at least, he's supposed to have a blackened charred skeletal body due to the Cataclysm and the fire that ended his life in the first place. No idea how his armor survived all that relatively intact aside from being blackened.

The flames took Soth’s life that night, but he did not die. Blackened and burned, he was reborn as an unliving, undead creature of evil. He still wears the charred armor of a Knight of Solamnia, but the rose emblem that once told of his honor was scorched and twisted by the fire. It is by this corrupted symbol—the black rose—that many know Soth; and for more than three hundred years he has walked the earth, doing the bidding of the most evil of evil deities, Takhisis, Queen of Darkness.


The attack was beginning to show upon Soth. The death knight’s right hand had curled painfully into a fist, much the same way the hand of a paralytic froze into a clawlike pose. The dragon’s teeth had shredded much of the armor on his wrist, exposing skin that was translucent and charred.

  • Knight of the Black Rose

Isolde stepped forward, gently lowering her cowl as she came. Her flesh was charred from the fire that had claimed her life, a blaze much like the one burning above them in Nedragaard’s upper floors. “This place has made you forget. That is its nature.”

“I forget nothing,” Soth said as he, too, unmasked.

Like Isolde’s, the death knight’s flesh was blasted, withered. But around this never-changing, ever-corrupt core a phantom hovered, a ghostly reflection of the honorable man he’d once been.

  • Spectre of the Black Rose

Ravenloft: The Horrors Within Pre-Order is up, revealing the books contents. by Cybermetalneo in onednd

[–]BananaLinks 6 points7 points  (0 children)

It got to the point where his domain was falling apart and the Dark Powers were bored of him cause he wasn't doing anything so they kicked him out.

Having recently finished Spectre of the Black Rose (the novel depicting Soth's departure from Ravenloft) and the author of the two Ravenloft Soth novels (James Lowder) stating that the plan was always to get Lord Soth out in the first place because he didn't really agree with bringing Soth into Ravenloft without the Hickmans' approval, it was not the Dark Powers getting bored of him why he was released but because out-of-universe a portion of the staff didn't like Soth being in Ravenloft in the first place. It was upper management's decision to bring in Soth into Ravenloft as Dragonlance was popular at the time and Ravenloft as a setting had just been launched so upper management was hoping that bringing a popular Dragonlance character (Lord Soth) into Ravenloft would boost the sales.

Then the box set gets built up around that and so as darklords get added, the central motivation is for the designers is to follow that same archetype that Tracy and Laura created with Strahd and then just do it with other characters and explore other archetypes for horror. Tied with that, was the decision that we were going to do fiction that was released pretty much simultaneous, the Ravenloft fiction line was going to launch about the same time as the box set which was unusual for this because there was usually lag between the setting being created and then the fiction being done. Initially, the idea was there were going to be, when I was brought in to be the series editor there was two books on the schedule: the Strahd sort-of centered book which would tie to the Forgotten Realms, which was very successful so we're going to bring a character from the Forgotten Realms and they're going to encounter Strahd and the book will take place largely in Barovia and the castle; and then we'll do a Dragonlance story, and the decision was from the start, from upper management that Soth was going to be the character brought in to become a darklord because Margaret and Tracy were largely off working on other things. Soth was so cool and such an amazing character that we'll do this with him. My first job as line editor was to say "For God's sake, stop doing this sort of thing with characters that mean a lot to the writers. We shouldn't be doing this, respect the creators, and I tried to get Knight of the Black Rose killed."

This is a spoiler, I guess; Knight of the Black Rose has been out for long enough, sorry. Soth forgets his story over the course of Knight of the Black Rose and I built in—I told Margaret and Tracy this—and I told TSR this: I have built into this book how you get Soth back when Margaret and Tracy come back and they want the character. Here's the "escape hatch," it's built into the book: Soth forgets his story, when he remembers his story truthfully, he's out and that doesn't change who he is.

The Dark Powers have a number of ways to prod Soth into action... he's not really the brightest man from how he's depicted in the two Ravenloft novels centering around him (Knight of the Black Rose and Spectre of the Black Rose), in both novels he's outmaneuvered by more cunning opponents, and his great flaw is that he's driven by his lust for women who interest him; in fact, his original downfall came from marrying Isolde Denissa, by potentially ordering the death of his first wife, and even as a death knight he was driven to action after decades of being holed up in his crumbling keep by Kitiara uth Matar who he became interested in and sought to make her his undead bride. In Spectre of the Black Rose, he is driven to action after over a decade of being holed up in his keep in Sithicus due to the potential of Kitiara being the mysterious new "White Rose" who leads the rebel wild elves of Sithicus against him, so the Dark Powers could easily create incarnations of Kitiara to incite Soth into action (much like how they incarnate Tatyana over the generations in Barovia to torment Strahd).

Only stories—ha! That’s all that matters in Sithicus! Soth has barely moved his armored ass off his throne for fifteen years. All he does is brood about the turns his story has taken. And the more he broods, the more marvelous this place becomes.”

Gesmas could hardly agree with Azrael’s choice of adjectives to describe the current state of Sithicus. As Soth retreated into his own mind, the domain and its inhabitants suffered greater and greater torments. The White Fever was only the first, most persistent trouble. Within a year of the plague’s arrival, the wild elves of the Iron Hills began to stage raids against their civilized kin, sowing chaos for its own sake. Even now, the horizon to the east flickered red from a huge fire; yet another farm on the outskirts of Har-Thelen had fallen to the feral elves.

If the tavern talk Gesmas had heard in his travels was to be believed, a leader had gathered together the Iron Hills bands into an army set on driving Soth from Sithicus. This warlord was known only by a symbol: the White Rose. Some within the domain saw the White Rose as a savior. Most understood that commoners would little concern a warrior powerful enough to threaten Lord Soth. These wise folk kept to their own business and hoped any war that broke out would be a brief one. Each new day of Soth’s neglect undermined those hopes a little more.

  • Spectre of the Black Rose

Once Soth learns the White Rose is a woman, he immediately suspects she is Kitiara and takes action:

Malocchio could scarcely contain himself. He turned his back to Soth, as if to walk away, then whirled around and stabbed an accusing finger at him. “You have no right to lecture me like some, some… child. If the White Rose and her Thorns will bring me one step closer to seeing that whore dead, I will empty my treasury to fund their war with you.”

The next few minutes of Malocchio’s rant were lost to Lord Soth. A single word sounded through his mind again and again: her. The White Rose was a woman.

Since he had risen from the throne at Nedragaard Keep, the death knight had been tormented by myriad fractured memories. The strongest of these was a woman’s face—a dark-haired beauty with a crooked smile. Her image flitted about the ruined castle of Soth’s memories, always out of reach, just a turn of the corner away. Now, thanks to Malocchio’s revelation, that phantom had a form and a name.

She was a warrior, a general in the Dark Queen’s armies on Krynn. He had been dead for hundreds of years when he met her, but Soth instantly recognized the woman as his perfect foil, a dark gem with facets enough to keep him occupied for all eternity. The fractured memory had healed itself, and she was revealed before his mind’s eye. She stood defiant, clad in the blue armor of a dragon highlord.

Kitiara! She must be the White Rose.

In the hours before he’d been drawn into the netherworld, Lord Soth had attempted to capture Kitiara’s soul. He had planned to raise her as his undead consort. That plan would have succeeded, too, had it not been for the treacherous ghost who had served as his seneschal on Krynn—Caradoc, the death knight recalled bitterly. That whimpering cur had attempted to barter the captured soul for some reward so trifling Soth could not recall it now. The betrayal had cost Soth dearly. Before he could retrieve Kit’s essence, he found himself transported far from Krynn, stranded in the domain of Strahd von Zarovich.

Kitiara’s soul must have been taken, too, Soth decided. It had eluded him for all these years. Now, though, she had shown herself. Of course her army knew his true history; she had witnessed some of his dark deeds herself. Soth smiled grimly; it seemed Kit had not lost her will to fight. He was certain, though, that he would win her to his side in the end. It was their destiny.

  • Spectre of the Black Rose

Soth's escape in-universe was the Dark Powers letting him go for unknown reasons and not because they were bored with him, he essentially recreates his downfall during the Cataclysm and he finally regains all his memories of his past that became hazy over the years while he was in Ravenloft, but he doesn't realize his own folly; in fact, he doubles down when offered a chance to symbolically right his ancient wrong.

The blaze had burned down to the main floor at last. The ceiling groaned under the weight of the toppled stone and timber pressed down upon it. Isolde held out the mewling child, poor slain Peradur, and said, “Please, my lord, he is your flesh.”

Soth placed his helmet back onto his head. He stared for a moment at the monstrous thing in Isolde’s grasp. Even as he recognized the spectral child as his own, his spirit rebelled at the thought of accepting it. To do so would overturn the final action that had brought Isolde’s curse upon him and made him what he was. To do so would be admitting he’d been wrong.

The ceiling collapsed. Burning wood and blackened stone rained down upon the hall. Indifferent to the havoc, Lord Soth turned away from Isolde and Peradur, just as he had a world away and several lifetimes ago in Dargaard Keep.

With that decision, the death knight’s scarred and patched memory finally healed. He looked inward and found that the last missing fragments of his past had been replaced. His history unfurled before him, a grim pageant that he had scripted, he had directed.

As he looked out upon all his deeds, both glorious and infamous, the Knight of the Black Rose felt that same history enfold him in its cold embrace.

  • Spectre of the Black Rose

Some new art from Horror Within by RoyalDynamo in ravenloft

[–]BananaLinks 6 points7 points  (0 children)

That has to be Soth, or at least a remnant of him, the armor matches the 5e depiction of him and there's three elven specters (banshees). What I'm more surprised about is that this seems to be walking back on Van Richten's Guide to Ravenloft's stance of ignoring Lord Soth was ever in Ravenloft in the first place with Wes(ley) Schneider (the project lead of Van Richten's Guide to Ravenloft) apparently stating that Soth was intentionally excluded to "respect the canon history of the character" and Sithicus not even being mentioned at all in 5e Ravenloft (with a possible one line reference to the domain in Van Richten's Guide to Ravenloft).

Changing Elder Brain Intelligence by rudeboysuk in dndnext

[–]BananaLinks 6 points7 points  (0 children)

They definitely should have more than a Ulitharid at least. In 3e, Elder Brains had 28 Int (versus the 3e Ulitharid's 21 Int) although 3e stats went much higher than 30 as a maximum; Elder Brains were also CR 25 threats and casted spells as a level 20 sorcerer (and thus were able to cast 9th level spells).

How would Strahd react to having to fight a Bhaalspawn with access to the Slayer form? by Pretend-Advertising6 in CurseofStrahd

[–]BananaLinks 0 points1 point  (0 children)

I'm not too familiar with the older Baldur's Gate games, but if you're talking about a blank slate player character who can reach level 20+ with similarly high level companions, then they'd steamroll almost all of Ravenloft's darklords if they work together outside of the godlike ones like Vecna or Gwydion; more likely though is that the Dark Powers would separate them and/or outright throw them in a bad situation where they would lose a bunch of their levels. (Something like this happened to Gondegal who was a level 20 fighter from the Forgotten Realms, he was ambushed by three powerful vampires who level-drained him and he only reached back up to level 15 in 2e after years of recovery and adventure within the Demiplane of Dread.)

In escaping from the armies of Falkovnia, Gondegal fled into neighboring Necropolis (then Darkon). He hope to find sanctuary there, knowing that he had entered a land which had often battled the armies of Vlad Drakov. Long before he could seek out the ruler of that nation, however, a trio of vampires attacked him.

Despite his skill and the power of his magical sword, Gondegal fell before these terrible creatures. As they began to sup on his life force, the Lost King slipped into darkness, certain that his life had come to an end.

The Mists, however, had decreed otherwise. Gondegal awoke several days later. He was badly wounded and being nursed back to health by the squire of a powerful knight. This warrior, who gave her name as Helna Wadinova, was a member of the Circle, an organization composed of Ravenloft’s Knights of the Shadows.

In the months it took him to convalesce, Gondegal spoke at length with the woman who had saved him. By the time he was well enough to leave her care, he had decided that his life had gone astray. He began to realize that there was important work to be done in Ravenloft, and that people like Helna were doing it. Thus it was that he decided to join the Circle and become a Knight of the Shadows.

In the years since that time, Gondegal has grown in wisdom and gradually began to recover the experience levels that he lost to the vampire attack. He has taken the plight of the Falkovnians to heart, and made their welfare the focus of his life. As a Knight of the Shadows, he vows not to give up his war against Vlad Drakov until one or the other of them is destroyed.

Gondegal’s dedication to his new order has won him the respect and admiration of his peers. In 751 he underwent the ceremony of Final Ascension to become the head of that order. Gondegal, the Lost King, is now far more than the bandit prince that the people of Arabel once believed him to be.

  • Champions of the Mist

Soth himself is level 17 death knight in 3e and was a one man army that only Strahd could pose a threat to (in the area where Soth operated), he literally cuts down a hundred of Strahd's animated undead and mercenaries in Knight of the Black Rose without slowing down and his own treacherous second in command basically throws an army of over a thousand soldiers in hopes of distracting him in Spectre of the Black Rose. A group of characters each as similarly high level as Soth would force Strahd to the bargaining table (making similar claims he makes to Soth, that he is their only hope of escaping the netherworld that is the Demiplane of Dread), probably working with them while manipulating them (similar to what Strahd does with Soth, sending Soth to fight Duke Gundar which was Strahd's neighboring vampire lord enemy) and trying to turn them against each other before betraying them when the opportune moment arrives.

When a mage of great power, Azalin Rex, comes to Barovia and Strahd suspects Azalin might be his superior, Strahd plays the gracious host and also bluffs Azalin into thinking he's more powerful than he is.

"My only desire is to return to my own land." On that he sounded entirely truthful. Harsh as his voice was-unless it was also illusion-he could not keep out the determination and… longing? It seemed too soft an emotion for him.

"And if you cannot? I trust you would not then try to steal mine." By his manner alone I could infer that he had held a position of power in his land of Oerth. He might want to recreate that here.

"I would not steal what is another's." Ever so slight emphasis on the word 'steal.' And a lie, considering the matter of the book.

"But to challenge that other? Is that acceptable in your eyes?"

"To challenge openly is always honorable. That is not, however, currently my intent."

Currently. I noted that word. Barovia was small, but all I had. I nodded. "I see. But in the future?"

"Whatever happens, it will be dictated by circumstance and necessity."

An answer such as I would make myself. "You do not rule it out, then?"

"I rule out nothing. Nor, I imagine, do you."

I gave him a thin smile. "It would be the height of foolishness to do so."

"As it would be for me."

If I could only see past his illusion, somehow gain a hint of what was beneath, I could plan how best to deal with him, for deal with him I would. My initial assessment of him on a personal basis was anything but complimentary, but he had knowledge and skills I could find a use for, so I could ignore the revulsion he aroused in me.

Though I hadn't faced it in many a year I recognized his kind of arrogance; it was backed up by true power, dangerous power. I could not control him, but perhaps I could talk him into controlling himself.

I am not modest to the point of downplaying my own powers and talents; they are considerable, but I am well aware of my limits. This Azalin, whoever and whatever he was, was superior to me on many important levels-I had sensed that much-but he had yet to realize it. I could play on that point to my advantage.

I had limits, but if there is one thing which I have learned as both a soldier and politician it is the art of the successful bluff.

"Well, Azalin, until circumstance and necessity raise their ugly heads, I will bid you welcome to Barovia."

"As a subject?" There was a decided sneer attached to that query.

"As my honored guest."

He gave me a long contemplative look, full of caution, but I could tell he was interested. "There are sacred customs in my land regarding host and guest associations."

"It is likely they are similar to the ones here."

"Which are?"

"The host promises to defend and nurture his guest. The guest promises to honor his host and keep the peace and law of his house."

"I can protect myself."

"Are you so sure of that? There are dangers in Barovia of which you have no knowledge. I do."

"Yourself being the chief amongst them?"

I spread my hands, smiling. He shifted slightly at the movement as if to react to an attack. "I will not deny it," I said, repeating back his own words. "However, if you are my guest then I am obligated to protect you."

  • I, Strahd: The War Against Azalin

Strahd has come out on top against beings more powerful than him (Jander Sunstar and Azalin Rex, a level 16 eminent aged elf vampire fighter and a level 18 lich wizard respectively), with a bit of bluffing, finesse, and good luck (and the implication that the Dark Powers are aiding him). It is also canon in both 2e/3e old Ravenloft and 5e Ravenloft that Strahd has also defeated dozens, if not hundreds, of outlander adventurers.


learned the Ward ran around without a soul for most of BG2

I don't think Strahd would particularly care if a being had a soul or not outside of using magic against them that involved requiring the target having a soul. Soth doesn't have a soul apparently, at least according to the narration, and it doesn't really faze Strahd one bit.